diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 104 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 8 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 22 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.h | 9 |
4 files changed, 58 insertions, 85 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d8c2f928b45..3a03933e124 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5038,7 +5038,7 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit* target, uint8 /*SwingType } //victim may be NULL -bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) +bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx) { SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo(); uint32 effIndex = triggeredByAura->GetEffIndex(); @@ -5048,8 +5048,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : NULL; uint32 triggered_spell_id = 0; - uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers - // otherwise, it's the triggered_spell_id by default Unit* target = victim; int32 basepoints0 = 0; ObjectGuid originalCaster; @@ -5125,24 +5123,20 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case CLASS_PALADIN: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409 case CLASS_DRUID: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409 triggered_spell_id = RAND(39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409); - cooldown_spell_id = 39511; break; case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011 case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011 case CLASS_DEATH_KNIGHT: triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011); - cooldown_spell_id = 39511; break; case CLASS_PRIEST: // 40999, 41002, 41005, 41009, 41011, 41406, 41409 case CLASS_SHAMAN: // 40999, 41002, 41005, 41009, 41011, 41406, 41409 case CLASS_MAGE: // 40999, 41002, 41005, 41009, 41011, 41406, 41409 case CLASS_WARLOCK: // 40999, 41002, 41005, 41009, 41011, 41406, 41409 triggered_spell_id = RAND(40999, 41002, 41005, 41009, 41011, 41406, 41409); - cooldown_spell_id = 40999; break; case CLASS_HUNTER: // 40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409 triggered_spell_id = RAND(40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409); - cooldown_spell_id = 40997; break; default: return false; @@ -5326,11 +5320,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere uint8 rand_spell = urand(0, (RandomSpells.size() - 1)); CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster); - for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr) - { - if (!GetSpellHistory()->HasCooldown(*itr)) - GetSpellHistory()->AddCooldown(*itr, 0, std::chrono::milliseconds(cooldown)); - } break; } case 71562: // Deathbringer's Will Heroic @@ -5372,11 +5361,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere uint8 rand_spell = urand(0, (RandomSpells.size() - 1)); CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster); - for (std::vector<uint32>::iterator itr = RandomSpells.begin(); itr != RandomSpells.end(); ++itr) - { - if (!GetSpellHistory()->HasCooldown(*itr)) - GetSpellHistory()->AddCooldown(*itr, 0, std::chrono::milliseconds(cooldown)); - } break; } case 65032: // Boom aura (321 Boombot) @@ -6064,26 +6048,17 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; } - if (cooldown_spell_id == 0) - cooldown_spell_id = triggered_spell_id; - - if (cooldown && GetTypeId() == TYPEID_PLAYER && GetSpellHistory()->HasCooldown(cooldown_spell_id)) - return false; - if (basepoints0) CastCustomSpell(target, triggered_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura, originalCaster); else CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster); - if (cooldown) - GetSpellHistory()->AddCooldown(cooldown_spell_id, 0, std::chrono::milliseconds(cooldown)); - return true; } // Used in case when access to whole aura is needed // All procs should be handled like this... -bool Unit::HandleAuraProc(Unit* /*victim*/, uint32 /*damage*/, Aura* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 /*cooldown*/, bool * handled) +bool Unit::HandleAuraProc(Unit* /*victim*/, uint32 /*damage*/, Aura* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, bool* handled) { SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo(); @@ -6171,7 +6146,7 @@ bool Unit::HandleAuraProc(Unit* /*victim*/, uint32 /*damage*/, Aura* triggeredBy return false; } -bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlags, uint32 /*procEx*/, uint32 cooldown) +bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 /*procEx*/) { // Get triggered aura spell info SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo(); @@ -6359,29 +6334,23 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg } } - if (cooldown && GetTypeId() == TYPEID_PLAYER && GetSpellHistory()->HasCooldown(trigger_spell_id)) - return false; - // extra attack should hit same target if (triggerEntry->HasEffect(GetMap()->GetDifficultyID(), SPELL_EFFECT_ADD_EXTRA_ATTACKS)) target = victim; // try detect target manually if not set if (target == NULL) - target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim; + target = !(procFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim; if (basepoints0) CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); else CastSpell(target, trigger_spell_id, true, castItem, triggeredByAura); - if (cooldown) - GetSpellHistory()->AddCooldown(trigger_spell_id, 0, std::chrono::milliseconds(cooldown)); - return true; } -bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* /*procSpell*/, uint32 cooldown) +bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, AuraEffect* triggeredByAura, SpellInfo const* /*procSpell*/) { int32 scriptId = triggeredByAura->GetMiscValue(); @@ -6415,14 +6384,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au return false; } - if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetSpellHistory()->HasCooldown(triggered_spell_id)) - return false; - CastSpell(victim, triggered_spell_id, true, castItem, triggeredByAura); - - if (cooldown) - GetSpellHistory()->AddCooldown(triggered_spell_id, 0, std::chrono::milliseconds(cooldown)); - return true; } @@ -11616,6 +11578,10 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u // Do not allow auras to proc from effect triggered by itself if (procAura && procAura->Id == itr->first) continue; + + if (itr->second->GetBase()->IsProcOnCooldown(now)) + continue; + ProcTriggeredData triggerData(itr->second->GetBase()); // Defensive procs are active on absorbs (so absorption effects are not a hindrance) bool active = damage || (procExtra & PROC_EX_BLOCK && isVictim); @@ -11706,12 +11672,12 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo); // For players set spell cooldown if need - uint32 cooldown = 0; + Milliseconds cooldown = Milliseconds::zero(); if (prepare && GetTypeId() == TYPEID_PLAYER) { - cooldown = spellInfo->ProcCooldown; + cooldown = Milliseconds(spellInfo->ProcCooldown); if (i->spellProcEvent && i->spellProcEvent->cooldown) - cooldown = i->spellProcEvent->cooldown * IN_MILLISECONDS; + cooldown = Seconds(i->spellProcEvent->cooldown); } i->aura->SetLastProcSuccessTime(now); @@ -11723,9 +11689,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u bool handled = i->aura->CallScriptProcHandlers(aurApp, eventInfo); // "handled" is needed as long as proc can be handled in multiple places - if (!handled && HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) + if (!handled && HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, &handled)) { - TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id); + TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), Id); takeCharges = true; } @@ -11733,7 +11699,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u { for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) { - if (!(i->effMask & (1<<effIndex))) + if (!(i->effMask & (1 << effIndex))) continue; AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex); @@ -11750,9 +11716,10 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u { case SPELL_AURA_PROC_TRIGGER_SPELL: { - TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", + spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId()); // Don`t drop charge or add cooldown for not started trigger - if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra)) takeCharges = true; break; } @@ -11769,8 +11736,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u case SPELL_AURA_MANA_SHIELD: case SPELL_AURA_DUMMY: { - TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", + spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId()); + if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra)) takeCharges = true; break; } @@ -11787,20 +11755,22 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u case SPELL_AURA_MOD_POWER_REGEN_PERCENT: case SPELL_AURA_MOD_MELEE_HASTE: case SPELL_AURA_MOD_MELEE_HASTE_3: - TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId()); + TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", + spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId()); takeCharges = true; break; case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { - TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell, cooldown)) + TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", + spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId()); + if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell)) takeCharges = true; break; } case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: { TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", - (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId()); HandleAuraRaidProcFromChargeWithValue(triggeredByAura); takeCharges = true; @@ -11809,7 +11779,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u case SPELL_AURA_RAID_PROC_FROM_CHARGE: { TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", - (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId()); HandleAuraRaidProcFromCharge(triggeredByAura); takeCharges = true; @@ -11817,9 +11787,10 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u } case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: { - TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + TC_LOG_DEBUG("spells", "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", + spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId()); - if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra)) takeCharges = true; break; } @@ -11908,6 +11879,9 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u } // for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex) } // if (!handled) + if (prepare && takeCharges && cooldown != Milliseconds::zero()) + i->aura->AddProcCooldown(now + cooldown); + // Remove charge (aura can be removed by triggers) if (prepare && useCharges && takeCharges) { @@ -11936,6 +11910,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo) { + std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now(); + // use provided list of auras which can proc if (procAuras) { @@ -11943,9 +11919,9 @@ void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTrigge { ASSERT((*itr)->GetTarget() == this); if (!(*itr)->GetRemoveMode()) - if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo)) + if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo, now)) { - (*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo); + (*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo, now); aurasTriggeringProc.push_back(*itr); } } @@ -11955,9 +11931,9 @@ void Unit::GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTrigge { for (AuraApplicationMap::iterator itr = GetAppliedAuras().begin(); itr!= GetAppliedAuras().end(); ++itr) { - if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo)) + if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo, now)) { - itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo); + itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo, now); aurasTriggeringProc.push_back(itr->second); } } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 26bf7a56751..770e3ec20a6 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -2359,10 +2359,10 @@ class TC_GAME_API Unit : public WorldObject private: bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, SpellInfo const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent); bool RollProcResult(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, SpellProcEventEntry const* spellProcEvent); - bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); - bool HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled); - bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); - bool HandleOverrideClassScriptAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown); + bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx); + bool HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, bool* handled); + bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx); + bool HandleOverrideClassScriptAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell); bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura); bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura); diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 9b67eb9bef3..9c6c4e8779a 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -341,6 +341,7 @@ m_castItemGuid(castItem ? castItem->GetGUID() : ObjectGuid::Empty), m_castItemLe m_applyTime(time(NULL)), m_owner(owner), m_timeCla(0), m_updateTargetMapInterval(0), m_casterLevel(caster ? caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_dropEvent(nullptr), +m_procCooldown(std::chrono::steady_clock::time_point::min()), m_lastProcAttemptTime(std::chrono::steady_clock::now() - Seconds(10)), m_lastProcSuccessTime(std::chrono::steady_clock::now() - Seconds(120)) { std::vector<SpellPowerEntry const*> powers = sDB2Manager.GetSpellPowers(GetId(), caster ? caster->GetMap()->GetDifficultyID() : DIFFICULTY_NONE); @@ -1739,22 +1740,17 @@ bool Aura::CanStackWith(Aura const* existingAura) const return true; } -bool Aura::IsProcOnCooldown() const +bool Aura::IsProcOnCooldown(std::chrono::steady_clock::time_point now) const { - /*if (m_procCooldown) - { - if (m_procCooldown > time(NULL)) - return true; - }*/ - return false; + return m_procCooldown > now; } -void Aura::AddProcCooldown(Milliseconds /*msec*/) +void Aura::AddProcCooldown(std::chrono::steady_clock::time_point cooldownEnd) { - //m_procCooldown = std::chrono::steady_clock::now() + msec; + m_procCooldown = cooldownEnd; } -void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo) +void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo, std::chrono::steady_clock::time_point now) { bool prepare = CallScriptPrepareProcHandlers(aurApp, eventInfo); if (!prepare) @@ -1772,10 +1768,10 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf ASSERT(procEntry); // cooldowns should be added to the whole aura (see 51698 area aura) - AddProcCooldown(procEntry->Cooldown); + AddProcCooldown(now + procEntry->Cooldown); } -bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const +bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo, std::chrono::steady_clock::time_point now) const { SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId()); // only auras with spell proc entry can trigger proc @@ -1787,7 +1783,7 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI return false; // check proc cooldown - if (IsProcOnCooldown()) + if (IsProcOnCooldown(now)) return false; /// @todo diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index c1139733c1b..ea284707308 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -247,12 +247,12 @@ class TC_GAME_API Aura // this subsystem is not yet in use - the core of it is functional, but still some research has to be done // and some dependant problems fixed before it can replace old proc system (for example cooldown handling) // currently proc system functionality is implemented in Unit::ProcDamageAndSpell - bool IsProcOnCooldown() const; - void AddProcCooldown(Milliseconds msec); + bool IsProcOnCooldown(std::chrono::steady_clock::time_point now) const; + void AddProcCooldown(std::chrono::steady_clock::time_point cooldownEnd); bool IsUsingCharges() const { return m_isUsingCharges; } void SetUsingCharges(bool val) { m_isUsingCharges = val; } - void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo); - bool IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const; + void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo, std::chrono::steady_clock::time_point now); + bool IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo, std::chrono::steady_clock::time_point now) const; float CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const; void TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo); float CalcPPMProcChance(Unit* actor) const; @@ -336,6 +336,7 @@ class TC_GAME_API Aura ChargeDropEvent* m_dropEvent; + std::chrono::steady_clock::time_point m_procCooldown; std::chrono::steady_clock::time_point m_lastProcAttemptTime; std::chrono::steady_clock::time_point m_lastProcSuccessTime; |