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-rw-r--r--src/bindings/scripts/include/sc_creature.cpp336
-rw-r--r--src/bindings/scripts/include/sc_creature.h48
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp32
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp25
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp16
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp77
-rw-r--r--src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp24
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp14
-rw-r--r--src/bindings/scripts/scripts/zone/zuldrak/zuldrak.cpp2
22 files changed, 351 insertions, 317 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 4438f42564f..fe81a68112f 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -12,7 +12,8 @@
#include "TemporarySummon.h"
// Spell summary for ScriptedAI::SelectSpell
-struct TSpellSummary {
+struct TSpellSummary
+{
uint8 Targets; // set of enum SelectTarget
uint8 Effects; // set of enum SelectEffect
} *SpellSummary;
@@ -84,43 +85,41 @@ ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), m_creature(cr
HeroicMode = m_creature->GetMap()->IsHeroic();
}
-void ScriptedAI::AttackStartNoMove(Unit* who)
+void ScriptedAI::AttackStartNoMove(Unit* pWho)
{
- if (!who)
+ if (!pWho)
return;
- if(m_creature->Attack(who, false))
- DoStartNoMovement(who);
+ if(m_creature->Attack(pWho, false))
+ DoStartNoMovement(pWho);
}
-void ScriptedAI::UpdateAI(const uint32 diff)
+void ScriptedAI::UpdateAI(const uint32 uiDiff)
{
//Check if we have a current target
- if (UpdateVictim())
+ if (!UpdateVictim())
+ return;
+
+ if (m_creature->isAttackReady())
{
- if (m_creature->isAttackReady())
+ //If we are within range melee the target
+ if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
{
- //If we are within range melee the target
- if (m_creature->IsWithinMeleeRange(m_creature->getVictim()))
- {
- m_creature->AttackerStateUpdate(m_creature->getVictim());
- m_creature->resetAttackTimer();
- }
+ m_creature->AttackerStateUpdate(m_creature->getVictim());
+ m_creature->resetAttackTimer();
}
}
}
-void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
+void ScriptedAI::DoStartMovement(Unit* pVictim, float fDistance, float fAngle)
{
- if (!victim)
- return;
-
- m_creature->GetMotionMaster()->MoveChase(victim, distance, angle);
+ if (pVictim)
+ m_creature->GetMotionMaster()->MoveChase(pVictim, fDistance, fAngle);
}
-void ScriptedAI::DoStartNoMovement(Unit* victim)
+void ScriptedAI::DoStartNoMovement(Unit* pVictim)
{
- if (!victim)
+ if (!pVictim)
return;
m_creature->GetMotionMaster()->MoveIdle();
@@ -128,50 +127,17 @@ void ScriptedAI::DoStartNoMovement(Unit* victim)
void ScriptedAI::DoStopAttack()
{
- if (m_creature->getVictim() != NULL)
- {
+ if (m_creature->getVictim())
m_creature->AttackStop();
- }
}
-void ScriptedAI::DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered)
+void ScriptedAI::DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered)
{
- if (!who || m_creature->IsNonMeleeSpellCasted(false))
+ if (!pTarget || m_creature->IsNonMeleeSpellCasted(false))
return;
m_creature->StopMoving();
- m_creature->CastSpell(who, spellInfo, triggered);
-}
-
-void ScriptedAI::DoSay(const char* text, uint32 language, Unit* target, bool SayEmote)
-{
- if (target)
- {
- m_creature->MonsterSay(text, language, target->GetGUID());
- if(SayEmote)
- m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
- }
- else m_creature->MonsterSay(text, language, 0);
-}
-
-void ScriptedAI::DoYell(const char* text, uint32 language, Unit* target)
-{
- if (target) m_creature->MonsterYell(text, language, target->GetGUID());
- else m_creature->MonsterYell(text, language, 0);
-}
-
-void ScriptedAI::DoTextEmote(const char* text, Unit* target, bool IsBossEmote)
-{
- if (target) m_creature->MonsterTextEmote(text, target->GetGUID(), IsBossEmote);
- else m_creature->MonsterTextEmote(text, 0, IsBossEmote);
-}
-
-void ScriptedAI::DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper)
-{
- if (!reciever || reciever->GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_creature->MonsterWhisper(text, reciever->GetGUID(), IsBossWhisper);
+ m_creature->CastSpell(pTarget, pSpellInfo, bTriggered);
}
void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)
@@ -188,59 +154,59 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* pSource, uint32 uiSoundId)
pSource->PlayDirectSound(uiSoundId);
}
-Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime)
+Creature* ScriptedAI::DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime)
{
- return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime);
+ return m_creature->SummonCreature(uiId, m_creature->GetPositionX()+fX, m_creature->GetPositionY()+fY, m_creature->GetPositionZ()+fZ, fAngle, (TempSummonType)uiType, uiDespawntime);
}
-Creature *ScriptedAI::DoSummon(uint32 entry, const float pos[4], uint32 despawntime, TempSummonType type)
+Creature *ScriptedAI::DoSummon(uint32 uiEntry, const float fPos[4], uint32 uiDespawntime, TempSummonType uiType)
{
- return me->SummonCreature(entry, pos[0], pos[1], pos[2], pos[3], type, despawntime);
+ return me->SummonCreature(uiEntry, fPos[0], fPos[1], fPos[2], fPos[3], uiType, uiDespawntime);
}
-Creature *ScriptedAI::DoSummon(uint32 entry, WorldObject *obj, float radius, uint32 despawntime, TempSummonType type)
+Creature *ScriptedAI::DoSummon(uint32 uiEntry, WorldObject* pGo, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
{
- float x, y, z;
- obj->GetGroundPointAroundUnit(x, y, z, radius * rand_norm(), rand_norm()*2*M_PI);
- return me->SummonCreature(entry, x, y, z, me->GetOrientation(), type, despawntime);
+ float fX, fY, fZ;
+ pGo->GetGroundPointAroundUnit(fX, fY, fZ, fRadius * rand_norm(), rand_norm()*2*M_PI);
+ return me->SummonCreature(uiEntry, fX, fY, fZ, me->GetOrientation(), uiType, uiDespawntime);
}
-Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
+Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 uiPosition)
{
//ThreatList m_threatlist;
- std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
- std::list<HostilReference*>::iterator i = m_threatlist.begin();
- std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin();
+ std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
+ std::list<HostilReference*>::iterator itr = threatlist.begin();
+ std::list<HostilReference*>::reverse_iterator ritr = threatlist.rbegin();
- if (position >= m_threatlist.size() || !m_threatlist.size())
+ if (uiPosition >= threatlist.size() || !threatlist.size())
return NULL;
switch (target)
{
case SELECT_TARGET_RANDOM:
- advance ( i , position + (rand() % (m_threatlist.size() - position ) ));
- return Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
+ advance (itr , uiPosition + (rand() % (threatlist.size() - uiPosition ) ));
+ return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
break;
case SELECT_TARGET_TOPAGGRO:
- advance ( i , position);
- return Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
+ advance (itr , uiPosition);
+ return Unit::GetUnit((*m_creature),(*itr)->getUnitGuid());
break;
case SELECT_TARGET_BOTTOMAGGRO:
- advance ( r , position);
- return Unit::GetUnit((*m_creature),(*r)->getUnitGuid());
+ advance (ritr , uiPosition);
+ return Unit::GetUnit((*m_creature),(*ritr)->getUnitGuid());
break;
}
return NULL;
}
-SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
+SpellEntry const* ScriptedAI::SelectSpell(Unit* pTarget, int32 uiSchool, int32 uiMechanic, SelectTargetType selectTargets, uint32 uiPowerCostMin, uint32 uiPowerCostMax, float fRangeMin, float fRangeMax, SelectEffect selectEffects)
{
//No target so we can't cast
- if (!Target)
+ if (!pTarget)
return false;
//Silenced so we can't cast
@@ -248,105 +214,102 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech
return false;
//Using the extended script system we first create a list of viable spells
- SpellEntry const* Spell[CREATURE_MAX_SPELLS];
- for (uint8 i=0;i<CREATURE_MAX_SPELLS;i++)
- Spell[i] = 0;
+ SpellEntry const* apSpell[CREATURE_MAX_SPELLS];
+ memset(apSpell, 0, sizeof(SpellEntry)*CREATURE_MAX_SPELLS);
- uint32 SpellCount = 0;
+ uint32 uiSpellCount = 0;
- SpellEntry const* TempSpell;
- SpellRangeEntry const* TempRange;
+ SpellEntry const* pTempSpell;
+ SpellRangeEntry const* pTempRange;
//Check if each spell is viable(set it to null if not)
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
{
- TempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]);
+ pTempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]);
//This spell doesn't exist
- if (!TempSpell)
+ if (!pTempSpell)
continue;
// Targets and Effects checked first as most used restrictions
//Check the spell targets if specified
- if ( Targets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (Targets-1))) )
+ if (selectTargets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (selectTargets-1))))
continue;
//Check the type of spell if we are looking for a specific spell type
- if ( Effects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (Effects-1))) )
+ if (selectEffects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (selectEffects-1))))
continue;
//Check for school if specified
- if (School >= 0 && TempSpell->SchoolMask & School)
+ if (uiSchool >= 0 && pTempSpell->SchoolMask & uiSchool)
continue;
//Check for spell mechanic if specified
- if (Mechanic >= 0 && TempSpell->Mechanic != Mechanic)
+ if (uiMechanic >= 0 && pTempSpell->Mechanic != uiMechanic)
continue;
//Make sure that the spell uses the requested amount of power
- if (PowerCostMin && TempSpell->manaCost < PowerCostMin)
+ if (uiPowerCostMin && pTempSpell->manaCost < uiPowerCostMin)
continue;
- if (PowerCostMax && TempSpell->manaCost > PowerCostMax)
+ if (uiPowerCostMax && pTempSpell->manaCost > uiPowerCostMax)
continue;
//Continue if we don't have the mana to actually cast this spell
- if (TempSpell->manaCost > m_creature->GetPower((Powers)TempSpell->powerType))
+ if (pTempSpell->manaCost > m_creature->GetPower((Powers)pTempSpell->powerType))
continue;
//Get the Range
- TempRange = GetSpellRangeStore()->LookupEntry(TempSpell->rangeIndex);
+ pTempRange = GetSpellRangeStore()->LookupEntry(pTempSpell->rangeIndex);
//Spell has invalid range store so we can't use it
- if (!TempRange)
+ if (!pTempRange)
continue;
//Check if the spell meets our range requirements
- if (RangeMin && m_creature->GetSpellMinRangeForTarget(Target, TempRange) < RangeMin)
+ if (fRangeMin && m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange) < fRangeMin)
continue;
- if (RangeMax && m_creature->GetSpellMaxRangeForTarget(Target, TempRange) > RangeMax)
+ if (fRangeMax && m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange) > fRangeMax)
continue;
//Check if our target is in range
- if (m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMinRangeForTarget(Target, TempRange)) || !m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMaxRangeForTarget(Target, TempRange)))
+ if (m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange)) || !m_creature->IsWithinDistInMap(pTarget, m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
continue;
//All good so lets add it to the spell list
- Spell[SpellCount] = TempSpell;
- SpellCount++;
+ apSpell[uiSpellCount] = pTempSpell;
+ ++uiSpellCount;
}
//We got our usable spells so now lets randomly pick one
- if (!SpellCount)
+ if (!uiSpellCount)
return NULL;
- return Spell[rand()%SpellCount];
+ return apSpell[rand()%uiSpellCount];
}
-bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
+bool ScriptedAI::CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered)
{
//No target so we can't cast
- if (!Target || !Spell)
+ if (!pTarget || !pSpell)
return false;
//Silenced so we can't cast
- if (!Triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
+ if (!bTriggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
return false;
//Check for power
- if (!Triggered && me->GetPower((Powers)Spell->powerType) < Spell->manaCost)
+ if (!bTriggered && me->GetPower((Powers)pSpell->powerType) < pSpell->manaCost)
return false;
- SpellRangeEntry const *TempRange = NULL;
-
- TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex);
+ SpellRangeEntry const* pTempRange = GetSpellRangeStore()->LookupEntry(pSpell->rangeIndex);
//Spell has invalid range store so we can't use it
- if (!TempRange)
+ if (!pTempRange)
return false;
//Unit is out of range of this spell
- if (me->IsInRange(Target,me->GetSpellMinRangeForTarget(Target, TempRange),me->GetSpellMaxRangeForTarget(Target, TempRange)))
+ if (me->IsInRange(pTarget, m_creature->GetSpellMinRangeForTarget(pTarget, pTempRange), m_creature->GetSpellMaxRangeForTarget(pTarget, pTempRange)))
return false;
return true;
@@ -356,82 +319,82 @@ void FillSpellSummary()
{
SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()];
- SpellEntry const* TempSpell;
+ SpellEntry const* pTempSpell;
for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{
SpellSummary[i].Effects = 0;
SpellSummary[i].Targets = 0;
- TempSpell = GetSpellStore()->LookupEntry(i);
+ pTempSpell = GetSpellStore()->LookupEntry(i);
//This spell doesn't exist
- if (!TempSpell)
+ if (!pTempSpell)
continue;
for(uint32 j = 0; j < 3; ++j)
{
//Spell targets self
- if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
+ if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1);
//Spell targets a single enemy
- if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY )
+ if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1);
//Spell targets AoE at enemy
- if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
+ if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1);
//Spell targets an enemy
- if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
+ if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ENEMY ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_DST_TARGET_ENEMY ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_SRC ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_AREA_ENEMY_DST ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_DEST_DYNOBJ_ENEMY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1);
//Spell targets a single friend(or self)
- if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY )
+ if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY )
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1);
//Spell targets aoe friends
- if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
+ if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1);
//Spell targets any friend(or self)
- if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
- TempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
+ if (pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_ALLY ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_TARGET_PARTY ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_CASTER ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_PARTY_TARGET ||
+ pTempSpell->EffectImplicitTargetA[j] == TARGET_SRC_CASTER)
SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1);
//Make sure that this spell includes a damage effect
- if ( TempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ||
- TempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL ||
- TempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
- TempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH )
+ if (pTempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ||
+ pTempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL ||
+ pTempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE ||
+ pTempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH )
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1);
//Make sure that this spell includes a healing effect (or an apply aura with a periodic heal)
- if ( TempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
- TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
- TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
- (TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && TempSpell->EffectApplyAuraName[j]== 8 ))
+ if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
+ pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
+ pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
+ (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j]== 8 ))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
//Make sure that this spell applies an aura
- if ( TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA )
+ if (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA )
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1);
}
}
@@ -442,17 +405,15 @@ void ScriptedAI::DoResetThreat()
if (!m_creature->CanHaveThreatList() || m_creature->getThreatManager().isThreatListEmpty())
{
error_log("TSCR: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry());
-
return;
}
- std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList();
- std::list<HostilReference*>::iterator itr;
+ std::list<HostilReference*>& threatlist = m_creature->getThreatManager().getThreatList();
- for(itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr)
+ for(std::list<HostilReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
{
- Unit* pUnit = NULL;
- pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
+ Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid());
+
if(pUnit && DoGetThreat(pUnit))
DoModifyThreatPercent(pUnit, -100);
}
@@ -464,36 +425,36 @@ float ScriptedAI::DoGetThreat(Unit* pUnit)
return m_creature->getThreatManager().getThreat(pUnit);
}
-void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
+void ScriptedAI::DoModifyThreatPercent(Unit* pUnit, int32 pct)
{
if(!pUnit) return;
m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
}
-void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
+void ScriptedAI::DoTeleportTo(float fX, float fY, float fZ, uint32 uiTime)
{
- m_creature->Relocate(x,y,z);
- m_creature->SendMonsterMove(x, y, z, time);
+ m_creature->Relocate(fX, fY, fZ);
+ m_creature->SendMonsterMove(fX, fY, fZ, uiTime);
}
-void ScriptedAI::DoTeleportTo(const float pos[4])
+void ScriptedAI::DoTeleportTo(const float fPos[4])
{
- me->NearTeleportTo(pos[0], pos[1], pos[2], pos[3]);
+ me->NearTeleportTo(fPos[0], fPos[1], fPos[2], fPos[3]);
}
-void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
+void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
{
if(pUnit)
- error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), x, y, z, o);
+ error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), fX, fY, fZ, fO);
return;
}
- CAST_PLR(pUnit)->TeleportTo(pUnit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
+ CAST_PLR(pUnit)->TeleportTo(pUnit->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT);
}
-void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
+void ScriptedAI::DoTeleportAll(float fX, float fY, float fZ, float fO)
{
Map *map = m_creature->GetMap();
if (!map->IsDungeon())
@@ -503,33 +464,34 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (i_pl->isAlive())
- i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
+ i_pl->TeleportTo(m_creature->GetMapId(), fX, fY, fZ, fO, TELE_TO_NOT_LEAVE_COMBAT);
}
-Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
+Unit* ScriptedAI::DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff)
{
Unit* pUnit = NULL;
- Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
+ Trinity::MostHPMissingInRange u_check(m_creature, fRange, uiMinHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
- m_creature->VisitNearbyObject(range, searcher);
+ m_creature->VisitNearbyObject(fRange, searcher);
+
return pUnit;
}
-std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
+std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float fRange)
{
std::list<Creature*> pList;
- Trinity::FriendlyCCedInRange u_check(m_creature, range);
+ Trinity::FriendlyCCedInRange u_check(m_creature, fRange);
Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, pList, u_check);
- m_creature->VisitNearbyObject(range, searcher);
+ m_creature->VisitNearbyObject(fRange, searcher);
return pList;
}
-std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 spellid)
+std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float fRange, uint32 uiSpellid)
{
std::list<Creature*> pList;
- Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
+ Trinity::FriendlyMissingBuffInRange u_check(m_creature, fRange, uiSpellid);
Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, pList, u_check);
- m_creature->VisitNearbyObject(range, searcher);
+ m_creature->VisitNearbyObject(fRange, searcher);
return pList;
}
@@ -577,6 +539,14 @@ void ScriptedAI::SetCombatMovement(bool bCombatMove)
m_bCombatMovement = bCombatMove;
}
+enum
+{
+ NPC_BROODLORD = 12017,
+ NPC_VOID_REAVER = 19516,
+ NPC_JAN_ALAI = 23578,
+ NPC_SARTHARION = 28860
+};
+
// Hacklike storage used for misc creatures that are expected to evade of outside of a certain area.
// It is assumed the information is found elswehere and can be handled by mangos. So far no luck finding such information/way to extract it.
bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
@@ -598,19 +568,19 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
switch(m_creature->GetEntry())
{
- case 12017: // broodlord (not move down stairs)
+ case NPC_BROODLORD: // broodlord (not move down stairs)
if (fZ > 448.60f)
return false;
break;
- case 19516: // void reaver (calculate from center of room)
+ case NPC_VOID_REAVER: // void reaver (calculate from center of room)
if (m_creature->GetDistance2d(432.59f, 371.93f) < 105.0f)
return false;
break;
- case 23578: // jan'alai (calculate by Z)
+ case NPC_JAN_ALAI: // jan'alai (calculate by Z)
if (fZ > 12.0f)
return false;
break;
- case 28860: // sartharion (calculate box)
+ case NPC_SARTHARION: // sartharion (calculate box)
if (fX > 3218.86f && fX < 3275.69f && fY < 572.40f && fY > 484.68f)
return false;
break;
@@ -623,14 +593,14 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(const uint32 uiDiff)
return true;
}
-void Scripted_NoMovementAI::AttackStart(Unit* who)
+void Scripted_NoMovementAI::AttackStart(Unit* pWho)
{
- if (!who)
+ if (!pWho)
return;
- if (m_creature->Attack(who, true))
+ if (m_creature->Attack(pWho, true))
{
- DoStartNoMovement(who);
+ DoStartNoMovement(pWho);
}
}
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index cfce5c25bfa..b0a885643fc 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void AttackStartNoMove(Unit *target);
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit *done_by, uint32 &damage) {}
+ void DamageTaken(Unit* pDone_by, uint32& uiDamage) {}
//Called at World update tick
void UpdateAI(const uint32);
@@ -78,7 +78,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void JustSummoned(Creature* ) {}
// Called when a summoned creature is despawned
- void SummonedCreatureDespawn(Creature* /*unit*/) {}
+ void SummonedCreatureDespawn(Creature*) {}
// Called when hit by a spell
void SpellHit(Unit* caster, const SpellEntry *spell) {}
@@ -119,28 +119,16 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//*************
//Start movement toward victim
- void DoStartMovement(Unit* victim, float distance = 0, float angle = 0);
+ void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0);
//Start no movement on victim
- void DoStartNoMovement(Unit* victim);
+ void DoStartNoMovement(Unit* pVictim);
//Stop attack of current victim
void DoStopAttack();
//Cast spell by spell info
- void DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered = false);
-
- //Creature say
- void DoSay(const char* text, uint32 language, Unit* target, bool SayEmote = false);
-
- //Creature Yell
- void DoYell(const char* text, uint32 language, Unit* target);
-
- //Creature Text emote, optional bool for boss emote text
- void DoTextEmote(const char* text, Unit* target, bool IsBossEmote = false);
-
- //Creature whisper, optional bool for boss whisper
- void DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper = false);
+ void DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered = false);
//Plays a sound to all nearby players
void DoPlaySoundToSet(WorldObject* pSource, uint32 sound);
@@ -148,37 +136,37 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Drops all threat to 0%. Does not remove players from the threat list
void DoResetThreat();
- float DoGetThreat(Unit *u);
- void DoModifyThreatPercent(Unit *pUnit, int32 pct);
+ float DoGetThreat(Unit* u);
+ void DoModifyThreatPercent(Unit* pUnit, int32 pct);
- void DoTeleportTo(float x, float y, float z, uint32 time = 0);
+ void DoTeleportTo(float fX, float fY, float fZ, uint32 uiTime = 0);
void DoTeleportTo(const float pos[4]);
void DoAction(const int32 param) {}
//Teleports a player without dropping threat (only teleports to same map)
- void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
- void DoTeleportAll(float x, float y, float z, float o);
+ void DoTeleportPlayer(Unit* pUnit, float fX, float fY, float fZ, float fO);
+ void DoTeleportAll(float fX, float fY, float fZ, float fO);
//Returns friendly unit with the most amount of hp missing from max hp
- Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff = 1);
+ Unit* DoSelectLowestHpFriendly(float fRange, uint32 uiMinHPDiff = 1);
//Returns a list of friendly CC'd units within range
- std::list<Creature*> DoFindFriendlyCC(float range);
+ std::list<Creature*> DoFindFriendlyCC(float fRange);
//Returns a list of all friendly units missing a specific buff within range
- std::list<Creature*> DoFindFriendlyMissingBuff(float range, uint32 spellid);
+ std::list<Creature*> DoFindFriendlyMissingBuff(float fRange, uint32 uiSpellId);
//Return a player with at least minimumRange from m_creature
Player* GetPlayerAtMinimumRange(float fMinimumRange);
//Spawns a creature relative to m_creature
- Creature* DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime);
- Creature *DoSummon(uint32 entry, const float pos[4], uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- Creature *DoSummon(uint32 entry, WorldObject *obj, float radius = 5.0f, uint32 despawntime = 30000, TempSummonType type = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ Creature* DoSpawnCreature(uint32 uiId, float fX, float fY, float fZ, float fAngle, uint32 uiType, uint32 uiDespawntime);
+ Creature *DoSummon(uint32 uiEntry, const float fPos[4], uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
+ Creature *DoSummon(uint32 uiEntry, WorldObject *obj, float fRadius = 5.0f, uint32 uiDespawntime = 30000, TempSummonType uiType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
//Selects a unit from the creature's current aggro list
- Unit* SelectUnit(SelectAggroTarget target, uint32 position);
+ Unit* SelectUnit(SelectAggroTarget target, uint32 uiPosition);
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; }
@@ -186,7 +174,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
//Checks if you can cast the specified spell
- bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
+ bool CanCast(Unit* pTarget, SpellEntry const* pSpell, bool bTriggered = false);
void SetEquipmentSlots(bool bLoadDefault, int32 uiMainHand = EQUIP_NO_CHANGE, int32 uiOffHand = EQUIP_NO_CHANGE, int32 uiRanged = EQUIP_NO_CHANGE);
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
index 41ca811c56a..4dfdd407731 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
@@ -129,11 +129,13 @@ struct TRINITY_DLL_DECL boss_shirrak_the_dead_watcherAI : public ScriptedAI
focusedTarget = target;
m_creature->SummonCreature(ENTRY_FOCUS_FIRE,target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,5500);
+ // TODO: Find better way to handle emote
// Emote
std::string *emote = new std::string("focuses on ");
emote->append(target->GetName());
emote->append("!");
- DoTextEmote(emote->c_str(),NULL,true);
+ const char* text = emote->c_str();
+ m_creature->MonsterTextEmote(text, 0, true);
delete emote;
}
FocusFire_Timer = 15000+(rand()%5000);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index cd276d049b8..7db1094ae4b 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -42,9 +42,9 @@ EndScriptData */
#define SOUND_AKAMA_LEAVE 11390
// Self explanatory
-#define SAY_KILL1 "Who shall be next to taste my blades?!"
+const char* SAY_KILL1 = "Who shall be next to taste my blades?!";
#define SOUND_KILL1 11473
-#define SAY_KILL2 "This is too easy!"
+const char* SAY_KILL2 = "This is too easy!";
#define SOUND_KILL2 11472
// I think I'll fly now and let my subordinates take you on
@@ -464,15 +464,15 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
void KilledUnit(Unit *victim)
{
if (victim == m_creature) return;
-
+ // TODO: Find better way to handle emote
switch(rand()%2)
{
case 0:
- DoYell(SAY_KILL1, LANG_UNIVERSAL, victim);
+ m_creature->MonsterYell(SAY_KILL1, LANG_UNIVERSAL, victim->GetGUID());
DoPlaySoundToSet(m_creature, SOUND_KILL1);
break;
case 1:
- DoYell(SAY_KILL2, LANG_UNIVERSAL, victim);
+ m_creature->MonsterYell(SAY_KILL2, LANG_UNIVERSAL, victim->GetGUID());
DoPlaySoundToSet(m_creature, SOUND_KILL2);
break;
}
@@ -546,7 +546,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
m_creature->StopMoving();
- DoYell(SAY_TAKEOFF, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_TAKEOFF, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_TAKEOFF);
Timer[EVENT_FLIGHT_SEQUENCE] = 3000;
break;
@@ -749,7 +749,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
{
//PHASE_NORMAL
case EVENT_BERSERK:
- DoYell(SAY_ENRAGE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ENRAGE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_ENRAGE);
DoCast(m_creature, SPELL_BERSERK, true);
Timer[EVENT_BERSERK] = 5000;//The buff actually lasts forever.
@@ -761,7 +761,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
char* yell = RandomTaunts[random].text;
uint32 soundid = RandomTaunts[random].sound;
if (yell)
- DoYell(yell, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(yell, LANG_UNIVERSAL, 0);
if (soundid)
DoPlaySoundToSet(m_creature, soundid);
}
@@ -908,7 +908,7 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
m_creature->AddThreat(target, 5000000.0f);
AttackStart(target);
DoCast(target, SPELL_CHARGE);
- DoTextEmote("sets its gaze on $N!", target);
+ m_creature->MonsterTextEmote("sets its gaze on $N!", target->GetGUID());
}
}
@@ -1196,7 +1196,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
Timer = 8000;
break;
case 1:
- DoYell(SAY_AKAMA_LEAVE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_AKAMA_LEAVE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_AKAMA_LEAVE);
Timer = 3000;
break;
@@ -1248,7 +1248,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI
Timer = 2000;
break;
case 5:
- DoYell(SAY_AKAMA_BEWARE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_AKAMA_BEWARE, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_AKAMA_BEWARE);
Channel->setDeathState(JUST_DIED);
Spirit[0]->SetVisibility(VISIBILITY_OFF);
@@ -1524,7 +1524,7 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
uint32 random = rand()%4;
char* text = MaievTaunts[random].text;
uint32 sound = MaievTaunts[random].sound;
- DoYell(text, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(text, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, sound);
Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000;
}break;
@@ -1960,7 +1960,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
{
m_creature->InterruptNonMeleeSpells(false);
- DoYell(SAY_EYE_BLAST, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_EYE_BLAST, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_EYE_BLAST);
float distx, disty, dist[2];
@@ -1996,7 +1996,7 @@ void boss_illidan_stormrageAI::CastEyeBlast()
void boss_illidan_stormrageAI::SummonFlamesOfAzzinoth()
{
- DoYell(SAY_SUMMONFLAMES, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_SUMMONFLAMES, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_SUMMONFLAMES);
for(uint8 i = 0; i < 2; ++i)
@@ -2023,7 +2023,7 @@ void boss_illidan_stormrageAI::SummonMaiev()
if (!MaievGUID) // If Maiev cannot be summoned, reset the encounter and post some errors to the console.
{
EnterEvadeMode();
- DoTextEmote("is unable to summon Maiev Shadowsong and enter Phase 4. Resetting Encounter.", NULL);
+ m_creature->MonsterTextEmote("is unable to summon Maiev Shadowsong and enter Phase 4. Resetting Encounter.", 0);
error_log("SD2 ERROR: Unable to summon Maiev Shadowsong (entry: 23197). Check your database to see if you have the proper SQL for Maiev Shadowsong (entry: 23197)");
}
}
@@ -2095,7 +2095,7 @@ void boss_illidan_stormrageAI::EnterPhase(PhaseIllidan NextPhase)
{
TransformCount = 0;
Timer[EVENT_TRANSFORM_SEQUENCE] = 500;
- DoYell(SAY_MORPH, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_MORPH, LANG_UNIVERSAL, 0);
DoPlaySoundToSet(m_creature, SOUND_MORPH);
}
m_creature->GetMotionMaster()->Clear();
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp
index bf860af497c..4cb7c34fea1 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_anetheron.cpp
@@ -75,7 +75,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_ANETHERONEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
- DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit *victim)
@@ -84,15 +84,15 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
- DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
- DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, 0);
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
- DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY3, LANG_UNIVERSAL, 0);
break;
}
}
@@ -114,7 +114,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_ANETHERONEVENT, DONE);
DoPlaySoundToSet(m_creature, SOUND_ONDEATH);
- DoYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, 0);
}
void UpdateAI(const uint32 diff)
@@ -157,11 +157,11 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_SWARM1);
- DoYell(SAY_SWARM1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_SWARM1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_SWARM2);
- DoYell(SAY_SWARM2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_SWARM2, LANG_UNIVERSAL, 0);
break;
}
}else SwarmTimer -= diff;
@@ -170,8 +170,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
for(uint8 i=0;i<3; ++i)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true))
target->CastSpell(target,SPELL_SLEEP,true);
}
SleepTimer = 60000;
@@ -179,11 +178,11 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_SLEEP1);
- DoYell(SAY_SLEEP1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_SLEEP1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_SLEEP2);
- DoYell(SAY_SLEEP2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_SLEEP2, LANG_UNIVERSAL, 0);
break;
}
}else SleepTimer -= diff;
@@ -200,11 +199,11 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_INFERNO1);
- DoYell(SAY_INFERNO1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_INFERNO1, LANG_UNIVERSAL, 0);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_INFERNO2);
- DoYell(SAY_INFERNO2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_INFERNO2, LANG_UNIVERSAL, 0);
break;
}
}else InfernoTimer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp
index aef087dfb23..994d0693e7e 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_azgalor.cpp
@@ -68,7 +68,7 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_AZGALOREVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
- DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
}
void KilledUnit(Unit *victim)
@@ -77,15 +77,15 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
- DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
- DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
- DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp
index 8806e28849c..cd877031f33 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_kazrogal.cpp
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_KAZROGALEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
- DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
}
void KilledUnit(Unit *victim)
@@ -72,15 +72,15 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
- DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
- DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
case 2:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY3);
- DoYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY3, LANG_UNIVERSAL, NULL);
break;
}
}
@@ -169,11 +169,11 @@ struct TRINITY_DLL_DECL boss_kazrogalAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_MARK1);
- DoYell(SAY_MARK1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_MARK1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_MARK2);
- DoYell(SAY_MARK2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_MARK2, LANG_UNIVERSAL, NULL);
break;
}
}else MarkTimer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp
index f8a50e4b1da..aa1cac6c76a 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_rage_winterchill.cpp
@@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, IN_PROGRESS);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
- DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, 0);
}
void KilledUnit(Unit *victim)
@@ -72,11 +72,11 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
- DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
- DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
break;
}
}
@@ -98,7 +98,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
if (pInstance && IsEvent)
pInstance->SetData(DATA_RAGEWINTERCHILLEVENT, DONE);
DoPlaySoundToSet(m_creature, SOUND_ONDEATH);
- DoYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONDEATH, LANG_UNIVERSAL, NULL);
}
void UpdateAI(const uint32 diff)
@@ -143,11 +143,11 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_DECAY1);
- DoYell(SAY_DECAY1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_DECAY1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_DECAY2);
- DoYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_DECAY2, LANG_UNIVERSAL, NULL);
break;
}
}else DecayTimer -= diff;
@@ -159,11 +159,11 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
{
case 0:
DoPlaySoundToSet(m_creature, SOUND_NOVA1);
- DoYell(SAY_NOVA1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_NOVA1, LANG_UNIVERSAL, NULL);
break;
case 1:
DoPlaySoundToSet(m_creature, SOUND_NOVA2);
- DoYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_NOVA2, LANG_UNIVERSAL, NULL);
break;
}
}else NovaTimer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
index f17b01774ab..5650a68b500 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
@@ -292,7 +292,7 @@ struct TRINITY_DLL_DECL boss_fathomlord_karathressAI : public ScriptedAI
if (continueTriggering)
{
DoCast(m_creature, SPELL_BLESSING_OF_THE_TIDES);
- DoYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_GAIN_BLESSING_OF_TIDES);
}
}
diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
index 9594f519a45..b70af3c94a1 100644
--- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
+++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
@@ -1156,7 +1156,7 @@ struct TRINITY_DLL_DECL npc_dark_rider_of_acherusAI : public ScriptedAI
switch(Phase)
{
case 0:
- DoSay("The realm of shadows awaits...", LANG_UNIVERSAL, NULL);
+ m_creature->MonsterSay("The realm of shadows awaits...", LANG_UNIVERSAL, 0);
PhaseTimer = 5000;
Phase = 1;
break;
@@ -1417,7 +1417,7 @@ struct TRINITY_DLL_DECL npc_valkyr_battle_maidenAI : public ScriptedAI
{
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOMSPELL01);
DoCast(Owner, SPELL_REVIVE,true);
- DoWhisper(VALK_WHISPER,Owner);
+ m_creature->MonsterWhisper(VALK_WHISPER, Owner->GetGUID());
}
FlyBackTimer = 5000;
phase = 3;
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index e417ead7cae..cf7d7237042 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
pInstance->SetData(TYPE_NIGHTBANE, IN_PROGRESS);
HandleTerraceDoors(false);
- DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
}
void AttackStart(Unit* who)
@@ -192,7 +192,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
{
if (id == 0)
{
- DoTextEmote(EMOTE_BREATH, NULL, true);
+ m_creature->MonsterTextEmote(EMOTE_BREATH, 0, true);
Flying = false;
Phase = 2;
return;
@@ -224,7 +224,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
void TakeOff()
{
- DoYell(YELL_FLY_PHASE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_FLY_PHASE, LANG_UNIVERSAL, NULL);
m_creature->InterruptSpell(CURRENT_GENERIC_SPELL);
m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
@@ -392,9 +392,9 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
if (FlyTimer < diff) //landing
{
if (rand()%2 == 0)
- DoYell(YELL_LAND_PHASE_1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_LAND_PHASE_1, LANG_UNIVERSAL, NULL);
else
- DoYell(YELL_LAND_PHASE_2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_LAND_PHASE_2, LANG_UNIVERSAL, NULL);
(*m_creature).GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MovePoint(3,IntroWay[3][0],IntroWay[3][1],IntroWay[3][2]);
diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp
index 9c785145eff..36b4002d48a 100644
--- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp
+++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp
@@ -298,7 +298,7 @@ struct TRINITY_DLL_DECL mob_headAI : public ScriptedAI
Creature *speaker = DoSpawnCreature(HELPER,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1000);
if (speaker)
speaker->CastSpell(speaker,SPELL_HEAD_SPEAKS,false);
- DoTextEmote("laughs",NULL);
+ m_creature->MonsterTextEmote("laughs",NULL);
} else laugh -= diff;
} else {
@@ -654,7 +654,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI
if (laugh < diff) {
laugh = 11000 + rand()%12 * 1000;
- DoTextEmote("laughs",NULL);
+ m_creature->MonsterTextEmote("laughs",NULL);
DoPlaySoundToSet(m_creature, RandomLaugh[rand()%3]);
} else laugh -= diff;
diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp
index 4c72cf76139..27eb2672b33 100644
--- a/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp
+++ b/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp
@@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL boss_timmy_the_cruelAI : public ScriptedAI
{
if (!HasYelled)
{
- DoYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
+ m_creature->MonsterYell(SAY_SPAWN,LANG_UNIVERSAL,NULL);
HasYelled = true;
}
}
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
index 92a059a328b..2c53f3a0609 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp
@@ -394,7 +394,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
}
else
{
- DoTextEmote("is unable to find Kalecgos", NULL);
+ m_creature->MonsterTextEmote("is unable to find Kalecgos", NULL);
EnterEvadeMode();
return;
}
diff --git a/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp b/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp
index c0b4f806916..7595e40453c 100644
--- a/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp
+++ b/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp
@@ -17,11 +17,12 @@
/* ScriptData
SDName: Thousand Needles
SD%Complete: 100
-SDComment: Support for Quest: 1950, 4770, 4904
+SDComment: Support for Quest: 1950, 4770, 4904, 4966
SDCategory: Thousand Needles
EndScriptData */
/* ContentData
+npc_kanati
npc_lakota_windsong
npc_swiftmountain
npc_plucky
@@ -31,6 +32,74 @@ EndContentData */
#include "../../npc/npc_escortAI.h"
/*#####
+# npc_kanati
+######*/
+
+enum
+{
+ SAY_KAN_START = -1000410,
+
+ QUEST_PROTECT_KANATI = 4966,
+ NPC_GALAK_ASS = 10720
+};
+
+const float m_afGalakLoc[]= {-4867.387695, -1357.353760, -48.226 };
+
+struct TRINITY_DLL_DECL npc_kanatiAI : public npc_escortAI
+{
+ npc_kanatiAI(Creature* pCreature) : npc_escortAI(pCreature) { }
+
+ void Reset() { }
+
+ void WaypointReached(uint32 uiPointId)
+ {
+ switch(uiPointId)
+ {
+ case 0:
+ DoScriptText(SAY_KAN_START, m_creature);
+ DoSpawnGalak();
+ break;
+ case 1:
+ if (Player* pPlayer = Unit::GetPlayer(PlayerGUID))
+ pPlayer->GroupEventHappens(QUEST_PROTECT_KANATI, m_creature);
+ break;
+ }
+ }
+
+ void DoSpawnGalak()
+ {
+ for(int i = 0; i < 3; ++i)
+ m_creature->SummonCreature(NPC_GALAK_ASS,
+ m_afGalakLoc[0], m_afGalakLoc[1], m_afGalakLoc[2], 0.0f,
+ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
+ }
+
+ void JustSummoned(Creature* pSummoned)
+ {
+ pSummoned->AI()->AttackStart(m_creature);
+ }
+};
+
+CreatureAI* GetAI_npc_kanati(Creature* pCreature)
+{
+ npc_kanatiAI* pTempAI = new npc_kanatiAI(pCreature);
+
+ pTempAI->FillPointMovementListForCreature();
+
+ return (CreatureAI*)pTempAI;
+}
+
+bool QuestAccept_npc_kanati(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
+{
+ if (pQuest->GetQuestId() == QUEST_PROTECT_KANATI)
+ {
+ if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanatiAI, pCreature->AI()))
+ pEscortAI->Start(false, false, pPlayer->GetGUID(), pQuest, true);
+ }
+ return true;
+}
+
+/*######
# npc_lakota_windsong
######*/
@@ -317,6 +386,12 @@ void AddSC_thousand_needles()
Script *newscript;
newscript = new Script;
+ newscript->Name = "npc_kanati";
+ newscript->GetAI = &GetAI_npc_kanati;
+ newscript->pQuestAccept = &QuestAccept_npc_kanati;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
newscript->Name = "npc_lakota_windsong";
newscript->GetAI = &GetAI_npc_lakota_windsong;
newscript->pQuestAccept = &QuestAccept_npc_lakota_windsong;
diff --git a/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp b/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp
index c99ac3bc059..9e24e72e387 100644
--- a/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp
+++ b/src/bindings/scripts/scripts/zone/uldaman/boss_archaedas.cpp
@@ -103,7 +103,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
{
// Being woken up from the altar, start the awaken sequence
if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN)) {
- DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
+ m_creature->MonsterYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature,SOUND_AGGRO);
Awaken_Timer = 4000;
wakingUp = true;
@@ -112,7 +112,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
void KilledUnit(Unit *victim)
{
- DoYell(SAY_KILL,LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_KILL,LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL);
}
@@ -150,7 +150,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
ActivateMinion(pInstance->GetData64(8),true); // EarthenGuardian4
ActivateMinion(pInstance->GetData64(9),true); // EarthenGuardian5
ActivateMinion(pInstance->GetData64(10),false); // EarthenGuardian6
- DoYell(SAY_SUMMON,LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_SUMMON,LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SUMMON);
guardiansAwake = true;
}
@@ -161,7 +161,7 @@ struct TRINITY_DLL_DECL boss_archaedasAI : public ScriptedAI
ActivateMinion(pInstance->GetData64(2),true); // VaultWalker2
ActivateMinion(pInstance->GetData64(3),true); // VaultWalker3
ActivateMinion(pInstance->GetData64(4),false); // VaultWalker4
- DoYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SUMMON2);
vaultWalkersAwake = true;
}
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
index 153a329e265..fb369aee5e4 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
@@ -114,7 +114,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
void EnterCombat(Unit *who)
{
- DoYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONAGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONAGGRO);
//DoZoneInCombat();
if (pInstance)
@@ -123,7 +123,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
void JustDied(Unit* Killer)
{
- DoYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL);
+ m_creature->MonsterYell(SAY_ONDEATH,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, SOUND_ONDEATH);
if (pInstance)
pInstance->SetData(DATA_AKILZONEVENT, DONE);
@@ -135,11 +135,11 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
switch(rand()%2)
{
case 0:
- DoYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONSLAY1);
break;
case 1:
- DoYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSLAY2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONSLAY2);
break;
}
@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
}
if (Enrage_Timer < diff) {
- DoYell(SAY_ONENRAGE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONENRAGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONENRAGE);
m_creature->CastSpell(m_creature, SPELL_BERSERK, true);
Enrage_Timer = 600000;
@@ -330,7 +330,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
if (SummonEagles_Timer < diff)
{
- DoYell(SAY_ONSUMMON, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(SAY_ONSUMMON, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_ONSUMMON);
float x, y, z;
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp
index 99131484636..d8c83039b2f 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp
@@ -117,7 +117,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_HALAZZIEVENT, IN_PROGRESS);
- DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
EnterPhase(PHASE_LYNX);
@@ -172,7 +172,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
TotemTimer = 12000;
break;
case PHASE_SPLIT:
- DoYell(YELL_SPLIT, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_SPLIT, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_SPLIT);
m_creature->CastSpell(m_creature, SPELL_TRANSFORM_SPLIT, true);
break;
@@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
case PHASE_MERGE:
if (Unit *Lynx = Unit::GetUnit(*m_creature, LynxGUID))
{
- DoYell(YELL_MERGE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_MERGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_MERGE);
Lynx->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
Lynx->GetMotionMaster()->Clear();
@@ -209,7 +209,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
if (BerserkTimer < diff)
{
- DoYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_BERSERK);
DoCast(m_creature, SPELL_BERSERK, true);
BerserkTimer = 60000;
@@ -305,12 +305,12 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
switch(rand()%2)
{
case 0:
- DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_ONE);
break;
case 1:
- DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_TWO);
break;
}
@@ -321,7 +321,7 @@ struct TRINITY_DLL_DECL boss_halazziAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_HALAZZIEVENT, DONE);
- DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
}
};
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
index d34dccfd690..3ccd0ec129f 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp
@@ -250,7 +250,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
pInstance->SetData(DATA_HEXLORDEVENT, IN_PROGRESS);
DoZoneInCombat();
- DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_AGGRO);
for(uint8 i = 0; i < 4; ++i)
@@ -271,11 +271,11 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
switch(rand()%2)
{
case 0:
- DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_ONE);
break;
case 1:
- DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_TWO);
break;
}
@@ -286,7 +286,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_HEXLORDEVENT, DONE);
- DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_DEATH);
for(uint8 i = 0; i < 4 ; ++i)
@@ -361,7 +361,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if (DrainPower_Timer < diff)
{
m_creature->CastSpell(m_creature, SPELL_DRAIN_POWER, true);
- DoYell(YELL_DRAIN_POWER, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_DRAIN_POWER, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_DRAIN_POWER);
DrainPower_Timer = 40000 + rand()%15000; // must cast in 60 sec, or buff/debuff will disappear
}else DrainPower_Timer -= diff;
@@ -373,7 +373,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
else
{
m_creature->CastSpell(m_creature, SPELL_SPIRIT_BOLTS, false);
- DoYell(YELL_SPIRIT_BOLTS, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_SPIRIT_BOLTS, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SPIRIT_BOLTS);
SpiritBolts_Timer = 40000;
SiphonSoul_Timer = 10000; // ready to drain
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
index f9e231948c4..817e652706e 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
@@ -202,7 +202,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
case 0:
if (m_creature->IsWithinDistInMap(who, 50))
{
- DoYell(YELL_NALORAKK_WAVE1, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_NALORAKK_WAVE1, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE1);
(*m_creature).GetMotionMaster()->MovePoint(1,NalorakkWay[1][0],NalorakkWay[1][1],NalorakkWay[1][2]);
@@ -215,7 +215,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
case 2:
if (m_creature->IsWithinDistInMap(who, 40))
{
- DoYell(YELL_NALORAKK_WAVE2, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_NALORAKK_WAVE2, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE2);
(*m_creature).GetMotionMaster()->MovePoint(3,NalorakkWay[3][0],NalorakkWay[3][1],NalorakkWay[3][2]);
@@ -228,7 +228,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
case 5:
if (m_creature->IsWithinDistInMap(who, 40))
{
- DoYell(YELL_NALORAKK_WAVE3, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_NALORAKK_WAVE3, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE3);
(*m_creature).GetMotionMaster()->MovePoint(6,NalorakkWay[6][0],NalorakkWay[6][1],NalorakkWay[6][2]);
@@ -243,7 +243,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
{
SendAttacker(who);
- DoYell(YELL_NALORAKK_WAVE4, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_NALORAKK_WAVE4, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_NALORAKK_WAVE4);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -263,7 +263,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_NALORAKKEVENT, IN_PROGRESS);
- DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_AGGRO);
DoZoneInCombat();
}
@@ -273,7 +273,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_NALORAKKEVENT, DONE);
- DoYell(YELL_DEATH,LANG_UNIVERSAL,NULL);
+ m_creature->MonsterYell(YELL_DEATH,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_DEATH);
}
@@ -282,11 +282,11 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
switch(rand()%2)
{
case 0:
- DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_ONE);
break;
case 1:
- DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_KILL_TWO);
break;
}
@@ -351,7 +351,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (Berserk_Timer < diff)
{
DoCast(m_creature, SPELL_BERSERK, true);
- DoYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_BERSERK);
Berserk_Timer = 600000;
}else Berserk_Timer -= diff;
@@ -361,7 +361,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (inBearForm)
{
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122);
- DoYell(YELL_SHIFTEDTOTROLL, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_SHIFTEDTOTROLL, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_TOTROLL);
m_creature->RemoveAurasDueToSpell(SPELL_BEARFORM);
Surge_Timer = 15000 + rand()%5000;
@@ -373,7 +373,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
else
{
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0);
- DoYell(YELL_SHIFTEDTOBEAR, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_SHIFTEDTOBEAR, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_TOBEAR);
DoCast(m_creature, SPELL_BEARFORM, true);
LaceratingSlash_Timer = 2000; // dur 18s
@@ -404,7 +404,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
if (Surge_Timer < diff)
{
- DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, 45, true);
if (target)
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
index 9052911585f..a0c2bec4428 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
@@ -218,7 +218,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
DoZoneInCombat();
- DoYell(YELL_INTRO,LANG_UNIVERSAL,NULL);
+ m_creature->MonsterYell(YELL_INTRO,LANG_UNIVERSAL,NULL);
DoPlaySoundToSet(m_creature, SOUND_INTRO);
SpawnAdds();
EnterPhase(0);
@@ -232,11 +232,11 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
switch(rand()%2)
{
case 0:
- DoYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_ONE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_ONE);
break;
case 1:
- DoYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_KILL_TWO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_KILL_TWO);
break;
}
@@ -247,7 +247,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
if (pInstance)
pInstance->SetData(DATA_ZULJINEVENT, DONE);
- DoYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_DEATH, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_DEATH);
Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE);
@@ -342,7 +342,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura);
DoCast(m_creature, Transform[Phase].spell);
- DoYell(Transform[Phase].text, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(Transform[Phase].text, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, Transform[Phase].sound);
if (Phase > 0)
{
@@ -398,7 +398,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
if (Berserk_Timer < diff)
{
m_creature->CastSpell(m_creature, SPELL_BERSERK, true);
- DoYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_BERSERK, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_BERSERK);
Berserk_Timer = 60000;
}else Berserk_Timer -= diff;
@@ -410,7 +410,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
{
if (Intro_Timer <= diff)
{
- DoYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterYell(YELL_AGGRO, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_AGGRO);
Intro_Timer = 0;
}else Intro_Timer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/zuldrak/zuldrak.cpp b/src/bindings/scripts/scripts/zone/zuldrak/zuldrak.cpp
index 36eddfe75ab..988c4957a0c 100644
--- a/src/bindings/scripts/scripts/zone/zuldrak/zuldrak.cpp
+++ b/src/bindings/scripts/scripts/zone/zuldrak/zuldrak.cpp
@@ -138,7 +138,7 @@ struct TRINITY_DLL_DECL npc_captured_rageclawAI : public ScriptedAI
m_creature->setFaction(m_creature->GetCreatureInfo()->faction_H);
DoCast(m_creature, SPELL_UNSHACKLED, true);
- DoSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
+ m_creature->MonsterSay(SAY_RAGECLAW, LANG_UNIVERSAL, NULL);
m_creature->GetMotionMaster()->MoveRandom(10);
DespawnTimer = 10000;