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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index d1bc18ba21f..51e92351f88 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -527,7 +527,6 @@ void SmartAI::JustAppeared()
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
- GetScript()->OnReset();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
mFollowGuid.Clear(); // do not reset follower on Reset(), we need it after combat evade