aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MotionMaster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index f2f3959dba5..156813f56fb 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -153,8 +153,8 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
- void MovePoint(uint32 id, const Position &pos)
- { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
+ void MovePoint(uint32 id, Position const& pos, bool generatePath = true)
+ { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); }
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
// These two movement types should only be used with creatures having landing/takeoff animations