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-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 82ed0a9a092..cfddb5e76ad 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14854,7 +14854,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
const WorldLocation& _loc = GetBattleGroundEntryPoint();
mapId = _loc.GetMapId(); instanceId = 0;
- if(mapId == 4294967295/*UINT32_MAX*/) // Battleground Entry Point not found (???)
+ if(mapId == MAPID_INVALID) // Battleground Entry Point not found (???)
{
sLog.outError("Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",guid);
RelocateToHomebind();