diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Groups/Group.cpp | 32 | ||||
-rwxr-xr-x | src/server/game/Groups/Group.h | 16 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/GroupHandler.cpp | 6 |
3 files changed, 26 insertions, 28 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 44d7f62305f..0442172b0fd 100755 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -1261,11 +1261,12 @@ void Group::UpdatePlayerOutOfRange(Player* player) WorldPacket data; player->GetSession()->BuildPartyMemberStatsChangedPacket(player, &data); + Player* member; for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) { - player = itr->getSource(); - if (player && !player->IsWithinDist(player, player->GetSightRange(), false)) - player->GetSession()->SendPacket(&data); + member = itr->getSource(); + if (member && !member->IsWithinDist(player, member->GetSightRange(), false)) + member->GetSession()->SendPacket(&data); } } @@ -1273,12 +1274,12 @@ void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int { for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pl = itr->getSource(); - if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this)) + Player* plr = itr->getSource(); + if (!plr || (ignore != 0 && plr->GetGUID() == ignore) || (ignorePlayersInBGRaid && plr->GetGroup() != this)) continue; - if (pl->GetSession() && (group == -1 || itr->getSubGroup() == group)) - pl->GetSession()->SendPacket(packet); + if (plr->GetSession() && (group == -1 || itr->getSubGroup() == group)) + plr->GetSession()->SendPacket(packet); } } @@ -1286,10 +1287,10 @@ void Group::BroadcastReadyCheck(WorldPacket* packet) { for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next()) { - Player* pl = itr->getSource(); - if (pl && pl->GetSession()) - if (IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID())) - pl->GetSession()->SendPacket(packet); + Player* plr = itr->getSource(); + if (plr && plr->GetSession()) + if (IsLeader(plr->GetGUID()) || IsAssistant(plr->GetGUID())) + plr->GetSession()->SendPacket(packet); } } @@ -1297,8 +1298,8 @@ void Group::OfflineReadyCheck() { for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { - Player* pl = ObjectAccessor::FindPlayer(citr->guid); - if (!pl || !pl->GetSession()) + Player* plr = ObjectAccessor::FindPlayer(citr->guid); + if (!plr || !plr->GetSession()) { WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); data << uint64(citr->guid); @@ -1328,6 +1329,7 @@ bool Group::SameSubGroup(Player const* member1, Player const* member2) const { if (!member1 || !member2) return false; + if (member1->GetGroup() != this || member2->GetGroup() != this) return false; else @@ -1364,10 +1366,8 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group) if (!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); - Player* player = ObjectAccessor::FindPlayer(guid); - // In case the moved player is online, update the player object with the new sub group references - if (player) + if (Player* player = ObjectAccessor::FindPlayer(guid)) { if (player->GetGroup() == this) player->GetGroupRef().setSubGroup(group); diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h index ed1fc80fd20..c51aa6dd7bf 100755 --- a/src/server/game/Groups/Group.h +++ b/src/server/game/Groups/Group.h @@ -57,14 +57,14 @@ enum RollVote enum GroupMemberOnlineStatus { MEMBER_STATUS_OFFLINE = 0x0000, - MEMBER_STATUS_ONLINE = 0x0001, - MEMBER_STATUS_PVP = 0x0002, - MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0) - MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1) - MEMBER_STATUS_UNK2 = 0x0010, // never seen - MEMBER_STATUS_UNK3 = 0x0020, // never seen - MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags - MEMBER_STATUS_UNK5 = 0x0080, // never seen + MEMBER_STATUS_ONLINE = 0x0001, // Lua_UnitIsConnected + MEMBER_STATUS_PVP = 0x0002, // Lua_UnitIsPVP + MEMBER_STATUS_DEAD = 0x0004, // Lua_UnitIsDead + MEMBER_STATUS_GHOST = 0x0008, // Lua_UnitIsGhost + MEMBER_STATUS_PVP_FFA = 0x0010, // Lua_UnitIsPVPFreeForAll + MEMBER_STATUS_UNK3 = 0x0020, // used in calls from Lua_GetPlayerMapPosition/Lua_GetBattlefieldFlagPosition + MEMBER_STATUS_AFK = 0x0040, // Lua_UnitIsAFK + MEMBER_STATUS_DND = 0x0080, // Lua_UnitIsDND }; enum GroupMemberFlags diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp index 57a54bd440f..404a949371a 100755 --- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp @@ -850,10 +850,8 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT) { - if (player->GetVehicle()){ - Vehicle* vv=player->GetVehicle(); - *data << (uint32) vv->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]; - } + if (Vehicle* veh = player->GetVehicle()) + *data << (uint32) veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.t_seat]; } if (mask & GROUP_UPDATE_FLAG_PET_AURAS) |