diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Chat/Chat.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 66 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 9 | ||||
-rw-r--r-- | src/server/game/Groups/Group.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Maps/MapScripts.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp | 12 | ||||
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp | 10 |
7 files changed, 55 insertions, 49 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 6cf24b10671..b9ff4085f20 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -444,9 +444,6 @@ ObjectGuid::LowType ChatHandler::extractLowGuidFromLink(char* text, HighGuid& gu return player->GetGUID().GetCounter(); ObjectGuid guid = sCharacterCache->GetCharacterGuidByName(name); - if (guid.IsEmpty()) - return 0; - return guid.GetCounter(); } case GUID_LINK_CREATURE: diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c8c75eb8279..0bcdbbd1ec7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5626,8 +5626,8 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED) return false; - uint16 value = m_activePlayerData->Skill->SkillRank[itr->second.pos]; - uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; + uint16 value = GetSkillRankByPos(itr->second.pos); + uint16 max = GetSkillMaxRankByPos(itr->second.pos); if (!max || !value || value >= max) return false; @@ -5666,13 +5666,13 @@ bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step) void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent) { SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return; if (talent) - SetSkillPermBonus(itr->second.pos, m_activePlayerData->Skill->SkillPermBonus[itr->second.pos] + val); + SetSkillPermBonus(itr->second.pos, GetSkillPermBonusByPos(itr->second.pos) + val); else - SetSkillTempBonus(itr->second.pos, m_activePlayerData->Skill->SkillTempBonus[itr->second.pos] + val); + SetSkillTempBonus(itr->second.pos, GetSkillTempBonusByPos(itr->second.pos) + val); // Apply/Remove bonus to child skill lines if (std::vector<SkillLineEntry const*> const* childSkillLines = sDB2Manager.GetSkillLinesForParentSkill(skillid)) @@ -5687,7 +5687,7 @@ void Player::UpdateSkillsForLevel() for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr) { - if (itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) continue; uint32 pskill = itr->first; @@ -5706,7 +5706,7 @@ void Player::UpdateSkillsForLevel() } // Update level dependent skillline spells - LearnSkillRewardedSpells(rcEntry->SkillID, m_activePlayerData->Skill->SkillRank[itr->second.pos], race); + LearnSkillRewardedSpells(rcEntry->SkillID, GetSkillRankByPos(itr->second.pos), race); } } @@ -5761,7 +5761,7 @@ void Player::SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal) // Handle already stored skills if (itr != mSkillStatus.end()) { - currVal = m_activePlayerData->Skill->SkillRank[itr->second.pos]; + currVal = GetSkillRankByPos(itr->second.pos); // Activate and update skill line if (newVal) @@ -5879,7 +5879,7 @@ void Player::SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal) // Find a free skill slot for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i) { - if (!m_activePlayerData->Skill->SkillLineID[i]) + if (!GetSkillLineIdByPos(i)) { skillSlot = i; break; @@ -5979,7 +5979,7 @@ bool Player::HasSkill(uint32 skill) const return false; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - return (itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED && m_activePlayerData->Skill->SkillRank[itr->second.pos]); + return itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED && GetSkillRankByPos(itr->second.pos); } uint16 Player::GetSkillStep(uint32 skill) const @@ -5988,10 +5988,10 @@ uint16 Player::GetSkillStep(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillStep[itr->second.pos]; + return GetSkillStepByPos(itr->second.pos); } uint16 Player::GetSkillValue(uint32 skill) const @@ -6000,12 +6000,12 @@ uint16 Player::GetSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - int32 result = int32(m_activePlayerData->Skill->SkillRank[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillTempBonus[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]); + int32 result = int32(GetSkillRankByPos(itr->second.pos)); + result += int32(GetSkillTempBonusByPos(itr->second.pos)); + result += int32(GetSkillPermBonusByPos(itr->second.pos)); return result < 0 ? 0 : result; } @@ -6015,12 +6015,12 @@ uint16 Player::GetMaxSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - int32 result = int32(m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillTempBonus[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]); + int32 result = int32(GetSkillMaxRankByPos(itr->second.pos)); + result += int32(GetSkillTempBonusByPos(itr->second.pos)); + result += int32(GetSkillPermBonusByPos(itr->second.pos)); return result < 0 ? 0 : result; } @@ -6030,10 +6030,10 @@ uint16 Player::GetPureMaxSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; + return GetSkillMaxRankByPos(itr->second.pos); } uint16 Player::GetBaseSkillValue(uint32 skill) const @@ -6042,11 +6042,11 @@ uint16 Player::GetBaseSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - int32 result = int32(m_activePlayerData->Skill->SkillRank[itr->second.pos]); - result += int32(m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]); + int32 result = int32(GetSkillRankByPos(itr->second.pos)); + result += int32(GetSkillPermBonusByPos(itr->second.pos)); return result < 0 ? 0 : result; } @@ -6056,10 +6056,10 @@ uint16 Player::GetPureSkillValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillRank[itr->second.pos]; + return GetSkillRankByPos(itr->second.pos); } int16 Player::GetSkillPermBonusValue(uint32 skill) const @@ -6068,10 +6068,10 @@ int16 Player::GetSkillPermBonusValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillPermBonus[itr->second.pos]; + return GetSkillPermBonusByPos(itr->second.pos); } int16 Player::GetSkillTempBonusValue(uint32 skill) const @@ -6080,10 +6080,10 @@ int16 Player::GetSkillTempBonusValue(uint32 skill) const return 0; SkillStatusMap::const_iterator itr = mSkillStatus.find(skill); - if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !m_activePlayerData->Skill->SkillRank[itr->second.pos]) + if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos)) return 0; - return m_activePlayerData->Skill->SkillTempBonus[itr->second.pos]; + return GetSkillTempBonusByPos(itr->second.pos); } void Player::SendActionButtons(uint32 state) const @@ -21205,8 +21205,8 @@ void Player::_SaveSkills(CharacterDatabaseTransaction trans) continue; } - uint16 value = m_activePlayerData->Skill->SkillRank[itr->second.pos]; - uint16 max = m_activePlayerData->Skill->SkillMaxRank[itr->second.pos]; + uint16 value = GetSkillRankByPos(itr->second.pos); + uint16 max = GetSkillMaxRankByPos(itr->second.pos); int8 professionSlot = int8(GetProfessionSlotFor(itr->first)); switch (itr->second.uState) diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 51c91183d20..2b615518381 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2310,12 +2310,19 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> void LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue, Races race); int32 GetProfessionSlotFor(uint32 skillId) const; int32 FindEmptyProfessionSlotFor(uint32 skillId) const; + uint16 GetSkillLineIdByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillLineID[pos]; } void SetSkillLineId(uint32 pos, uint16 skillLineId) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillLineID, pos), skillLineId); } - void SetSkillStep(uint32 pos, uint16 step) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStep, pos), step); }; + uint16 GetSkillStepByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillStep[pos]; } + void SetSkillStep(uint32 pos, uint16 step) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStep, pos), step); } + uint16 GetSkillRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillRank[pos]; } void SetSkillRank(uint32 pos, uint16 rank) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillRank, pos), rank); } + uint16 GetSkillStartingRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillStartingRank[pos]; } void SetSkillStartingRank(uint32 pos, uint16 starting) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillStartingRank, pos), starting); } + uint16 GetSkillMaxRankByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillMaxRank[pos]; } void SetSkillMaxRank(uint32 pos, uint16 max) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillMaxRank, pos), max); } + int16 GetSkillTempBonusByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillTempBonus[pos]; } void SetSkillTempBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillTempBonus, pos), bonus); } + uint16 GetSkillPermBonusByPos(uint32 pos) const { return m_activePlayerData->Skill->SkillPermBonus[pos]; } void SetSkillPermBonus(uint32 pos, uint16 bonus) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Skill).ModifyValue(&UF::SkillInfo::SkillPermBonus, pos), bonus); } TeleportLocation& GetTeleportDest() { return m_teleport_dest; } diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index aa504001619..36246c0c1a8 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -237,7 +237,7 @@ void Group::LoadGroupFromDB(Field* fields) m_raidDifficulty = Player::CheckLoadedRaidDifficultyID(Difficulty(fields[14].GetUInt8())); m_legacyRaidDifficulty = Player::CheckLoadedLegacyRaidDifficultyID(Difficulty(fields[15].GetUInt8())); - m_masterLooterGuid = ObjectGuid::Create<HighGuid::Player>(fields[16].GetUInt64()); + m_masterLooterGuid = fields[16].GetUInt64() ? ObjectGuid::Create<HighGuid::Player>(fields[16].GetUInt64()) : ObjectGuid::Empty; m_pingRestriction = RestrictPingsTo(fields[18].GetInt8()); diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp index 299fef61b80..745783a536a 100644 --- a/src/server/game/Maps/MapScripts.cpp +++ b/src/server/game/Maps/MapScripts.cpp @@ -325,7 +325,7 @@ void Map::ScriptsProcess() { switch (step.sourceGUID.GetHigh()) { - case HighGuid::Item: // as well as HIGHGUID_CONTAINER + case HighGuid::Item: if (Player* player = GetPlayer(step.ownerGUID)) source = player->GetItemByGuid(step.sourceGUID); break; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 807109e1493..659f216fc1e 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -648,7 +648,7 @@ struct npc_spinestalker : public ScriptedAI // Increase add count if (!me->isDead()) { - _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade Reset(); } } @@ -670,7 +670,7 @@ struct npc_spinestalker : public ScriptedAI void JustAppeared() override { ScriptedAI::JustAppeared(); - _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade } void JustDied(Unit* /*killer*/) override @@ -773,7 +773,7 @@ struct npc_rimefang_icc : public ScriptedAI // Increase add count if (!me->isDead()) { - _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade Reset(); } } @@ -795,7 +795,7 @@ struct npc_rimefang_icc : public ScriptedAI void JustAppeared() override { ScriptedAI::JustAppeared(); - _instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade } void JustDied(Unit* /*killer*/) override @@ -929,7 +929,7 @@ struct npc_sindragosa_trash : public ScriptedAI if (!me->isDead()) { if (me->GetEntry() == NPC_FROSTWING_WHELP) - _instance->SetGuidData(_frostwyrmId, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade Reset(); } } @@ -952,7 +952,7 @@ struct npc_sindragosa_trash : public ScriptedAI // Increase add count if (me->GetEntry() == NPC_FROSTWING_WHELP) - _instance->SetGuidData(_frostwyrmId, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade } void SetData(uint32 type, uint32 data) override diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index e4de05aa1f5..5ea4c256ab5 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -1015,18 +1015,20 @@ class instance_icecrown_citadel : public InstanceMapScript } } - void SetGuidData(uint32 type, ObjectGuid guid) override + void SetData64(uint32 type, uint64 data) override { switch (type) { case DATA_SINDRAGOSA_FROSTWYRMS: - FrostwyrmGUIDs.insert(guid.GetCounter()); + FrostwyrmGUIDs.insert(data); break; case DATA_SPINESTALKER: - SpinestalkerTrash.insert(guid.GetCounter()); + SpinestalkerTrash.insert(data); break; case DATA_RIMEFANG: - RimefangTrash.insert(guid.GetCounter()); + RimefangTrash.insert(data); + break; + default: break; } } |