diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 18 | ||||
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.h | 15 | ||||
-rw-r--r-- | src/server/game/Instances/InstanceSaveMgr.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 71 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 2 |
5 files changed, 34 insertions, 75 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index 2141121aa77..c7eab8ba321 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -315,18 +315,12 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CORPSE, "DELETE FROM corpse WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CORPSES_FROM_MAP, "DELETE FROM corpse WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CORPSE_LOCATION, "SELECT mapId, posX, posY, posZ, orientation FROM corpse WHERE guid = ?", CONNECTION_ASYNC); - - // Creature respawn - PrepareStatement(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH); - PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC); - - // Gameobject respawn - PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH); - PrepareStatement(CHAR_REP_GO_RESPAWN, "REPLACE INTO gameobject_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC); - PrepareStatement(CHAR_DEL_GO_RESPAWN, "DELETE FROM gameobject_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE, "DELETE FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC); + + // Respawns + PrepareStatement(CHAR_SEL_RESPAWNS, "SELECT type, spawnId, respawnTime FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH); + PrepareStatement(CHAR_REP_RESPAWN, "REPLACE INTO respawn (type, spawnId, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_RESPAWN, "DELETE FROM respawn WHERE type = ? AND spawnId = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_ALL_RESPAWNS, "DELETE FROM respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC); // GM Tickets PrepareStatement(CHAR_SEL_GM_TICKETS, "SELECT id, type, playerGuid, name, description, createTime, mapId, posX, posY, posZ, lastModifiedTime, closedBy, assignedTo, comment, response, completed, escalated, viewed, needMoreHelp FROM gm_ticket", CONNECTION_SYNCH); diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h index 2951eff15ca..2397b620a06 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.h +++ b/src/server/database/Database/Implementation/CharacterDatabase.h @@ -262,16 +262,11 @@ enum CharacterDatabaseStatements : uint32 CHAR_DEL_CORPSE, CHAR_DEL_CORPSES_FROM_MAP, CHAR_SEL_CORPSE_LOCATION, - - CHAR_SEL_CREATURE_RESPAWNS, - CHAR_REP_CREATURE_RESPAWN, - CHAR_DEL_CREATURE_RESPAWN, - CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, - - CHAR_SEL_GO_RESPAWNS, - CHAR_REP_GO_RESPAWN, - CHAR_DEL_GO_RESPAWN, - CHAR_DEL_GO_RESPAWN_BY_INSTANCE, + + CHAR_SEL_RESPAWNS, + CHAR_REP_RESPAWN, + CHAR_DEL_RESPAWN, + CHAR_DEL_ALL_RESPAWNS, CHAR_SEL_GM_TICKETS, CHAR_REP_GM_TICKET, diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp index b3591988332..461bd562fd6 100644 --- a/src/server/game/Instances/InstanceSaveMgr.cpp +++ b/src/server/game/Instances/InstanceSaveMgr.cpp @@ -280,8 +280,7 @@ void InstanceSaveManager::LoadInstances() CharacterDatabase.DirectExecute("DELETE i.* FROM instance AS i LEFT JOIN character_instance AS ci ON i.id = ci.instance LEFT JOIN group_instance AS gi ON i.id = gi.instance WHERE ci.guid IS NULL AND gi.guid IS NULL"); // Delete invalid references to instance - CharacterDatabase.DirectExecute("DELETE FROM creature_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)"); - CharacterDatabase.DirectExecute("DELETE FROM gameobject_respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)"); + CharacterDatabase.DirectExecute("DELETE FROM respawn WHERE instanceId > 0 AND instanceId NOT IN (SELECT id FROM instance)"); CharacterDatabase.DirectExecute("DELETE tmp.* FROM character_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); CharacterDatabase.DirectExecute("DELETE tmp.* FROM group_instance AS tmp LEFT JOIN instance ON tmp.instance = instance.id WHERE tmp.instance > 0 AND instance.id IS NULL"); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 47005d0a2a6..0fc84d4b446 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3162,22 +3162,11 @@ void Map::DeleteRespawnInfo(RespawnInfo* info) void Map::RemoveRespawnTime(RespawnInfo* info, bool doRespawn, SQLTransaction dbTrans) { - PreparedStatement* stmt; - switch (info->type) - { - case SPAWN_TYPE_CREATURE: - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN); - break; - case SPAWN_TYPE_GAMEOBJECT: - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN); - break; - default: - ASSERT(false, "Invalid respawninfo type %u for spawnid %u map %u", uint32(info->type), info->spawnId, GetId()); - return; - } - stmt->setUInt32(0, info->spawnId); - stmt->setUInt16(1, GetId()); - stmt->setUInt32(2, GetInstanceId()); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_RESPAWN); + stmt->setUInt16(0, info->type); + stmt->setUInt32(1, info->spawnId); + stmt->setUInt16(2, GetId()); + stmt->setUInt32(3, GetInstanceId()); CharacterDatabase.ExecuteOrAppend(dbTrans, stmt); if (doRespawn) @@ -4344,17 +4333,18 @@ void Map::SaveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, uin void Map::SaveRespawnTimeDB(SpawnObjectType type, ObjectGuid::LowType spawnId, time_t respawnTime, SQLTransaction dbTrans) { // Just here for support of compatibility mode - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement((type == SPAWN_TYPE_GAMEOBJECT) ? CHAR_REP_GO_RESPAWN : CHAR_REP_CREATURE_RESPAWN); - stmt->setUInt32(0, spawnId); - stmt->setUInt64(1, uint64(respawnTime)); - stmt->setUInt16(2, GetId()); - stmt->setUInt32(3, GetInstanceId()); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_RESPAWN); + stmt->setUInt16(0, type); + stmt->setUInt32(1, spawnId); + stmt->setUInt64(2, uint64(respawnTime)); + stmt->setUInt16(3, GetId()); + stmt->setUInt32(4, GetInstanceId()); CharacterDatabase.ExecuteOrAppend(dbTrans, stmt); } void Map::LoadRespawnTimes() { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CREATURE_RESPAWNS); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_RESPAWNS); stmt->setUInt16(0, GetId()); stmt->setUInt32(1, GetInstanceId()); if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) @@ -4362,41 +4352,22 @@ void Map::LoadRespawnTimes() do { Field* fields = result->Fetch(); - ObjectGuid::LowType loguid = fields[0].GetUInt32(); - uint64 respawnTime = fields[1].GetUInt64(); + SpawnObjectType type = SpawnObjectType(fields[0].GetUInt16()); + ObjectGuid::LowType spawnId = fields[1].GetUInt32(); + uint64 respawnTime = fields[2].GetUInt64(); - if (CreatureData const* cdata = sObjectMgr->GetCreatureData(loguid)) - SaveRespawnTime(SPAWN_TYPE_CREATURE, loguid, cdata->id, time_t(respawnTime), GetZoneId(cdata->spawnPoint), Trinity::ComputeGridCoord(cdata->spawnPoint.GetPositionX(), cdata->spawnPoint.GetPositionY()).GetId(), false); - - } while (result->NextRow()); - } - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GO_RESPAWNS); - stmt->setUInt16(0, GetId()); - stmt->setUInt32(1, GetInstanceId()); - if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) - { - do - { - Field* fields = result->Fetch(); - ObjectGuid::LowType loguid = fields[0].GetUInt32(); - uint64 respawnTime = fields[1].GetUInt64(); - - if (GameObjectData const* godata = sObjectMgr->GetGameObjectData(loguid)) - SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, loguid, godata->id, time_t(respawnTime), GetZoneId(godata->spawnPoint), Trinity::ComputeGridCoord(godata->spawnPoint.GetPositionX(), godata->spawnPoint.GetPositionY()).GetId(), false); + if (SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId)) + SaveRespawnTime(type, spawnId, data->id, time_t(respawnTime), GetZoneId(data->spawnPoint), Trinity::ComputeGridCoord(data->spawnPoint.GetPositionX(), data->spawnPoint.GetPositionY()).GetId(), false); + else + TC_LOG_ERROR("maps", "Loading saved respawn time of %" PRIu64 " for spawnid (%u,%u) - spawn does not exist, ignoring", respawnTime, uint32(type), spawnId); } while (result->NextRow()); } } -void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) +/*static*/ void Map::DeleteRespawnTimesInDB(uint16 mapId, uint32 instanceId) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE); - stmt->setUInt16(0, mapId); - stmt->setUInt32(1, instanceId); - CharacterDatabase.Execute(stmt); - - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GO_RESPAWN_BY_INSTANCE); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_RESPAWNS); stmt->setUInt16(0, mapId); stmt->setUInt32(1, instanceId); CharacterDatabase.Execute(stmt); diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index d3d65b19f14..6c08313665f 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1611,7 +1611,7 @@ void World::SetInitialWorldSettings() TC_LOG_INFO("server.loading", "Loading Instance Template..."); sObjectMgr->LoadInstanceTemplate(); - // Must be called before `creature_respawn`/`gameobject_respawn` tables + // Must be called before `respawn` data TC_LOG_INFO("server.loading", "Loading instances..."); sInstanceSaveMgr->LoadInstances(); |