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-rw-r--r--src/server/game/Conditions/DisableMgr.cpp4
-rw-r--r--src/server/game/Conditions/DisableMgr.h3
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp2
3 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 11c79e99b81..2a735548c33 100644
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -42,7 +42,7 @@ namespace
DisableMap m_DisableMap;
- uint8 MAX_DISABLE_TYPES = 8;
+ uint8 MAX_DISABLE_TYPES = 9;
}
void LoadDisables()
@@ -118,6 +118,7 @@ void LoadDisables()
case DISABLE_TYPE_QUEST:
break;
case DISABLE_TYPE_MAP:
+ case DISABLE_TYPE_LFG_MAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
@@ -344,6 +345,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
break;
}
case DISABLE_TYPE_MAP:
+ case DISABLE_TYPE_LFG_MAP:
if (Player const* player = unit->ToPlayer())
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
diff --git a/src/server/game/Conditions/DisableMgr.h b/src/server/game/Conditions/DisableMgr.h
index cae1e0329e8..b318a4bf852 100644
--- a/src/server/game/Conditions/DisableMgr.h
+++ b/src/server/game/Conditions/DisableMgr.h
@@ -33,7 +33,8 @@ enum DisableType
DISABLE_TYPE_ACHIEVEMENT_CRITERIA = 4,
DISABLE_TYPE_OUTDOORPVP = 5,
DISABLE_TYPE_VMAP = 6,
- DISABLE_TYPE_MMAP = 7
+ DISABLE_TYPE_MMAP = 7,
+ DISABLE_TYPE_LFG_MAP = 8
};
enum SpellDisableTypes
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 4ca1a68c048..cb2335e9c7c 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1605,6 +1605,8 @@ LfgLockMap const LFGMgr::GetLockedDungeons(ObjectGuid guid)
lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
+ else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
+ lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && player->GetBoundInstance(dungeon->map, Difficulty(dungeon->difficulty)))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (dungeon->minlevel > level)