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-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp60
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.h20
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h20
-rw-r--r--src/server/game/Entities/Player/Player.cpp13
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp113
-rw-r--r--src/server/game/Entities/Unit/Unit.h25
-rw-r--r--src/server/game/Guilds/Guild.cpp14
-rw-r--r--src/server/game/Guilds/Guild.h2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp6
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp3
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp4
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.h8
-rw-r--r--src/server/game/Miscellaneous/Language.h12
-rw-r--r--src/server/game/Spells/Spell.h2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp13
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/game/World/World.h2
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp30
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp32
-rw-r--r--src/server/worldserver/worldserver.conf.dist17
21 files changed, 223 insertions, 177 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index da55a073679..943919451a9 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -23,6 +23,10 @@
#include "ObjectAccessor.h"
#include "Player.h"
+/////////////////
+// AggressorAI
+/////////////////
+
int AggressorAI::Permissible(const Creature* creature)
{
// have some hostile factions, it will be selected by IsHostileTo check at MoveInLineOfSight
@@ -40,26 +44,9 @@ void AggressorAI::UpdateAI(uint32 /*diff*/)
DoMeleeAttackIfReady();
}
-// some day we will delete these useless things
-int CombatAI::Permissible(const Creature* /*creature*/)
-{
- return PERMIT_BASE_NO;
-}
-
-int ArcherAI::Permissible(const Creature* /*creature*/)
-{
- return PERMIT_BASE_NO;
-}
-
-int TurretAI::Permissible(const Creature* /*creature*/)
-{
- return PERMIT_BASE_NO;
-}
-
-int VehicleAI::Permissible(const Creature* /*creature*/)
-{
- return PERMIT_BASE_NO;
-}
+/////////////////
+// CombatAI
+/////////////////
void CombatAI::InitializeAI()
{
@@ -118,7 +105,7 @@ void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs)
}
/////////////////
-//CasterAI
+// CasterAI
/////////////////
void CasterAI::InitializeAI()
@@ -182,7 +169,7 @@ void CasterAI::UpdateAI(uint32 diff)
}
//////////////
-//ArcherAI
+// ArcherAI
//////////////
ArcherAI::ArcherAI(Creature* c) : CreatureAI(c)
@@ -231,7 +218,7 @@ void ArcherAI::UpdateAI(uint32 /*diff*/)
}
//////////////
-//TurretAI
+// TurretAI
//////////////
TurretAI::TurretAI(Creature* c) : CreatureAI(c)
@@ -269,17 +256,17 @@ void TurretAI::UpdateAI(uint32 /*diff*/)
}
//////////////
-//VehicleAI
+// VehicleAI
//////////////
-VehicleAI::VehicleAI(Creature* c) : CreatureAI(c), m_IsVehicleInUse(false), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME)
+VehicleAI::VehicleAI(Creature* creature) : CreatureAI(creature), m_ConditionsTimer(VEHICLE_CONDITION_CHECK_TIME)
{
LoadConditions();
m_DoDismiss = false;
m_DismissTimer = VEHICLE_DISMISS_TIME;
}
-//NOTE: VehicleAI::UpdateAI runs even while the vehicle is mounted
+// NOTE: VehicleAI::UpdateAI runs even while the vehicle is mounted
void VehicleAI::UpdateAI(uint32 diff)
{
CheckConditions(diff);
@@ -289,7 +276,6 @@ void VehicleAI::UpdateAI(uint32 diff)
if (m_DismissTimer < diff)
{
m_DoDismiss = false;
- me->SetVisible(false);
me->DespawnOrUnsummon();
}
else
@@ -297,24 +283,16 @@ void VehicleAI::UpdateAI(uint32 diff)
}
}
-void VehicleAI::Reset()
-{
- me->SetVisible(true);
-}
-
void VehicleAI::OnCharmed(bool apply)
{
- if (m_IsVehicleInUse && !apply && !conditions.empty())//was used and has conditions
+ if (!me->GetVehicleKit()->IsVehicleInUse() && !apply && !conditions.empty()) // was used and has conditions
{
- m_DoDismiss = true;//needs reset
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
- me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
+ m_DoDismiss = true; // needs reset
}
else if (apply)
- m_DoDismiss = false;//in use again
+ m_DoDismiss = false; // in use again
- m_DismissTimer = VEHICLE_DISMISS_TIME;//reset timer
- m_IsVehicleInUse = apply;
+ m_DismissTimer = VEHICLE_DISMISS_TIME; // reset timer
}
void VehicleAI::LoadConditions()
@@ -324,7 +302,7 @@ void VehicleAI::LoadConditions()
TC_LOG_DEBUG("condition", "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
}
-void VehicleAI::CheckConditions(const uint32 diff)
+void VehicleAI::CheckConditions(uint32 diff)
{
if (m_ConditionsTimer < diff)
{
@@ -339,7 +317,7 @@ void VehicleAI::CheckConditions(const uint32 diff)
if (!sConditionMgr->IsObjectMeetToConditions(player, me, conditions))
{
player->ExitVehicle();
- return;//check other pessanger in next tick
+ return; // check other pessanger in next tick
}
}
}
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index 10716627e85..f73daa2d720 100644
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -47,7 +47,9 @@ class CombatAI : public CreatureAI
void JustDied(Unit* killer);
void UpdateAI(uint32 diff);
void SpellInterrupted(uint32 spellId, uint32 unTimeMs);
- static int Permissible(const Creature*);
+
+ static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+
protected:
EventMap events;
SpellVct spells;
@@ -72,7 +74,8 @@ struct ArcherAI : public CreatureAI
void AttackStart(Unit* who);
void UpdateAI(uint32 diff);
- static int Permissible(Creature const*);
+ static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+
protected:
float m_minRange;
};
@@ -85,29 +88,30 @@ struct TurretAI : public CreatureAI
void AttackStart(Unit* who);
void UpdateAI(uint32 diff);
- static int Permissible(Creature const*);
+ static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+
protected:
float m_minRange;
};
#define VEHICLE_CONDITION_CHECK_TIME 1000
#define VEHICLE_DISMISS_TIME 5000
+
struct VehicleAI : public CreatureAI
{
public:
- explicit VehicleAI(Creature* c);
+ explicit VehicleAI(Creature* creature);
void UpdateAI(uint32 diff);
- static int Permissible(Creature const*);
- void Reset();
void MoveInLineOfSight(Unit*) { }
void AttackStart(Unit*) { }
void OnCharmed(bool apply);
+ static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
+
private:
- bool m_IsVehicleInUse;
void LoadConditions();
- void CheckConditions(const uint32 diff);
+ void CheckConditions(uint32 diff);
ConditionList conditions;
uint32 m_ConditionsTimer;
bool m_DoDismiss;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index bd156381e87..bb806717d97 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1333,7 +1333,6 @@ public:
ObjectGuidList(ObjectList* objectList, WorldObject* baseObject)
{
ASSERT(objectList != NULL);
- ASSERT(baseObject != NULL);
m_objectList = objectList;
m_baseObject = baseObject;
m_guidList = new GuidList();
@@ -1346,15 +1345,18 @@ public:
ObjectList* GetObjectList()
{
- //sanitize list using m_guidList
- m_objectList->clear();
-
- for (GuidList::iterator itr = m_guidList->begin(); itr != m_guidList->end(); ++itr)
+ if (m_baseObject)
{
- if (WorldObject* obj = ObjectAccessor::GetWorldObject(*m_baseObject, *itr))
- m_objectList->push_back(obj);
- else
- TC_LOG_DEBUG("scripts.ai", "SmartScript::mTargetStorage stores a guid to an invalid object: " UI64FMTD, *itr);
+ //sanitize list using m_guidList
+ m_objectList->clear();
+
+ for (GuidList::iterator itr = m_guidList->begin(); itr != m_guidList->end(); ++itr)
+ {
+ if (WorldObject* obj = ObjectAccessor::GetWorldObject(*m_baseObject, *itr))
+ m_objectList->push_back(obj);
+ else
+ TC_LOG_DEBUG("scripts.ai", "SmartScript::mTargetStorage stores a guid to an invalid object: " UI64FMTD, *itr);
+ }
}
return m_objectList;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4b49964ad02..ee4fe9057bd 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -778,7 +778,6 @@ Player::Player(WorldSession* session): Unit(true), phaseMgr(this)
m_ArmorProficiency = 0;
m_canParry = false;
m_canBlock = false;
- m_canDualWield = false;
m_canTitanGrip = false;
m_temporaryUnsummonedPetNumber = 0;
@@ -24367,14 +24366,18 @@ void Player::ResurectUsingRequestData()
SpawnCorpseBones();
}
-void Player::SetClientControl(Unit* target, uint8 allowMove)
+void Player::SetClientControl(Unit* target, bool allowMove)
{
WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, target->GetPackGUID().size()+1);
data.append(target->GetPackGUID());
- data << uint8(allowMove);
+ data << uint8(allowMove ? 1 : 0);
GetSession()->SendPacket(&data);
- if (target == this && allowMove == 1)
- SetMover(this);
+
+ if (this != target)
+ SetViewpoint(target, allowMove);
+
+ if (allowMove)
+ SetMover(target);
}
void Player::SetMover(Unit* target)
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index b3df4ef4fef..5fab7e82cc3 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2306,7 +2306,7 @@ class Player : public Unit, public GridObject<Player>
bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
- void SetClientControl(Unit* target, uint8 allowMove);
+ void SetClientControl(Unit* target, bool allowMove);
void SetMover(Unit* target);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 44c2b4a8da9..9bfb5035802 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -257,6 +257,8 @@ Unit::Unit(bool isWorldObject) :
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
_lastLiquid = NULL;
+
+ _oldFactionId = 0;
_isWalkingBeforeCharm = false;
}
@@ -4601,7 +4603,7 @@ GameObject* Unit::GetGameObject(uint32 spellId) const
void Unit::AddGameObject(GameObject* gameObj)
{
- if (!gameObj || !gameObj->GetOwnerGUID() == 0)
+ if (!gameObj || gameObj->GetOwnerGUID() != 0)
return;
m_gameObj.push_back(gameObj);
@@ -7755,17 +7757,17 @@ void Unit::SetOwnerGUID(uint64 owner)
Unit* Unit::GetOwner() const
{
- if (uint64 ownerid = GetOwnerGUID())
- {
- return ObjectAccessor::GetUnit(*this, ownerid);
- }
+ if (uint64 ownerGUID = GetOwnerGUID())
+ return ObjectAccessor::GetUnit(*this, ownerGUID);
+
return NULL;
}
Unit* Unit::GetCharmer() const
{
- if (uint64 charmerid = GetCharmerGUID())
- return ObjectAccessor::GetUnit(*this, charmerid);
+ if (uint64 charmerGUID = GetCharmerGUID())
+ return ObjectAccessor::GetUnit(*this, charmerGUID);
+
return NULL;
}
@@ -8095,8 +8097,8 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->SetWalk(_isWalkingBeforeCharm);
if (charm->GetTypeId() == TYPEID_PLAYER
- || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION)
- || charm->GetOwnerGUID() != GetGUID())
+ || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION)
+ || charm->GetOwnerGUID() != GetGUID())
{
m_Controlled.erase(charm);
}
@@ -11858,9 +11860,8 @@ CharmInfo::~CharmInfo() { }
void CharmInfo::RestoreState()
{
- if (_unit->GetTypeId() == TYPEID_UNIT)
- if (Creature* creature = _unit->ToCreature())
- creature->SetReactState(_oldReactState);
+ if (Creature* creature = _unit->ToCreature())
+ creature->SetReactState(_oldReactState);
}
void CharmInfo::InitPetActionBar()
@@ -13897,8 +13898,8 @@ void Unit::SetFeared(bool apply)
}
}
- if (GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->SetClientControl(this, !apply);
+ if (Player* player = ToPlayer())
+ player->SetClientControl(this, !apply);
}
void Unit::SetConfused(bool apply)
@@ -13919,8 +13920,8 @@ void Unit::SetConfused(bool apply)
}
}
- if (GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->SetClientControl(this, !apply);
+ if (Player* player = ToPlayer())
+ player->SetClientControl(this, !apply);
}
bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* aurApp)
@@ -13966,11 +13967,13 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
DeleteThreatList();
+ Player* playerCharmer = charmer->ToPlayer();
+
// Charmer stop charming
- if (charmer->GetTypeId() == TYPEID_PLAYER)
+ if (playerCharmer)
{
- charmer->ToPlayer()->StopCastingCharm();
- charmer->ToPlayer()->StopCastingBindSight();
+ playerCharmer->StopCastingCharm();
+ playerCharmer->StopCastingBindSight();
}
// Charmed stop charming
@@ -13992,11 +13995,10 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (aurApp && aurApp->GetRemoveMode())
return false;
- // Set charmed
- Map* map = GetMap();
- if (!IsVehicle() || (IsVehicle() && map && !map->IsBattleground()))
- setFaction(charmer->getFaction());
+ _oldFactionId = getFaction();
+ setFaction(charmer->getFaction());
+ // Set charmed
charmer->SetCharm(this, true);
if (GetTypeId() == TYPEID_UNIT)
@@ -14009,7 +14011,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
Player* player = ToPlayer();
if (player->isAFK())
player->ToggleAFK();
- player->SetClientControl(this, 0);
+ player->SetClientControl(this, false);
}
// charm is set by aura, and aura effect remove handler was called during apply handler execution
@@ -14027,25 +14029,21 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
GetCharmInfo()->InitCharmCreateSpells();
}
- if (charmer->GetTypeId() == TYPEID_PLAYER)
+ if (playerCharmer)
{
switch (type)
{
case CHARM_TYPE_VEHICLE:
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
- charmer->ToPlayer()->SetClientControl(this, 1);
- charmer->ToPlayer()->SetMover(this);
- charmer->ToPlayer()->SetViewpoint(this, true);
- charmer->ToPlayer()->VehicleSpellInitialize();
+ playerCharmer->SetClientControl(this, true);
+ playerCharmer->VehicleSpellInitialize();
break;
case CHARM_TYPE_POSSESS:
AddUnitState(UNIT_STATE_POSSESSED);
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- charmer->ToPlayer()->SetClientControl(this, 1);
- charmer->ToPlayer()->SetMover(this);
- charmer->ToPlayer()->SetViewpoint(this, true);
- charmer->ToPlayer()->PossessSpellInitialize();
+ playerCharmer->SetClientControl(this, true);
+ playerCharmer->PossessSpellInitialize();
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
@@ -14064,7 +14062,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
}
- charmer->ToPlayer()->CharmSpellInitialize();
+ playerCharmer->CharmSpellInitialize();
break;
default:
case CHARM_TYPE_CONVERT:
@@ -14101,16 +14099,16 @@ void Unit::RemoveCharmedBy(Unit* charmer)
CombatStop(); /// @todo CombatStop(true) may cause crash (interrupt spells)
getHostileRefManager().deleteReferences();
DeleteThreatList();
- Map* map = GetMap();
- if (!IsVehicle() || (IsVehicle() && map && !map->IsBattleground()))
- RestoreFaction();
- GetMotionMaster()->InitDefault();
- if (type == CHARM_TYPE_POSSESS)
+ if (_oldFactionId)
{
- ClearUnitState(UNIT_STATE_POSSESSED);
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ setFaction(_oldFactionId);
+ _oldFactionId = 0;
}
+ else
+ RestoreFaction();
+
+ GetMotionMaster()->InitDefault();
if (Creature* creature = ToCreature())
{
@@ -14122,8 +14120,6 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (type != CHARM_TYPE_VEHICLE)
LastCharmerGUID = charmer->GetGUID();
}
- else
- ToPlayer()->SetClientControl(this, 1);
// If charmer still exists
if (!charmer)
@@ -14134,24 +14130,23 @@ void Unit::RemoveCharmedBy(Unit* charmer)
charmer->SetCharm(this, false);
- if (charmer->GetTypeId() == TYPEID_PLAYER)
+ Player* playerCharmer = charmer->ToPlayer();
+
+ if (playerCharmer)
{
switch (type)
{
case CHARM_TYPE_VEHICLE:
- charmer->ToPlayer()->SetClientControl(charmer, 1);
- charmer->ToPlayer()->SetViewpoint(this, false);
- charmer->ToPlayer()->SetClientControl(this, 0);
- if (GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->SetMover(this);
+ playerCharmer->SetClientControl(this, false);
+ playerCharmer->SetClientControl(charmer, true);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
break;
case CHARM_TYPE_POSSESS:
- charmer->ToPlayer()->SetClientControl(charmer, 1);
- charmer->ToPlayer()->SetViewpoint(this, false);
- charmer->ToPlayer()->SetClientControl(this, 0);
+ playerCharmer->SetClientControl(this, false);
+ playerCharmer->SetClientControl(charmer, true);
charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- if (GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->SetMover(this);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
+ ClearUnitState(UNIT_STATE_POSSESSED);
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
@@ -14172,9 +14167,12 @@ void Unit::RemoveCharmedBy(Unit* charmer)
}
}
+ if (Player* player = ToPlayer())
+ player->SetClientControl(this, true);
+
// a guardian should always have charminfo
- if (charmer->GetTypeId() == TYPEID_PLAYER && this != charmer->GetFirstControlled())
- charmer->ToPlayer()->SendRemoveControlBar();
+ if (playerCharmer && this != charmer->GetFirstControlled())
+ playerCharmer->SendRemoveControlBar();
else if (GetTypeId() == TYPEID_PLAYER || (GetTypeId() == TYPEID_UNIT && !ToCreature()->IsGuardian()))
DeleteCharmInfo();
}
@@ -14231,8 +14229,7 @@ void Unit::RemoveVehicleKit()
m_updateFlag &= ~UPDATEFLAG_VEHICLE;
m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
- RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
- RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
+ RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK | UNIT_NPC_FLAG_PLAYER_VEHICLE);
}
bool Unit::IsOnVehicle(const Unit* vehicle) const
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ed26722931f..abc1d6f6d23 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -2260,7 +2260,8 @@ class Unit : public WorldObject
bool m_cleanupDone; // lock made to not add stuff after cleanup before delete
bool m_duringRemoveFromWorld; // lock made to not add stuff after begining removing from world
- bool _isWalkingBeforeCharm; // Are we walking before we were charmed?
+ uint32 _oldFactionId; ///< faction before charm
+ bool _isWalkingBeforeCharm; ///< Are we walking before we were charmed?
time_t _lastDamagedTime; // Part of Evade mechanics
};
@@ -2271,31 +2272,31 @@ namespace Trinity
class PowerPctOrderPred
{
public:
- PowerPctOrderPred(Powers power, bool ascending = true) : m_power(power), m_ascending(ascending) { }
- bool operator() (const Unit* a, const Unit* b) const
+ PowerPctOrderPred(Powers power, bool ascending = true) : _power(power), _ascending(ascending) { }
+ bool operator() (Unit const* a, Unit const* b) const
{
- float rA = a->GetMaxPower(m_power) ? float(a->GetPower(m_power)) / float(a->GetMaxPower(m_power)) : 0.0f;
- float rB = b->GetMaxPower(m_power) ? float(b->GetPower(m_power)) / float(b->GetMaxPower(m_power)) : 0.0f;
- return m_ascending ? rA < rB : rA > rB;
+ float rA = a->GetMaxPower(_power) ? float(a->GetPower(_power)) / float(a->GetMaxPower(_power)) : 0.0f;
+ float rB = b->GetMaxPower(_power) ? float(b->GetPower(_power)) / float(b->GetMaxPower(_power)) : 0.0f;
+ return _ascending ? rA < rB : rA > rB;
}
private:
- const Powers m_power;
- const bool m_ascending;
+ Powers const _power;
+ bool const _ascending;
};
// Binary predicate for sorting Units based on percent value of health
class HealthPctOrderPred
{
public:
- HealthPctOrderPred(bool ascending = true) : m_ascending(ascending) { }
- bool operator() (const Unit* a, const Unit* b) const
+ HealthPctOrderPred(bool ascending = true) : _ascending(ascending) { }
+ bool operator() (Unit const* a, Unit const* b) const
{
float rA = a->GetMaxHealth() ? float(a->GetHealth()) / float(a->GetMaxHealth()) : 0.0f;
float rB = b->GetMaxHealth() ? float(b->GetHealth()) / float(b->GetMaxHealth()) : 0.0f;
- return m_ascending ? rA < rB : rA > rB;
+ return _ascending ? rA < rB : rA > rB;
}
private:
- const bool m_ascending;
+ bool const _ascending;
};
}
#endif
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 12c1a1f09d3..a586b389630 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1394,7 +1394,7 @@ bool Guild::SetName(std::string const& name)
return true;
}
-void Guild::HandleRoster(WorldSession* session /*= NULL*/)
+void Guild::HandleRoster(WorldSession* session)
{
ByteBuffer memberData(100);
// Guess size
@@ -1475,16 +1475,8 @@ void Guild::HandleRoster(WorldSession* session /*= NULL*/)
data.AppendPackedTime(m_createdDate);
data << uint32(0);
- if (session)
- {
- TC_LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
- session->SendPacket(&data);
- }
- else
- {
- TC_LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [Broadcast]");
- BroadcastPacket(&data);
- }
+ TC_LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
+ session->SendPacket(&data);
}
void Guild::HandleQuery(WorldSession* session)
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 504bc967984..2d9d9085917 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -771,7 +771,7 @@ public:
bool SetName(std::string const& name);
// Handle client commands
- void HandleRoster(WorldSession* session = NULL);
+ void HandleRoster(WorldSession* session);
void HandleQuery(WorldSession* session);
void HandleSetMOTD(WorldSession* session, std::string const& motd);
void HandleSetInfo(WorldSession* session, std::string const& info);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 6d1a1f3c0e4..0fafac05597 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -2033,6 +2033,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (result)
if (Guild* guild = sGuildMgr->GetGuildById((result->Fetch()[0]).GetUInt32()))
guild->DeleteMember(MAKE_NEW_GUID(lowGuid, 0, HIGHGUID_PLAYER), false, false, true);
+
+ Player::LeaveAllArenaTeams(guid);
}
if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
@@ -2045,12 +2047,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
-
}
- // Leave Arena Teams
- Player::LeaveAllArenaTeams(guid);
-
// Reset homebind and position
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 6392237f593..fa137d98272 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -396,6 +396,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
if (plrMover) // nothing is charmed, or player charmed
{
+ if (plrMover->IsSitState() && (movementInfo.flags & (MOVEMENTFLAG_MASK_MOVING | MOVEMENTFLAG_MASK_TURNING)))
+ plrMover->SetStandState(UNIT_STAND_STATE_STAND);
+
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
AreaTableEntry const* zone = GetAreaEntryByAreaID(plrMover->GetAreaId());
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index e37e6847bdd..c46d9002604 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -164,7 +164,11 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
void InstanceSaveManager::UnloadInstanceSave(uint32 InstanceId)
{
if (InstanceSave* save = GetInstanceSave(InstanceId))
+ {
save->UnloadIfEmpty();
+ if (save->m_toDelete)
+ delete save;
+ }
}
InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, Difficulty difficulty, time_t resetTime, bool canReset)
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 7a89e6488f0..1d753ebaa48 100644
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -115,16 +115,16 @@ class InstanceSave
but that would depend on a lot of things that can easily change in future */
Difficulty GetDifficulty() const { return m_difficulty; }
+ typedef std::list<Player*> PlayerListType;
+ typedef std::list<Group*> GroupListType;
+ private:
+ bool UnloadIfEmpty();
/* used to flag the InstanceSave as to be deleted, so the caller can delete it */
void SetToDelete(bool toDelete)
{
m_toDelete = toDelete;
}
- typedef std::list<Player*> PlayerListType;
- typedef std::list<Group*> GroupListType;
- private:
- bool UnloadIfEmpty();
/* the only reason the instSave-object links are kept is because
the object-instSave links need to be broken at reset time */
/// @todo: Check if maybe it's enough to just store the number of players/groups
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 32802e06105..2e4d831288a 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -1223,6 +1223,18 @@ enum TrinityStrings
LANG_AUTO_BROADCAST = 11000,
LANG_INVALID_REALMID = 11001,
+ // Show Kick in world
+ LANG_COMMAND_KICKMESSAGE_WORLD = 11002,
+
+ // Show Mute in world
+ LANG_COMMAND_MUTEMESSAGE_WORLD = 11003,
+
+ // Show Ban in world
+ LANG_BAN_CHARACTER_YOUBANNEDMESSAGE_WORLD = 11004,
+ LANG_BAN_CHARACTER_YOUPERMBANNEDMESSAGE_WORLD = 11005,
+ LANG_BAN_ACCOUNT_YOUBANNEDMESSAGE_WORLD = 11006,
+ LANG_BAN_ACCOUNT_YOUPERMBANNEDMESSAGE_WORLD = 11007,
+
// NOT RESERVED IDS 12000-1999999999
// `db_script_string` table index 2000000000-2000009999 (MIN_DB_SCRIPT_STRING_ID-MAX_DB_SCRIPT_STRING_ID)
// For other tables maybe 2000010000-2147483647 (max index)
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 6014fc00689..e8bc084b835 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -301,7 +301,7 @@ class Spell
void EffectKnockBack(SpellEffIndex effIndex);
void EffectPullTowards(SpellEffIndex effIndex);
void EffectDispelMechanic(SpellEffIndex effIndex);
- void EffectSummonDeadPet(SpellEffIndex effIndex);
+ void EffectResurrectPet(SpellEffIndex effIndex);
void EffectDestroyAllTotems(SpellEffIndex effIndex);
void EffectDurabilityDamage(SpellEffIndex effIndex);
void EffectSkill(SpellEffIndex effIndex);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index f683a3668fb..335957356d9 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -178,7 +178,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectSummonObject, //106 SPELL_EFFECT_SUMMON_OBJECT_SLOT3
&Spell::EffectSummonObject, //107 SPELL_EFFECT_SUMMON_OBJECT_SLOT4
&Spell::EffectDispelMechanic, //108 SPELL_EFFECT_DISPEL_MECHANIC
- &Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET
+ &Spell::EffectResurrectPet, //109 SPELL_EFFECT_RESURRECT_PET
&Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS
&Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE
&Spell::EffectUnused, //112 SPELL_EFFECT_112
@@ -4762,7 +4762,7 @@ void Spell::EffectDispelMechanic(SpellEffIndex effIndex)
}
}
-void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
+void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/)
{
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
@@ -4774,9 +4774,9 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
if (!player)
return;
-
// Maybe player dismissed dead pet or pet despawned?
bool hadPet = true;
+
if (!player->GetPet())
{
// Position passed to SummonPet is irrelevant with current implementation,
@@ -4785,13 +4785,8 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
hadPet = false;
}
- // TODO: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
Pet* pet = player->GetPet(); // Attempt to get current pet
- if (!pet)
- return;
-
- // TODO: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends
- if (pet->IsAlive())
+ if (!pet || pet->IsAlive())
return;
// If player did have a pet before reviving, teleport it
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 56c62f710cb..e472e975777 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1210,6 +1210,8 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_NO_RESET_TALENT_COST] = sConfigMgr->GetBoolDefault("NoResetTalentsCost", false);
m_bool_configs[CONFIG_SHOW_KICK_IN_WORLD] = sConfigMgr->GetBoolDefault("ShowKickInWorld", false);
+ m_bool_configs[CONFIG_SHOW_MUTE_IN_WORLD] = sConfigMgr->GetBoolDefault("ShowMuteInWorld", false);
+ m_bool_configs[CONFIG_SHOW_BAN_IN_WORLD] = sConfigMgr->GetBoolDefault("ShowBanInWorld", false);
m_int_configs[CONFIG_INTERVAL_LOG_UPDATE] = sConfigMgr->GetIntDefault("RecordUpdateTimeDiffInterval", 60000);
m_int_configs[CONFIG_MIN_LOG_UPDATE] = sConfigMgr->GetIntDefault("MinRecordUpdateTimeDiff", 100);
m_int_configs[CONFIG_NUMTHREADS] = sConfigMgr->GetIntDefault("MapUpdate.Threads", 1);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 5a55a3d39e6..6f81c4fae97 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -144,6 +144,8 @@ enum WorldBoolConfigs
CONFIG_PVP_TOKEN_ENABLE,
CONFIG_NO_RESET_TALENT_COST,
CONFIG_SHOW_KICK_IN_WORLD,
+ CONFIG_SHOW_MUTE_IN_WORLD,
+ CONFIG_SHOW_BAN_IN_WORLD,
CONFIG_CHATLOG_CHANNEL,
CONFIG_CHATLOG_WHISPER,
CONFIG_CHATLOG_SYSCHAN,
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index c32a03f9bd8..b1a3dd4bca5 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -114,9 +114,19 @@ public:
case BAN_SUCCESS:
{
if (atoi(durationStr) > 0)
- handler->PSendSysMessage(LANG_BAN_YOUBANNED, name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
+ {
+ if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
+ sWorld->SendWorldText(LANG_BAN_CHARACTER_YOUBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
+ else
+ handler->PSendSysMessage(LANG_BAN_YOUBANNED, name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
+ }
else
- handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, name.c_str(), reasonStr);
+ {
+ if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
+ sWorld->SendWorldText(LANG_BAN_CHARACTER_YOUPERMBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), name.c_str(), reasonStr);
+ else
+ handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, name.c_str(), reasonStr);
+ }
break;
}
case BAN_NOTFOUND:
@@ -189,9 +199,19 @@ public:
{
case BAN_SUCCESS:
if (atoi(durationStr) > 0)
- handler->PSendSysMessage(LANG_BAN_YOUBANNED, nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
- else
- handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, nameOrIP.c_str(), reasonStr);
+ {
+ if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
+ sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
+ else
+ handler->PSendSysMessage(LANG_BAN_YOUBANNED, nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
+ }
+ else
+ {
+ if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
+ sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUPERMBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), nameOrIP.c_str(), reasonStr);
+ else
+ handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, nameOrIP.c_str(), reasonStr);
+ }
break;
case BAN_SYNTAX_ERROR:
return false;
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index f571cb38e44..81fc9f9b2b2 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -807,12 +807,16 @@ public:
if (handler->HasLowerSecurity(target, 0))
return false;
- if (sWorld->getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD))
- sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
- else
- handler->PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
+ char const* kickReason = strtok(NULL, "\r");
+ std::string kickReasonStr = "No reason";
+ if (kickReason != NULL)
+ kickReasonStr = kickReason;
- target->GetSession()->KickPlayer();
+ if (sWorld->getBoolConfig(CONFIG_SHOW_KICK_IN_WORLD))
+ sWorld->SendWorldText(LANG_COMMAND_KICKMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), playerName.c_str(), kickReasonStr.c_str());
+ else
+ handler->PSendSysMessage(LANG_COMMAND_KICKMESSAGE, playerName.c_str());
+ target->GetSession()->KickPlayer();
return true;
}
@@ -1834,7 +1838,17 @@ public:
int64 muteTime = time(NULL) + notSpeakTime * MINUTE;
target->GetSession()->m_muteTime = muteTime;
stmt->setInt64(0, muteTime);
- ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str());
+ std::string nameLink = handler->playerLink(targetName);
+
+ if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD))
+ {
+ sWorld->SendWorldText(LANG_COMMAND_MUTEMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str());
+ }
+ else
+ {
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str());
+ }
}
else
{
@@ -1849,8 +1863,10 @@ public:
LoginDatabase.Execute(stmt);
std::string nameLink = handler->playerLink(targetName);
- handler->PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
-
+ if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD) && !target)
+ sWorld->SendWorldText(LANG_COMMAND_MUTEMESSAGE_WORLD, handler->GetSession()->GetPlayerName().c_str(), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
+ else
+ handler->PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
return true;
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 0bd90e84def..6d0caa707ac 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2528,6 +2528,23 @@ Guild.AllowMultipleGuildMaster = 0
ShowKickInWorld = 0
+# ShowMuteInWorld
+# Description: Determines whether a message is broadcasted to the entire server when a
+# player gets muted.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ShowMuteInWorld = 0
+
+#
+# ShowBanInWorld
+# Description: Determines whether a message is broadcasted to the entire server when a
+# player gets banned.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ShowBanInWorld = 0
+
#
# RecordUpdateTimeDiffInterval
# Description: Time (in milliseconds) update time diff is written to the log file.