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-rw-r--r--src/server/game/Maps/Map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index fab1b05cd59..179a4cba878 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2396,7 +2396,7 @@ void Map::AddObjectToSwitchList(WorldObject* obj, bool on)
ASSERT(obj->GetMapId() == GetId() && obj->GetInstanceId() == GetInstanceId());
// i_objectsToSwitch is iterated only in Map::RemoveAllObjectsInRemoveList() and it uses
// the contained objects only if GetTypeId() == TYPEID_UNIT , so we can return in all other cases
- if (obj->GetTypeId() != TYPEID_UNIT)
+ if (obj->GetTypeId() != TYPEID_UNIT && obj->GetTypeId() != TYPEID_GAMEOBJECT)
return;
std::map<WorldObject*, bool>::iterator itr = i_objectsToSwitch.find(obj);
@@ -2417,7 +2417,7 @@ void Map::RemoveAllObjectsInRemoveList()
bool on = itr->second;
i_objectsToSwitch.erase(itr);
- if (obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_GAMEOBJECT && !obj->IsPermanentWorldObject())
+ if ((obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_GAMEOBJECT) && !obj->IsPermanentWorldObject())
SwitchGridContainers(obj, on);
}