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-rwxr-xr-xsrc/server/game/Miscellaneous/Formulas.h12
-rwxr-xr-xsrc/server/game/Quests/QuestDef.h2
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp4
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp9
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h8
5 files changed, 12 insertions, 23 deletions
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index 6fbf868ac13..d03356fac9f 100755
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -27,18 +27,16 @@ namespace Trinity
{
namespace Honor
{
- inline float hk_honor_at_level_f(uint8 level, uint32 count = 1)
+ inline float hk_honor_at_level_f(uint8 level, float multiplier = 1.0f)
{
- float honor = count * level * 1.55f;
- sScriptMgr.OnHonorCalculation(honor, level, count);
+ float honor = multiplier * level * 1.55f;
+ sScriptMgr.OnHonorCalculation(honor, level, multiplier);
return honor;
}
- inline uint32 hk_honor_at_level(uint8 level, uint32 count = 1)
+ inline uint32 hk_honor_at_level(uint8 level, float multiplier = 1.0f)
{
- uint32 honor = uint32(ceil(hk_honor_at_level_f(level, count)));
- sScriptMgr.OnHonorCalculation(honor, level, count);
- return honor;
+ return uint32(ceil(hk_honor_at_level_f(level, multiplier)));
}
}
namespace XP
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index 9561269c4cc..3f4b886f218 100755
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -227,7 +227,7 @@ class Quest
std::string GetCompletedText() const { return CompletedText; }
int32 GetRewOrReqMoney() const;
uint32 GetRewHonorAddition() const { return RewHonorAddition; }
- uint32 GetRewHonorMultiplier() const { return RewHonorMultiplier; }
+ float GetRewHonorMultiplier() const { return RewHonorMultiplier; }
uint32 GetRewMoneyMaxLevel() const { return RewMoneyMaxLevel; }
// use in XP calculation at client
uint32 GetRewSpell() const { return RewSpell; }
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 177be6287ef..934c8579edd 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -267,7 +267,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i]))
{
// bonuses are already given, so just modify standing by rate
- int32 spilloverRep = standing * repTemplate->faction_rate[i];
+ int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]);
SetOneFactionReputation(sFactionStore.LookupEntry(repTemplate->faction[i]), spilloverRep, incremental);
}
}
@@ -275,7 +275,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
}
else
{
- float spillOverRepOut = standing;
+ float spillOverRepOut = float(standing);
// check for sub-factions that receive spillover
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID);
// if has no sub-factions, check for factions with same parent
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index a671247c10a..1e07ab1c4ad 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -422,14 +422,9 @@ void ScriptMgr::OnWorldUpdate(uint32 diff)
FOREACH_SCRIPT(WorldScript)->OnUpdate(NULL, diff);
}
-void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, uint32 count)
+void ScriptMgr::OnHonorCalculation(float& honor, uint8 level, float multiplier)
{
- FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, count);
-}
-
-void ScriptMgr::OnHonorCalculation(uint32& honor, uint8 level, uint32 count)
-{
- FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, count);
+ FOREACH_SCRIPT(FormulaScript)->OnHonorCalculation(honor, level, multiplier);
}
void ScriptMgr::OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index f2ec1cdf9ab..f7239425ab7 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -279,10 +279,7 @@ class FormulaScript : public ScriptObject
public:
// Called after calculating honor.
- virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, uint32 /*count*/) { }
-
- // Called after calculating honor.
- virtual void OnHonorCalculation(uint32& /*honor*/, uint8 /*level*/, uint32 /*count*/) { }
+ virtual void OnHonorCalculation(float& /*honor*/, uint8 /*level*/, float /*multiplier*/) { }
// Called after gray level calculation.
virtual void OnGrayLevelCalculation(uint8& /*grayLevel*/, uint8 /*playerLevel*/) { }
@@ -807,8 +804,7 @@ class ScriptMgr
public: /* FormulaScript */
- void OnHonorCalculation(float& honor, uint8 level, uint32 count);
- void OnHonorCalculation(uint32& honor, uint8 level, uint32 count);
+ void OnHonorCalculation(float& honor, uint8 level, float multiplier);
void OnGrayLevelCalculation(uint8& grayLevel, uint8 playerLevel);
void OnColorCodeCalculation(XPColorChar& color, uint8 playerLevel, uint8 mobLevel);
void OnZeroDifferenceCalculation(uint8& diff, uint8 playerLevel);