diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Guild.cpp | 238 | ||||
-rw-r--r-- | src/game/Guild.h | 31 | ||||
-rw-r--r-- | src/game/GuildHandler.cpp | 23 | ||||
-rw-r--r-- | src/game/ObjectMgr.cpp | 5 |
4 files changed, 112 insertions, 185 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 8f547d46b70..e8fd4b57bed 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -48,15 +48,12 @@ Guild::Guild() m_CreatedMonth = 0; m_CreatedDay = 0; - m_EventLogLoaded = false; - m_GuildBankLoaded = false; - m_OnlineMembers = 0; m_GuildBankMoney = 0; m_PurchasedTabs = 0; m_GuildEventLogNextGuid = 0; m_GuildBankEventLogNextGuid_Money = 0; - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; i++) + for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) m_GuildBankEventLogNextGuid_Item[i] = 0; } @@ -573,12 +570,12 @@ void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language) { - if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK)) + if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK)) { for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { WorldPacket data; - ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL); + ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(), NULL); Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); @@ -786,7 +783,7 @@ void Guild::Query(WorldSession *session) data << m_Id; data << m_Name; - for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks + for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks { if (i < m_Ranks.size()) data << m_Ranks[i].Name; @@ -823,14 +820,6 @@ void Guild::UpdateLogoutTime(uint64 guid) return; itr->second.LogoutTime = time(NULL); - - if (m_OnlineMembers > 0) - --m_OnlineMembers; - else - { - UnloadGuildBank(); - UnloadGuildEventLog(); - } } // ************************************************* @@ -839,10 +828,6 @@ void Guild::UpdateLogoutTime(uint64 guid) // Display guild eventlog void Guild::DisplayGuildEventLog(WorldSession *session) { - // Load guild eventlog, if not already done - if (!m_EventLogLoaded) - LoadGuildEventLogFromDB(); - // Sending result WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0); // count, max count == 100 @@ -869,10 +854,6 @@ void Guild::DisplayGuildEventLog(WorldSession *session) // Load guild eventlog from DB void Guild::LoadGuildEventLogFromDB() { - // Return if already loaded - if (m_EventLogLoaded) - return; - // 0 1 2 3 4 5 QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS); if (!result) @@ -904,18 +885,6 @@ void Guild::LoadGuildEventLogFromDB() m_GuildEventLog.push_front(NewEvent); } while (result->NextRow()); - - m_EventLogLoaded = true; -} - -// Unload guild eventlog -void Guild::UnloadGuildEventLog() -{ - if (!m_EventLogLoaded) - return; - - m_GuildEventLog.clear(); - m_EventLogLoaded = false; } // Add entry to guild eventlog @@ -949,19 +918,19 @@ void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) { GuildBankTab const* tab = m_TabListMap[TabId]; - if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB)) + if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB)) return; - WorldPacket data(SMSG_GUILD_BANK_LIST,1200); + WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); data << uint64(GetGuildBankMoney()); data << uint8(TabId); data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today - data << uint8(0); // Tell client this is a tab content packet + data << uint8(0); // Tell client that there's no tab info in this packet data << uint8(GUILD_BANK_MAX_SLOTS); - for (uint8 i=0; i<GUILD_BANK_MAX_SLOTS; ++i) + for (uint8 i=0; i < GUILD_BANK_MAX_SLOTS; ++i) AppendDisplayGuildBankSlot(data, tab, i); session->SendPacket(&data); @@ -973,25 +942,24 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) { GuildBankTab const* tab = m_TabListMap[TabId]; - WorldPacket data(SMSG_GUILD_BANK_LIST,1200); + WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); data << uint64(GetGuildBankMoney()); data << uint8(TabId); - // remaining slots for today size_t rempos = data.wpos(); - data << uint32(0); // will be filled later - data << uint8(0); // Tell client this is a tab content packet + data << uint32(0); // item withdraw amount, will be filled later + data << uint8(0); // Tell client that there's no tab info in this packet if (slot2 == -1) // single item in slot1 { - data << uint8(1); + data << uint8(1); // item count AppendDisplayGuildBankSlot(data, tab, slot1); } else // 2 items (in slot1 and slot2) { - data << uint8(2); + data << uint8(2); // item count if (slot1 > slot2) std::swap(slot1,slot2); @@ -1021,15 +989,14 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons { GuildBankTab const* tab = m_TabListMap[TabId]; - WorldPacket data(SMSG_GUILD_BANK_LIST,1200); + WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); data << uint64(GetGuildBankMoney()); data << uint8(TabId); - // remaining slots for today size_t rempos = data.wpos(); - data << uint32(0); // will be filled later - data << uint8(0); // Tell client this is a tab content packet + data << uint32(0); // item withdraw amount, will be filled later + data << uint8(0); // Tell client that there's no tab info in this packet data << uint8(slots.size()); // updates count @@ -1065,17 +1032,12 @@ Item* Guild::GetItem(uint8 TabId, uint8 SlotId) void Guild::DisplayGuildBankTabsInfo(WorldSession *session) { - // Time to load bank if not already done - if (!m_GuildBankLoaded) - LoadGuildBankFromDB(); - WorldPacket data(SMSG_GUILD_BANK_LIST, 500); data << uint64(GetGuildBankMoney()); data << uint8(0); // TabInfo packet must be for TabId 0 - //data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work - data << uint32(0); - data << uint8(1); // Tell Client this is a TabInfo packet + data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0)); + data << uint8(1); // Tell client that this packet includes tab info data << uint8(m_PurchasedTabs); // here is the number of tabs for (uint8 i = 0; i < m_PurchasedTabs; ++i) @@ -1089,14 +1051,14 @@ void Guild::DisplayGuildBankTabsInfo(WorldSession *session) sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); } -void Guild::DisplayGuildBankMoneyUpdate() +void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session) { WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1); data << uint64(GetGuildBankMoney()); data << uint8(0); // TabId, default 0 - data << uint32(0); // slot withdrow, default 0 - data << uint8(0); // Tell client this is a tab content packet + data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0)); + data << uint8(0); // Tell that there's no tab info in this packet data << uint8(0); // not send items BroadcastPacket(&data); @@ -1143,17 +1105,11 @@ uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const } // ************************************************* -// Guild bank loading/unloading related +// Guild bank loading related -// This load should be called when the bank is first accessed by a guild member +// This load should be called on startup only void Guild::LoadGuildBankFromDB() { - if (m_GuildBankLoaded) - return; - - m_GuildBankLoaded = true; - LoadGuildBankEventLogFromDB(); - // 0 1 2 3 QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id); if (!result) @@ -1176,7 +1132,7 @@ void Guild::LoadGuildBankFromDB() NewTab->Text = fields[3].GetCppString(); m_TabListMap[TabId] = NewTab; - }while (result->NextRow()); + } while (result->NextRow()); // data needs to be at first place for Item::LoadFromDB // 0 1 2 3 4 @@ -1226,29 +1182,6 @@ void Guild::LoadGuildBankFromDB() }while (result->NextRow()); } -// This unload should be called when the last member of the guild gets offline -void Guild::UnloadGuildBank() -{ - if (!m_GuildBankLoaded) - return; - for (uint8 i = 0; i < m_PurchasedTabs ; ++i) - { - for (uint8 j = 0; j < GUILD_BANK_MAX_SLOTS ; ++j) - { - if (m_TabListMap[i]->Slots[j]) - { - m_TabListMap[i]->Slots[j]->RemoveFromWorld(); - delete m_TabListMap[i]->Slots[j]; - } - } - delete m_TabListMap[i]; - } - m_TabListMap.clear(); - - UnloadGuildBankEventLog(); - m_GuildBankLoaded = false; -} - // ************************************************* // Money deposit/withdraw related @@ -1341,7 +1274,7 @@ uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId) { itr->second.BankResetTimeTab[TabId] = curTime; itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId); - CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", + CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid); } return itr->second.BankRemSlotsTab[TabId]; @@ -1362,7 +1295,7 @@ uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid) { itr->second.BankResetTimeMoney = curTime; itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId); - CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", + CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid); } return itr->second.BankRemMoney; @@ -1471,7 +1404,7 @@ void Guild::LoadGuildBankEventLogFromDB() //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT); //cycle through all purchased guild bank item tabs - for (uint32 tabId = 0; tabId < m_PurchasedTabs; tabId++) + for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId) { // 0 1 2 3 4 5 6 QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS); @@ -1549,14 +1482,6 @@ void Guild::LoadGuildBankEventLogFromDB() } while (result->NextRow()); } -void Guild::UnloadGuildBankEventLog() -{ - m_GuildBankEventLog_Money.clear(); - - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) - m_GuildBankEventLog_Item[i].clear(); -} - void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) { if (TabId >= GUILD_BANK_MAX_TABS) // tabs starts in 0 @@ -1682,21 +1607,30 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t data << uint32(entry); if (entry) { - data << (int32) pItem->GetItemRandomPropertyId(); // random item property id +8 + data << uint32(0); // 3.3.0 (0x8000, 0x8020) + data << uint32(pItem->GetItemRandomPropertyId()); // random item property id + 8 + if (pItem->GetItemRandomPropertyId()) - data << (uint32) pItem->GetItemSuffixFactor(); // SuffixFactor +4 + data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + 4 - data << uint32(pItem->GetCount()); // +12 // ITEM_FIELD_STACK_COUNT - data << uint32(0); // +16 // Unknown value + data << uint32(pItem->GetCount()); // +12 ITEM_FIELD_STACK_COUNT + data << uint32(0); // +16 Unknown value data << uint8(abs(pItem->GetSpellCharges())); // spell charges - if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)) + + uint8 enchCount = 0; + size_t enchCountPos = data.wpos(); + + data << uint8(enchCount); // number of enchantments + for(uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i) { - data << uint8(1); // number of enchantments (max 3) why max 3? - data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2) - data << uint32(Enchant0); // enchantment id + if(uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i))) + { + data << uint8(i); + data << uint32(enchId); + ++enchCount; + } } - else - data << uint8(0); // no enchantments (0) + data.put<uint8>(enchCountPos, enchCount); } } @@ -1716,11 +1650,11 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte if (itr == dest.end()) { - lastItem = _StoreItem(tabId,slot,pItem,count,false); + lastItem = _StoreItem(tabId, slot, pItem, count, false); break; } - lastItem = _StoreItem(tabId,slot,pItem,count,true); + lastItem = _StoreItem(tabId, slot, pItem, count, true); } return lastItem; @@ -1752,7 +1686,7 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry()); pItem->FSetState(ITEM_NEW); - pItem->SaveToDB(); // not in onventory and can be save standalone + pItem->SaveToDB(); // not in inventory and can be save standalone return pItem; } @@ -1760,7 +1694,7 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool { pItem2->SetCount( pItem2->GetCount() + count ); pItem2->FSetState(ITEM_CHANGED); - pItem2->SaveToDB(); // not in onventory and can be save standalone + pItem2->SaveToDB(); // not in inventory and can be save standalone if (!clone) { @@ -1826,7 +1760,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const { assert(pSrcItem); - for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++) + for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j) { // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot if (j == skip_slot) @@ -1850,7 +1784,7 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& if (need_space > count) need_space = count; - GuildItemPosCount newPosition = GuildItemPosCount(j,need_space); + GuildItemPosCount newPosition = GuildItemPosCount(j, need_space); if (!newPosition.isContainedIn(dest)) { dest.push_back(newPosition); @@ -1867,7 +1801,7 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& if (need_space > count) need_space = count; - GuildItemPosCount newPosition = GuildItemPosCount(j,need_space); + GuildItemPosCount newPosition = GuildItemPosCount(j, need_space); if (!newPosition.isContainedIn(dest)) { dest.push_back(newPosition); @@ -1906,12 +1840,12 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui return EQUIP_ERR_OK; } - // not specific slot or have spece for partly store only in specific slot + // not specific slot or have space for partly store only in specific slot // search stack in tab for merge to if (pItem->GetMaxStackCount() > 1) { - uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot); + uint8 res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot); if (res != EQUIP_ERR_OK) return res; @@ -1920,7 +1854,7 @@ uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, ui } // search free slot in bag for place to - uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot); + uint8 res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot); if (res != EQUIP_ERR_OK) return res; @@ -1942,7 +1876,7 @@ void Guild::SetGuildBankTabText(uint8 TabId, std::string text) if (m_TabListMap[TabId]->Text == text) return; - utf8truncate(text,500); // DB and client size limitation + utf8truncate(text, 500); // DB and client size limitation m_TabListMap[TabId]->Text = text; @@ -2004,7 +1938,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT if (SplitedAmount) { // Bank -> Bank item split (in empty or non empty slot GuildItemPosCountVec dest; - uint8 msg = CanStoreItem(BankTabDst,BankTabSlotDst,dest,SplitedAmount,pItemSrc,false); + uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false); if (msg != EQUIP_ERR_OK) { pl->SendEquipError(msg, pItemSrc, NULL); @@ -2025,13 +1959,13 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount); pItemSrc->FSetState(ITEM_CHANGED); pItemSrc->SaveToDB(); // not in inventory and can be save standalone - StoreItem(BankTabDst,dest,pNewItem); + StoreItem(BankTabDst, dest, pNewItem); CharacterDatabase.CommitTransaction(); } else // non split { GuildItemPosCountVec gDest; - uint8 msg = CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,false); + uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false); if (msg == EQUIP_ERR_OK) // merge to { CharacterDatabase.BeginTransaction(); @@ -2044,7 +1978,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT else // swap { gDest.clear(); - msg = CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,true); + msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true); if (msg != EQUIP_ERR_OK) { pl->SendEquipError(msg, pItemSrc, NULL); @@ -2052,7 +1986,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT } GuildItemPosCountVec gSrc; - msg = CanStoreItem(BankTab,BankTabSlot,gSrc,pItemDst->GetCount(),pItemDst,true); + msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true); if (msg != EQUIP_ERR_OK) { pl->SendEquipError(msg, pItemDst, NULL); @@ -2132,7 +2066,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount); pItemBank->FSetState(ITEM_CHANGED); pItemBank->SaveToDB(); // not in inventory and can be save standalone - pl->MoveItemToInventory(dest,pNewItem,true); + pl->MoveItemToInventory(dest, pNewItem, true); pl->SaveInventoryAndGoldToDB(); MemberItemWithdraw(BankTab, pl->GetGUIDLow()); @@ -2153,7 +2087,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount()); RemoveItem(BankTab, BankTabSlot); - pl->MoveItemToInventory(dest,pItemBank,true); + pl->MoveItemToInventory(dest, pItemBank, true); pl->SaveInventoryAndGoldToDB(); MemberItemWithdraw(BankTab, pl->GetGUIDLow()); @@ -2185,7 +2119,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u GuildItemPosCountVec gDest; if (pItemChar) { - msg = CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true); + msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true); if (msg != EQUIP_ERR_OK) { pl->SendEquipError(msg, pItemChar, NULL); @@ -2203,9 +2137,9 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u // logging item move to bank if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", - pl->GetName(),pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(), + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), m_Id); } } @@ -2224,7 +2158,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u if (pItemChar) StoreItem(BankTab, gDest, pItemChar); - pl->MoveItemToInventory(iDest,pItemBank,true); + pl->MoveItemToInventory(iDest, pItemBank, true); pl->SaveInventoryAndGoldToDB(); MemberItemWithdraw(BankTab, pl->GetGUIDLow()); @@ -2260,7 +2194,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, if (SplitedAmount) { // Char -> Bank split to empty or non-empty slot (partly move) GuildItemPosCountVec dest; - uint8 msg = CanStoreItem(BankTab,BankTabSlot,dest,SplitedAmount,pItemChar,false); + uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false); if (msg != EQUIP_ERR_OK) { pl->SendEquipError(msg, pItemChar, NULL); @@ -2277,9 +2211,9 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, // logging item move to bank (before items merge if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", - pl->GetName(),pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1,pItemChar->GetEntry(),SplitedAmount,m_Id); + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id); } CharacterDatabase.BeginTransaction(); @@ -2292,20 +2226,20 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, StoreItem(BankTab, dest, pNewItem); CharacterDatabase.CommitTransaction(); - DisplayGuildBankContentUpdate(BankTab,dest); + DisplayGuildBankContentUpdate(BankTab, dest); } else // Char -> Bank swap with empty or non-empty (move) { GuildItemPosCountVec dest; - uint8 msg = CanStoreItem(BankTab,BankTabSlot,dest,pItemChar->GetCount(),pItemChar,false); + uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false); if (msg == EQUIP_ERR_OK) // merge { // logging item move to bank if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", - pl->GetName(),pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(), + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), m_Id); } @@ -2315,11 +2249,11 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true); pItemChar->DeleteFromInventoryDB(); - StoreItem(BankTab,dest,pItemChar); + StoreItem(BankTab, dest, pItemChar); pl->SaveInventoryAndGoldToDB(); CharacterDatabase.CommitTransaction(); - DisplayGuildBankContentUpdate(BankTab,dest); + DisplayGuildBankContentUpdate(BankTab, dest); } else // Char <-> Bank swap items (posible NULL bank item) { @@ -2335,7 +2269,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, } GuildItemPosCountVec gDest; - msg = CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true); + msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true); if (msg != EQUIP_ERR_OK) { pl->SendEquipError(msg, pItemChar, NULL); @@ -2353,9 +2287,9 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, // logging item move to bank if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", - pl->GetName(),pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(), + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + pl->GetName(), pl->GetSession()->GetAccountId(), + pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), m_Id); } @@ -2371,13 +2305,13 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, StoreItem(BankTab,gDest,pItemChar); if (pItemBank) - pl->MoveItemToInventory(iDest,pItemBank,true); + pl->MoveItemToInventory(iDest, pItemBank, true); pl->SaveInventoryAndGoldToDB(); if (pItemBank) MemberItemWithdraw(BankTab, pl->GetGUIDLow()); CharacterDatabase.CommitTransaction(); - DisplayGuildBankContentUpdate(BankTab,gDest); + DisplayGuildBankContentUpdate(BankTab, gDest); } } } diff --git a/src/game/Guild.h b/src/game/Guild.h index 1ac5eab27b9..c440177e38e 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -117,15 +117,16 @@ enum GuildEvents GE_LEADER_CHANGED = 0x07, GE_DISBANDED = 0x08, GE_TABARDCHANGE = 0x09, - GE_UNK1 = 0x0A, // string, string - GE_UNK2 = 0x0B, - GE_SIGNED_ON = 0x0C, - GE_SIGNED_OFF = 0x0D, - GE_UNK3 = 0x0E, - GE_BANKTAB_PURCHASED= 0x0F, - GE_UNK5 = 0x10, - GE_UNK6 = 0x11, // string 0000000000002710 is 1 gold - GE_UNK7 = 0x12 + GE_UNK1 = 0x0A, // string, string EVENT_GUILD_ROSTER_UPDATE + GE_UNK2 = 0x0B, // EVENT_GUILD_ROSTER_UPDATE + GE_SIGNED_ON = 0x0C, // ERR_FRIEND_ONLINE_SS + GE_SIGNED_OFF = 0x0D, // ERR_FRIEND_OFFLINE_S + GE_UNK3 = 0x0E, // EVENT_GUILDBANKBAGSLOTS_CHANGED + GE_BANKTAB_PURCHASED= 0x0F, // EVENT_GUILDBANK_UPDATE_TABS + GE_UNK5 = 0x10, // EVENT_GUILDBANK_UPDATE_TABS + GE_UNK6 = 0x11, // EVENT_GUILDBANK_UPDATE_MONEY, string 0000000000002710 is 1 gold + GE_UNK7 = 0x12, // MSG_GUILD_BANK_MONEY_WITHDRAWN + GE_UNK8 = 0x13 // EVENT_GUILDBANK_TEXT_CHANGED }; enum PetitionTurns @@ -382,14 +383,13 @@ class Guild void UpdateLogoutTime(uint64 guid); // Guild EventLog void LoadGuildEventLogFromDB(); - void UnloadGuildEventLog(); void DisplayGuildEventLog(WorldSession *session); void LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank); // ** Guild bank ** // Content & item deposit/withdraw void DisplayGuildBankContent(WorldSession *session, uint8 TabId); - void DisplayGuildBankMoneyUpdate(); + void DisplayGuildBankMoneyUpdate(WorldSession *session); void SwapItems( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount); void MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount); @@ -405,11 +405,8 @@ class Guild uint32 GetBankRights(uint32 rankId, uint8 TabId) const; bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const; bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const; - // Load/unload + // Load void LoadGuildBankFromDB(); - void UnloadGuildBank(); - bool IsGuildBankLoaded() const { return m_GuildBankLoaded; } - void IncOnlineMemberCount() { ++m_OnlineMembers; } // Money deposit/withdraw void SendMoneyInfo(WorldSession *session, uint32 LowGuid); bool MemberMoneyWithdraw(uint32 amount, uint32 LowGuid); @@ -427,7 +424,6 @@ class Guild void LoadBankRightsFromDB(uint32 GuildId); // Guild Bank Event Logs void LoadGuildBankEventLogFromDB(); - void UnloadGuildBankEventLog(); void DisplayGuildBankLogs(WorldSession *session, uint8 TabId); void LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount=0, uint8 DestTabId=0); bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry ); @@ -468,9 +464,6 @@ class Guild uint32 m_GuildBankEventLogNextGuid_Money; uint32 m_GuildBankEventLogNextGuid_Item[GUILD_BANK_MAX_TABS]; - bool m_GuildBankLoaded; - bool m_EventLogLoaded; - uint32 m_OnlineMembers; uint64 m_GuildBankMoney; uint8 m_PurchasedTabs; diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index 2d51d7ccda7..f7880ed9b1b 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -891,7 +891,7 @@ void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data ) if (!pGuild) return; - if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs()) + if (TabId >= pGuild->GetPurchasedTabs()) return; // Let's update the amount of gold the player can withdraw before displaying the content @@ -925,7 +925,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data ) if (!pGuild) return; - if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs()) + if (!pGuild->GetPurchasedTabs()) return; CharacterDatabase.BeginTransaction(); @@ -948,7 +948,7 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data ) pGuild->DisplayGuildBankTabsInfo(this); pGuild->DisplayGuildBankContent(this, 0); - pGuild->DisplayGuildBankMoneyUpdate(); + pGuild->DisplayGuildBankMoneyUpdate(this); } void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data ) @@ -973,7 +973,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data ) if(!pGuild) return; - if (!pGuild->IsGuildBankLoaded() || !pGuild->GetPurchasedTabs()) + if (!pGuild->GetPurchasedTabs()) return; if (pGuild->GetGuildBankMoney()<money) // not enough money in bank @@ -1001,7 +1001,7 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data ) pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow()); pGuild->DisplayGuildBankTabsInfo(this); pGuild->DisplayGuildBankContent(this,0); - pGuild->DisplayGuildBankMoneyUpdate(); + pGuild->DisplayGuildBankMoneyUpdate(this); } void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data ) @@ -1030,7 +1030,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data ) } Guild *pGuild = objmgr.GetGuildById(GuildId); - if (!pGuild || !pGuild->IsGuildBankLoaded()) + if (!pGuild) { recv_data.rpos(recv_data.wpos()); // prevent additional spam at rejected packet return; @@ -1135,7 +1135,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data ) return; // m_PurchasedTabs = 0 when buying Tab 0, that is why this check can be made - if (!pGuild->IsGuildBankLoaded() || TabId != pGuild->GetPurchasedTabs()) + if (TabId != pGuild->GetPurchasedTabs()) return; uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD; @@ -1185,7 +1185,7 @@ void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data ) if (!pGuild) return; - if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs()) + if (TabId >= pGuild->GetPurchasedTabs()) return; pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex); @@ -1208,9 +1208,6 @@ void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data ) if (!pGuild) return; - if (!pGuild->IsGuildBankLoaded()) - return; - // GUILD_BANK_MAX_TABS send by client for money log if (TabId >= pGuild->GetPurchasedTabs() && TabId != GUILD_BANK_MAX_TABS) return; @@ -1233,7 +1230,7 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data) if (!pGuild) return; - if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs()) + if (TabId >= pGuild->GetPurchasedTabs()) return; pGuild->SendGuildBankTabText(this, TabId); @@ -1256,7 +1253,7 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data) if (!pGuild) return; - if (!pGuild->IsGuildBankLoaded() || TabId >= pGuild->GetPurchasedTabs()) + if (TabId >= pGuild->GetPurchasedTabs()) return; pGuild->SetGuildBankTabText(TabId, Text); diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index e44207c63db..77048650708 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -3250,9 +3250,12 @@ void ObjectMgr::LoadGuilds() delete newguild; continue; } + newguild->LoadGuildEventLogFromDB(); + newguild->LoadGuildBankEventLogFromDB(); + newguild->LoadGuildBankFromDB(); AddGuild(newguild); - }while (result->NextRow()); + } while (result->NextRow()); //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT |