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-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index b2ee0572247..fbed870eb19 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -501,13 +501,6 @@ class boss_the_lich_king : public CreatureScript
DoCastAOE(SPELL_PLAY_MOVIE, false);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x03);
- float x, y, z;
- me->GetPosition(x, y, z);
- // use larger distance for vmap height search than in most other cases
- float ground_Z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z, true, MAX_FALL_DISTANCE);
- if (fabs(ground_Z - z) < 0.1f)
- return;
-
me->GetMotionMaster()->MoveFall();
}