diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp | 271 |
1 files changed, 141 insertions, 130 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp index eb8d9414436..2fa531181fa 100644 --- a/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp +++ b/src/bindings/scripts/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp @@ -19,10 +19,20 @@ #include "precompiled.h" #include "escort_ai.h" - +#define LESS_MOB // if you do not have a good server and do not want it to be laggy as hell //Light of Dawn enum mograine { +#ifdef LESS_MOB + ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest , or - + ENCOUNTER_DK_TIMER = 10, // *every 5 minutes. These have to be done in instance data + ENCOUNTER_DEFENDER_NUMBER = 10, // how many of defender + ENCOUNTER_EARTHSHATTER_NUMBER = 1, // how many of earthshatter + ENCOUNTER_ABOMINATION_NUMBER = 2, // how many of abomination + ENCOUNTER_BEHEMOTH_NUMBER = 1, // how many of behemoth + ENCOUNTER_GHOUL_NUMBER = 5, // how many of ghoul + ENCOUNTER_WARRIOR_NUMBER = 1, // how many of warrior +#else ENCOUNTER_DK_NUMBER = 5, // how many player queue to start the quest , or - ENCOUNTER_DK_TIMER = 10, // *every 5 minutes. These have to be done in instance data ENCOUNTER_DEFENDER_NUMBER = 20, // how many of defender @@ -31,6 +41,7 @@ enum mograine ENCOUNTER_BEHEMOTH_NUMBER = 2, // how many of behemoth ENCOUNTER_GHOUL_NUMBER = 10, // how many of ghoul ENCOUNTER_WARRIOR_NUMBER = 2, // how many of warrior +#endif ENCOUNTER_TOTAL_DAWN = 300, // Total number ENCOUNTER_TOTAL_SCOURGE = 10000, @@ -346,22 +357,22 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiSpawncheck = 1000; uiTargetcheck = 10000; - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); me->Mount(25279); UpdateWorldState(me->GetMap(), WORLD_STATE_REMAINS, 0); //UpdateWorldState(me->GetMap(), WORLD_STATE_COUNTDOWN, 0); UpdateWorldState(me->GetMap(), WORLD_STATE_EVENT_BEGIN, 0); - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) pTemp->setDeathState(JUST_DIED); - if (Unit* pTemp = Unit::GetUnit((*me), uiKorfaxGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) pTemp->setDeathState(JUST_DIED); - if (Unit* pTemp = Unit::GetUnit((*me), uiMaxwellGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) pTemp->setDeathState(JUST_DIED); - if (Unit* pTemp = Unit::GetUnit((*me), uiEligorGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) pTemp->setDeathState(JUST_DIED); - if (Unit* pTemp = Unit::GetUnit((*me), uiRayneGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiRayneGUID)) pTemp->setDeathState(JUST_DIED); uiTirionGUID = NULL; @@ -372,24 +383,24 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI for(uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { - if (Unit* pTemp = Unit::GetUnit((*me), uiDefenderGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[i])) pTemp->setDeathState(JUST_DIED); uiDefenderGUID[i] = 0; } for(uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { - if (Unit* pTemp = Unit::GetUnit((*me), uiEarthshatterGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i])) pTemp->setDeathState(JUST_DIED); uiEarthshatterGUID[i] = 0; } - if (Unit* pTemp = Unit::GetUnit((*me), uiKoltiraGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) pTemp->setDeathState(JUST_DIED); - if (Unit* pTemp = Unit::GetUnit((*me), uiOrbazGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) pTemp->setDeathState(JUST_DIED); - if (Unit* pTemp = Unit::GetUnit((*me), uiThassarianGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) pTemp->setDeathState(JUST_DIED); - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) pTemp->setDeathState(JUST_DIED); uiKoltiraGUID = NULL; @@ -398,25 +409,25 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiLichKingGUID = NULL; for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { - if (Unit* pTemp = Unit::GetUnit((*me), uiAbominationGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) pTemp->setDeathState(JUST_DIED); uiAbominationGUID[i] = 0; } for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { - if (Unit* pTemp = Unit::GetUnit((*me), uiBehemothGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) pTemp->setDeathState(JUST_DIED); uiBehemothGUID[i] = 0; } for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { - if (Unit* pTemp = Unit::GetUnit((*me), uiGhoulGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) pTemp->setDeathState(JUST_DIED); uiGhoulGUID[i] = 0; } for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { - if (Unit* pTemp = Unit::GetUnit((*me), uiWarriorGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) pTemp->setDeathState(JUST_DIED); uiWarriorGUID[i] = 0; } @@ -473,9 +484,9 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } SpawnNPC(); - if (Unit* pTemp = Unit::GetUnit((*me), uiKorfaxGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) DoScriptText(SAY_LIGHT_OF_DAWN07, pTemp); - if (Unit* pTemp = Unit::GetUnit((*me), uiMaxwellGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) DoScriptText(SAY_LIGHT_OF_DAWN08, pTemp); for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) @@ -493,9 +504,9 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI me->Unmount(); me->CastSpell(me, SPELL_THE_MIGHT_OF_MOGRAINE, true); // need to fix, on player only - if (Unit* pTemp = Unit::GetUnit((*me), uiKoltiraGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) pTemp->Unmount(); - if (Unit* pTemp = Unit::GetUnit((*me), uiThassarianGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) pTemp->Unmount(); bIsBattle = true; @@ -506,37 +517,37 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 3: { - Unit* pTirion = Unit::GetUnit((*me), uiTirionGUID); + Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID); DoScriptText(EMOTE_LIGHT_OF_DAWN05, me); if (me->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) me->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); - if (Unit* pTemp = Unit::GetUnit((*me), uiKoltiraGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) { if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[19].x, LightofDawnLoc[19].y, LightofDawnLoc[19].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiThassarianGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) { if (pTemp->HasAura(SPELL_THE_LIGHT_OF_DAWN, 0)) pTemp->RemoveAurasDueToSpell(SPELL_THE_LIGHT_OF_DAWN); pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[21].x, LightofDawnLoc[21].y, LightofDawnLoc[21].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiKorfaxGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY2H); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[10].x, LightofDawnLoc[10].y, LightofDawnLoc[10].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiMaxwellGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[13].x, LightofDawnLoc[13].y, LightofDawnLoc[13].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiEligorGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z); @@ -545,11 +556,11 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } break; case 4: DoScriptText(SAY_LIGHT_OF_DAWN27, me); - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_KNEEL); + me->SetStandState(UNIT_STAND_STATE_KNEEL); - if (Unit* pTemp = Unit::GetUnit((*me), uiKoltiraGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); - if (Unit* pTemp = Unit::GetUnit((*me), uiThassarianGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) pTemp->SetStandState(UNIT_STAND_STATE_KNEEL); SetHoldState(true); break; @@ -568,7 +579,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 8: me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) me->CastSpell(pTemp, SPELL_ASHBRINGER, true); DoScriptText(EMOTE_LIGHT_OF_DAWN14, me); SetHoldState(true); @@ -695,57 +706,57 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI case 9: // charge begins SetHoldState(false); - if (Unit* pTemp = Unit::GetUnit((*me), uiKoltiraGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) { pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiOrbazGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) { pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiThassarianGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) { pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); } for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) - if (Unit* pTemp = Unit::GetUnit((*me), uiAbominationGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) - if (Unit* pTemp = Unit::GetUnit((*me), uiBehemothGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) - if (Unit* pTemp = Unit::GetUnit((*me), uiGhoulGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) - if (Unit* pTemp = Unit::GetUnit((*me), uiWarriorGUID[i])) + if (Creature* pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z); JumpToNextStep(5000); break; // ******* After battle ***************************************************************** case 11: // Tirion starts to speak - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN28, pTemp); JumpToNextStep(21000); break; case 12: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN29, pTemp); JumpToNextStep(13000); break; case 13: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN30, pTemp); JumpToNextStep(13000); break; case 14: - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LIGHT_OF_DAWN31, me); JumpToNextStep(7000); break; @@ -762,7 +773,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 16: // Alexandros out - if (Unit* pTemp = Unit::GetUnit((*me), uiAlexandrosGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) { pTemp->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[23].x, LightofDawnLoc[23].y, LightofDawnLoc[23].z); @@ -773,7 +784,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 17: - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_KNEEL); + me->SetStandState(UNIT_STAND_STATE_KNEEL); DoScriptText(SAY_LIGHT_OF_DAWN34, me); JumpToNextStep(5000); break; @@ -789,7 +800,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 19: // runs to father - if (Unit* pTemp = Unit::GetUnit((*me), uiDarionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) { DoScriptText(EMOTE_LIGHT_OF_DAWN07, pTemp); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[25].x, LightofDawnLoc[25].y, LightofDawnLoc[25].z); @@ -798,59 +809,59 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 20: - if (Unit* pTemp = Unit::GetUnit((*me), uiDarionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN36, pTemp); JumpToNextStep(4000); break; case 21: - if (Unit* pTemp = Unit::GetUnit((*me), uiDarionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) DoScriptText(EMOTE_LIGHT_OF_DAWN08, pTemp); JumpToNextStep(4000); break; case 22: - if (Unit* pTemp = Unit::GetUnit((*me), uiAlexandrosGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) DoScriptText(SAY_LIGHT_OF_DAWN37, pTemp); JumpToNextStep(8000); break; case 23: - if (Unit* pTemp = Unit::GetUnit((*me), uiDarionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN38, pTemp); JumpToNextStep(8000); break; case 24: - if (Unit* pTemp = Unit::GetUnit((*me), uiAlexandrosGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) DoScriptText(SAY_LIGHT_OF_DAWN39, pTemp); - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) // Tirion moves forward here + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion moves forward here pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[1].x, LightofDawnLoc[1].y, LightofDawnLoc[1].z); JumpToNextStep(15000); break; case 25: - if (Unit* pTemp = Unit::GetUnit((*me), uiDarionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN40, pTemp); JumpToNextStep(11000); break; case 26: - if (Unit* pTemp = Unit::GetUnit((*me), uiAlexandrosGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) DoScriptText(SAY_LIGHT_OF_DAWN41, pTemp); JumpToNextStep(5000); break; case 27: - if (Unit* pTemp = Unit::GetUnit((*me), uiDarionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiDarionGUID)) pTemp->setDeathState(JUST_DIED); JumpToNextStep(24000); break; case 28: - if (Unit* pTemp = Unit::GetUnit((*me), uiAlexandrosGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) DoScriptText(SAY_LIGHT_OF_DAWN42, pTemp); JumpToNextStep(6000); break; @@ -860,19 +871,19 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI { DoScriptText(SAY_LIGHT_OF_DAWN43, pTemp); uiLichKingGUID = pTemp->GetGUID(); - if (Unit* pAlex = Unit::GetUnit((*me), uiAlexandrosGUID)) + if (Unit* pAlex = Unit::GetCreature(*me, uiAlexandrosGUID)) pTemp->CastSpell(pAlex, SPELL_SOUL_FEAST_ALEX, false); } JumpToNextStep(2000); break; case 30: - if (Unit* pTemp = Unit::GetUnit((*me), uiAlexandrosGUID)) // just hide him + if (Creature* pTemp = Unit::GetCreature(*me, uiAlexandrosGUID)) // just hide him { DoScriptText(EMOTE_LIGHT_OF_DAWN09, pTemp); pTemp->SetVisibility(VISIBILITY_OFF); } - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) { pTemp->InterruptNonMeleeSpells(false); DoScriptText(SAY_LIGHT_OF_DAWN45, pTemp); @@ -881,20 +892,20 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 31: - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(EMOTE_LIGHT_OF_DAWN10, me); DoScriptText(SAY_LIGHT_OF_DAWN44, me); JumpToNextStep(3000); break; case 32: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[27].x, LightofDawnLoc[27].y, LightofDawnLoc[27].z); JumpToNextStep(6000); break; case 33: // Darion supports to jump to lich king here - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge // doesn't make it looks well, so workarounds, Darion charges, looks better me->SetSpeed(MOVE_RUN, 3.0f); @@ -904,46 +915,46 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 35: // Lich king counterattacks - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) { pTemp->HandleEmoteCommand(EMOTE_ONESHOT_KICK); DoScriptText(SAY_LIGHT_OF_DAWN46, pTemp); } me->SetSpeed(MOVE_RUN, 6.0f); - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetStandState(UNIT_STAND_STATE_DEAD); SetHoldState(false); // Darion got kicked by lich king JumpToNextStep(0); break; case 37: // Lich king counterattacks - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_KNEEL); + me->SetStandState(UNIT_STAND_STATE_KNEEL); JumpToNextStep(3000); break; case 38: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN47, pTemp); JumpToNextStep(8000); break; case 39: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoScriptText(SAY_LIGHT_OF_DAWN48, pTemp); JumpToNextStep(15000); break; case 40: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoScriptText(SAY_LIGHT_OF_DAWN49, pTemp); JumpToNextStep(17000); break; case 41: // Lich king - Apocalypse - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) { DoScriptText(EMOTE_LIGHT_OF_DAWN11, pTemp); DoScriptText(SAY_LIGHT_OF_DAWN51, pTemp); - if (Unit* pTirion = Unit::GetUnit((*me), uiTirionGUID)) + if (Unit* pTirion = Unit::GetCreature(*me, uiTirionGUID)) { ((Unit*)pTirion)->SetStandState(UNIT_STAND_STATE_KNEEL); //pTemp->CastSpell(pTirion, SPELL_APOCALYPSE, false); // not working @@ -957,7 +968,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI case 42: // Maxwell yells for attack { float fLichPositionX, fLichPositionY, fLichPositionZ; - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) { fLichPositionX = pTemp->GetPositionX(); fLichPositionY = pTemp->GetPositionY(); @@ -983,7 +994,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); uiEarthshatterGUID[0] = pTemp->GetGUID(); } - if (Unit* pTemp = Unit::GetUnit((*me), uiMaxwellGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); @@ -991,7 +1002,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); DoScriptText(SAY_LIGHT_OF_DAWN50, pTemp); } - if (Unit* pTemp = Unit::GetUnit((*me), uiKorfaxGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); @@ -999,7 +1010,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->HandleEmoteCommand(EMOTE_STATE_ATTACK_UNARMED); pTemp->GetMotionMaster()->MovePoint(0, fLichPositionX, fLichPositionY, fLichPositionZ); } - if (Unit* pTemp = Unit::GetUnit((*me), uiEligorGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_ATTACK_UNARMED); pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); @@ -1011,37 +1022,37 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 43: // They all got kicked - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoScriptText(EMOTE_LIGHT_OF_DAWN13, pTemp); - if (Unit* pTemp = Unit::GetUnit((*me), uiMaxwellGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); pTemp->SetSpeed(MOVE_RUN, 6.0f); ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_DEAD); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[14].x, LightofDawnLoc[14].y, LightofDawnLoc[14].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiKorfaxGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); pTemp->SetSpeed(MOVE_RUN, 6.0f); ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_DEAD); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[11].x, LightofDawnLoc[11].y, LightofDawnLoc[11].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiEligorGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); pTemp->SetSpeed(MOVE_RUN, 6.0f); ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_DEAD); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[17].x, LightofDawnLoc[17].y, LightofDawnLoc[17].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiDefenderGUID[0])) + if (Creature* pTemp = Unit::GetCreature(*me, uiDefenderGUID[0])) { pTemp->SetSpeed(MOVE_RUN, 6.0f); ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_DEAD); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[0].x+rand()%10, LightofDawnLoc[0].y+rand()%10, LightofDawnLoc[0].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiEarthshatterGUID[0])) + if (Creature* pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[0])) { pTemp->SetSpeed(MOVE_RUN, 6.0f); ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_DEAD); @@ -1051,11 +1062,11 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 44: // make them stand up - if (Unit* pTemp = Unit::GetUnit((*me), uiMaxwellGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_STAND); - if (Unit* pTemp = Unit::GetUnit((*me), uiKorfaxGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_STAND); - if (Unit* pTemp = Unit::GetUnit((*me), uiEligorGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_STAND); JumpToNextStep(1000); break; @@ -1068,16 +1079,16 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI case 46: // Darion stand up, "not today" me->SetSpeed(MOVE_RUN, 1.0f); me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LIGHT_OF_DAWN53, me); SetHoldState(false); // Darion throws sword JumpToNextStep(7000); break; case 47: // Ashbringer rebirth - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_KNEEL); + me->SetStandState(UNIT_STAND_STATE_KNEEL); DoScriptText(EMOTE_LIGHT_OF_DAWN15, me); - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) { ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_STAND); pTemp->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_HIGHLORD_TIRION_FORDRING)); @@ -1089,38 +1100,38 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI case 48: // Show the cleansing effect (dawn of light) if (GameObject* pGo = me->GetMap()->GetGameObject(uiDawnofLightGUID)) pGo->SetPhaseMask(128, true); - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) { if (pTemp->HasAura(SPELL_REBIRTH_OF_THE_ASHBRINGER, 0)) pTemp->RemoveAurasDueToSpell(SPELL_REBIRTH_OF_THE_ASHBRINGER); pTemp->CastSpell(pTemp, 41542, false); // workarounds, light expoded, makes it cool pTemp->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); } - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) pTemp->InterruptNonMeleeSpells(false); JumpToNextStep(2500); break; case 49: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN54, pTemp); JumpToNextStep(4000); break; case 50: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoScriptText(SAY_LIGHT_OF_DAWN55, pTemp); JumpToNextStep(5000); break; case 51: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN56, pTemp); JumpToNextStep(1000); break; case 52: // Tiron charges - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) { DoScriptText(EMOTE_LIGHT_OF_DAWN16, pTemp); pTemp->CastSpell(pTemp, SPELL_TIRION_CHARGE, false); // jumping charge @@ -1128,20 +1139,20 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->SetSpeed(MOVE_RUN, 3.0f); // workarounds, make Tirion still running pTemp->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[2].x, LightofDawnLoc[2].y, LightofDawnLoc[2].z); - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) pTemp->Relocate(LightofDawnLoc[28].x, LightofDawnLoc[28].y, LightofDawnLoc[28].z); // workarounds, he should kick back by Tirion, but here we relocate him } JumpToNextStep(1500); break; case 53: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoScriptText(SAY_LIGHT_OF_DAWN57, pTemp); JumpToNextStep(1000); break; case 54: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) { pTemp->SetSpeed(MOVE_RUN, 1.0f); me->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); @@ -1151,33 +1162,33 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 55: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_KNEEL); JumpToNextStep(2000); break; case 56: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) ((Unit*)pTemp)->SetStandState(UNIT_STAND_STATE_STAND); JumpToNextStep(1500); break; case 57: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoScriptText(SAY_LIGHT_OF_DAWN58, pTemp); JumpToNextStep(10000); break; case 58: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) DoScriptText(SAY_LIGHT_OF_DAWN59, pTemp); JumpToNextStep(10000); break; case 59: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) pTemp->CastSpell(pTemp, SPELL_TELEPORT_VISUAL, false); - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) // Tirion runs to Darion + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) // Tirion runs to Darion { pTemp->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); pTemp->SetSpeed(MOVE_RUN, 1.0f); @@ -1187,7 +1198,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 60: - if (Unit* pTemp = Unit::GetUnit((*me), uiLichKingGUID)) // Lich king disappears here + if (Creature* pTemp = Unit::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here { DoScriptText(EMOTE_LIGHT_OF_DAWN17, pTemp); pTemp->DealDamage(pTemp, pTemp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -1196,13 +1207,13 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 61: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN60, pTemp); JumpToNextStep(3000); break; case 62: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) { pTemp->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[7].x, LightofDawnLoc[7].y, LightofDawnLoc[7].z); @@ -1211,7 +1222,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 63: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) { pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[8].x, LightofDawnLoc[8].y, LightofDawnLoc[8].z); DoScriptText(SAY_LIGHT_OF_DAWN61, pTemp); @@ -1220,43 +1231,43 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI break; case 64: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN62, pTemp); JumpToNextStep(7000); break; case 65: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN63, pTemp); JumpToNextStep(10000); break; case 66: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN64, pTemp); JumpToNextStep(11000); break; case 67: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN65, pTemp); JumpToNextStep(10000); break; case 68: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN66, pTemp); JumpToNextStep(8000); break; case 69: - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN67, pTemp); JumpToNextStep(10000); break; case 70: - ((Unit*)me)->SetStandState(UNIT_STAND_STATE_STAND); + me->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_LIGHT_OF_DAWN68, me); JumpToNextStep(10000); break; @@ -1409,7 +1420,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) DespawnNPC(uiWarriorGUID[i]); - if (Unit* pTemp = Unit::GetUnit((*me), uiKorfaxGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKorfaxGUID)) { pTemp->RemoveAllAuras(); pTemp->DeleteThreatList(); @@ -1420,7 +1431,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[9].x, LightofDawnLoc[9].y, LightofDawnLoc[9].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiMaxwellGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiMaxwellGUID)) { pTemp->RemoveAllAuras(); pTemp->DeleteThreatList(); @@ -1431,7 +1442,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[12].x, LightofDawnLoc[12].y, LightofDawnLoc[12].z); } - if (Unit* pTemp = Unit::GetUnit((*me), uiEligorGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiEligorGUID)) { pTemp->RemoveAllAuras(); pTemp->DeleteThreatList(); @@ -1443,7 +1454,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } DespawnNPC(uiRayneGUID); - if (Unit* pTemp = Unit::GetUnit((*me), uiKoltiraGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiKoltiraGUID)) { pTemp->RemoveAllAuras(); pTemp->DeleteThreatList(); @@ -1455,10 +1466,10 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); } - if (Unit* pTemp = Unit::GetUnit((*me), uiOrbazGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiOrbazGUID)) DoScriptText(EMOTE_LIGHT_OF_DAWN04, pTemp); - if (Unit* pTemp = Unit::GetUnit((*me), uiThassarianGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiThassarianGUID)) { pTemp->RemoveAllAuras(); pTemp->DeleteThreatList(); @@ -1470,7 +1481,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI pTemp->CastSpell(pTemp, SPELL_THE_LIGHT_OF_DAWN, false); } - if (Unit* pTemp = Unit::GetUnit((*me), uiTirionGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, uiTirionGUID)) DoScriptText(SAY_LIGHT_OF_DAWN26, pTemp); SetHoldState(false); @@ -1489,7 +1500,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI void NPCChangeTarget(uint64 ui_GUID) { - if (Unit* pTemp = Unit::GetUnit((*me), ui_GUID)) + if (Creature* pTemp = Unit::GetCreature(*me, ui_GUID)) if (pTemp->isAlive()) if (Unit* pTarger = SelectUnit(SELECT_TARGET_RANDOM,0)) if (pTarger->isAlive()) @@ -1510,7 +1521,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI // Death for(uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i) { - if (!(pTemp = Unit::GetUnit((*me), uiGhoulGUID[i]))) + if (!(pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]))) { pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); pTemp->setFaction(2084); @@ -1519,7 +1530,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } for(uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i) { - if (!(pTemp = Unit::GetUnit((*me), uiAbominationGUID[i]))) + if (!(pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]))) { pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); pTemp->setFaction(2084); @@ -1528,7 +1539,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } for(uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i) { - if (!(pTemp = Unit::GetUnit((*me), uiWarriorGUID[i]))) + if (!(pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]))) { pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); pTemp->setFaction(2084); @@ -1537,7 +1548,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } for(uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i) { - if (!(pTemp = Unit::GetUnit((*me), uiBehemothGUID[i]))) + if (!(pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]))) { pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); pTemp->setFaction(2084); @@ -1548,7 +1559,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI // Dawn for(uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i) { - if (!(pTemp = Unit::GetUnit((*me), uiDefenderGUID[i]))) + if (!(pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]))) { pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); pTemp->setFaction(2089); @@ -1558,7 +1569,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI } for(uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i) { - if (!(pTemp = Unit::GetUnit((*me), uiEarthshatterGUID[i]))) + if (!(pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]))) { pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); pTemp->setFaction(2089); @@ -1566,28 +1577,28 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI uiEarthshatterGUID[i] = pTemp->GetGUID(); } } - if (!(pTemp = Unit::GetUnit((*me), uiKorfaxGUID))) + if (!(pTemp = Unit::GetCreature(*me, uiKorfaxGUID))) { pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); pTemp->setFaction(2089); me->AddThreat(pTemp, 0.0f); uiKorfaxGUID = pTemp->GetGUID(); } - if (!(pTemp = Unit::GetUnit((*me), uiMaxwellGUID))) + if (!(pTemp = Unit::GetCreature(*me, uiMaxwellGUID))) { pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); pTemp->setFaction(2089); me->AddThreat(pTemp, 0.0f); uiMaxwellGUID = pTemp->GetGUID(); } - if (!(pTemp = Unit::GetUnit((*me), uiEligorGUID))) + if (!(pTemp = Unit::GetCreature(*me, uiEligorGUID))) { pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000); pTemp->setFaction(2089); me->AddThreat(pTemp, 0.0f); uiEligorGUID = pTemp->GetGUID(); } - if (!(pTemp = Unit::GetUnit((*me), uiRayneGUID))) + if (!(pTemp = Unit::GetCreature(*me, uiRayneGUID))) { pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000); pTemp->setFaction(2089); @@ -1598,7 +1609,7 @@ struct TRINITY_DLL_DECL npc_highlord_darion_mograineAI : public npc_escortAI void DespawnNPC(uint64 pGUID) { - if (Unit* pTemp = Unit::GetUnit((*me), pGUID)) + if (Creature* pTemp = Unit::GetCreature(*me, pGUID)) if (pTemp->isAlive()) { pTemp->SetVisibility(VISIBILITY_OFF); |