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-rw-r--r--src/game/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index b9711b8a2e7..58423794154 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -280,7 +280,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
// some units are preferred in comparison to others
if(iter != lastRef && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) ||
- target->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING)
+ target->hasUnitState(UNIT_STAT_CONFUSED)
) )
{
// current victim is a second choice target, so don't compare threat with it below