diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/World.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/World.cpp b/src/game/World.cpp index a231e4d78a5..c376a5cb57d 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -545,38 +545,38 @@ void World::LoadConfigSettings(bool reload) rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = sConfig.GetFloatDefault("DurabilityLoss.OnDeath", 10.0f); if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f) { - sLog.outError("DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); + sLog.outError("DurabilityLoss.OnDeath (%f) must be >= 0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f; } if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f) { - sLog.outError("DurabilityLoss.OnDeath (%f) must be <=100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); - rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f; + sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]); + rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 100.0f; } rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f; rate_values[RATE_DURABILITY_LOSS_DAMAGE] = sConfig.GetFloatDefault("DurabilityLossChance.Damage",0.5f); if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f) { - sLog.outError("DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); + sLog.outError("DurabilityLossChance.Damage (%f) must be >= 0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_DAMAGE]); rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_ABSORB] = sConfig.GetFloatDefault("DurabilityLossChance.Absorb",0.5f); if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f) { - sLog.outError("DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); + sLog.outError("DurabilityLossChance.Absorb (%f) must be >= 0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_ABSORB]); rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_PARRY] = sConfig.GetFloatDefault("DurabilityLossChance.Parry",0.05f); if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f) { - sLog.outError("DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); + sLog.outError("DurabilityLossChance.Parry (%f) must be >= 0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_PARRY]); rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f; } rate_values[RATE_DURABILITY_LOSS_BLOCK] = sConfig.GetFloatDefault("DurabilityLossChance.Block",0.05f); if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f) { - sLog.outError("DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); + sLog.outError("DurabilityLossChance.Block (%f) must be >= 0. Using 0.0 instead.",rate_values[RATE_DURABILITY_LOSS_BLOCK]); rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f; } |