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-rw-r--r--src/game/AchievementMgr.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 5280341c671..e9c493f088b 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -850,14 +850,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
- if(!miscvalue1)
- continue;
- if(GetPlayer()->GetMapId() != achievementCriteria->win_bg.bgMapID)
- continue;
- SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
- break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
@@ -1500,8 +1492,6 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
return progress->counter >= achievementCriteria->honorable_kill.killCount;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- return progress->counter >= achievementCriteria->win_bg.winCount;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: