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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 3b043368186..7ca6602eace 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2110,8 +2110,8 @@ uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, ui
if (itemClass != ITEM_CLASS_ARMOR || itemSubclass != ITEM_SUBCLASS_ARMOR_SHIELD)
{
ItemArmorQualityEntry const* armorQuality = sItemArmorQualityStore.LookupEntry(itemlevel);
- ItemArmorTotalEntry const* armorToral = sItemArmorTotalStore.LookupEntry(itemlevel);
- if (!armorQuality || !armorToral)
+ ItemArmorTotalEntry const* armorTotal = sItemArmorTotalStore.LookupEntry(itemlevel);
+ if (!armorQuality || !armorTotal)
return 0;
if (inventoryType == INVTYPE_ROBE)
@@ -2124,7 +2124,7 @@ uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, ui
if (itemSubclass < ITEM_SUBCLASS_ARMOR_CLOTH)
return 0;
- return uint32(armorQuality->Value[quality] * armorToral->Value[quality] * location->Value[itemSubclass - 1] + 0.5f);
+ return uint32(armorQuality->Value[quality] * armorTotal->Value[itemSubclass - 1] * location->Value[itemSubclass - 1] + 0.5f);
}
// shields