diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/AchievementMgr.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 5280341c671..e9c493f088b 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -850,14 +850,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); break; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: - // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case - if(!miscvalue1) - continue; - if(GetPlayer()->GetMapId() != achievementCriteria->win_bg.bgMapID) - continue; - SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); - break; case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case if(!miscvalue1) @@ -1500,8 +1492,6 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve return progress->counter >= achievementCriteria->learn_skill_line.spellCount; case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: return progress->counter >= achievementCriteria->honorable_kill.killCount; - case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: - return progress->counter >= achievementCriteria->win_bg.winCount; // handle all statistic-only criteria here case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: |