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-rw-r--r--src/game/GameObject.cpp7
-rw-r--r--src/game/Spell.cpp5
2 files changed, 9 insertions, 3 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 540ea1e0dd7..a6292a9964b 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -302,7 +302,12 @@ void GameObject::Update(uint32 /*p_time*/)
bool IsBattleGroundTrap = false;
//FIXME: this is activation radius (in different casting radius that must be selected from spell data)
//TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state
- float radius = goInfo->trap.radius;
+ float radius = 0.0f;
+ const SpellEntry *spellEntry = sSpellStore.LookupEntry(m_spellId);
+ if(spellEntry)
+ radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[0]));
+ else
+ radius = goInfo->trap.radius;
if(!radius)
{
if(goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call)
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 2c778616d78..43c33700bce 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -980,7 +980,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
//Spells with this flag cannot trigger if effect is casted on self
- bool canEffectTrigger = (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST ? m_caster != unitTarget : true);
+ // Slice and Dice, relentless strikes, eviscerate
+ bool canEffectTrigger = (m_spellInfo->AttributesEx4 & (SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) ? m_caster!=unitTarget : true)
Unit * spellHitTarget = NULL;
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -1258,7 +1259,7 @@ void Spell::DoTriggersOnSpellHit(Unit *unit)
}
// spells with this flag can trigger only if not selfcast (eviscerate for example)
- if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST) || unit!=m_caster))
+ if (m_ChanceTriggerSpells.size() && (!(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CANT_PROC_FROM_SELFCAST | SPELL_ATTR_EX4_UNK4) || unit!=m_caster))
{
int _duration=0;
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)