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-rw-r--r--src/game/InstanceData.cpp104
-rw-r--r--src/game/InstanceData.h41
2 files changed, 86 insertions, 59 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 92e4b4afe3d..80e728f7b3c 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -57,42 +57,66 @@ void InstanceData::OnCreatureCreate(Creature *creature, bool add)
OnCreatureCreate(creature, creature->GetEntry());
}
-void InstanceData::SetBossRoomDoor(uint32 id, GameObject *door, bool add)
+void InstanceData::LoadDoorData(const DoorData *data)
{
- if(id < bosses.size())
+ while(data->entry)
{
- if(add)
+ if(data->bossId < bosses.size())
+ doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type)));
+
+ ++data;
+ }
+ sLog.outDebug("InstanceData::LoadDoorData: %u doors loaded.", doors.size());
+}
+
+void InstanceData::UpdateDoorState(GameObject *door)
+{
+ DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
+ DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
+ if(lower == upper)
+ return;
+
+ bool open = true;
+ for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
+ {
+ if(itr->second.type == DOOR_TYPE_ROOM)
{
- BossInfo *bossInfo = &bosses[id];
- bossInfo->roomDoor.insert(door);
- // Room door is only closed when encounter is in progress
- if(bossInfo->state == IN_PROGRESS)
- door->SetGoState(GO_STATE_READY);
- else
- door->SetGoState(GO_STATE_ACTIVE);
+ if(itr->second.bossInfo->state == IN_PROGRESS)
+ {
+ open = false;
+ break;
+ }
+ }
+ else if(itr->second.type == DOOR_TYPE_PASSAGE)
+ {
+ if(itr->second.bossInfo->state != DONE)
+ {
+ open = false;
+ break;
+ }
}
- else
- bosses[id].roomDoor.erase(door);
}
+
+ door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
-void InstanceData::SetBossPassageDoor(uint32 id, GameObject *door, bool add)
+void InstanceData::AddDoor(GameObject *door, bool add)
{
- if(id < bosses.size())
+ DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry());
+ DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry());
+ if(lower == upper)
+ return;
+
+ for(DoorInfoMap::iterator itr = lower; itr != upper; ++itr)
{
if(add)
- {
- BossInfo *bossInfo = &bosses[id];
- bossInfo->passageDoor.insert(door);
- // Passage door is only opened when boss is defeated
- if(bossInfo->state == DONE)
- door->SetGoState(GO_STATE_ACTIVE);
- else
- door->SetGoState(GO_STATE_READY);
- }
+ itr->second.bossInfo->door[itr->second.type].insert(door);
else
- bosses[id].passageDoor.erase(door);
+ itr->second.bossInfo->door[itr->second.type].erase(door);
}
+
+ if(add)
+ UpdateDoorState(door);
}
void InstanceData::SetBossState(uint32 id, EncounterState state)
@@ -100,33 +124,13 @@ void InstanceData::SetBossState(uint32 id, EncounterState state)
if(id < bosses.size())
{
BossInfo *bossInfo = &bosses[id];
+ if(bossInfo->state == state)
+ return;
+
bossInfo->state = state;
- switch(state)
- {
- case NOT_STARTED:
- // Open all room doors, close all passage doors
- for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i)
- (*i)->SetGoState(GO_STATE_ACTIVE);
- for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i)
- (*i)->SetGoState(GO_STATE_READY);
- break;
- case IN_PROGRESS:
- // Close all doors
- for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i)
- (*i)->SetGoState(GO_STATE_READY);
- for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i)
- (*i)->SetGoState(GO_STATE_READY);
- break;
- case DONE:
- // Open all doors
- for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i)
- (*i)->SetGoState(GO_STATE_ACTIVE);
- for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i)
- (*i)->SetGoState(GO_STATE_ACTIVE);
- break;
- default:
- break;
- }
+ for(uint32 type = 0; type < MAX_DOOR_TYPES; ++type)
+ for(DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i)
+ UpdateDoorState(*i);
}
}
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index 2d7e5f84746..d68cb7ff7f8 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -42,11 +42,34 @@ enum EncounterState
typedef std::set<GameObject*> DoorSet;
+enum DoorType
+{
+ DOOR_TYPE_ROOM = 0,
+ DOOR_TYPE_PASSAGE,
+ MAX_DOOR_TYPES,
+};
+
struct BossInfo
{
BossInfo() : state(NOT_STARTED) {}
EncounterState state;
- DoorSet roomDoor, passageDoor;
+ DoorSet door[MAX_DOOR_TYPES];
+};
+
+struct DoorInfo
+{
+ explicit DoorInfo(BossInfo *_bossInfo, DoorType _type)
+ : bossInfo(_bossInfo), type(_type) {}
+ BossInfo *bossInfo;
+ DoorType type;
+};
+
+typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
+
+struct DoorData
+{
+ uint32 entry, bossId;
+ DoorType type;
};
class TRINITY_DLL_SPEC InstanceData
@@ -80,15 +103,10 @@ class TRINITY_DLL_SPEC InstanceData
virtual void OnPlayerEnter(Player *) {}
//Called when a gameobject is created
- virtual void OnObjectCreate(GameObject *go, bool add)
- {
- OnObjectCreate(go);
- }
- virtual void OnObjectCreate(GameObject *) {}
+ virtual void OnObjectCreate(GameObject *go, bool add) { OnObjectCreate(go); }
//called on creature creation
virtual void OnCreatureCreate(Creature *, bool add);
- virtual void OnCreatureCreate(Creature *, uint32 entry) {}
//All-purpose data storage 64 bit
virtual uint64 GetData64(uint32 /*Data*/) { return 0; }
@@ -105,9 +123,11 @@ class TRINITY_DLL_SPEC InstanceData
void SetBossState(uint32 id, EncounterState state);
protected:
+ void LoadDoorData(const DoorData *data);
+
void SetBossNumber(uint32 number) { bosses.resize(number); }
- void SetBossRoomDoor(uint32 id, GameObject *door, bool add);
- void SetBossPassageDoor(uint32 id, GameObject *door, bool add);
+ void AddDoor(GameObject *door, bool add);
+ void UpdateDoorState(GameObject *door);
std::string GetBossSave()
{
@@ -119,7 +139,10 @@ class TRINITY_DLL_SPEC InstanceData
private:
std::vector<BossInfo> bosses;
+ DoorInfoMap doors;
+ virtual void OnObjectCreate(GameObject *) {}
+ virtual void OnCreatureCreate(Creature *, uint32 entry) {}
};
#endif