diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 24cd4a71b16..3984614b05e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11001,9 +11001,9 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) if (GetTypeId() != TYPEID_PLAYER) { // Set home position at place of engaging combat for escorted creatures - if ((IsAIEnabled && ((Creature*)this)->AI()->IsEscorted()) && - (GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || - GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)) + if (( IsAIEnabled && ((Creature*)this)->AI()->IsEscorted() ) || + GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE || + GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if (enemy) |