diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 17 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 25 |
2 files changed, 17 insertions, 25 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 00ef3d32a06..650d904db47 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -478,6 +478,23 @@ void Creature::Update(uint32 diff) RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); } + // Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc) + float ground = GetPositionZ(); + GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground); + + bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f); + CreatureTemplate const* cinfo = GetCreatureTemplate(); + + if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir) + SetCanFly(true); + else if (cinfo->InhabitType & INHABIT_AIR && isInAir) + SetDisableGravity(true); + else + { + SetCanFly(false); + SetDisableGravity(false); + } + switch (m_deathState) { case JUST_RESPAWNED: diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a9376dca351..62df8c2049c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -17375,31 +17375,6 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel else if (turn) UpdateOrientation(orientation); - if (Creature* creature = ToCreature()) - { - // Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc) - float ground = z; - GetMap()->GetWaterOrGroundLevel(x, y, z, &ground); - - bool isInAir = G3D::fuzzyGt(z, ground + 0.05f); - CreatureTemplate const* cinfo = creature->GetCreatureTemplate(); - - if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir) - SetCanFly(true); - else if (cinfo->InhabitType & INHABIT_AIR && isInAir) - SetDisableGravity(true); - else - { - SetCanFly(false); - SetDisableGravity(false); - } - - if (cinfo->InhabitType & INHABIT_WATER && GetMap()->IsInWater(x, y, z)) - AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - else - RemoveUnitMovementFlag(MOVEMENTFLAG_SWIMMING); - } - // code block for underwater state update UpdateUnderwaterState(GetMap(), x, y, z); |