diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Level3.cpp | 2 | ||||
-rw-r--r-- | src/game/Object.h | 2 | ||||
-rw-r--r-- | src/game/Player.h | 2 | ||||
-rw-r--r-- | src/game/Unit.cpp | 18 |
4 files changed, 12 insertions, 12 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 8931418433a..cb4124ec1fe 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -4025,7 +4025,7 @@ bool ChatHandler::HandleModifyArenaCommand(const char * args) bool ChatHandler::HandleReviveCommand(const char* args) { Player* player = NULL; - uint32 player_guid = 0; + uint64 player_guid = 0; if (*args) { diff --git a/src/game/Object.h b/src/game/Object.h index 82c61cce091..68438c4df85 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -203,7 +203,7 @@ class TRINITY_DLL_SPEC Object return *(((uint8*)&m_uint32Values[ index ])+offset); } - uint8 GetUInt16Value( uint16 index, uint8 offset) const + uint16 GetUInt16Value( uint16 index, uint8 offset) const { ASSERT( index < m_valuesCount || PrintIndexError( index , false) ); ASSERT( offset < 2 ); diff --git a/src/game/Player.h b/src/game/Player.h index 481b81585a5..44a50080574 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1770,7 +1770,7 @@ class TRINITY_DLL_SPEC Player : public Unit for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) return m_bgBattleGroundQueueID[i].invitedToInstance != 0; - return PLAYER_MAX_BATTLEGROUND_QUEUES; + return false; } bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const { diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d13b552c053..eb8a6e919e7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1586,29 +1586,29 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) // Reduce attack time if (pVictim->haveOffhandWeapon() && offtime < basetime) { - float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20; - float percent60 = 3 * percent20; + float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f; + float percent60 = 3.0f * percent20; if(offtime > percent20 && offtime <= percent60) { pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); } else if(offtime > percent60) { - offtime -= 2 * percent20; + offtime -= 2.0f * percent20; pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); } } else { float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; - float percent60 = 3 * percent20; + float percent60 = 3.0f * percent20; if(basetime > percent20 && basetime <= percent60) { pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); } else if(basetime > percent60) { - basetime -= 2 * percent20; + basetime -= 2.0f * percent20; pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); } } @@ -1625,19 +1625,19 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) { // -probability is between 0% and 40% // 20% base chance - float Probability = 20; + float Probability = 20.0f; //there is a newbie protection, at level 10 just 7% base chance; assuming linear function if( pVictim->getLevel() < 30 ) - Probability = 0.65f*pVictim->getLevel()+0.5; + Probability = 0.65f*pVictim->getLevel()+0.5f; uint32 VictimDefense=pVictim->GetDefenseSkillValue(); uint32 AttackerMeleeSkill=GetUnitMeleeSkill(); Probability *= AttackerMeleeSkill/(float)VictimDefense; - if(Probability > 40) - Probability = 40; + if(Probability > 40.0f) + Probability = 40.0f; if(roll_chance_f(Probability)) CastSpell(pVictim, 1604, true); |