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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp20
-rw-r--r--src/server/game/Entities/Creature/Creature.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
-rw-r--r--src/server/game/Entities/Unit/Unit.h4
4 files changed, 6 insertions, 23 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 375997fe636..07ab65ac093 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3103,26 +3103,6 @@ void Creature::ReleaseFocus(Spell const* focusSpell, bool withDelay)
m_focusDelay = (!IsPet() && withDelay) ? GameTime::GetGameTimeMS() : 0; // don't allow re-target right away to prevent visual bugs
}
-bool Creature::IsMovementPreventedByCasting() const
-{
- // first check if currently a movement allowed channel is active and we're not casting
- if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
- {
- if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive())
- if (spell->GetSpellInfo()->IsMoveAllowedChannel())
- if (HasUnitState(UNIT_STATE_CASTING))
- return true;
- }
-
- if (const_cast<Creature*>(this)->IsFocusing(nullptr, true))
- return true;
-
- if (HasUnitState(UNIT_STATE_CASTING))
- return true;
-
- return false;
-}
-
void Creature::StartPickPocketRefillTimer()
{
_pickpocketLootRestore = time(nullptr) + sWorld->getIntConfig(CONFIG_CREATURE_PICKPOCKET_REFILL);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index cb02c437d2f..f5cbf4c46c4 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -717,8 +717,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool IsFocusing(Spell const* focusSpell = nullptr, bool withDelay = false) override;
void ReleaseFocus(Spell const* focusSpell = nullptr, bool withDelay = true);
- bool IsMovementPreventedByCasting() const override;
-
// Part of Evade mechanics
time_t GetLastDamagedTime() const { return _lastDamagedTime; }
void SetLastDamagedTime(time_t val) { _lastDamagedTime = val; }
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fc1aed52609..0e81d3384b9 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3325,6 +3325,9 @@ bool Unit::IsMovementPreventedByCasting() const
if (spell->GetSpellInfo()->IsMoveAllowedChannel())
return false;
+ if (const_cast<Unit*>(this)->IsFocusing(nullptr, true))
+ return false;
+
// prohibit movement for all other spell casts
return true;
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 3312e88d3ba..55dc8040de3 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1903,7 +1903,9 @@ class TC_GAME_API Unit : public WorldObject
int32 GetCurrentSpellCastTime(uint32 spell_id) const;
virtual bool IsFocusing(Spell const* /*focusSpell*/ = nullptr, bool /*withDelay*/ = false) { return false; }
- virtual bool IsMovementPreventedByCasting() const;
+
+ // Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
+ bool IsMovementPreventedByCasting() const;
SpellHistory* GetSpellHistory() { return m_spellHistory; }
SpellHistory const* GetSpellHistory() const { return m_spellHistory; }