diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Server/GameClient.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Server/GameClient.h | 2 |
3 files changed, 11 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index eef6eac817a..24896ab1560 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13676,6 +13676,7 @@ std::string Unit::GetDebugInfo() const << "" << (movespline ? movespline->ToString() : "Movespline: <none>\n") << "GetCharmedGUID(): " << GetCharmedGUID().ToString() << "\n" << "GetCharmerGUID(): " << GetCharmerGUID().ToString() << "\n" - << "" << (GetVehicleKit() ? GetVehicleKit()->GetDebugInfo() : "No vehicle kit"); + << "" << (GetVehicleKit() ? GetVehicleKit()->GetDebugInfo() : "No vehicle kit") << "\n" + << "GetGameClientMovingMe(): " << (GetGameClientMovingMe() ? GetGameClientMovingMe()->GetDebugInfo() : "NULL"); return sstr.str(); } diff --git a/src/server/game/Server/GameClient.cpp b/src/server/game/Server/GameClient.cpp index d75ee938a4f..454e96ed274 100644 --- a/src/server/game/Server/GameClient.cpp +++ b/src/server/game/Server/GameClient.cpp @@ -67,3 +67,10 @@ void GameClient::SendDirectMessage(WorldPacket const* data) const { GetBasePlayer()->SendDirectMessage(data); } + +std::string GameClient::GetDebugInfo() const +{ + std::stringstream sstr; + sstr << "GetBasePlayer(): " << (GetBasePlayer() ? GetBasePlayer()->GetGUID().ToString().c_str() : "NULL"); + return sstr.str(); +} diff --git a/src/server/game/Server/GameClient.h b/src/server/game/Server/GameClient.h index d44f1625718..ba2fec7311a 100644 --- a/src/server/game/Server/GameClient.h +++ b/src/server/game/Server/GameClient.h @@ -41,6 +41,8 @@ class TC_GAME_API GameClient WorldSession* GetWorldSession() const { return _sessionToServer; } void SendDirectMessage(WorldPacket const* data) const; + + std::string GetDebugInfo() const; private: // describe all units that this client has direct control over. Example, a player on a vehicle has client control over himself and the vehicle at the same time. GuidUnorderedSet _allowedMovers; |