diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/ObjectMgr.cpp | 1 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 30 | ||||
-rw-r--r-- | src/shared/revision_nr.h | 2 |
3 files changed, 1 insertions, 32 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index 7b4c2447c2c..35302bc867b 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -4198,7 +4198,6 @@ GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const void ObjectMgr::LoadGossipText() { - GossipText *pGText; QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); int count = 0; diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 3a33532d9f5..a76f20e0536 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1155,36 +1155,6 @@ void Spell::EffectDummy(uint32 i) m_caster->CastSpell(m_caster,42337,true,NULL); return; } - case 37573: //Temporal Phase Modulator - { - if(!unitTarget) - return; - - TemporarySummon* tempSummon = dynamic_cast<TemporarySummon*>(unitTarget); - if(!tempSummon) - return; - - uint32 health = tempSummon->GetHealth(); - const uint32 entry_list[6] = {21821, 21820, 21817}; - - float x = tempSummon->GetPositionX(); - float y = tempSummon->GetPositionY(); - float z = tempSummon->GetPositionZ(); - float o = tempSummon->GetOrientation(); - - tempSummon->UnSummon(); - - Creature* pCreature = m_caster->SummonCreature(entry_list[urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000); - if (!pCreature) - return; - - pCreature->SetHealth(health); - - if(pCreature->AI()) - pCreature->AI()->AttackStart(m_caster); - - return; - } case 34665: //Administer Antidote { if(!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER ) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index 239221fd113..23d670c2bab 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7285" + #define REVISION_NR "7287" #endif // __REVISION_NR_H__ |