diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/GossipDef.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Quests/QuestDef.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Quests/QuestDef.h | 3 | ||||
-rw-r--r-- | src/server/game/Server/Packets/QuestPackets.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Server/Packets/QuestPackets.h | 3 |
6 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index 815c98c9710..faa458d45dc 100644 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -505,7 +505,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const packet.Info.SuggestedGroupNum = quest->GetSuggestedPlayers(); packet.Info.RewardNextQuest = quest->GetNextQuestInChain(); packet.Info.RewardXPDifficulty = quest->GetXPDifficulty(); - packet.Info.Float10 = quest->Float10; // Unk + packet.Info.RewardXPMultiplier = quest->GetXPMultiplier(); packet.Info.Float13 = quest->Float13; // Unk if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 10288cff927..cdd550a98f2 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3639,10 +3639,10 @@ void ObjectMgr::LoadQuests() mExclusiveQuestGroups.clear(); QueryResult result = WorldDatabase.Query("SELECT " - //0 1 2 3 4 5 6 7 8 9 10 11 12 - "ID, QuestType, QuestLevel, QuestPackageID, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, Float10, RewardMoney, RewardMoneyDifficulty, " - //13 14 15 16 17 18 19 20 21 - "Float13, RewardBonusMoney, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, StartItem, Flags, FlagsEx, " + //0 1 2 3 4 5 6 7 8 9 10 + "ID, QuestType, QuestLevel, QuestPackageID, MinLevel, QuestSortID, QuestInfoID, SuggestedGroupNum, RewardNextQuest, RewardXPDifficulty, RewardXPMultiplier, " + //11 12 13 14 15 16 17 18 19 20 21 + "RewardMoney, RewardMoneyDifficulty, Float13, RewardBonusMoney, RewardDisplaySpell, RewardSpell, RewardHonor, RewardKillHonor, StartItem, Flags, FlagsEx, " //22 23 24 25 26 27 28 29 "RewardItem1, RewardAmount1, ItemDrop1, ItemDropQuantity1, RewardItem2, RewardAmount2, ItemDrop2, ItemDropQuantity2, " //30 31 32 33 34 35 36 37 diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index c878287b4ac..148cdeab68e 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -34,7 +34,7 @@ Quest::Quest(Field* questRecord) SuggestedPlayers = questRecord[7].GetUInt8(); NextQuestInChain = questRecord[8].GetUInt32(); RewardXPDifficulty = questRecord[9].GetUInt32(); - Float10 = questRecord[10].GetFloat(); + RewardXPMultiplier = questRecord[10].GetFloat(); RewardMoney = questRecord[11].GetUInt32(); RewardMoneyDifficulty = questRecord[12].GetUInt32(); Float13 = questRecord[13].GetFloat(); @@ -225,7 +225,7 @@ uint32 Quest::XPValue(uint32 playerLevel) const else if (diffFactor > 10) diffFactor = 10; - uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] / 10; + uint32 xp = diffFactor * xpentry->Exp[RewardXPDifficulty] * RewardXPMultiplier / 10; if (xp <= 100) xp = 5 * ((xp + 2) / 5); else if (xp <= 500) diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 2771560a237..fa63123a7a9 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -319,6 +319,7 @@ class Quest uint32 GetBonusTalents() const { return RewardTalents; } int32 GetRewArenaPoints() const {return RewardArenaPoints; } uint32 GetXPDifficulty() const { return RewardXPDifficulty; } + float GetXPMultiplier() const { return RewardXPMultiplier; } uint32 GetSrcItemId() const { return SourceItemId; } uint32 GetSrcItemCount() const { return SourceItemIdCount; } uint32 GetSrcSpell() const { return SourceSpellID; } @@ -402,7 +403,7 @@ class Quest uint32 SuggestedPlayers; uint32 NextQuestInChain; uint32 RewardXPDifficulty; - float Float10; + float RewardXPMultiplier; int32 RewardMoney; uint32 RewardMoneyDifficulty; float Float13; diff --git a/src/server/game/Server/Packets/QuestPackets.cpp b/src/server/game/Server/Packets/QuestPackets.cpp index ad4001899fe..d792783cf9a 100644 --- a/src/server/game/Server/Packets/QuestPackets.cpp +++ b/src/server/game/Server/Packets/QuestPackets.cpp @@ -72,7 +72,7 @@ WorldPacket const* WorldPackets::Quest::QueryQuestInfoResponse::Write() _worldPacket << Info.SuggestedGroupNum; _worldPacket << Info.RewardNextQuest; _worldPacket << Info.RewardXPDifficulty; - _worldPacket << Info.Float10; // Unk + _worldPacket << Info.RewardXPMultiplier; _worldPacket << Info.RewardMoney; _worldPacket << Info.RewardMoneyDifficulty; _worldPacket << Info.Float13; // Unk diff --git a/src/server/game/Server/Packets/QuestPackets.h b/src/server/game/Server/Packets/QuestPackets.h index a83bcc219be..b2d7269ebb0 100644 --- a/src/server/game/Server/Packets/QuestPackets.h +++ b/src/server/game/Server/Packets/QuestPackets.h @@ -116,6 +116,7 @@ namespace WorldPackets int32 SuggestedGroupNum = 0; int32 RewardNextQuest = 0; // client will request this quest from NPC, if not 0 int32 RewardXPDifficulty = 0; // used for calculating rewarded experience + float RewardXPMultiplier = 1.0f; int32 RewardMoney = 0; // reward money (below max lvl) int32 RewardMoneyDifficulty = 0; // used in XP calculation at client int32 RewardBonusMoney = 0; @@ -163,8 +164,6 @@ namespace WorldPackets int32 RewardCurrencyID[QUEST_REWARD_CURRENCY_COUNT] = {}; int32 RewardCurrencyQty[QUEST_REWARD_CURRENCY_COUNT] = {}; - // Non JAM data - float Float10 = 1.0f; float Float13 = 1.0f; int32 AllowableRaces = -1; }; |