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authorShauren <shauren.trinity@gmail.com>2013-05-30 20:29:49 +0200
committerShauren <shauren.trinity@gmail.com>2013-05-30 20:29:49 +0200
commit3a955f5141dff9ce07a22d47a9bc58018b126f62 (patch)
treee0d18b7048afa19d19cb876edf5bffc4af378518 /src
parent9664c0ab5cc7449f2e839fb60b6b87c9d56dfb92 (diff)
Core/Movement: Added generatePath argument to MovePoint overload accepting Position arg
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MotionMaster.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index f2f3959dba5..156813f56fb 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -153,8 +153,8 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
void MoveConfused();
void MoveFleeing(Unit* enemy, uint32 time = 0);
- void MovePoint(uint32 id, const Position &pos)
- { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ); }
+ void MovePoint(uint32 id, Position const& pos, bool generatePath = true)
+ { MovePoint(id, pos.m_positionX, pos.m_positionY, pos.m_positionZ, generatePath); }
void MovePoint(uint32 id, float x, float y, float z, bool generatePath = true);
// These two movement types should only be used with creatures having landing/takeoff animations