diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp | 36 |
2 files changed, 22 insertions, 16 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 1e37c5cd0ad..7b1eb94102e 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2898,12 +2898,10 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 m return; Unit* target = aurApp->GetTarget(); - if (!target->IsVehicle()) return; Unit* caster = GetCaster(); - if (!caster || caster == target) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 47fe7c8f80a..b558508f78a 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -166,7 +166,7 @@ class boss_kologarn : public CreatureScript left = apply; if (!apply && isEncounterInProgress) { - who->ToCreature()->DisappearAndDie(); + who->ToCreature()->DespawnOrUnsummon(); Talk(SAY_LEFT_ARM_GONE); events.ScheduleEvent(EVENT_RESPAWN_LEFT_ARM, 40000); } @@ -177,7 +177,7 @@ class boss_kologarn : public CreatureScript right = apply; if (!apply && isEncounterInProgress) { - who->ToCreature()->DisappearAndDie(); + who->ToCreature()->DespawnOrUnsummon(); Talk(SAY_RIGHT_ARM_GONE); events.ScheduleEvent(EVENT_RESPAWN_RIGHT_ARM, 40000); } @@ -529,7 +529,7 @@ class spell_ulduar_stone_grip_absorb : public SpellScriptLoader //! What we do here is remove all harmful aura's related and teleport to safe spot. void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) + if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) return; if (!GetOwner()->ToCreature()) @@ -568,22 +568,30 @@ class spell_ulduar_stone_grip : public SpellScriptLoader owner->RemoveAurasDueToSpell(aurEff->GetAmount()); } - void OnRemoveVehicle(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode) + void OnRemoveVehicle(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - if (!(mode & AURA_EFFECT_HANDLE_REAL)) - return; - - if (GetOwner()->GetTypeId() != TYPEID_UNIT) + PreventDefaultAction(); + Unit* caster = GetCaster(); + if (!caster) return; - Player* caster = GetCaster() ? GetCaster()->ToPlayer() : NULL; - if (!caster || !caster->IsOnVehicle(GetOwner()->ToUnit())) - return; + Position exitPosition; + exitPosition.m_positionX = 1750.0f; + exitPosition.m_positionY = -7.5f + frand(-3.0f, 3.0f); + exitPosition.m_positionZ = 457.9322f; + // Remove pending passengers before exiting vehicle - might cause an Uninstall + GetTarget()->GetVehicleKit()->RemovePendingEventsForPassenger(caster); + caster->_ExitVehicle(&exitPosition); caster->RemoveAurasDueToSpell(GetId()); - caster->ExitVehicle(); - caster->GetMotionMaster()->MoveJump(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 5.0f, 5.0f); - PreventDefaultAction(); + + // Temporarily relocate player to vehicle exit dest serverside to send proper fall movement + // beats me why blizzard sends these 2 spline packets one after another instantly + Position oldPos; + caster->GetPosition(&oldPos); + caster->Relocate(exitPosition); + caster->GetMotionMaster()->MoveFall(); + caster->Relocate(oldPos); } void Register() |