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-rw-r--r--src/common/Collision/Maps/TileAssembler.cpp9
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
2 files changed, 5 insertions, 6 deletions
diff --git a/src/common/Collision/Maps/TileAssembler.cpp b/src/common/Collision/Maps/TileAssembler.cpp
index cbd468d3337..2c4d3105050 100644
--- a/src/common/Collision/Maps/TileAssembler.cpp
+++ b/src/common/Collision/Maps/TileAssembler.cpp
@@ -216,18 +216,17 @@ namespace VMAP
return false;
}
printf("Read coordinate mapping...\n");
- uint32 mapID, tileX, tileY, check=0;
+ uint32 mapID, tileX, tileY, check;
G3D::Vector3 v1, v2;
ModelSpawn spawn;
while (!feof(dirf))
{
- check = 0;
// read mapID, tileX, tileY, Flags, adtID, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name
- check += fread(&mapID, sizeof(uint32), 1, dirf);
+ check = fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
- check += fread(&tileX, sizeof(uint32), 1, dirf);
- check += fread(&tileY, sizeof(uint32), 1, dirf);
+ fread(&tileX, sizeof(uint32), 1, dirf);
+ fread(&tileY, sizeof(uint32), 1, dirf);
if (!ModelSpawn::readFromFile(dirf, spawn))
break;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e359ec8af4f..d2420ca9367 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -12507,7 +12507,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
{
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
- if (pProto && pProto->ItemSet)
+ if (pProto->ItemSet)
RemoveItemsSetItem(this, pProto);
_ApplyItemMods(pItem, slot, false);