aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Handlers/ItemHandler.cpp81
1 files changed, 31 insertions, 50 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 2b2526ef1fd..6a33238e750 100755
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -27,7 +27,7 @@
#include "UpdateData.h"
#include "ObjectAccessor.h"
#include "SpellInfo.h"
-#include <list>
+#include <vector>
void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data)
{
@@ -723,19 +723,6 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data)
SendListInventory(guid);
}
-struct VendorItemHelper
-{
- uint32 Slot;
- uint32 Type;
- uint32 Entry;
- uint32 DisplayId;
- uint32 Durability;
- uint32 ExtendedCost;
- uint32 Price;
- int32 LeftInStock;
- uint32 BuyCount;
-};
-
void WorldSession::SendListInventory(uint64 vendorGuid)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY");
@@ -756,14 +743,16 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (vendor->HasUnitState(UNIT_STATE_MOVING))
vendor->StopMoving();
- // build list of available items
VendorItemData const* vendorItems = vendor->GetVendorItems();
- std::list<VendorItemHelper> items;
uint8 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0;
//if (rawItemCount > 300),
// rawItemCount = 300; // client cap but uint8 max value is 255
+ ByteBuffer itemsData(32 * rawItemCount);
+ std::vector<bool> enablers;
+ enablers.reserve(2 * rawItemCount);
+
const float discountMod = _player->GetReputationPriceDiscount(vendor);
uint8 count = 0;
for (uint8 slot = 0; slot < rawItemCount; ++slot)
@@ -798,28 +787,35 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
int32 price = vendorItem->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
uint32 leftInStock = !vendorItem->maxcount ? 0xFFFFFFFF : vendor->GetVendorItemCurrentCount(vendorItem);
- VendorItemHelper item;
- item.Slot = count + 1; // client expects counting to start at 1
- item.Type = 1; // 1 is items, 2 is currency (FIXME: currency isn't implemented)
- item.Entry = vendorItem->item;
- item.DisplayId = itemTemplate->DisplayInfoID;
- item.Durability = itemTemplate->MaxDurability;
- item.ExtendedCost = vendorItem->ExtendedCost;
- item.Price = price;
- item.LeftInStock = leftInStock;
- item.BuyCount = itemTemplate->BuyCount;
-
- items.push_back(item);
+ itemsData << uint32(count++ + 1); // client expects counting to start at 1
+ itemsData << uint32(itemTemplate->MaxDurability);
+
+ if (vendorItem->ExtendedCost != 0)
+ {
+ enablers.push_back(0);
+ itemsData << uint32(vendorItem->ExtendedCost);
+ }
+ else
+ enablers.push_back(1);
+ enablers.push_back(1); // unk bit
+
+ itemsData << uint32(vendorItem->item);
+ itemsData << uint32(1); // 1 is items, 2 is currency (FIXME: currency isn't implemented)
+ itemsData << uint32(price);
+ itemsData << uint32(itemTemplate->DisplayInfoID);
+ // if (!unk "enabler") data << uint32(something);
+ itemsData << int32(leftInStock);
+ itemsData << uint32(itemTemplate->BuyCount);
}
uint8* guidBytes = (uint8*)&vendorGuid;
- WorldPacket data(SMSG_LIST_INVENTORY, 12 + 33 * items.size());
+ WorldPacket data(SMSG_LIST_INVENTORY, 12 + itemsData.size());
data.WriteBit(guidBytes[1]);
data.WriteBit(guidBytes[0]);
- data.WriteBits(items.size(), 21); // item count
+ data.WriteBits(count, 21); // item count
data.WriteBit(guidBytes[3]);
data.WriteBit(guidBytes[6]);
@@ -827,28 +823,13 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
data.WriteBit(guidBytes[2]);
data.WriteBit(guidBytes[7]);
- for (std::list<VendorItemHelper>::const_iterator itr = items.begin(); itr != items.end(); ++itr)
- {
- data.WriteBit((*itr).ExtendedCost == 0);
- data.WriteBit(1); // unk "enabler"
- }
+ for (std::vector<bool>::const_iterator itr = enablers.begin(); itr != enablers.end(); ++itr)
+ data.WriteBit(*itr);
data.WriteBit(guidBytes[4]);
- for (std::list<VendorItemHelper>::const_iterator itr = items.begin(); itr != items.end(); ++itr)
- {
- data << uint32((*itr).Slot);
- data << uint32((*itr).Durability);
- if ((*itr).ExtendedCost != 0)
- data << uint32((*itr).ExtendedCost);
- data << uint32((*itr).Entry);
- data << uint32((*itr).Type);
- data << uint32((*itr).Price);
- data << uint32((*itr).DisplayId);
- // if (!unk "enabler") data << uint32(something);
- data << int32((*itr).LeftInStock);
- data << uint32((*itr).BuyCount);
- }
+ data.FlushBits();
+ data.append(itemsData);
data.WriteByteSeq(guidBytes[5]);
data.WriteByteSeq(guidBytes[4]);
@@ -856,7 +837,7 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
data.WriteByteSeq(guidBytes[0]);
data.WriteByteSeq(guidBytes[6]);
- data << uint8(items.size() == 0); // unk byte, item count 0: 1, item count != 0: 0 or some "random" value below 300
+ data << uint8(count == 0); // unk byte, item count 0: 1, item count != 0: 0 or some "random" value below 300
data.WriteByteSeq(guidBytes[2]);
data.WriteByteSeq(guidBytes[3]);