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-rw-r--r--src/common/Collision/BoundingIntervalHierarchyWrapper.h77
-rw-r--r--src/common/Collision/DynamicTree.cpp4
2 files changed, 40 insertions, 41 deletions
diff --git a/src/common/Collision/BoundingIntervalHierarchyWrapper.h b/src/common/Collision/BoundingIntervalHierarchyWrapper.h
index 30ff03733eb..85048da58bc 100644
--- a/src/common/Collision/BoundingIntervalHierarchyWrapper.h
+++ b/src/common/Collision/BoundingIntervalHierarchyWrapper.h
@@ -15,13 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef _BIH_WRAP
-#define _BIH_WRAP
+#ifndef TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
+#define TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
#include "BoundingIntervalHierarchy.h"
-#include <G3D/Table.h>
-#include <G3D/Array.h>
-#include <G3D/Set.h>
+#include <unordered_map>
template<class T, class BoundsFunc = BoundsTrait<T> >
class BIHWrap
@@ -29,58 +27,68 @@ class BIHWrap
template<class RayCallback>
struct MDLCallback
{
- const T* const* objects;
+ std::size_t objects_size;
+ T const* const* objects;
RayCallback& _callback;
- uint32 objects_size;
- MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) { }
+ MDLCallback(RayCallback& callback, T const* const* objects_array, std::size_t objects_size ) : objects_size(objects_size), objects(objects_array), _callback(callback) { }
/// Intersect ray
- bool operator() (const G3D::Ray& ray, uint32 idx, float& maxDist, bool /*stopAtFirst*/)
+ bool operator() (G3D::Ray const& ray, std::size_t idx, float& maxDist, bool /*stopAtFirst*/)
{
if (idx >= objects_size)
return false;
- if (const T* obj = objects[idx])
+ if (T const* obj = objects[idx])
return _callback(ray, *obj, maxDist/*, stopAtFirst*/);
return false;
}
/// Intersect point
- void operator() (const G3D::Vector3& p, uint32 idx)
+ void operator() (G3D::Vector3 const& p, std::size_t idx)
{
if (idx >= objects_size)
return;
- if (const T* obj = objects[idx])
+ if (T const* obj = objects[idx])
_callback(p, *obj);
}
};
- typedef G3D::Array<const T*> ObjArray;
-
BIH m_tree;
- ObjArray m_objects;
- G3D::Table<const T*, uint32> m_obj2Idx;
- G3D::Set<const T*> m_objects_to_push;
+ std::vector<T const*> m_objects;
+ std::unordered_map<T const*, std::size_t> m_obj2Idx;
int unbalanced_times;
public:
BIHWrap() : unbalanced_times(0) { }
- void insert(const T& obj)
+ void insert(T const& obj)
{
+ auto [itr, isNew] = m_obj2Idx.try_emplace(&obj, m_objects.size());
+ if (!isNew)
+ return;
+
+ m_objects.push_back(itr->first);
++unbalanced_times;
- m_objects_to_push.insert(&obj);
}
- void remove(const T& obj)
+ void remove(T const& obj)
{
+ auto node = m_obj2Idx.extract(&obj);
+ if (!node)
+ return;
+
+ if (node.key() != m_objects.back())
+ {
+ // update index of last element (will be swapped with removed one)
+ m_obj2Idx.find(m_objects.back())->second = node.mapped();
+
+ // move last into removed element slot
+ m_objects[node.mapped()] = m_objects.back();
+ }
+
+ m_objects.pop_back();
+
++unbalanced_times;
- uint32 Idx = 0;
- const T * temp;
- if (m_obj2Idx.getRemove(&obj, temp, Idx))
- m_objects[Idx] = nullptr;
- else
- m_objects_to_push.remove(&obj);
}
void balance()
@@ -88,30 +96,25 @@ public:
if (unbalanced_times == 0)
return;
- unbalanced_times = 0;
- m_objects.fastClear();
- m_obj2Idx.getKeys(m_objects);
- m_objects_to_push.getMembers(m_objects);
- //assert that m_obj2Idx has all the keys
-
m_tree.build(m_objects, BoundsFunc());
+ unbalanced_times = 0;
}
template<typename RayCallback>
- void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist)
+ void intersectRay(G3D::Ray const& ray, RayCallback& intersectCallback, float& maxDist)
{
balance();
- MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size());
+ MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.data(), m_objects.size());
m_tree.intersectRay(ray, temp_cb, maxDist, true);
}
template<typename IsectCallback>
- void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
+ void intersectPoint(G3D::Vector3 const& point, IsectCallback& intersectCallback)
{
balance();
- MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size());
+ MDLCallback<IsectCallback> callback(intersectCallback, m_objects.data(), m_objects.size());
m_tree.intersectPoint(point, callback);
}
};
-#endif // _BIH_WRAP
+#endif // TRINITYCORE_BOUNDING_INTERVAL_HIERARCHY_WRAPPER_H
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index 1f5875fac0a..073e317e4ae 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -35,10 +35,6 @@ int CHECK_TREE_PERIOD = 200;
} // namespace
-template<> struct HashTrait< GameObjectModel>{
- static size_t hashCode(GameObjectModel const& g) { return (size_t)(void*)&g; }
-};
-
template<> struct PositionTrait< GameObjectModel> {
static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
};