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-rw-r--r--src/server/authserver/Main.cpp2
-rw-r--r--src/server/authserver/Realms/RealmList.cpp14
-rw-r--r--src/server/authserver/Server/AuthSession.cpp84
-rw-r--r--src/server/authserver/Server/AuthSession.h7
-rw-r--r--src/server/authserver/Server/BattlenetBitStream.h7
-rw-r--r--src/server/authserver/Server/BattlenetSession.cpp23
-rw-r--r--src/server/authserver/Server/BattlenetSession.h6
-rw-r--r--src/server/collision/Management/VMapManager2.h24
-rw-r--r--src/server/collision/Maps/MapTree.h2
-rw-r--r--src/server/collision/Models/ModelInstance.h4
-rw-r--r--src/server/collision/Models/WorldModel.cpp8
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.h40
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h2
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.h6
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.h34
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/PetAI.h20
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.h4
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.h8
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h4
-rw-r--r--src/server/game/AI/CreatureAI.h2
-rw-r--r--src/server/game/AI/CreatureAIFactory.h8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h59
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h16
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h14
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h100
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp46
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
-rw-r--r--src/server/game/Battlefield/Battlefield.h8
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h40
-rw-r--r--src/server/game/Battlegrounds/ArenaScore.h4
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.h32
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h38
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBE.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.h12
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.h38
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h40
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundNA.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRL.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRV.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.h30
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.h38
-rw-r--r--src/server/game/Chat/Chat.cpp4
-rw-r--r--src/server/game/Chat/Chat.h16
-rw-r--r--src/server/game/Chat/ChatLink.h28
-rw-r--r--src/server/game/Combat/ThreatManager.h6
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.h16
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp11
-rw-r--r--src/server/game/Entities/Creature/Creature.h61
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.h40
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h6
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h34
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h14
-rw-r--r--src/server/game/Entities/Item/Item.h6
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.h4
-rw-r--r--src/server/game/Entities/Pet/Pet.h26
-rw-r--r--src/server/game/Entities/Player/Player.cpp176
-rw-r--r--src/server/game/Entities/Player/Player.h98
-rw-r--r--src/server/game/Entities/Totem/Totem.h24
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.h19
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h8
-rw-r--r--src/server/game/Grids/GridStates.h8
-rw-r--r--src/server/game/Groups/Group.h2
-rw-r--r--src/server/game/Groups/GroupReference.h6
-rw-r--r--src/server/game/Guilds/Guild.h38
-rw-r--r--src/server/game/Handlers/LootHandler.cpp29
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp2
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp210
-rw-r--r--src/server/game/Loot/LootMgr.h21
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Maps/Map.h28
-rw-r--r--src/server/game/Maps/MapInstanced.h10
-rw-r--r--src/server/game/Maps/MapReference.h6
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h4
-rw-r--r--src/server/game/Movement/FollowerReference.h6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerator.h10
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h6
-rw-r--r--src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.h34
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.h14
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h4
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.cpp6
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h6
-rw-r--r--src/server/game/Scripting/MapScripts.cpp5
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp23
-rw-r--r--src/server/game/Scripting/ScriptMgr.h47
-rw-r--r--src/server/game/Server/Protocol/PacketLog.cpp4
-rw-r--r--src/server/game/Server/Protocol/PacketLog.h4
-rw-r--r--src/server/game/Server/WorldPacket.h3
-rw-r--r--src/server/game/Server/WorldSession.cpp25
-rw-r--r--src/server/game/Server/WorldSession.h9
-rw-r--r--src/server/game/Server/WorldSocket.cpp167
-rw-r--r--src/server/game/Server/WorldSocket.h6
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp8
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h12
-rw-r--r--src/server/game/Spells/Spell.cpp48
-rw-r--r--src/server/game/Spells/Spell.h10
-rw-r--r--src/server/game/Spells/SpellEffects.cpp3
-rw-r--r--src/server/game/Spells/SpellScript.h10
-rw-r--r--src/server/game/Warden/WardenMac.h14
-rw-r--r--src/server/game/Warden/WardenWin.h14
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp2
-rw-r--r--src/server/game/World/World.cpp80
-rw-r--r--src/server/game/World/World.h8
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
-rw-r--r--src/server/scripts/Commands/cs_guild.cpp2
-rw-r--r--src/server/scripts/Commands/cs_message.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp1
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp2
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp20
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp12
-rw-r--r--src/server/scripts/EasternKingdoms/zone_undercity.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp5
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp10
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp46
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp14
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp6
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp8
-rw-r--r--src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp6
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp8
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp2
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp34
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp4
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp10
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp18
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp2
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp20
-rw-r--r--src/server/scripts/Northrend/zone_howling_fjord.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_sholazar_basin.cpp4
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp5
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp20
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp12
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/illidari_council.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp6
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp10
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp6
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp6
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp2
-rw-r--r--src/server/scripts/Outland/zone_netherstorm.cpp8
-rw-r--r--src/server/scripts/Outland/zone_shadowmoon_valley.cpp20
-rw-r--r--src/server/scripts/Outland/zone_terokkar_forest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp14
-rw-r--r--src/server/shared/Common.h47
-rw-r--r--src/server/shared/Database/DatabaseWorker.cpp2
-rw-r--r--src/server/shared/Database/DatabaseWorkerPool.h99
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h2
-rw-r--r--src/server/shared/Database/Implementation/LoginDatabase.h2
-rw-r--r--src/server/shared/Database/Implementation/WorldDatabase.h2
-rw-r--r--src/server/shared/Database/MySQLConnection.cpp10
-rw-r--r--src/server/shared/Database/PreparedStatement.h2
-rw-r--r--src/server/shared/Database/QueryHolder.h2
-rw-r--r--src/server/shared/Database/QueryResult.cpp2
-rw-r--r--src/server/shared/Database/Transaction.h2
-rw-r--r--src/server/shared/Define.h3
-rw-r--r--src/server/shared/Dynamic/LinkedList.h2
-rw-r--r--src/server/shared/Logging/AppenderConsole.h2
-rw-r--r--src/server/shared/Logging/AppenderDB.h2
-rw-r--r--src/server/shared/Logging/AppenderFile.h2
-rw-r--r--src/server/shared/Networking/AsyncAcceptor.h12
-rw-r--r--src/server/shared/Networking/MessageBuffer.h93
-rw-r--r--src/server/shared/Networking/Socket.h182
-rw-r--r--src/server/shared/Packets/ByteBuffer.cpp11
-rw-r--r--src/server/shared/Packets/ByteBuffer.h14
-rw-r--r--src/server/shared/Threading/ProcessPriority.h2
-rw-r--r--src/server/shared/Threading/ProducerConsumerQueue.h4
-rw-r--r--src/server/shared/Utilities/Util.cpp3
-rw-r--r--src/server/worldserver/Main.cpp63
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp3
-rw-r--r--src/tools/mmaps_generator/PathGenerator.cpp2
210 files changed, 1895 insertions, 1615 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index 0b1a93b3d2a..5b7ad73a0d0 100644
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -106,6 +106,7 @@ int main(int argc, char** argv)
if (sRealmList->size() == 0)
{
TC_LOG_ERROR("server.authserver", "No valid realms specified.");
+ StopDB();
return 1;
}
@@ -114,6 +115,7 @@ int main(int argc, char** argv)
if (port < 0 || port > 0xFFFF)
{
TC_LOG_ERROR("server.authserver", "Specified port out of allowed range (1-65535)");
+ StopDB();
return 1;
}
diff --git a/src/server/authserver/Realms/RealmList.cpp b/src/server/authserver/Realms/RealmList.cpp
index 5a03109f717..2110dc1fecc 100644
--- a/src/server/authserver/Realms/RealmList.cpp
+++ b/src/server/authserver/Realms/RealmList.cpp
@@ -137,8 +137,10 @@ void RealmList::UpdateRealms(bool init)
uint32 realmId = fields[0].GetUInt32();
std::string name = fields[1].GetString();
boost::asio::ip::tcp::resolver::query externalAddressQuery(ip::tcp::v4(), fields[2].GetString(), "");
- boost::asio::ip::tcp::resolver::iterator endPoint = _resolver->resolve(externalAddressQuery);
- if (endPoint == end)
+
+ boost::system::error_code ec;
+ boost::asio::ip::tcp::resolver::iterator endPoint = _resolver->resolve(externalAddressQuery, ec);
+ if (endPoint == end || ec)
{
TC_LOG_ERROR("server.authserver", "Could not resolve address %s", fields[2].GetString().c_str());
return;
@@ -147,8 +149,8 @@ void RealmList::UpdateRealms(bool init)
ip::address externalAddress = (*endPoint).endpoint().address();
boost::asio::ip::tcp::resolver::query localAddressQuery(ip::tcp::v4(), fields[3].GetString(), "");
- endPoint = _resolver->resolve(localAddressQuery);
- if (endPoint == end)
+ endPoint = _resolver->resolve(localAddressQuery, ec);
+ if (endPoint == end || ec)
{
TC_LOG_ERROR("server.authserver", "Could not resolve address %s", fields[3].GetString().c_str());
return;
@@ -157,8 +159,8 @@ void RealmList::UpdateRealms(bool init)
ip::address localAddress = (*endPoint).endpoint().address();
boost::asio::ip::tcp::resolver::query localSubmaskQuery(ip::tcp::v4(), fields[4].GetString(), "");
- endPoint = _resolver->resolve(localSubmaskQuery);
- if (endPoint == end)
+ endPoint = _resolver->resolve(localSubmaskQuery, ec);
+ if (endPoint == end || ec)
{
TC_LOG_ERROR("server.authserver", "Could not resolve address %s", fields[4].GetString().c_str());
return;
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp
index ac7c1cfaee5..4112f991dc6 100644
--- a/src/server/authserver/Server/AuthSession.cpp
+++ b/src/server/authserver/Server/AuthSession.cpp
@@ -21,6 +21,7 @@
#include "AuthCodes.h"
#include "Database/DatabaseEnv.h"
#include "SHA1.h"
+#include "TOTP.h"
#include "openssl/crypto.h"
#include "Configuration/Config.h"
#include "RealmList.h"
@@ -52,7 +53,6 @@ enum eStatus
typedef struct AUTH_LOGON_CHALLENGE_C
{
- uint8 cmd;
uint8 error;
uint16 size;
uint8 gamename[4];
@@ -71,7 +71,6 @@ typedef struct AUTH_LOGON_CHALLENGE_C
typedef struct AUTH_LOGON_PROOF_C
{
- uint8 cmd;
uint8 A[32];
uint8 M1[20];
uint8 crc_hash[20];
@@ -99,7 +98,6 @@ typedef struct AUTH_LOGON_PROOF_S_OLD
typedef struct AUTH_RECONNECT_PROOF_C
{
- uint8 cmd;
uint8 R1[16];
uint8 R2[20];
uint8 R3[20];
@@ -114,10 +112,10 @@ enum class BufferSizes : uint32
SRP_6_S = 0x20,
};
-#define REALM_LIST_PACKET_SIZE 5
-#define XFER_ACCEPT_SIZE 1
-#define XFER_RESUME_SIZE 9
-#define XFER_CANCEL_SIZE 1
+#define REALM_LIST_PACKET_SIZE 4
+#define XFER_ACCEPT_SIZE 0
+#define XFER_RESUME_SIZE 8
+#define XFER_CANCEL_SIZE 0
std::unordered_map<uint8, AuthHandler> AuthSession::InitHandlers()
{
@@ -137,48 +135,43 @@ std::unordered_map<uint8, AuthHandler> AuthSession::InitHandlers()
std::unordered_map<uint8, AuthHandler> const Handlers = AuthSession::InitHandlers();
-void AuthSession::ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes)
+void AuthSession::ReadHeaderHandler()
{
- if (!error && transferedBytes == 1)
+ uint8 cmd = GetHeaderBuffer()[0];
+ auto itr = Handlers.find(cmd);
+ if (itr != Handlers.end())
{
- uint8 cmd = GetReadBuffer()[0];
- auto itr = Handlers.find(cmd);
- if (itr != Handlers.end())
+ // Handle dynamic size packet
+ if (cmd == AUTH_LOGON_CHALLENGE || cmd == AUTH_RECONNECT_CHALLENGE)
{
- // Handle dynamic size packet
- if (cmd == AUTH_LOGON_CHALLENGE || cmd == AUTH_RECONNECT_CHALLENGE)
- {
- ReadData(sizeof(uint8) + sizeof(uint16), sizeof(cmd)); //error + size
- sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetReadBuffer());
+ ReadData(sizeof(uint8) + sizeof(uint16)); //error + size
+ sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetDataBuffer());
- AsyncReadData(challenge->size, sizeof(uint8) + sizeof(uint8) + sizeof(uint16)); // cmd + error + size
- }
- else
- AsyncReadData(itr->second.packetSize, sizeof(uint8));
+ AsyncReadData(challenge->size);
}
+ else
+ AsyncReadData(itr->second.packetSize);
}
else
CloseSocket();
}
-void AuthSession::ReadDataHandler(boost::system::error_code error, size_t transferedBytes)
+void AuthSession::ReadDataHandler()
{
- if (!error && transferedBytes > 0)
+ if (!(*this.*Handlers.at(GetHeaderBuffer()[0]).handler)())
{
- if (!(*this.*Handlers.at(GetReadBuffer()[0]).handler)())
- {
- CloseSocket();
- return;
- }
-
- AsyncReadHeader();
- }
- else
CloseSocket();
+ return;
+ }
+
+ AsyncReadHeader();
}
void AuthSession::AsyncWrite(ByteBuffer& packet)
{
+ if (!IsOpen())
+ return;
+
std::lock_guard<std::mutex> guard(_writeLock);
bool needsWriteStart = _writeQueue.empty();
@@ -191,7 +184,7 @@ void AuthSession::AsyncWrite(ByteBuffer& packet)
bool AuthSession::HandleLogonChallenge()
{
- sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetReadBuffer());
+ sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetDataBuffer());
//TC_LOG_DEBUG("server.authserver", "[AuthChallenge] got full packet, %#04x bytes", challenge->size);
TC_LOG_DEBUG("server.authserver", "[AuthChallenge] name(%d): '%s'", challenge->I_len, challenge->I);
@@ -412,7 +405,7 @@ bool AuthSession::HandleLogonProof()
TC_LOG_DEBUG("server.authserver", "Entering _HandleLogonProof");
// Read the packet
- sAuthLogonProof_C *logonProof = reinterpret_cast<sAuthLogonProof_C*>(GetReadBuffer());
+ sAuthLogonProof_C *logonProof = reinterpret_cast<sAuthLogonProof_C*>(GetDataBuffer());
// If the client has no valid version
if (_expversion == NO_VALID_EXP_FLAG)
@@ -519,17 +512,12 @@ bool AuthSession::HandleLogonProof()
// Check auth token
if ((logonProof->securityFlags & 0x04) || !_tokenKey.empty())
{
- // TODO To be fixed
-
- /*
- uint8 size;
- socket().recv((char*)&size, 1);
- char* token = new char[size + 1];
- token[size] = '\0';
- socket().recv(token, size);
- unsigned int validToken = TOTP::GenerateToken(_tokenKey.c_str());
- unsigned int incomingToken = atoi(token);
- delete[] token;
+ ReadData(1);
+ uint8 size = *(GetDataBuffer() + sizeof(sAuthLogonProof_C));
+ ReadData(size);
+ std::string token(reinterpret_cast<char*>(GetDataBuffer() + sizeof(sAuthLogonProof_C) + sizeof(size)), size);
+ uint32 validToken = TOTP::GenerateToken(_tokenKey.c_str());
+ uint32 incomingToken = atoi(token.c_str());
if (validToken != incomingToken)
{
ByteBuffer packet;
@@ -539,7 +527,7 @@ bool AuthSession::HandleLogonProof()
packet << uint8(0);
AsyncWrite(packet);
return false;
- }*/
+ }
}
ByteBuffer packet;
@@ -647,7 +635,7 @@ bool AuthSession::HandleLogonProof()
bool AuthSession::HandleReconnectChallenge()
{
TC_LOG_DEBUG("server.authserver", "Entering _HandleReconnectChallenge");
- sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetReadBuffer());
+ sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetDataBuffer());
//TC_LOG_DEBUG("server.authserver", "[AuthChallenge] got full packet, %#04x bytes", challenge->size);
TC_LOG_DEBUG("server.authserver", "[AuthChallenge] name(%d): '%s'", challenge->I_len, challenge->I);
@@ -698,7 +686,7 @@ bool AuthSession::HandleReconnectChallenge()
bool AuthSession::HandleReconnectProof()
{
TC_LOG_DEBUG("server.authserver", "Entering _HandleReconnectProof");
- sAuthReconnectProof_C *reconnectProof = reinterpret_cast<sAuthReconnectProof_C*>(GetReadBuffer());
+ sAuthReconnectProof_C *reconnectProof = reinterpret_cast<sAuthReconnectProof_C*>(GetDataBuffer());
if (_login.empty() || !_reconnectProof.GetNumBytes() || !K.GetNumBytes())
return false;
diff --git a/src/server/authserver/Server/AuthSession.h b/src/server/authserver/Server/AuthSession.h
index 2ba6b3efdd4..04ee339df8e 100644
--- a/src/server/authserver/Server/AuthSession.h
+++ b/src/server/authserver/Server/AuthSession.h
@@ -37,7 +37,8 @@ class AuthSession : public Socket<AuthSession, ByteBuffer>
public:
static std::unordered_map<uint8, AuthHandler> InitHandlers();
- AuthSession(tcp::socket&& socket) : Socket(std::move(socket), 1)
+ AuthSession(tcp::socket&& socket) : Socket(std::move(socket), 1),
+ _isAuthenticated(false), _build(0), _expversion(0), _accountSecurityLevel(SEC_PLAYER)
{
N.SetHexStr("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7");
g.SetDword(7);
@@ -51,8 +52,8 @@ public:
void AsyncWrite(ByteBuffer& packet);
protected:
- void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) override;
- void ReadDataHandler(boost::system::error_code error, size_t transferedBytes) override;
+ void ReadHeaderHandler() override;
+ void ReadDataHandler() override;
private:
bool HandleLogonChallenge();
diff --git a/src/server/authserver/Server/BattlenetBitStream.h b/src/server/authserver/Server/BattlenetBitStream.h
index 8f369f1d3ce..c1c95236360 100644
--- a/src/server/authserver/Server/BattlenetBitStream.h
+++ b/src/server/authserver/Server/BattlenetBitStream.h
@@ -18,8 +18,9 @@
#ifndef __BATTLENETBITSTREAM_H__
#define __BATTLENETBITSTREAM_H__
-#include "ByteConverter.h"
#include "Common.h"
+#include "ByteConverter.h"
+#include "MessageBuffer.h"
#include <exception>
#include <vector>
#include <type_traits>
@@ -63,6 +64,10 @@ namespace Battlenet
_buffer.resize(length, 0);
}
+ BitStream(MessageBuffer&& buffer) : _buffer(buffer.Move()), _numBits(_buffer.size() * 8), _readPos(0), _writePos(0)
+ {
+ }
+
BitStream() : _numBits(0), _readPos(0), _writePos(0)
{
_buffer.reserve(0x1000);
diff --git a/src/server/authserver/Server/BattlenetSession.cpp b/src/server/authserver/Server/BattlenetSession.cpp
index 0fd08c267f1..e345cd35200 100644
--- a/src/server/authserver/Server/BattlenetSession.cpp
+++ b/src/server/authserver/Server/BattlenetSession.cpp
@@ -538,17 +538,10 @@ bool Battlenet::Session::HandleRealmJoinRequest(PacketHeader& header, BitStream&
return true;
}
-void Battlenet::Session::ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes)
+void Battlenet::Session::ReadDataHandler()
{
- if (error)
- {
- CloseSocket();
- return;
- }
-
- BitStream packet(transferedBytes);
- std::memcpy(packet.GetBuffer(), GetReadBuffer(), transferedBytes);
- _crypt.DecryptRecv(packet.GetBuffer(), transferedBytes);
+ BitStream packet(MoveData());
+ _crypt.DecryptRecv(packet.GetBuffer(), packet.GetSize());
while (!packet.IsRead())
{
@@ -589,17 +582,23 @@ void Battlenet::Session::ReadHeaderHandler(boost::system::error_code error, size
}
}
- AsyncReadHeader();
+ AsyncReadData(size_t(BufferSizes::Read));
}
void Battlenet::Session::Start()
{
TC_LOG_TRACE("server.battlenet", "Battlenet::Session::Start");
- AsyncReadHeader();
+ AsyncReadData(size_t(BufferSizes::Read));
}
void Battlenet::Session::AsyncWrite(ServerPacket* packet)
{
+ if (!IsOpen())
+ {
+ delete packet;
+ return;
+ }
+
TC_LOG_TRACE("server.battlenet", "Battlenet::Session::AsyncWrite %s", packet->ToString().c_str());
packet->Write();
diff --git a/src/server/authserver/Server/BattlenetSession.h b/src/server/authserver/Server/BattlenetSession.h
index 78ae00b4e3e..0ffa253e371 100644
--- a/src/server/authserver/Server/BattlenetSession.h
+++ b/src/server/authserver/Server/BattlenetSession.h
@@ -79,9 +79,11 @@ namespace Battlenet
void AsyncWrite(ServerPacket* packet);
+ bool IsDataReady() const override { return GetDataSize() > 0; }
+
protected:
- void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) override;
- void ReadDataHandler(boost::system::error_code /*error*/, size_t /*transferedBytes*/) override { }
+ void ReadHeaderHandler() override { }
+ void ReadDataHandler() override;
private:
void _SetVSFields(std::string const& rI);
diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h
index 03de6951d5d..04292e7d8e4 100644
--- a/src/server/collision/Management/VMapManager2.h
+++ b/src/server/collision/Management/VMapManager2.h
@@ -53,7 +53,7 @@ namespace VMAP
class ManagedModel
{
public:
- ManagedModel() : iModel(0), iRefCount(0) { }
+ ManagedModel() : iModel(nullptr), iRefCount(0) { }
void setModel(WorldModel* model) { iModel = model; }
WorldModel* getModel() { return iModel; }
void incRefCount() { ++iRefCount; }
@@ -86,32 +86,32 @@ namespace VMAP
VMapManager2();
~VMapManager2(void);
- int loadMap(const char* pBasePath, unsigned int mapId, int x, int y);
+ int loadMap(const char* pBasePath, unsigned int mapId, int x, int y) override;
- void unloadMap(unsigned int mapId, int x, int y);
- void unloadMap(unsigned int mapId);
+ void unloadMap(unsigned int mapId, int x, int y) override;
+ void unloadMap(unsigned int mapId) override;
- bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
+ bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) override ;
/**
fill the hit pos and return true, if an object was hit
*/
- bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
- float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist);
+ bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) override;
+ float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) override;
- bool processCommand(char* /*command*/) { return false; } // for debug and extensions
+ bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
- bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
- bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const;
+ bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
+ bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
void releaseModelInstance(const std::string& filename);
// what's the use of this? o.O
- virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const
+ virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const override
{
return getMapFileName(mapId);
}
- virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y);
+ virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y) override;
public:
void getInstanceMapTree(InstanceTreeMap &instanceMapTree);
};
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index 05351b74019..e16f5701de1 100644
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -31,7 +31,7 @@ namespace VMAP
struct LocationInfo
{
- LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) { }
+ LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::inf()) { }
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h
index 3ea68f57ba4..1cb8fdde942 100644
--- a/src/server/collision/Models/ModelInstance.h
+++ b/src/server/collision/Models/ModelInstance.h
@@ -63,9 +63,9 @@ namespace VMAP
class ModelInstance: public ModelSpawn
{
public:
- ModelInstance(): iInvScale(0.0f), iModel(0) { }
+ ModelInstance(): iInvScale(0.0f), iModel(nullptr) { }
ModelInstance(const ModelSpawn &spawn, WorldModel* model);
- void setUnloaded() { iModel = 0; }
+ void setUnloaded() { iModel = nullptr; }
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp
index 99f3782215d..d6b0a76f23b 100644
--- a/src/server/collision/Models/WorldModel.cpp
+++ b/src/server/collision/Models/WorldModel.cpp
@@ -108,7 +108,7 @@ namespace VMAP
iFlags = new uint8[width*height];
}
- WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(0), iFlags(0)
+ WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(nullptr), iFlags(nullptr)
{
*this = other; // use assignment operator...
}
@@ -135,14 +135,14 @@ namespace VMAP
memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float));
}
else
- iHeight = 0;
+ iHeight = nullptr;
if (other.iFlags)
{
iFlags = new uint8[iTilesX * iTilesY];
memcpy(iFlags, other.iFlags, iTilesX * iTilesY);
}
else
- iFlags = 0;
+ iFlags = nullptr;
return *this;
}
@@ -254,7 +254,7 @@ namespace VMAP
GroupModel::GroupModel(const GroupModel &other):
iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID),
- vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(0)
+ vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(nullptr)
{
if (other.iLiquid)
iLiquid = new WmoLiquid(*other.iLiquid);
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index f73daa2d720..4b6af3cbdda 100644
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -30,7 +30,7 @@ class AggressorAI : public CreatureAI
public:
explicit AggressorAI(Creature* c) : CreatureAI(c) { }
- void UpdateAI(uint32);
+ void UpdateAI(uint32) override;
static int Permissible(const Creature*);
};
@@ -41,12 +41,12 @@ class CombatAI : public CreatureAI
public:
explicit CombatAI(Creature* c) : CreatureAI(c) { }
- void InitializeAI();
- void Reset();
- void EnterCombat(Unit* who);
- void JustDied(Unit* killer);
- void UpdateAI(uint32 diff);
- void SpellInterrupted(uint32 spellId, uint32 unTimeMs);
+ void InitializeAI() override;
+ void Reset() override;
+ void EnterCombat(Unit* who) override;
+ void JustDied(Unit* killer) override;
+ void UpdateAI(uint32 diff) override;
+ void SpellInterrupted(uint32 spellId, uint32 unTimeMs) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
@@ -59,10 +59,10 @@ class CasterAI : public CombatAI
{
public:
explicit CasterAI(Creature* c) : CombatAI(c) { m_attackDist = MELEE_RANGE; }
- void InitializeAI();
- void AttackStart(Unit* victim) { AttackStartCaster(victim, m_attackDist); }
- void UpdateAI(uint32 diff);
- void EnterCombat(Unit* /*who*/);
+ void InitializeAI() override;
+ void AttackStart(Unit* victim) override { AttackStartCaster(victim, m_attackDist); }
+ void UpdateAI(uint32 diff) override;
+ void EnterCombat(Unit* /*who*/) override;
private:
float m_attackDist;
};
@@ -71,8 +71,8 @@ struct ArcherAI : public CreatureAI
{
public:
explicit ArcherAI(Creature* c);
- void AttackStart(Unit* who);
- void UpdateAI(uint32 diff);
+ void AttackStart(Unit* who) override;
+ void UpdateAI(uint32 diff) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
@@ -84,9 +84,9 @@ struct TurretAI : public CreatureAI
{
public:
explicit TurretAI(Creature* c);
- bool CanAIAttack(Unit const* who) const;
- void AttackStart(Unit* who);
- void UpdateAI(uint32 diff);
+ bool CanAIAttack(Unit const* who) const override;
+ void AttackStart(Unit* who) override;
+ void UpdateAI(uint32 diff) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
@@ -102,10 +102,10 @@ struct VehicleAI : public CreatureAI
public:
explicit VehicleAI(Creature* creature);
- void UpdateAI(uint32 diff);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit*) { }
- void OnCharmed(bool apply);
+ void UpdateAI(uint32 diff) override;
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit*) override { }
+ void OnCharmed(bool apply) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 36ca2c3253f..6e03103e269 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -68,7 +68,7 @@ class NullGameObjectAI : public GameObjectAI
public:
explicit NullGameObjectAI(GameObject* g);
- void UpdateAI(uint32 /*diff*/) { }
+ void UpdateAI(uint32 /*diff*/) override { }
static int Permissible(GameObject const* /*go*/) { return PERMIT_BASE_IDLE; }
};
diff --git a/src/server/game/AI/CoreAI/GuardAI.h b/src/server/game/AI/CoreAI/GuardAI.h
index 9af047e8906..c2b05d71e03 100644
--- a/src/server/game/AI/CoreAI/GuardAI.h
+++ b/src/server/game/AI/CoreAI/GuardAI.h
@@ -29,10 +29,10 @@ class GuardAI : public ScriptedAI
explicit GuardAI(Creature* creature);
static int Permissible(Creature const* creature);
- bool CanSeeAlways(WorldObject const* obj);
+ bool CanSeeAlways(WorldObject const* obj) override;
- void EnterEvadeMode();
- void JustDied(Unit* killer);
+ void EnterEvadeMode() override;
+ void JustDied(Unit* killer) override;
};
#endif
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 07987cf8cec..3ae73636619 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -75,5 +75,5 @@ void CritterAI::EnterEvadeMode()
void TriggerAI::IsSummonedBy(Unit* summoner)
{
if (me->m_spells[0])
- me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID());
+ me->CastSpell(me, me->m_spells[0], false, nullptr, nullptr, summoner->GetGUID());
}
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h
index 33bfde4f9f2..7f5ab5f29a2 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.h
+++ b/src/server/game/AI/CoreAI/PassiveAI.h
@@ -26,9 +26,9 @@ class PassiveAI : public CreatureAI
public:
explicit PassiveAI(Creature* c);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit*) { }
- void UpdateAI(uint32);
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit*) override { }
+ void UpdateAI(uint32) override;
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
@@ -38,13 +38,13 @@ class PossessedAI : public CreatureAI
public:
explicit PossessedAI(Creature* c);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit* target);
- void UpdateAI(uint32);
- void EnterEvadeMode() { }
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit* target) override;
+ void UpdateAI(uint32) override;
+ void EnterEvadeMode() override { }
- void JustDied(Unit*);
- void KilledUnit(Unit* victim);
+ void JustDied(Unit*) override;
+ void KilledUnit(Unit* victim) override;
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
@@ -54,11 +54,11 @@ class NullCreatureAI : public CreatureAI
public:
explicit NullCreatureAI(Creature* c);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit*) { }
- void UpdateAI(uint32) { }
- void EnterEvadeMode() { }
- void OnCharmed(bool /*apply*/) { }
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit*) override { }
+ void UpdateAI(uint32) override { }
+ void EnterEvadeMode() override { }
+ void OnCharmed(bool /*apply*/) override { }
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
@@ -68,15 +68,15 @@ class CritterAI : public PassiveAI
public:
explicit CritterAI(Creature* c) : PassiveAI(c) { }
- void DamageTaken(Unit* done_by, uint32& /*damage*/);
- void EnterEvadeMode();
+ void DamageTaken(Unit* done_by, uint32& /*damage*/) override;
+ void EnterEvadeMode() override;
};
class TriggerAI : public NullCreatureAI
{
public:
explicit TriggerAI(Creature* c) : NullCreatureAI(c) { }
- void IsSummonedBy(Unit* summoner);
+ void IsSummonedBy(Unit* summoner) override;
};
#endif
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 8032568434f..4bce9113082 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -246,8 +246,6 @@ void PetAI::UpdateAI(uint32 diff)
me->SendUpdateToPlayer(owner->ToPlayer());
}
- me->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
-
spell->prepare(&targets);
}
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index 450f68443f0..c24bf3a0c1b 100644
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -31,23 +31,23 @@ class PetAI : public CreatureAI
explicit PetAI(Creature* c);
- void UpdateAI(uint32);
+ void UpdateAI(uint32) override;
static int Permissible(const Creature*);
- void KilledUnit(Unit* /*victim*/);
- void AttackStart(Unit* target);
- void MovementInform(uint32 moveType, uint32 data);
- void OwnerAttackedBy(Unit* attacker);
- void OwnerAttacked(Unit* target);
- void AttackedBy(Unit* attacker);
- void ReceiveEmote(Player* player, uint32 textEmote);
+ void KilledUnit(Unit* /*victim*/) override;
+ void AttackStart(Unit* target) override;
+ void MovementInform(uint32 moveType, uint32 data) override;
+ void OwnerAttackedBy(Unit* attacker) override;
+ void OwnerAttacked(Unit* target) override;
+ void AttackedBy(Unit* attacker) override;
+ void ReceiveEmote(Player* player, uint32 textEmote) override;
// The following aren't used by the PetAI but need to be defined to override
// default CreatureAI functions which interfere with the PetAI
//
- void MoveInLineOfSight(Unit* /*who*/) { } // CreatureAI interferes with returning pets
+ void MoveInLineOfSight(Unit* /*who*/) override { } // CreatureAI interferes with returning pets
void MoveInLineOfSight_Safe(Unit* /*who*/) { } // CreatureAI interferes with returning pets
- void EnterEvadeMode() { } // For fleeing, pets don't use this type of Evade mechanic
+ void EnterEvadeMode() override { } // For fleeing, pets don't use this type of Evade mechanic
private:
bool _isVisible(Unit*) const;
diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h
index 417944f9ba2..2fdccac802d 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.h
+++ b/src/server/game/AI/CoreAI/ReactorAI.h
@@ -29,8 +29,8 @@ class ReactorAI : public CreatureAI
explicit ReactorAI(Creature* c) : CreatureAI(c) { }
- void MoveInLineOfSight(Unit*) { }
- void UpdateAI(uint32 diff);
+ void MoveInLineOfSight(Unit*) override { }
+ void UpdateAI(uint32 diff) override;
static int Permissible(const Creature*);
};
diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h
index 4d5f03566ba..93106b91492 100644
--- a/src/server/game/AI/CoreAI/TotemAI.h
+++ b/src/server/game/AI/CoreAI/TotemAI.h
@@ -31,11 +31,11 @@ class TotemAI : public CreatureAI
explicit TotemAI(Creature* c);
- void MoveInLineOfSight(Unit* who);
- void AttackStart(Unit* victim);
- void EnterEvadeMode();
+ void MoveInLineOfSight(Unit* who) override;
+ void AttackStart(Unit* victim) override;
+ void EnterEvadeMode() override;
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
static int Permissible(Creature const* creature);
private:
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 6ca79dc0a49..b6743b572cb 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -275,13 +275,13 @@ class PlayerAI : public UnitAI
public:
explicit PlayerAI(Player* player) : UnitAI((Unit*)player), me(player) { }
- void OnCharmed(bool apply);
+ void OnCharmed(bool apply) override;
};
class SimpleCharmedAI : public PlayerAI
{
public:
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
SimpleCharmedAI(Player* player): PlayerAI(player) { }
};
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 209995d359d..b79dd6abbc8 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -127,7 +127,7 @@ class CreatureAI : public UnitAI
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { }
- void OnCharmed(bool apply);
+ void OnCharmed(bool apply) override;
// Called at reaching home after evade
virtual void JustReachedHome() { }
diff --git a/src/server/game/AI/CreatureAIFactory.h b/src/server/game/AI/CreatureAIFactory.h
index f2854f1a9ce..61e3cd2b240 100644
--- a/src/server/game/AI/CreatureAIFactory.h
+++ b/src/server/game/AI/CreatureAIFactory.h
@@ -34,9 +34,9 @@ struct CreatureAIFactory : public SelectableAI
{
CreatureAIFactory(const char* name) : SelectableAI(name) { }
- CreatureAI* Create(void*) const;
+ CreatureAI* Create(void*) const override;
- int Permit(const Creature* c) const { return REAL_AI::Permissible(c); }
+ int Permit(const Creature* c) const override { return REAL_AI::Permissible(c); }
};
template<class REAL_AI>
@@ -61,9 +61,9 @@ struct GameObjectAIFactory : public SelectableGameObjectAI
{
GameObjectAIFactory(const char* name) : SelectableGameObjectAI(name) { }
- GameObjectAI* Create(void*) const;
+ GameObjectAI* Create(void*) const override;
- int Permit(const GameObject* g) const { return REAL_GO_AI::Permissible(g); }
+ int Permit(const GameObject* g) const override { return REAL_GO_AI::Permissible(g); }
};
template<class REAL_GO_AI>
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index e03bbd8c6a2..6213f559319 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -25,6 +25,15 @@
#include "InstanceScript.h"
#define CAST_AI(a, b) (dynamic_cast<a*>(b))
+#define ENSURE_AI(a,b) (EnsureAI<a>(b))
+
+template<class T, class U>
+T* EnsureAI(U* ai)
+{
+ T* cast_ai = dynamic_cast<T*>(ai);
+ ASSERT(cast_ai);
+ return cast_ai;
+};
class InstanceScript;
@@ -141,31 +150,31 @@ struct ScriptedAI : public CreatureAI
void AttackStartNoMove(Unit* target);
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) { }
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override { }
//Called at World update tick
- virtual void UpdateAI(uint32 diff);
+ virtual void UpdateAI(uint32 diff) override;
//Called at creature death
- void JustDied(Unit* /*killer*/) { }
+ void JustDied(Unit* /*killer*/) override { }
//Called at creature killing another unit
- void KilledUnit(Unit* /*victim*/) { }
+ void KilledUnit(Unit* /*victim*/) override { }
// Called when the creature summon successfully other creature
- void JustSummoned(Creature* /*summon*/) { }
+ void JustSummoned(Creature* /*summon*/) override { }
// Called when a summoned creature is despawned
- void SummonedCreatureDespawn(Creature* /*summon*/) { }
+ void SummonedCreatureDespawn(Creature* /*summon*/) override { }
// Called when hit by a spell
- void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) { }
+ void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) override { }
// Called when spell hits a target
- void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) { }
+ void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) override { }
//Called at waypoint reached or PointMovement end
- void MovementInform(uint32 /*type*/, uint32 /*id*/) { }
+ void MovementInform(uint32 /*type*/, uint32 /*id*/) override { }
// Called when AI is temporarily replaced or put back when possess is applied or removed
void OnPossess(bool /*apply*/) { }
@@ -185,13 +194,13 @@ struct ScriptedAI : public CreatureAI
// *************
//Called at creature reset either by death or evade
- void Reset() { }
+ void Reset() override { }
//Called at creature aggro either by MoveInLOS or Attack Start
- void EnterCombat(Unit* /*victim*/) { }
+ void EnterCombat(Unit* /*victim*/) override { }
// Called before EnterCombat even before the creature is in combat.
- void AttackStart(Unit* /*target*/);
+ void AttackStart(Unit* /*target*/) override;
// *************
//AI Helper Functions
@@ -339,10 +348,10 @@ class BossAI : public ScriptedAI
InstanceScript* const instance;
BossBoundaryMap const* GetBoundary() const { return _boundary; }
- void JustSummoned(Creature* summon);
- void SummonedCreatureDespawn(Creature* summon);
+ void JustSummoned(Creature* summon) override;
+ void SummonedCreatureDespawn(Creature* summon) override;
- virtual void UpdateAI(uint32 diff);
+ virtual void UpdateAI(uint32 diff) override;
// Hook used to execute events scheduled into EventMap without the need
// to override UpdateAI
@@ -350,10 +359,10 @@ class BossAI : public ScriptedAI
// is supposed to run more than once
virtual void ExecuteEvent(uint32 /*eventId*/) { }
- void Reset() { _Reset(); }
- void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
- void JustDied(Unit* /*killer*/) { _JustDied(); }
- void JustReachedHome() { _JustReachedHome(); }
+ void Reset() override { _Reset(); }
+ void EnterCombat(Unit* /*who*/) override { _EnterCombat(); }
+ void JustDied(Unit* /*killer*/) override { _JustDied(); }
+ void JustReachedHome() override { _JustReachedHome(); }
protected:
void _Reset();
@@ -388,10 +397,10 @@ class WorldBossAI : public ScriptedAI
WorldBossAI(Creature* creature);
virtual ~WorldBossAI() { }
- void JustSummoned(Creature* summon);
- void SummonedCreatureDespawn(Creature* summon);
+ void JustSummoned(Creature* summon) override;
+ void SummonedCreatureDespawn(Creature* summon) override;
- virtual void UpdateAI(uint32 diff);
+ virtual void UpdateAI(uint32 diff) override;
// Hook used to execute events scheduled into EventMap without the need
// to override UpdateAI
@@ -399,9 +408,9 @@ class WorldBossAI : public ScriptedAI
// is supposed to run more than once
virtual void ExecuteEvent(uint32 /*eventId*/) { }
- void Reset() { _Reset(); }
- void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
- void JustDied(Unit* /*killer*/) { _JustDied(); }
+ void Reset() override { _Reset(); }
+ void EnterCombat(Unit* /*who*/) override { _EnterCombat(); }
+ void JustDied(Unit* /*killer*/) override { _JustDied(); }
protected:
void _Reset();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 177810bbbfd..b8c9ee57aeb 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -56,22 +56,22 @@ struct npc_escortAI : public ScriptedAI
~npc_escortAI() { }
// CreatureAI functions
- void AttackStart(Unit* who);
+ void AttackStart(Unit* who) override;
- void MoveInLineOfSight(Unit* who);
+ void MoveInLineOfSight(Unit* who) override;
- void JustDied(Unit*);
+ void JustDied(Unit*) override;
- void JustRespawned();
+ void JustRespawned() override;
void ReturnToLastPoint();
- void EnterEvadeMode();
+ void EnterEvadeMode() override;
- void UpdateAI(uint32 diff); //the "internal" update, calls UpdateEscortAI()
+ void UpdateAI(uint32 diff) override; //the "internal" update, calls UpdateEscortAI()
virtual void UpdateEscortAI(uint32 const diff); //used when it's needed to add code in update (abilities, scripted events, etc)
- void MovementInform(uint32, uint32);
+ void MovementInform(uint32, uint32) override;
// EscortAI functions
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime = 0); // waitTime is in ms
@@ -94,7 +94,7 @@ struct npc_escortAI : public ScriptedAI
void SetEscortPaused(bool on);
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
- virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
+ virtual bool IsEscorted() override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index af7508441b9..adb17ef76b1 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -40,19 +40,19 @@ class FollowerAI : public ScriptedAI
//virtual void WaypointReached(uint32 uiPointId) = 0;
- void MovementInform(uint32 motionType, uint32 pointId);
+ void MovementInform(uint32 motionType, uint32 pointId) override;
- void AttackStart(Unit*);
+ void AttackStart(Unit*) override;
- void MoveInLineOfSight(Unit*);
+ void MoveInLineOfSight(Unit*) override;
- void EnterEvadeMode();
+ void EnterEvadeMode() override;
- void JustDied(Unit*);
+ void JustDied(Unit*) override;
- void JustRespawned();
+ void JustRespawned() override;
- void UpdateAI(uint32); //the "internal" update, calls UpdateFollowerAI()
+ void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI()
virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index af47b52f500..41f783f4289 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -931,7 +931,7 @@ class SmartTrigger : public AreaTriggerScript
SmartTrigger() : AreaTriggerScript("SmartTrigger") { }
- bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
+ bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) override
{
if (!player->IsAlive())
return false;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 4d66b976746..e674bbfdaac 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -70,94 +70,94 @@ class SmartAI : public CreatureAI
bool IsEscortInvokerInRange();
// Called when creature is spawned or respawned
- void JustRespawned();
+ void JustRespawned() override;
// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
- void JustReachedHome();
+ void JustReachedHome() override;
// Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
- void EnterCombat(Unit* enemy);
+ void EnterCombat(Unit* enemy) override;
// Called for reaction at stopping attack at no attackers or targets
- void EnterEvadeMode();
+ void EnterEvadeMode() override;
// Called when the creature is killed
- void JustDied(Unit* killer);
+ void JustDied(Unit* killer) override;
// Called when the creature kills a unit
- void KilledUnit(Unit* victim);
+ void KilledUnit(Unit* victim) override;
// Called when the creature summon successfully other creature
- void JustSummoned(Creature* creature);
+ void JustSummoned(Creature* creature) override;
// Tell creature to attack and follow the victim
- void AttackStart(Unit* who);
+ void AttackStart(Unit* who) override;
// Called if IsVisible(Unit* who) is true at each *who move, reaction at visibility zone enter
- void MoveInLineOfSight(Unit* who);
+ void MoveInLineOfSight(Unit* who) override;
// Called when hit by a spell
- void SpellHit(Unit* unit, const SpellInfo* spellInfo);
+ void SpellHit(Unit* unit, const SpellInfo* spellInfo) override;
// Called when spell hits a target
- void SpellHitTarget(Unit* target, const SpellInfo* spellInfo);
+ void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override;
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* doneBy, uint32& damage);
+ void DamageTaken(Unit* doneBy, uint32& damage) override;
// Called when the creature receives heal
- void HealReceived(Unit* doneBy, uint32& addhealth);
+ void HealReceived(Unit* doneBy, uint32& addhealth) override;
// Called at World update tick
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
// Called at text emote receive from player
- void ReceiveEmote(Player* player, uint32 textEmote);
+ void ReceiveEmote(Player* player, uint32 textEmote) override;
// Called at waypoint reached or point movement finished
- void MovementInform(uint32 MovementType, uint32 Data);
+ void MovementInform(uint32 MovementType, uint32 Data) override;
// Called when creature is summoned by another unit
- void IsSummonedBy(Unit* summoner);
+ void IsSummonedBy(Unit* summoner) override;
// Called at any Damage to any victim (before damage apply)
- void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/);
+ void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override;
// Called when a summoned creature dissapears (UnSommoned)
- void SummonedCreatureDespawn(Creature* unit);
+ void SummonedCreatureDespawn(Creature* unit) override;
// called when the corpse of this creature gets removed
- void CorpseRemoved(uint32& respawnDelay);
+ void CorpseRemoved(uint32& respawnDelay) override;
// Called at World update tick if creature is charmed
void UpdateAIWhileCharmed(const uint32 diff);
// Called when a Player/Creature enters the creature (vehicle)
- void PassengerBoarded(Unit* who, int8 seatId, bool apply);
+ void PassengerBoarded(Unit* who, int8 seatId, bool apply) override;
// Called when gets initialized, when creature is added to world
- void InitializeAI();
+ void InitializeAI() override;
// Called when creature gets charmed by another unit
- void OnCharmed(bool apply);
+ void OnCharmed(bool apply) override;
// Called when victim is in line of sight
- bool CanAIAttack(const Unit* who) const;
+ bool CanAIAttack(const Unit* who) const override;
// Used in scripts to share variables
- void DoAction(int32 param = 0);
+ void DoAction(int32 param = 0) override;
// Used in scripts to share variables
- uint32 GetData(uint32 id = 0) const;
+ uint32 GetData(uint32 id = 0) const override;
// Used in scripts to share variables
- void SetData(uint32 id, uint32 value);
+ void SetData(uint32 id, uint32 value) override;
// Used in scripts to share variables
- void SetGUID(uint64 guid, int32 id = 0);
+ void SetGUID(uint64 guid, int32 id = 0) override;
// Used in scripts to share variables
- uint64 GetGUID(int32 id = 0) const;
+ uint64 GetGUID(int32 id = 0) const override;
//core related
static int Permissible(const Creature*);
@@ -174,15 +174,15 @@ class SmartAI : public CreatureAI
void SetInvincibilityHpLevel(uint32 level) { mInvincibilityHpLevel = level; }
- void sGossipHello(Player* player);
- void sGossipSelect(Player* player, uint32 sender, uint32 action);
- void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code);
- void sQuestAccept(Player* player, Quest const* quest);
+ void sGossipHello(Player* player) override;
+ void sGossipSelect(Player* player, uint32 sender, uint32 action) override;
+ void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code) override;
+ void sQuestAccept(Player* player, Quest const* quest) override;
//void sQuestSelect(Player* player, Quest const* quest);
//void sQuestComplete(Player* player, Quest const* quest);
- void sQuestReward(Player* player, Quest const* quest, uint32 opt);
- bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex);
- void sOnGameEvent(bool start, uint16 eventId);
+ void sQuestReward(Player* player, Quest const* quest, uint32 opt) override;
+ bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex) override;
+ void sOnGameEvent(bool start, uint16 eventId) override;
uint32 mEscortQuestID;
@@ -193,7 +193,7 @@ class SmartAI : public CreatureAI
}
void StartDespawn() { mDespawnState = 2; }
- void OnSpellClick(Unit* clicker, bool& result);
+ void OnSpellClick(Unit* clicker, bool& result) override;
private:
uint32 mFollowCreditType;
@@ -237,23 +237,23 @@ class SmartGameObjectAI : public GameObjectAI
SmartGameObjectAI(GameObject* g) : GameObjectAI(g) { }
~SmartGameObjectAI() { }
- void UpdateAI(uint32 diff);
- void InitializeAI();
- void Reset();
+ void UpdateAI(uint32 diff) override;
+ void InitializeAI() override;
+ void Reset() override;
SmartScript* GetScript() { return &mScript; }
static int Permissible(const GameObject* g);
- bool GossipHello(Player* player);
- bool GossipSelect(Player* player, uint32 sender, uint32 action);
- bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/);
- bool QuestAccept(Player* player, Quest const* quest);
- bool QuestReward(Player* player, Quest const* quest, uint32 opt);
- void Destroyed(Player* player, uint32 eventId);
- void SetData(uint32 id, uint32 value);
+ bool GossipHello(Player* player) override;
+ bool GossipSelect(Player* player, uint32 sender, uint32 action) override;
+ bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) override;
+ bool QuestAccept(Player* player, Quest const* quest) override;
+ bool QuestReward(Player* player, Quest const* quest, uint32 opt) override;
+ void Destroyed(Player* player, uint32 eventId) override;
+ void SetData(uint32 id, uint32 value) override;
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
- void OnGameEvent(bool start, uint16 eventId);
- void OnStateChanged(uint32 state, Unit* unit);
- void EventInform(uint32 eventId);
+ void OnGameEvent(bool start, uint16 eventId) override;
+ void OnStateChanged(uint32 state, Unit* unit) override;
+ void EventInform(uint32 eventId) override;
private:
SmartScript mScript;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index d4b41f529a9..8b83cae3d99 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -519,7 +519,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask()))
_allowMove = true;
- CAST_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
+ ENSURE_AI(SmartAI, me->AI())->SetCombatMove(_allowMove);
}
me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
@@ -707,7 +707,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
me->GetGUIDLow(), e.action.autoAttack.attack);
break;
@@ -718,7 +718,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
bool move = e.action.combatMove.move != 0;
- CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
+ ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
me->GetGUIDLow(), e.action.combatMove.move);
break;
@@ -817,7 +817,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ObjectList* targets = GetTargets(e, unit);
if (!targets)
{
- CAST_AI(SmartAI, me->AI())->StopFollow();
+ ENSURE_AI(SmartAI, me->AI())->StopFollow();
break;
}
@@ -825,7 +825,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(*itr))
{
- CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
+ ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
me->GetGUIDLow(), (*itr)->GetGUIDLow());
break;
@@ -1035,8 +1035,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if ((*itr)->ToUnit()->IsAlive() && IsSmart((*itr)->ToCreature()))
{
- CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick
- CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn();
+ ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick
+ ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn();
}
else
(*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay);
@@ -1331,7 +1331,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetFly(e.action.setFly.fly != 0);
break;
}
case SMART_ACTION_SET_RUN:
@@ -1339,7 +1339,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetRun(e.action.setRun.run != 0);
break;
}
case SMART_ACTION_SET_SWIM:
@@ -1347,7 +1347,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0);
+ ENSURE_AI(SmartAI, me->AI())->SetSwim(e.action.setSwim.swim != 0);
break;
}
case SMART_ACTION_WP_START:
@@ -1361,12 +1361,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ObjectList* targets = GetTargets(e, unit);
StoreTargetList(targets, SMART_ESCORT_TARGETS);
me->SetReactState((ReactStates)e.action.wpStart.reactState);
- CAST_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
+ ENSURE_AI(SmartAI, me->AI())->StartPath(run, entry, repeat, unit);
uint32 quest = e.action.wpStart.quest;
uint32 DespawnTime = e.action.wpStart.despawnTime;
- CAST_AI(SmartAI, me->AI())->mEscortQuestID = quest;
- CAST_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime);
+ ENSURE_AI(SmartAI, me->AI())->mEscortQuestID = quest;
+ ENSURE_AI(SmartAI, me->AI())->SetDespawnTime(DespawnTime);
break;
}
case SMART_ACTION_WP_PAUSE:
@@ -1375,7 +1375,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
uint32 delay = e.action.wpPause.delay;
- CAST_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true);
+ ENSURE_AI(SmartAI, me->AI())->PausePath(delay, e.GetEventType() == SMART_EVENT_WAYPOINT_REACHED ? false : true);
break;
}
case SMART_ACTION_WP_STOP:
@@ -1386,7 +1386,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 DespawnTime = e.action.wpStop.despawnTime;
uint32 quest = e.action.wpStop.quest;
bool fail = e.action.wpStop.fail != 0;
- CAST_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
+ ENSURE_AI(SmartAI, me->AI())->StopPath(DespawnTime, quest, fail);
break;
}
case SMART_ACTION_WP_RESUME:
@@ -1394,7 +1394,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!IsSmart())
break;
- CAST_AI(SmartAI, me->AI())->ResumePath();
+ ENSURE_AI(SmartAI, me->AI())->ResumePath();
break;
}
case SMART_ACTION_SET_ORIENTATION:
@@ -1630,7 +1630,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
for (ObjectList::iterator itr = targets->begin(); itr != targets->end(); ++itr)
if (Creature* target = (*itr)->ToCreature())
if (IsSmart(target) && target->GetVictim())
- if (CAST_AI(SmartAI, target->AI())->CanCombatMove())
+ if (ENSURE_AI(SmartAI, target->AI())->CanCombatMove())
target->GetMotionMaster()->MoveChase(target->GetVictim(), attackDistance, attackAngle);
delete targets;
@@ -1652,12 +1652,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
- CAST_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
+ ENSURE_AI(SmartAI, target->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
+ ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, e.action.timedActionList.id, GetLastInvoker());
}
}
@@ -1788,12 +1788,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
- CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}
@@ -1818,12 +1818,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Creature* target = (*itr)->ToCreature())
{
if (IsSmart(target))
- CAST_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartAI, target->AI())->SetScript9(e, id, GetLastInvoker());
}
else if (GameObject* goTarget = (*itr)->ToGameObject())
{
if (IsSmartGO(goTarget))
- CAST_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
+ ENSURE_AI(SmartGameObjectAI, goTarget->AI())->SetScript9(e, id, GetLastInvoker());
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index f09e16268c1..e5abc876648 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1421,7 +1421,7 @@ class SmartWaypointMgr
{
if (waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
- else return 0;
+ else return nullptr;
}
private:
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 0aa6a51d6bf..e4fe45d45d5 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -247,12 +247,12 @@ class Battlefield : public ZoneScript
void HandlePlayerLeaveZone(Player* player, uint32 zone);
// All-purpose data storage 64 bit
- virtual uint64 GetData64(uint32 dataId) const { return m_Data64[dataId]; }
- virtual void SetData64(uint32 dataId, uint64 value) { m_Data64[dataId] = value; }
+ virtual uint64 GetData64(uint32 dataId) const override { return m_Data64[dataId]; }
+ virtual void SetData64(uint32 dataId, uint64 value) override { m_Data64[dataId] = value; }
// All-purpose data storage 32 bit
- virtual uint32 GetData(uint32 dataId) const { return m_Data32[dataId]; }
- virtual void SetData(uint32 dataId, uint32 value) { m_Data32[dataId] = value; }
+ virtual uint32 GetData(uint32 dataId) const override { return m_Data32[dataId]; }
+ virtual void SetData(uint32 dataId, uint32 value) override { m_Data32[dataId] = value; }
virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; }
// Battlefield - generic methods
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 03c2992e812..622236b4162 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -255,7 +255,7 @@ class WintergraspCapturePoint : public BfCapturePoint
void LinkToWorkshop(WGWorkshop* workshop) { m_Workshop = workshop; }
- void ChangeTeam(TeamId oldteam);
+ void ChangeTeam(TeamId oldteam) override;
TeamId GetTeam() const { return m_team; }
protected:
@@ -276,7 +276,7 @@ class BattlefieldWG : public Battlefield
* - Rebuild tower and wall
* - Invite player to war
*/
- void OnBattleStart();
+ void OnBattleStart() override;
/**
* \brief Called when battle end
@@ -287,13 +287,13 @@ class BattlefieldWG : public Battlefield
* - Remove vehicle
* \param endByTimer : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic
*/
- void OnBattleEnd(bool endByTimer);
+ void OnBattleEnd(bool endByTimer) override;
/**
* \brief Called when grouping starts (15 minutes before battlestart)
* - Invite all player in zone to join queue
*/
- void OnStartGrouping();
+ void OnStartGrouping() override;
/**
* \brief Called when player accept invite to join battle
@@ -303,20 +303,20 @@ class BattlefieldWG : public Battlefield
* - Update tenacity
* \param player: Player who accepted invite
*/
- void OnPlayerJoinWar(Player* player);
+ void OnPlayerJoinWar(Player* player) override;
/**
* \brief Called when player left the battle
* - Update player aura
* \param player : Player who left the battle
*/
- void OnPlayerLeaveWar(Player* player);
+ void OnPlayerLeaveWar(Player* player) override;
/**
* \brief Called when player left the WG zone
* \param player : Player who left the zone
*/
- void OnPlayerLeaveZone(Player* player);
+ void OnPlayerLeaveZone(Player* player) override;
/**
* \brief Called when player enters in WG zone
@@ -324,7 +324,7 @@ class BattlefieldWG : public Battlefield
* - Update worldstate
* \param player : Player who enters the zone
*/
- void OnPlayerEnterZone(Player* player);
+ void OnPlayerEnterZone(Player* player) override;
/**
* \brief Called for update battlefield data
@@ -332,24 +332,24 @@ class BattlefieldWG : public Battlefield
* - Update imunity aura from graveyard
* \param diff : time elapsed since the last call (in ms)
*/
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
/**
* \brief Called when a creature is created
* - Update vehicle count
*/
- void OnCreatureCreate(Creature* creature);
+ void OnCreatureCreate(Creature* creature) override;
/**
* \brief Called when a creature is removed
* - Update vehicle count
*/
- void OnCreatureRemove(Creature* creature);
+ void OnCreatureRemove(Creature* creature) override;
/**
* \brief Called when a gameobject is created
*/
- void OnGameObjectCreate(GameObject* go);
+ void OnGameObjectCreate(GameObject* go) override;
/**
* \brief Called when a wall/tower is broken
@@ -370,14 +370,14 @@ class BattlefieldWG : public Battlefield
*/
void UpdatedDestroyedTowerCount(TeamId team);
- void DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 incrementNumber = 1);
+ void DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 incrementNumber = 1) override;
void RemoveAurasFromPlayer(Player* player);
/**
* \brief Called when battlefield is setup, at server start
*/
- bool SetupBattlefield();
+ bool SetupBattlefield() override;
/// Return pointer to relic object
GameObject* GetRelic() { return GetGameObject(m_titansRelicGUID); }
@@ -395,22 +395,22 @@ class BattlefieldWG : public Battlefield
void UpdateCounterVehicle(bool init);
void SendInitWorldStatesTo(Player* player);
- void SendInitWorldStatesToAll();
- void FillInitialWorldStates(WorldPacket& data);
+ void SendInitWorldStatesToAll() override;
+ void FillInitialWorldStates(WorldPacket& data) override;
- void HandleKill(Player* killer, Unit* victim);
- void OnUnitDeath(Unit* unit);
+ void HandleKill(Player* killer, Unit* victim) override;
+ void OnUnitDeath(Unit* unit) override;
void PromotePlayer(Player* killer);
void UpdateTenacity();
- void ProcessEvent(WorldObject* obj, uint32 eventId);
+ void ProcessEvent(WorldObject* obj, uint32 eventId) override;
bool FindAndRemoveVehicleFromList(Unit* vehicle);
// returns the graveyardId in the specified area.
uint8 GetSpiritGraveyardId(uint32 areaId) const;
- uint32 GetData(uint32 data) const;
+ uint32 GetData(uint32 data) const override;
protected:
bool m_isRelicInteractible;
diff --git a/src/server/game/Battlegrounds/ArenaScore.h b/src/server/game/Battlegrounds/ArenaScore.h
index 162cf729181..6de7fae8d05 100644
--- a/src/server/game/Battlegrounds/ArenaScore.h
+++ b/src/server/game/Battlegrounds/ArenaScore.h
@@ -30,7 +30,7 @@ struct ArenaScore : public BattlegroundScore
protected:
ArenaScore(uint64 playerGuid, uint32 team) : BattlegroundScore(playerGuid, team), TeamId(team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE) { }
- void AppendToPacket(WorldPacket& data, ByteBuffer& content) final
+ void AppendToPacket(WorldPacket& data, ByteBuffer& content) final override
{
uint32 primaryTree = 0;
if (Player* player = ObjectAccessor::FindPlayer(PlayerGuid))
@@ -87,7 +87,7 @@ struct ArenaScore : public BattlegroundScore
content.WriteByteSeq(PlayerGuid[2]);
}
- void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& /*content*/) final
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& /*content*/) final override
{
data.WriteBits(0, 24); // Objectives Count
}
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index af283cb825f..f95e8bafd06 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -143,8 +143,8 @@ class BGQueueInviteEvent : public BasicEvent
{ }
virtual ~BGQueueInviteEvent() { }
- virtual bool Execute(uint64 e_time, uint32 p_time);
- virtual void Abort(uint64 e_time);
+ virtual bool Execute(uint64 e_time, uint32 p_time) override;
+ virtual void Abort(uint64 e_time) override;
private:
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
@@ -167,8 +167,8 @@ class BGQueueRemoveEvent : public BasicEvent
virtual ~BGQueueRemoveEvent() { }
- virtual bool Execute(uint64 e_time, uint32 p_time);
- virtual void Abort(uint64 e_time);
+ virtual bool Execute(uint64 e_time, uint32 p_time) override;
+ virtual void Abort(uint64 e_time) override;
private:
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index 74efe421d35..91bb7104d66 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -260,7 +260,7 @@ struct BattlegroundABScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final override
{
data.WriteBits(2, 24); // Objectives Count
content << uint32(BasesAssaulted);
@@ -277,31 +277,31 @@ class BattlegroundAB : public Battleground
BattlegroundAB();
~BattlegroundAB();
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void Reset();
- void EndBattleground(uint32 winner);
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void Reset() override;
+ void EndBattleground(uint32 winner) override;
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
/* Scorekeeping */
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
/* Nodes occupying */
- void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
+ void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
/* achievement req. */
- bool IsAllNodesControlledByTeam(uint32 team) const;
- bool CheckAchievementCriteriaMeet(uint32 /*criteriaId*/, Player const* /*player*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
+ bool IsAllNodesControlledByTeam(uint32 team) const override;
+ bool CheckAchievementCriteriaMeet(uint32 /*criteriaId*/, Player const* /*player*/, Unit const* /*target*/ = nullptr, uint32 /*miscvalue1*/ = 0) override;
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
/* Gameobject spawning/despawning */
void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay);
void _DelBanner(uint8 node, uint8 type, uint8 teamIndex);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index 5255caeda18..a93929672c7 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1558,7 +1558,7 @@ struct BattlegroundAVScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final override
{
data.WriteBits(5, 24); // Objectives Count
content << uint32(GraveyardsAssaulted);
@@ -1582,37 +1582,37 @@ class BattlegroundAV : public Battleground
~BattlegroundAV();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* player, uint32 trigger);
- bool SetupBattleground();
- void ResetBGSubclass();
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ bool SetupBattleground() override;
+ void ResetBGSubclass() override;
/*general stuff*/
void UpdateScore(uint16 team, int16 points);
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
/*handlestuff*/ //these are functions which get called from extern
- void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
- void HandleKillPlayer(Player* player, Player* killer);
- void HandleKillUnit(Creature* unit, Player* killer);
- void HandleQuestComplete(uint32 questid, Player* player);
- bool CanActivateGO(int32 GOId, uint32 team) const;
+ void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ void HandleKillUnit(Creature* unit, Player* killer) override;
+ void HandleQuestComplete(uint32 questid, Player* player) override;
+ bool CanActivateGO(int32 GOId, uint32 team) const override;
- void EndBattleground(uint32 winner);
+ void EndBattleground(uint32 winner) override;
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
// Achievement: Av perfection and Everything counts
- bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0);
+ bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = nullptr, uint32 miscvalue1 = 0) override;
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
/* Nodes occupying */
void EventPlayerAssaultsPoint(Player* player, uint32 object);
@@ -1636,7 +1636,7 @@ class BattlegroundAV : public Battleground
void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false);
/*worldstates*/
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
uint8 GetWorldStateType(uint8 state, uint16 team);
void SendMineWorldStates(uint32 mine);
void UpdateNodeWorldState(BG_AV_Nodes node);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
index f391edbf747..6aa3e56ca13 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
@@ -48,11 +48,11 @@ class BattlegroundBE : public Arena
BattlegroundBE();
/* inherited from BattlegroundClass */
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void FillInitialWorldStates(WorldPacket &d);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
index 4c763316d83..7b91996ed0e 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
@@ -94,15 +94,15 @@ class BattlegroundDS : public Arena
BattlegroundDS();
/* inherited from BattlegroundClass */
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void FillInitialWorldStates(WorldPacket &d);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
EventMap _events;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 9ea6d30fe51..9867d878b41 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -343,7 +343,7 @@ struct BattlegroundEYScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final override
{
data.WriteBits(1, 24); // Objectives Count
content << uint32(FlagCaptures);
@@ -359,42 +359,42 @@ class BattlegroundEY : public Battleground
~BattlegroundEY();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
/* BG Flags */
- uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return m_FlagKeeper; }
+ uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const override { return m_FlagKeeper; }
void SetFlagPicker(uint64 guid) { m_FlagKeeper = guid; }
bool IsFlagPickedup() const { return m_FlagKeeper != 0; }
uint8 GetFlagState() const { return m_FlagState; }
void RespawnFlag(bool send_message);
void RespawnFlagAfterDrop();
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
void HandleBuffUse(uint64 buff_guid);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- void HandleKillPlayer(Player* player, Player* killer);
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
- bool SetupBattleground();
- void Reset();
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
+ bool SetupBattleground() override;
+ void Reset() override;
void UpdateTeamScore(uint32 Team);
- void EndBattleground(uint32 winner);
+ void EndBattleground(uint32 winner) override;
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
- void FillInitialWorldStates(WorldPacket& data);
- void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) { m_DroppedFlagGUID = guid;}
+ void FillInitialWorldStates(WorldPacket& data) override;
+ void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) override { m_DroppedFlagGUID = guid;}
uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;}
/* Battleground Events */
- void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
- void EventPlayerDroppedFlag(Player* Source);
+ void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj) override;
+ void EventPlayerDroppedFlag(Player* Source) override;
/* achievement req. */
- bool IsAllNodesControlledByTeam(uint32 team) const;
+ bool IsAllNodesControlledByTeam(uint32 team) const override;
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
void EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType);
void EventTeamCapturedPoint(Player* Source, uint32 Point);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 5153a6fb9cf..a0f03f5727d 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -871,7 +871,7 @@ struct BattlegroundICScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final override
{
data.WriteBits(2, 24); // Objectives Count
content << uint32(BasesAssaulted);
@@ -889,36 +889,36 @@ class BattlegroundIC : public Battleground
~BattlegroundIC();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
- void PostUpdateImpl(uint32 diff);
-
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* player, uint32 trigger);
- bool SetupBattleground();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
+ void PostUpdateImpl(uint32 diff) override;
+
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ bool SetupBattleground() override;
void SpawnLeader(uint32 teamid);
- void HandleKillUnit(Creature* unit, Player* killer);
- void HandleKillPlayer(Player* player, Player* killer);
- void EndBattleground(uint32 winner);
- void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/);
+ void HandleKillUnit(Creature* unit, Player* killer) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ void EndBattleground(uint32 winner) override;
+ void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/) override;
- void DestroyGate(Player* player, GameObject* go);
+ void DestroyGate(Player* player, GameObject* go) override;
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
/* Scorekeeping */
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
- void DoAction(uint32 action, uint64 var);
+ void DoAction(uint32 action, uint64 var) override;
- void HandlePlayerResurrect(Player* player);
+ void HandlePlayerResurrect(Player* player) override;
uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; }
- bool IsAllNodesControlledByTeam(uint32 team) const;
+ bool IsAllNodesControlledByTeam(uint32 team) const override;
- bool IsSpellAllowed(uint32 spellId, Player const* player) const;
+ bool IsSpellAllowed(uint32 spellId, Player const* player) const override;
private:
uint32 closeFortressDoorsTimer;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
index 2fa93a07651..17df258a0b8 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
@@ -47,11 +47,11 @@ class BattlegroundNA : public Arena
BattlegroundNA();
/* inherited from BattlegroundClass */
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void FillInitialWorldStates(WorldPacket &d);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
index ad4fe18a3c7..e96129b05f0 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
@@ -43,11 +43,11 @@ class BattlegroundRL : public Arena
BattlegroundRL();
/* inherited from BattlegroundClass */
- void FillInitialWorldStates(WorldPacket &d);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void FillInitialWorldStates(WorldPacket &d) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
index d23f6757b83..eda4bf7fa00 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
@@ -96,14 +96,14 @@ class BattlegroundRV : public Arena
BattlegroundRV();
/* inherited from BattlegroundClass */
- void StartingEventOpenDoors();
- void FillInitialWorldStates(WorldPacket &d);
+ void StartingEventOpenDoors() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
void TogglePillarCollision();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 474a2ff8dc3..7019d785503 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -531,7 +531,7 @@ struct BattlegroundSAScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final override
{
data.WriteBits(2, 24); // Objectives Count
content << uint32(DemolishersDestroyed);
@@ -554,27 +554,27 @@ class BattlegroundSA : public Battleground
* -Update timer
* -Round switch
*/
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
/* inherited from BattlegroundClass */
/// Called when a player join battle
- void AddPlayer(Player* player);
+ void AddPlayer(Player* player) override;
/// Called when battle start
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
/// Called for ini battleground, after that the first player be entered
- bool SetupBattleground();
- void Reset();
+ bool SetupBattleground() override;
+ void Reset() override;
/// Called for generate packet contain worldstate data
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
/// Called when a player kill a unit in bg
- void HandleKillUnit(Creature* creature, Player* killer);
+ void HandleKillUnit(Creature* creature, Player* killer) override;
/// Return the nearest graveyard where player can respawn
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
/// Called when someone activates an event
void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/ = NULL) override;
/// Called when a player click on flag (graveyard flag)
- void EventPlayerClickedOnFlag(Player* source, GameObject* go);
+ void EventPlayerClickedOnFlag(Player* source, GameObject* go) override;
/// Called when a player clicked on relic
void TitanRelicActivated(Player* clicker);
@@ -588,11 +588,11 @@ class BattlegroundSA : public Battleground
}
/// Called on battleground ending
- void EndBattleground(uint32 winner);
+ void EndBattleground(uint32 winner) override;
/// Called when a player leave battleground
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
/* Scorekeeping */
@@ -630,7 +630,7 @@ class BattlegroundSA : public Battleground
* -Update worldstate
* -Delete gameobject in front of door (lighting object, with different colours for each door)
*/
- void DestroyGate(Player* player, GameObject* go);
+ void DestroyGate(Player* player, GameObject* go) override;
/// Update timer worldstate
void SendTime();
/**
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 1c3ee932b76..2fdb6dd120e 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -170,7 +170,7 @@ struct BattlegroundWGScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final
+ void BuildObjectivesBlock(WorldPacket& data, ByteBuffer& content) final override
{
data.WriteBits(2, 24); // Objectives Count
content << uint32(FlagCaptures);
@@ -189,12 +189,12 @@ class BattlegroundWS : public Battleground
~BattlegroundWS();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
/* BG Flags */
- uint64 GetFlagPickerGUID(int32 team) const
+ uint64 GetFlagPickerGUID(int32 team) const override
{
if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
return m_FlagKeepers[team];
@@ -209,40 +209,40 @@ class BattlegroundWS : public Battleground
uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; }
/* Battleground Events */
- void EventPlayerDroppedFlag(Player* player);
- void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj);
+ void EventPlayerDroppedFlag(Player* player) override;
+ void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj) override;
void EventPlayerCapturedFlag(Player* player);
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* player, uint32 trigger);
- void HandleKillPlayer(Player* player, Player* killer);
- bool SetupBattleground();
- void Reset();
- void EndBattleground(uint32 winner);
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ bool SetupBattleground() override;
+ void Reset() override;
+ void EndBattleground(uint32 winner) override;
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
void UpdateFlagState(uint32 team, uint32 value);
void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; }
void UpdateTeamScore(uint32 team);
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
- void SetDroppedFlagGUID(uint64 guid, int32 team = -1)
+ void SetDroppedFlagGUID(uint64 guid, int32 team = -1) override
{
if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
m_DroppedFlagGUID[team] = guid;
}
uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];}
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
/* Scorekeeping */
void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
/* Achievements*/
- bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0);
+ bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = nullptr, uint32 miscvalue1 = 0) override;
private:
uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
@@ -260,6 +260,6 @@ class BattlegroundWS : public Battleground
uint8 _flagDebuffState; // 0 - no debuffs, 1 - focused assault, 2 - brutal assault
uint8 _minutesElapsed;
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
};
#endif
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 0686272f191..961824b1d86 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -984,7 +984,7 @@ static char const* const spellKeys[] =
"Henchant", // enchanting recipe spell
"Htrade", // profession/skill spell
"Hglyph", // glyph
- 0
+ nullptr
};
uint32 ChatHandler::extractSpellIdFromLink(char* text)
@@ -1068,7 +1068,7 @@ static char const* const guidKeys[] =
"Hplayer",
"Hcreature",
"Hgameobject",
- 0
+ nullptr
};
uint64 ChatHandler::extractGuidFromLink(char* text)
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 5c541d07b5a..7c9ad68a7f3 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -148,14 +148,14 @@ class CliHandler : public ChatHandler
explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) { }
// overwrite functions
- const char *GetTrinityString(int32 entry) const;
- bool isAvailable(ChatCommand const& cmd) const;
- bool HasPermission(uint32 /*permission*/) const { return true; }
- void SendSysMessage(const char *str);
- std::string GetNameLink() const;
- bool needReportToTarget(Player* chr) const;
- LocaleConstant GetSessionDbcLocale() const;
- int GetSessionDbLocaleIndex() const;
+ const char *GetTrinityString(int32 entry) const override;
+ bool isAvailable(ChatCommand const& cmd) const override;
+ bool HasPermission(uint32 /*permission*/) const override { return true; }
+ void SendSysMessage(const char *str) override;
+ std::string GetNameLink() const override;
+ bool needReportToTarget(Player* chr) const override;
+ LocaleConstant GetSessionDbcLocale() const override;
+ int GetSessionDbLocaleIndex() const override;
private:
void* m_callbackArg;
diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h
index ebe2583dc1c..a13cd2a0964 100644
--- a/src/server/game/Chat/ChatLink.h
+++ b/src/server/game/Chat/ChatLink.h
@@ -61,8 +61,8 @@ public:
{
memset(_data, 0, sizeof(_data));
}
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
std::string FormatName(uint8 index, ItemLocale const* locale, char* suffixStrings) const;
@@ -77,9 +77,9 @@ protected:
class QuestChatLink : public ChatLink
{
public:
- QuestChatLink() : ChatLink(), _quest(NULL), _questLevel(0) { }
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ QuestChatLink() : ChatLink(), _quest(nullptr), _questLevel(0) { }
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
Quest const* _quest;
@@ -90,9 +90,9 @@ protected:
class SpellChatLink : public ChatLink
{
public:
- SpellChatLink() : ChatLink(), _spell(NULL) { }
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ SpellChatLink() : ChatLink(), _spell(nullptr) { }
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
SpellInfo const* _spell;
@@ -106,8 +106,8 @@ public:
{
memset(_data, 0, sizeof(_data));
}
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
uint32 _guid;
@@ -120,7 +120,7 @@ class TradeChatLink : public SpellChatLink
{
public:
TradeChatLink() : SpellChatLink(), _minSkillLevel(0), _maxSkillLevel(0), _guid(0) { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
private:
int32 _minSkillLevel;
int32 _maxSkillLevel;
@@ -133,7 +133,7 @@ class TalentChatLink : public SpellChatLink
{
public:
TalentChatLink() : SpellChatLink(), _talentId(0), _rankId(0) { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
private:
uint32 _talentId;
@@ -145,7 +145,7 @@ class EnchantmentChatLink : public SpellChatLink
{
public:
EnchantmentChatLink() : SpellChatLink() { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
};
// GlyphChatLink - link to glyph
@@ -153,7 +153,7 @@ class GlyphChatLink : public SpellChatLink
{
public:
GlyphChatLink() : SpellChatLink(), _slotId(0), _glyph(NULL) { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
private:
uint32 _slotId;
GlyphPropertiesEntry const* _glyph;
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index dd5904ae2ec..f0741f81067 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -117,13 +117,13 @@ class HostileReference : public Reference<Unit, ThreatManager>
//=================================================
// Tell our refTo (target) object that we have a link
- void targetObjectBuildLink();
+ void targetObjectBuildLink() override;
// Tell our refTo (taget) object, that the link is cut
- void targetObjectDestroyLink();
+ void targetObjectDestroyLink() override;
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
- void sourceObjectDestroyLink();
+ void sourceObjectDestroyLink() override;
private:
// Inform the source, that the status of that reference was changed
void fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent);
diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h
index 1ed37bd9d05..3f1dcbb218b 100644
--- a/src/server/game/DungeonFinding/LFGScripts.h
+++ b/src/server/game/DungeonFinding/LFGScripts.h
@@ -35,9 +35,9 @@ class LFGPlayerScript : public PlayerScript
LFGPlayerScript();
// Player Hooks
- void OnLogout(Player* player);
- void OnLogin(Player* player, bool loginFirst);
- void OnMapChanged(Player* player);
+ void OnLogout(Player* player) override;
+ void OnLogin(Player* player, bool loginFirst) override;
+ void OnMapChanged(Player* player) override;
};
class LFGGroupScript : public GroupScript
@@ -46,11 +46,11 @@ class LFGGroupScript : public GroupScript
LFGGroupScript();
// Group Hooks
- void OnAddMember(Group* group, uint64 guid);
- void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason);
- void OnDisband(Group* group);
- void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
- void OnInviteMember(Group* group, uint64 guid);
+ void OnAddMember(Group* group, uint64 guid) override;
+ void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason) override;
+ void OnDisband(Group* group) override;
+ void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid) override;
+ void OnInviteMember(Group* group, uint64 guid) override;
};
} // namespace lfg
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index def84dd93a9..5039c85bcb9 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -52,8 +52,8 @@ class Corpse : public WorldObject, public GridObject<Corpse>
explicit Corpse(CorpseType type = CORPSE_BONES);
~Corpse();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
bool Create(uint32 guidlow, Map* map);
bool Create(uint32 guidlow, Player* owner);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 992894a1a3c..4a515d311d3 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -548,15 +548,6 @@ void Creature::Update(uint32 diff)
if (!IsAlive())
break;
- time_t now = time(NULL);
-
- // Check if we should refill the pickpocketing loot
- if (loot.loot_type == LOOT_PICKPOCKETING && _pickpocketLootRestore && _pickpocketLootRestore <= now)
- {
- loot.clear();
- _pickpocketLootRestore = 0;
- }
-
if (m_regenTimer > 0)
{
if (diff >= m_regenTimer)
@@ -1542,7 +1533,7 @@ void Creature::Respawn(bool force)
TC_LOG_DEBUG("entities.unit", "Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)",
GetName().c_str(), GetGUIDLow(), GetGUID(), GetEntry());
m_respawnTime = 0;
- _pickpocketLootRestore = 0;
+ ResetPickPocketRefillTimer();
loot.clear();
if (m_originalEntry != GetEntry())
UpdateEntry(m_originalEntry);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index f5a0abfc469..64f7fca8ffa 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -436,11 +436,11 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
explicit Creature(bool isWorldObject = false);
virtual ~Creature();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- void SetObjectScale(float scale);
- void SetDisplayId(uint32 modelId);
+ void SetObjectScale(float scale) override;
+ void SetDisplayId(uint32 modelId) override;
void DisappearAndDie();
@@ -451,8 +451,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
- void Update(uint32 time); // overwrited Unit::Update
- void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
+ void Update(uint32 time) override; // overwrited Unit::Update
+ void GetRespawnPosition(float &x, float &y, float &z, float* ori = nullptr, float* dist =nullptr) const;
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
uint32 GetCorpseDelay() const { return m_corpseDelay; }
@@ -462,7 +462,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; }
bool CanWalk() const { return (GetCreatureTemplate()->InhabitType & INHABIT_GROUND) != 0; }
bool CanSwim() const { return (GetCreatureTemplate()->InhabitType & INHABIT_WATER) != 0 || IsPet(); }
- bool CanFly() const { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; }
+ bool CanFly() const override { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; }
void SetReactState(ReactStates st) { m_reactState = st; }
ReactStates GetReactState() { return m_reactState; }
@@ -473,14 +473,14 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* player) const;
bool CanCreatureAttack(Unit const* victim, bool force = true) const;
- bool IsImmunedToSpell(SpellInfo const* spellInfo) const; // override Unit::IsImmunedToSpell
- bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; // override Unit::IsImmunedToSpellEffect
+ bool IsImmunedToSpell(SpellInfo const* spellInfo) const override; // override Unit::IsImmunedToSpell
+ bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override; // override Unit::IsImmunedToSpellEffect
bool isElite() const;
bool isWorldBoss() const;
bool IsDungeonBoss() const;
- uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support
+ uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support
bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
@@ -489,7 +489,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
CreatureAI* AI() const { return (CreatureAI*)i_AI; }
- SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; }
+ SpellSchoolMask GetMeleeDamageSchoolMask() const override { return m_meleeDamageSchoolMask; }
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
void _AddCreatureSpellCooldown(uint32 spell_id, time_t end_time);
@@ -498,21 +498,21 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool HasSpellCooldown(uint32 spell_id) const;
bool HasCategoryCooldown(uint32 spell_id) const;
uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const;
- virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
+ virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
- bool HasSpell(uint32 spellID) const;
+ bool HasSpell(uint32 spellID) const override;
bool UpdateEntry(uint32 entry, CreatureData const* data = nullptr);
void UpdateMovementFlags();
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void UpdateAttackPowerAndDamage(bool ranged = false);
+ bool UpdateStats(Stats stat) override;
+ bool UpdateAllStats() override;
+ void UpdateResistances(uint32 school) override;
+ void UpdateArmor() override;
+ void UpdateMaxHealth() override;
+ void UpdateMaxPower(Powers power) override;
+ void UpdateAttackPowerAndDamage(bool ranged = false) override;
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override;
void SetCanDualWield(bool value) override;
@@ -537,9 +537,9 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint32 GetScriptId() const;
// override WorldObject function for proper name localization
- std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const;
+ std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override;
- void setDeathState(DeathState s); // override virtual Unit::setDeathState
+ void setDeathState(DeathState s) override; // override virtual Unit::setDeathState
bool LoadFromDB(uint32 guid, Map* map) { return LoadCreatureFromDB(guid, map, false); }
bool LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap = true);
@@ -551,6 +551,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
Loot loot;
void StartPickPocketRefillTimer();
void ResetPickPocketRefillTimer() { _pickpocketLootRestore = 0; }
+ bool CanGeneratePickPocketLoot() const { return _pickpocketLootRestore <= time(NULL); }
void SetSkinner(uint64 guid) { _skinner = guid; }
uint64 GetSkinner() const { return _skinner; } // Returns the player who skinned this creature
Player* GetLootRecipient() const;
@@ -606,7 +607,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
time_t GetRespawnTimeEx() const;
void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(NULL) + respawn : 0; }
void Respawn(bool force = false);
- void SaveRespawnTime();
+ void SaveRespawnTime() override;
uint32 GetRespawnDelay() const { return m_respawnDelay; }
void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }
@@ -621,8 +622,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void SetInCombatWithZone();
- bool hasQuest(uint32 quest_id) const;
- bool hasInvolvedQuest(uint32 quest_id) const;
+ bool hasQuest(uint32 quest_id) const override;
+ bool hasInvolvedQuest(uint32 quest_id) const override;
bool isRegeneratingHealth() { return m_regenHealth; }
void setRegeneratingHealth(bool regenHealth) { m_regenHealth = regenHealth; }
@@ -673,7 +674,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool m_isTempWorldObject; //true when possessed
// Handling caster facing during spellcast
- void SetTarget(uint64 guid);
+ void SetTarget(uint64 guid) override;
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
void ReleaseFocus(Spell const* focusSpell);
@@ -725,8 +726,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
- bool IsInvisibleDueToDespawn() const;
- bool CanAlwaysSee(WorldObject const* obj) const;
+ bool IsInvisibleDueToDespawn() const override;
+ bool CanAlwaysSee(WorldObject const* obj) const override;
private:
void ForcedDespawn(uint32 timeMSToDespawn = 0);
@@ -747,7 +748,7 @@ class AssistDelayEvent : public BasicEvent
public:
AssistDelayEvent(uint64 victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
- bool Execute(uint64 e_time, uint32 p_time);
+ bool Execute(uint64 e_time, uint32 p_time) override;
void AddAssistant(uint64 guid) { m_assistants.push_back(guid); }
private:
AssistDelayEvent();
@@ -761,7 +762,7 @@ class ForcedDespawnDelayEvent : public BasicEvent
{
public:
ForcedDespawnDelayEvent(Creature& owner) : BasicEvent(), m_owner(owner) { }
- bool Execute(uint64 e_time, uint32 p_time);
+ bool Execute(uint64 e_time, uint32 p_time) override;
private:
Creature& m_owner;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index 1cee6361172..58cc6eb7d0b 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -42,13 +42,13 @@ class TempSummon : public Creature
public:
explicit TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
virtual ~TempSummon() { }
- void Update(uint32 time);
+ void Update(uint32 time) override;
virtual void InitStats(uint32 lifetime);
virtual void InitSummon();
virtual void UnSummon(uint32 msTime = 0);
- void RemoveFromWorld();
+ void RemoveFromWorld() override;
void SetTempSummonType(TempSummonType type);
- void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) { }
+ void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override { }
Unit* GetSummoner() const;
Creature* GetSummonerCreatureBase() const;
uint64 GetSummonerGUID() const { return m_summonerGUID; }
@@ -67,10 +67,10 @@ class Minion : public TempSummon
{
public:
Minion(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
- void InitStats(uint32 duration);
- void RemoveFromWorld();
+ void InitStats(uint32 duration) override;
+ void RemoveFromWorld() override;
Unit* GetOwner() const { return m_owner; }
- float GetFollowAngle() const { return m_followAngle; }
+ float GetFollowAngle() const override { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
bool IsSpiritWolf() const {return GetEntry() == 29264;} // Spirit wolf from feral spirits
@@ -84,17 +84,17 @@ class Guardian : public Minion
{
public:
Guardian(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
- void InitStats(uint32 duration);
+ void InitStats(uint32 duration) override;
bool InitStatsForLevel(uint8 level);
- void InitSummon();
+ void InitSummon() override;
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void UpdateAttackPowerAndDamage(bool ranged = false);
+ bool UpdateStats(Stats stat) override;
+ bool UpdateAllStats() override;
+ void UpdateResistances(uint32 school) override;
+ void UpdateArmor() override;
+ void UpdateMaxHealth() override;
+ void UpdateMaxPower(Powers power) override;
+ void UpdateAttackPowerAndDamage(bool ranged = false) override;
void UpdateDamagePhysical(WeaponAttackType attType) override;
int32 GetBonusDamage() const { return m_bonusSpellDamage; }
@@ -108,17 +108,17 @@ class Puppet : public Minion
{
public:
Puppet(SummonPropertiesEntry const* properties, Unit* owner);
- void InitStats(uint32 duration);
- void InitSummon();
- void Update(uint32 time);
- void RemoveFromWorld();
+ void InitStats(uint32 duration) override;
+ void InitSummon() override;
+ void Update(uint32 time) override;
+ void RemoveFromWorld() override;
};
class ForcedUnsummonDelayEvent : public BasicEvent
{
public:
ForcedUnsummonDelayEvent(TempSummon& owner) : BasicEvent(), m_owner(owner) { }
- bool Execute(uint64 e_time, uint32 p_time);
+ bool Execute(uint64 e_time, uint32 p_time) override;
private:
TempSummon& m_owner;
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index ed9b5a3af68..c185c669e7b 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -38,11 +38,11 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ
DynamicObject(bool isWorldObject);
~DynamicObject();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
bool CreateDynamicObject(uint32 guidlow, Unit* caster, SpellInfo const* spell, Position const& pos, float radius, DynamicObjectType type);
- void Update(uint32 p_time);
+ void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 90f46c4ad86..e5cbf2f3ac9 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1800,14 +1800,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true
trigger->setFaction(owner->getFaction());
// needed for GO casts for proper target validation checks
trigger->SetOwnerGUID(owner->GetGUID());
- trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, owner->GetGUID());
+ trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, owner->GetGUID());
}
else
{
trigger->setFaction(14);
// Set owner guid for target if no owner available - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
- trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, target ? target->GetGUID() : 0);
+ trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : 0);
}
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 09c84c71244..c372f05a3ee 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -638,14 +638,14 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
explicit GameObject();
~GameObject();
- void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const;
+ void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override;
- void AddToWorld();
- void RemoveFromWorld();
- void CleanupsBeforeDelete(bool finalCleanup = true);
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
+ void CleanupsBeforeDelete(bool finalCleanup = true) override;
bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
- void Update(uint32 p_time);
+ void Update(uint32 p_time) override;
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
GameObjectData const* GetGOData() const { return m_goData; }
@@ -660,7 +660,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
// overwrite WorldObject function for proper name localization
- std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const;
+ std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override;
void SaveToDB();
void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
@@ -760,7 +760,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
uint32 GetUseCount() const { return m_usetimes; }
uint32 GetUniqueUseCount() const { return m_unique_users.size(); }
- void SaveRespawnTime();
+ void SaveRespawnTime() override;
Loot loot;
@@ -772,8 +772,8 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint32 lootingGroupLowGUID; // used to find group which is looting
- bool hasQuest(uint32 quest_id) const;
- bool hasInvolvedQuest(uint32 quest_id) const;
+ bool hasQuest(uint32 quest_id) const override;
+ bool hasInvolvedQuest(uint32 quest_id) const override;
bool ActivateToQuest(Player* target) const;
void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false, Unit* user = NULL);
// 0 = use `gameobject`.`spawntimesecs`
@@ -783,10 +783,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool IsNeverVisible() const override;
- bool IsAlwaysVisibleFor(WorldObject const* seer) const;
- bool IsInvisibleDueToDespawn() const;
+ bool IsAlwaysVisibleFor(WorldObject const* seer) const override;
+ bool IsInvisibleDueToDespawn() const override;
- uint8 getLevelForTarget(WorldObject const* target) const
+ uint8 getLevelForTarget(WorldObject const* target) const override
{
if (Unit* owner = GetOwner())
return owner->getLevelForTarget(target);
@@ -831,10 +831,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
Transport* ToTransport() { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport*>(this); else return NULL; }
Transport const* ToTransport() const { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport const*>(this); else return NULL; }
- float GetStationaryX() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); }
- float GetStationaryY() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); }
- float GetStationaryZ() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); }
- float GetStationaryO() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); }
+ float GetStationaryX() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); }
+ float GetStationaryY() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); }
+ float GetStationaryZ() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); }
+ float GetStationaryO() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); }
float GetInteractionDistance() const;
@@ -876,7 +876,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SwitchDoorOrButton(bool activate, bool alternative = false);
//! Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size.
- bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const
+ bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const override
{
//! Following check does check 3d distance
return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare);
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 1e39e5a41ad..db0c8edf556 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -32,10 +32,10 @@ class Bag : public Item
Bag();
~Bag();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
+ bool Create(uint32 guidlow, uint32 itemid, Player const* owner) override;
void Clear();
void StoreItem(uint8 slot, Item* pItem, bool update);
@@ -52,13 +52,13 @@ class Bag : public Item
// DB operations
// overwrite virtual Item::SaveToDB
- void SaveToDB(SQLTransaction& trans);
+ void SaveToDB(SQLTransaction& trans) override;
// overwrite virtual Item::LoadFromDB
- bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry);
+ bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry) override;
// overwrite virtual Item::DeleteFromDB
- void DeleteFromDB(SQLTransaction& trans);
+ void DeleteFromDB(SQLTransaction& trans) override;
- void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
+ void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
protected:
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index ebd66a64838..25472ff83ee 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -331,8 +331,8 @@ class Item : public Object
uState = state;
}
- bool hasQuest(uint32 quest_id) const { return GetTemplate()->StartQuest == quest_id; }
- bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
+ bool hasQuest(uint32 quest_id) const override { return GetTemplate()->StartQuest == quest_id; }
+ bool hasInvolvedQuest(uint32 /*quest_id*/) const override { return false; }
bool HasStats() const;
bool IsPotion() const { return GetTemplate()->IsPotion(); }
bool IsVellum() const { return GetTemplate()->IsVellum(); }
@@ -358,7 +358,7 @@ class Item : public Object
void ClearSoulboundTradeable(Player* currentOwner);
bool CheckSoulboundTradeExpire();
- void BuildUpdate(UpdateDataMapType&);
+ void BuildUpdate(UpdateDataMapType&) override;
uint32 GetScriptId() const { return GetTemplate()->ScriptId; }
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 51087e0f966..623680dad7e 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -121,7 +121,7 @@ Object::~Object()
}
delete [] m_uint32Values;
- m_uint32Values = 0;
+ m_uint32Values = nullptr;
}
void Object::_InitValues()
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 87f94008455..6c6d8c75f7d 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -655,7 +655,7 @@ class WorldObject : public Object, public WorldLocation
virtual void Update (uint32 /*time_diff*/) { }
void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
- virtual void RemoveFromWorld();
+ virtual void RemoveFromWorld() override;
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const;
@@ -792,7 +792,7 @@ class WorldObject : public Object, public WorldLocation
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true);
- void BuildUpdate(UpdateDataMapType&);
+ void BuildUpdate(UpdateDataMapType&) override;
//relocation and visibility system functions
void AddToNotify(uint16 f) { m_notifyflags |= f;}
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 97323f3f9ab..15383d90bf3 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -43,10 +43,10 @@ class Pet : public Guardian
explicit Pet(Player* owner, PetType type = MAX_PET_TYPE);
virtual ~Pet();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- void SetDisplayId(uint32 modelId);
+ void SetDisplayId(uint32 modelId) override;
PetType getPetType() const { return m_petType; }
void setPetType(PetType type) { m_petType = type; }
@@ -60,16 +60,16 @@ class Pet : public Guardian
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
bool LoadPetFromDB(Player* owner, uint32 petentry = 0, uint32 petnumber = 0, bool current = false);
- bool isBeingLoaded() const { return m_loading;}
+ bool isBeingLoaded() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void Remove(PetSaveMode mode, bool returnreagent = false);
static void DeleteFromDB(uint32 guidlow);
- void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
- void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
+ void setDeathState(DeathState s) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState
+ void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
- uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
- uint32 GetPetAutoSpellOnPos(uint8 pos) const
+ uint8 GetPetAutoSpellSize() const override { return m_autospells.size(); }
+ uint32 GetPetAutoSpellOnPos(uint8 pos) const override
{
if (pos >= m_autospells.size())
return 0;
@@ -98,7 +98,7 @@ class Pet : public Guardian
void ToggleAutocast(SpellInfo const* spellInfo, bool apply);
- bool HasSpell(uint32 spell) const;
+ bool HasSpell(uint32 spell) const override;
void LearnPetPassives();
void CastPetAuras(bool current);
@@ -119,7 +119,7 @@ class Pet : public Guardian
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
void CleanupActionBar();
- virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
+ virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
PetSpellMap m_spells;
AutoSpellList m_autospells;
@@ -127,7 +127,7 @@ class Pet : public Guardian
void InitPetCreateSpells();
bool resetTalents();
- static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = NULL);
+ static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = nullptr);
void InitTalentForLevel();
uint8 GetMaxTalentPointsForLevel(uint8 level);
@@ -156,11 +156,11 @@ class Pet : public Guardian
DeclinedName *m_declinedname;
private:
- void SaveToDB(uint32, uint8, uint32) // override of Creature::SaveToDB - must not be called
+ void SaveToDB(uint32, uint8, uint32) override // override of Creature::SaveToDB - must not be called
{
ASSERT(false);
}
- void DeleteFromDB() // override of Creature::DeleteFromDB - must not be called
+ void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called
{
ASSERT(false);
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 21cb96ac048..b6f62a3ddf3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -376,7 +376,10 @@ void TradeData::SetMoney(uint64 money)
if (!m_player->HasEnoughMoney(money))
{
- m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BUSY);
+ TradeStatusInfo info;
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
+ m_player->GetSession()->SendTradeStatus(info);
return;
}
@@ -402,10 +405,12 @@ void TradeData::SetAccepted(bool state, bool crosssend /*= false*/)
if (!state)
{
+ TradeStatusInfo info;
+ info.Status = TRADE_STATUS_BACK_TO_TRADE;
if (crosssend)
- m_trader->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ m_trader->GetSession()->SendTradeStatus(info);
else
- m_player->GetSession()->SendTradeStatus(TRADE_STATUS_BACK_TO_TRADE);
+ m_player->GetSession()->SendTradeStatus(info);
}
}
@@ -1636,7 +1641,7 @@ void Player::Update(uint32 p_time)
else
{
q_status.Timer -= p_time;
- m_QuestStatusSave[*iter] = true;
+ m_QuestStatusSave[*iter] = QUEST_DEFAULT_SAVE_TYPE;
++iter;
}
}
@@ -9113,18 +9118,27 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{
if (loot->loot_type != LOOT_PICKPOCKETING)
{
- creature->StartPickPocketRefillTimer();
- loot->clear();
+ if (creature->CanGeneratePickPocketLoot())
+ {
+ creature->StartPickPocketRefillTimer();
+ loot->clear();
- if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
- loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
+ if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
+ loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
- // Generate extra money for pick pocket loot
- const uint32 a = urand(0, creature->getLevel()/2);
- const uint32 b = urand(0, getLevel()/2);
- loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
- permission = OWNER_PERMISSION;
- }
+ // Generate extra money for pick pocket loot
+ const uint32 a = urand(0, creature->getLevel() / 2);
+ const uint32 b = urand(0, getLevel() / 2);
+ loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
+ permission = OWNER_PERMISSION;
+ }
+ else
+ {
+ permission = NONE_PERMISSION;
+ SendLootError(guid, LOOT_ERROR_ALREADY_PICKPOCKETED);
+ return;
+ }
+ } // else - still has pickpocket loot generated & not fully taken
}
else
{
@@ -9203,8 +9217,6 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
}
}
- SetLootGUID(guid);
-
// LOOT_INSIGNIA and LOOT_FISHINGHOLE unsupported by client
switch (loot_type)
{
@@ -9217,21 +9229,35 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
// need know merged fishing/corpse loot type for achievements
loot->loot_type = loot_type;
- WorldPacket data(SMSG_LOOT_RESPONSE, 8 + 1 + 50 + 1 + 1); // we guess size
- data << uint64(guid);
- data << uint8(loot_type);
- data << LootView(*loot, this, permission);
+ if (permission != NONE_PERMISSION)
+ {
+ SetLootGUID(guid);
- SendDirectMessage(&data);
+ WorldPacket data(SMSG_LOOT_RESPONSE, (9 + 50)); // we guess size
+ data << uint64(guid);
+ data << uint8(loot_type);
+ data << LootView(*loot, this, permission);
+ SendDirectMessage(&data);
- // add 'this' player as one of the players that are looting 'loot'
- if (permission != NONE_PERMISSION)
+ // add 'this' player as one of the players that are looting 'loot'
loot->AddLooter(GetGUID());
+ }
+ else
+ SendLootError(GetLootGUID(), LOOT_ERROR_DIDNT_KILL);
if (loot_type == LOOT_CORPSE && !IS_ITEM_GUID(guid))
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_LOOTING);
}
+void Player::SendLootError(uint64 guid, LootError error)
+{
+ WorldPacket data(SMSG_LOOT_RESPONSE, 10);
+ data << uint64(guid);
+ data << uint8(LOOT_NONE);
+ data << uint8(error);
+ SendDirectMessage(&data);
+}
+
void Player::SendNotifyLootMoneyRemoved()
{
WorldPacket data(SMSG_LOOT_CLEAR_MONEY, 0);
@@ -10613,7 +10639,7 @@ bool Player::HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32
return false;
}
-InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count) const
+InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count /*= NULL*/, uint32* itemLimitCategory /*= NULL*/) const
{
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
@@ -10659,6 +10685,8 @@ InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item
{
if (no_space_count)
*no_space_count = count + curcount - limitEntry->maxCount;
+ if (itemLimitCategory)
+ *itemLimitCategory = pProto->ItemLimitCategory;
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS;
}
}
@@ -11161,61 +11189,61 @@ InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &des
}
//////////////////////////////////////////////////////////////////////////
-InventoryResult Player::CanStoreItems(Item** pItems, int count) const
+InventoryResult Player::CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const
{
- Item* pItem2;
+ Item* item2;
// fill space table
- int inv_slot_items[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START];
- int inv_bags[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
+ uint32 inventoryCounts[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START];
+ uint32 bagCounts[INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE];
- memset(inv_slot_items, 0, sizeof(int) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
- memset(inv_bags, 0, sizeof(int) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
+ memset(inventoryCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
+ memset(bagCounts, 0, sizeof(uint32) * (INVENTORY_SLOT_BAG_END - INVENTORY_SLOT_BAG_START) * MAX_BAG_SIZE);
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
{
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
- if (pItem2 && !pItem2->IsInTrade())
- inv_slot_items[i - INVENTORY_SLOT_ITEM_START] = pItem2->GetCount();
+ item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
+ if (item2 && !item2->IsInTrade())
+ inventoryCounts[i - INVENTORY_SLOT_ITEM_START] = item2->GetCount();
}
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Bag* pBag = GetBagByPos(i))
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
{
- pItem2 = GetItemByPos(i, j);
- if (pItem2 && !pItem2->IsInTrade())
- inv_bags[i - INVENTORY_SLOT_BAG_START][j] = pItem2->GetCount();
+ item2 = GetItemByPos(i, j);
+ if (item2 && !item2->IsInTrade())
+ bagCounts[i - INVENTORY_SLOT_BAG_START][j] = item2->GetCount();
}
// check free space for all items
for (int k = 0; k < count; ++k)
{
- Item* pItem = pItems[k];
+ Item* item = items[k];
// no item
- if (!pItem)
+ if (!item)
continue;
- TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount());
- ItemTemplate const* pProto = pItem->GetTemplate();
+ TC_LOG_DEBUG("entities.player.items", "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, item->GetEntry(), item->GetCount());
+ ItemTemplate const* pProto = item->GetTemplate();
// strange item
if (!pProto)
return EQUIP_ERR_ITEM_NOT_FOUND;
// item used
- if (pItem->m_lootGenerated)
+ if (item->m_lootGenerated)
return EQUIP_ERR_LOOT_GONE;
// item it 'bind'
- if (pItem->IsBindedNotWith(this))
+ if (item->IsBindedNotWith(this))
return EQUIP_ERR_NOT_OWNER;
ItemTemplate const* pBagProto;
// item is 'one item only'
- InventoryResult res = CanTakeMoreSimilarItems(pItem);
+ InventoryResult res = CanTakeMoreSimilarItems(item, itemLimitCategory);
if (res != EQUIP_ERR_OK)
return res;
@@ -11226,10 +11254,10 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
- pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
- if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, t);
+ if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inventoryCounts[t-INVENTORY_SLOT_ITEM_START] + item->GetCount() <= pProto->GetMaxStackSize())
{
- inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount();
+ inventoryCounts[t-INVENTORY_SLOT_ITEM_START] += item->GetCount();
b_found = true;
break;
}
@@ -11241,14 +11269,14 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
{
if (Bag* bag = GetBagByPos(t))
{
- if (ItemCanGoIntoBag(pItem->GetTemplate(), bag->GetTemplate()))
+ if (ItemCanGoIntoBag(item->GetTemplate(), bag->GetTemplate()))
{
for (uint32 j = 0; j < bag->GetBagSize(); j++)
{
- pItem2 = GetItemByPos(t, j);
- if (pItem2 && pItem2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize())
+ item2 = GetItemByPos(t, j);
+ if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && bagCounts[t-INVENTORY_SLOT_BAG_START][j] + item->GetCount() <= pProto->GetMaxStackSize())
{
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount();
+ bagCounts[t-INVENTORY_SLOT_BAG_START][j] += item->GetCount();
b_found = true;
break;
}
@@ -11277,9 +11305,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
{
for (uint32 j = 0; j < bag->GetBagSize(); j++)
{
- if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0)
+ if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0)
{
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
+ bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1;
b_found = true;
break;
}
@@ -11295,9 +11323,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
bool b_found = false;
for (int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
- if (inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0)
+ if (inventoryCounts[t-INVENTORY_SLOT_ITEM_START] == 0)
{
- inv_slot_items[t-INVENTORY_SLOT_ITEM_START] = 1;
+ inventoryCounts[t-INVENTORY_SLOT_ITEM_START] = 1;
b_found = true;
break;
}
@@ -11318,9 +11346,9 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
for (uint32 j = 0; j < bag->GetBagSize(); j++)
{
- if (inv_bags[t-INVENTORY_SLOT_BAG_START][j] == 0)
+ if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0)
{
- inv_bags[t-INVENTORY_SLOT_BAG_START][j] = 1;
+ bagCounts[t-INVENTORY_SLOT_BAG_START][j] = 1;
b_found = true;
break;
}
@@ -11330,7 +11358,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
// no free slot found?
if (!b_found)
- return EQUIP_ERR_INV_FULL;
+ return EQUIP_ERR_BAG_FULL;
}
return EQUIP_ERR_OK;
@@ -13243,7 +13271,7 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
// found empty
if (!m_items[i])
{
- slot = i;
+ oldest_slot = i;
break;
}
@@ -15213,7 +15241,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
SetQuestSlot(log_slot, quest_id, qtime);
- m_QuestStatusSave[quest_id] = true;
+ m_QuestStatusSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, quest_id);
@@ -15396,7 +15424,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
RemoveActiveQuest(quest_id, false);
m_RewardedQuests.insert(quest_id);
- m_RewardedQuestsSave[quest_id] = true;
+ m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
// StoreNewItem, mail reward, etc. save data directly to the database
// to prevent exploitable data desynchronisation we save the quest status to the database too
@@ -16044,7 +16072,7 @@ void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*=
if (sObjectMgr->GetQuestTemplate(questId))
{
m_QuestStatus[questId].Status = status;
- m_QuestStatusSave[questId] = true;
+ m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
}
if (update)
@@ -16057,7 +16085,7 @@ void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/)
if (itr != m_QuestStatus.end())
{
m_QuestStatus.erase(itr);
- m_QuestStatusSave[questId] = false;
+ m_QuestStatusSave[questId] = QUEST_DELETE_SAVE_TYPE;
}
if (update)
@@ -16070,7 +16098,7 @@ void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/)
if (rewItr != m_RewardedQuests.end())
{
m_RewardedQuests.erase(rewItr);
- m_RewardedQuestsSave[questId] = false;
+ m_RewardedQuestsSave[questId] = QUEST_FORCE_DELETE_SAVE_TYPE;
}
if (update)
@@ -16236,7 +16264,7 @@ void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questS
uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
- m_QuestStatusSave[quest->GetQuestId()] = true;
+ m_QuestStatusSave[quest->GetQuestId()] = QUEST_DEFAULT_SAVE_TYPE;
}
}
}
@@ -16327,7 +16355,7 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
if (!q_status.Explored)
{
q_status.Explored = true;
- m_QuestStatusSave[questId] = true;
+ m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
}
}
if (CanCompleteQuest(questId))
@@ -16380,7 +16408,7 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
if (curitemcount < reqitemcount)
{
q_status.ItemCount[j] = std::min<uint16>(q_status.ItemCount[j] + count, reqitemcount);
- m_QuestStatusSave[questid] = true;
+ m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
//SendQuestUpdateAddItem(qInfo, j, additemcount);
// FIXME: verify if there's any packet sent updating item
@@ -16427,7 +16455,7 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
if (newItemCount != q_status.ItemCount[j])
{
q_status.ItemCount[j] = newItemCount;
- m_QuestStatusSave[questid] = true;
+ m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
IncompleteQuest(questid);
}
return;
@@ -16495,7 +16523,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid /*= 0*/)
{
q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
- m_QuestStatusSave[questid] = true;
+ m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curkillcount, addkillcount);
}
@@ -16537,7 +16565,7 @@ void Player::KilledPlayerCredit()
{
q_status.PlayerCount = curkill + addkillcount;
- m_QuestStatusSave[questid] = true;
+ m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
SendQuestUpdateAddPlayer(qInfo, curkill, addkillcount);
}
@@ -16589,7 +16617,7 @@ void Player::KillCreditGO(uint32 entry, uint64 guid)
{
q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
- m_QuestStatusSave[questid] = true;
+ m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curCastCount, addCastCount);
}
@@ -16646,7 +16674,7 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid)
{
q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
- m_QuestStatusSave[questid] = true;
+ m_QuestStatusSave[questid] = QUEST_DEFAULT_SAVE_TYPE;
SendQuestUpdateAddCreatureOrGo(qInfo, guid, j, curTalkCount, addTalkCount);
}
@@ -20008,7 +20036,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
for (saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
{
- if (saveItr->second)
+ if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
{
statusItr = m_QuestStatus.find(saveItr->first);
if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
@@ -20045,7 +20073,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
for (saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
{
- if (saveItr->second)
+ if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
stmt->setUInt32(0, GetGUIDLow());
@@ -20053,7 +20081,7 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
trans->Append(stmt);
}
- else if (!keepAbandoned)
+ else if (saveItr->second == QUEST_FORCE_DELETE_SAVE_TYPE || !keepAbandoned)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt->setUInt32(0, GetGUIDLow());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index ef65558e13c..80128fcc075 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -606,8 +606,16 @@ enum AtLoginFlags
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
typedef std::set<uint32> RewardedQuestSet;
-// quest, keep
-typedef std::map<uint32, bool> QuestStatusSaveMap;
+enum QuestSaveType
+{
+ QUEST_DEFAULT_SAVE_TYPE = 0,
+ QUEST_DELETE_SAVE_TYPE,
+ QUEST_FORCE_DELETE_SAVE_TYPE
+};
+
+// quest
+typedef std::map<uint32, QuestSaveType> QuestStatusSaveMap;
+
enum QuestSlotOffsets
{
@@ -1061,6 +1069,19 @@ struct BGData
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
};
+struct TradeStatusInfo
+{
+ TradeStatusInfo() : Status(TRADE_STATUS_BUSY), TraderGuid(0), Result(EQUIP_ERR_OK),
+ IsTargetResult(false), ItemLimitCategoryId(0), Slot(0) { }
+
+ TradeStatus Status;
+ ObjectGuid TraderGuid;
+ InventoryResult Result;
+ bool IsTargetResult;
+ uint32 ItemLimitCategoryId;
+ uint8 Slot;
+};
+
struct VoidStorageItem
{
VoidStorageItem()
@@ -1232,12 +1253,12 @@ class Player : public Unit, public GridObject<Player>
explicit Player(WorldSession* session);
~Player();
- void CleanupsBeforeDelete(bool finalCleanup = true);
+ void CleanupsBeforeDelete(bool finalCleanup = true) override;
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- void SetObjectScale(float scale)
+ void SetObjectScale(float scale) override
{
Unit::SetObjectScale(scale);
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE);
@@ -1253,14 +1274,14 @@ class Player : public Unit, public GridObject<Player>
bool Create(uint32 guidlow, CharacterCreateInfo* createInfo);
- void Update(uint32 time);
+ void Update(uint32 time) override;
static bool BuildEnumData(PreparedQueryResult result, ByteBuffer* dataBuffer, ByteBuffer* bitBuffer);
void SetInWater(bool apply);
- bool IsInWater() const { return m_isInWater; }
- bool IsUnderWater() const;
+ bool IsInWater() const override { return m_isInWater; }
+ bool IsUnderWater() const override;
void SendInitialPacketsBeforeAddToMap();
void SendInitialPacketsAfterAddToMap();
@@ -1319,7 +1340,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
- void setDeathState(DeathState s); // overwrite Unit::setDeathState
+ void setDeathState(DeathState s) override; // overwrite Unit::setDeathState
void InnEnter(time_t time, uint32 mapid, float x, float y, float z);
@@ -1356,7 +1377,7 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
void SetVirtualItemSlot(uint8 i, Item* item);
- void SetSheath(SheathState sheathed); // overwrite Unit version
+ void SetSheath(SheathState sheathed) override; // overwrite Unit version
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = NULL) const;
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
@@ -1386,11 +1407,11 @@ class Player : public Unit, public GridObject<Player>
bool CanNoReagentCast(SpellInfo const* spellInfo) const;
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
bool HasItemOrGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
- InventoryResult CanTakeMoreSimilarItems(Item* pItem) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem); }
- InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return CanTakeMoreSimilarItems(entry, count, NULL); }
+ InventoryResult CanTakeMoreSimilarItems(Item* pItem, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem, NULL, itemLimitCategory); }
+ InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, uint32* itemLimitCategory = NULL) const { return CanTakeMoreSimilarItems(entry, count, NULL, NULL, itemLimitCategory); }
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL) const;
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const;
- InventoryResult CanStoreItems(Item** pItem, int count) const;
+ InventoryResult CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const;
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
@@ -1414,7 +1435,7 @@ class Player : public Unit, public GridObject<Player>
void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
void StoreLootItem(uint8 lootSlot, Loot* loot);
- InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
+ InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL, uint32* itemLimitCategory = NULL) const;
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
void AddRefundReference(uint32 it);
@@ -1653,7 +1674,7 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
bool LoadFromDB(uint32 guid, SQLQueryHolder *holder);
- bool isBeingLoaded() const;
+ bool isBeingLoaded() const override;
void Initialize(uint32 guid);
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
@@ -1758,7 +1779,7 @@ class Player : public Unit, public GridObject<Player>
void PossessSpellInitialize();
void VehicleSpellInitialize();
void SendRemoveControlBar();
- bool HasSpell(uint32 spell) const;
+ bool HasSpell(uint32 spell) const override;
bool HasActiveSpell(uint32 spell) const; // show in spellbook
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
bool IsSpellFitByClassAndRace(uint32 spell_id) const;
@@ -1854,7 +1875,7 @@ class Player : public Unit, public GridObject<Player>
void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
void ModifySpellCooldown(uint32 spellId, int32 cooldown);
void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = NULL, bool setCooldown = true);
- void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
+ void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
void SendClearCooldown(uint32 spell_id, Unit* target);
@@ -1975,14 +1996,14 @@ class Player : public Unit, public GridObject<Player>
float GetHealthBonusFromStamina();
float GetManaBonusFromIntellect();
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
+ bool UpdateStats(Stats stat) override;
+ bool UpdateAllStats() override;
void ApplySpellPenetrationBonus(int32 amount, bool apply);
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void UpdateAttackPowerAndDamage(bool ranged = false);
+ void UpdateResistances(uint32 school) override;
+ void UpdateArmor() override;
+ void UpdateMaxHealth() override;
+ void UpdateMaxPower(Powers power) override;
+ void UpdateAttackPowerAndDamage(bool ranged = false) override;
void ApplySpellPowerBonus(int32 amount, bool apply);
void UpdateSpellDamageAndHealingBonus();
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
@@ -2032,8 +2053,8 @@ class Player : public Unit, public GridObject<Player>
WorldSession* GetSession() const { return m_session; }
- void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
- void DestroyForPlayer(Player* target, bool onDeath = false) const;
+ void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
+ void DestroyForPlayer(Player* target, bool onDeath = false) const override;
void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f);
// notifiers
@@ -2052,14 +2073,14 @@ class Player : public Unit, public GridObject<Player>
void SendResetInstanceFailed(uint32 reason, uint32 MapId);
void SendResetFailedNotify(uint32 mapid);
- virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false);
+ virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
- void UpdateUnderwaterState(Map* m, float x, float y, float z);
+ void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
- void SendMessageToSet(WorldPacket* data, bool self) {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
- void SendMessageToSetInRange(WorldPacket* data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
+ void SendMessageToSet(WorldPacket* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
+ void SendMessageToSetInRange(WorldPacket* data, float fist, bool self) override;// overwrite Object::SendMessageToSetInRange
void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only);
- void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
+ void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) override;
Corpse* GetCorpse() const;
void SpawnCorpseBones();
@@ -2221,6 +2242,7 @@ class Player : public Unit, public GridObject<Player>
std::vector<ItemSetEffect*> ItemSetEff;
void SendLoot(uint64 guid, LootType loot_type);
+ void SendLootError(uint64 guid, LootError error);
void SendLootRelease(uint64 guid);
void SendNotifyLootItemRemoved(uint8 lootSlot);
void SendNotifyLootMoneyRemoved();
@@ -2360,12 +2382,12 @@ class Player : public Unit, public GridObject<Player>
bool HaveAtClient(WorldObject const* u) const;
- bool IsNeverVisible() const;
+ bool IsNeverVisible() const override;
bool IsVisibleGloballyFor(Player const* player) const;
void SendInitialVisiblePackets(Unit* target);
- void UpdateObjectVisibility(bool forced = true);
+ void UpdateObjectVisibility(bool forced = true) override;
void UpdateVisibilityForPlayer();
void UpdateVisibilityOf(WorldObject* target);
void UpdateTriggerVisibility();
@@ -2462,8 +2484,8 @@ class Player : public Unit, public GridObject<Player>
MapReference &GetMapRef() { return m_mapRef; }
// Set map to player and add reference
- void SetMap(Map* map);
- void ResetMap();
+ void SetMap(Map* map) override;
+ void ResetMap() override;
bool isAllowedToLoot(const Creature* creature);
@@ -2822,9 +2844,9 @@ class Player : public Unit, public GridObject<Player>
Runes *m_runes;
EquipmentSets m_EquipmentSets;
- bool CanAlwaysSee(WorldObject const* obj) const;
+ bool CanAlwaysSee(WorldObject const* obj) const override;
- bool IsAlwaysDetectableFor(WorldObject const* seer) const;
+ bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
uint8 m_grantableLevels;
diff --git a/src/server/game/Entities/Totem/Totem.h b/src/server/game/Entities/Totem/Totem.h
index 5a2f3f5773a..1d79eb3a3df 100644
--- a/src/server/game/Entities/Totem/Totem.h
+++ b/src/server/game/Entities/Totem/Totem.h
@@ -40,25 +40,25 @@ class Totem : public Minion
public:
Totem(SummonPropertiesEntry const* properties, Unit* owner);
virtual ~Totem() { }
- void Update(uint32 time);
- void InitStats(uint32 duration);
- void InitSummon();
- void UnSummon(uint32 msTime = 0);
+ void Update(uint32 time) override;
+ void InitStats(uint32 duration) override;
+ void InitSummon() override;
+ void UnSummon(uint32 msTime = 0) override;
uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
uint32 GetTotemDuration() const { return m_duration; }
void SetTotemDuration(uint32 duration) { m_duration = duration; }
TotemType GetTotemType() const { return m_type; }
- bool UpdateStats(Stats /*stat*/) { return true; }
- bool UpdateAllStats() { return true; }
- void UpdateResistances(uint32 /*school*/) { }
- void UpdateArmor() { }
- void UpdateMaxHealth() { }
- void UpdateMaxPower(Powers /*power*/) { }
- void UpdateAttackPowerAndDamage(bool /*ranged*/) { }
+ bool UpdateStats(Stats /*stat*/) override { return true; }
+ bool UpdateAllStats() override { return true; }
+ void UpdateResistances(uint32 /*school*/) override { }
+ void UpdateArmor() override { }
+ void UpdateMaxHealth() override { }
+ void UpdateMaxPower(Powers /*power*/) override { }
+ void UpdateAttackPowerAndDamage(bool /*ranged*/) override { }
void UpdateDamagePhysical(WeaponAttackType /*attType*/) override { }
- bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
+ bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override;
protected:
TotemType m_type;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index f096170c46d..843cc937baa 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11983,7 +11983,7 @@ void Unit::DeleteCharmInfo()
}
CharmInfo::CharmInfo(Unit* unit)
-: _unit(unit), _CommandState(COMMAND_FOLLOW), _petnumber(0), _barInit(false), _oldReactState(REACT_PASSIVE),
+: _unit(unit), _CommandState(COMMAND_FOLLOW), _petnumber(0), _oldReactState(REACT_PASSIVE),
_isCommandAttack(false), _isCommandFollow(false), _isAtStay(false), _isFollowing(false), _isReturning(false),
_stayX(0.0f), _stayY(0.0f), _stayZ(0.0f)
{
@@ -13651,8 +13651,6 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (creature)
{
Loot* loot = &creature->loot;
- if (creature->loot.loot_type == LOOT_PICKPOCKETING)
- creature->ResetPickPocketRefillTimer();
loot->clear();
if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 035c3a6aa0e..d5e732989e0 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1211,7 +1211,6 @@ struct CharmInfo
CharmSpellInfo _charmspells[4];
CommandStates _CommandState;
uint32 _petnumber;
- bool _barInit;
//for restoration after charmed
ReactStates _oldReactState;
@@ -1302,8 +1301,8 @@ class Unit : public WorldObject
UnitAI* GetAI() { return i_AI; }
void SetAI(UnitAI* newAI) { i_AI = newAI; }
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
void CleanupBeforeRemoveFromMap(bool finalCleanup);
void CleanupsBeforeDelete(bool finalCleanup = true) override; // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
@@ -1318,7 +1317,7 @@ class Unit : public WorldObject
float GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
float GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
- virtual void Update(uint32 time);
+ virtual void Update(uint32 time) override;
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
@@ -1374,7 +1373,7 @@ class Unit : public WorldObject
bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; }
uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
- uint8 getLevelForTarget(WorldObject const* /*target*/) const { return getLevel(); }
+ uint8 getLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); }
void SetLevel(uint8 lvl);
uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); }
uint32 getRaceMask() const { return 1 << (getRace()-1); }
@@ -1929,7 +1928,7 @@ class Unit : public WorldObject
// common function for visibility checks for player/creatures with detection code
void SetInPhase(uint32 id, bool update, bool apply);
- void UpdateObjectVisibility(bool forced = true);
+ void UpdateObjectVisibility(bool forced = true) override;
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
uint32 m_lastSanctuaryTime;
@@ -2114,7 +2113,7 @@ class Unit : public WorldObject
bool IsOnVehicle(const Unit* vehicle) const;
Unit* GetVehicleBase() const;
Creature* GetVehicleCreatureBase() const;
- uint64 GetTransGUID() const;
+ uint64 GetTransGUID() const override;
/// Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
TransportBase* GetDirectTransport() const;
@@ -2170,7 +2169,7 @@ class Unit : public WorldObject
protected:
explicit Unit (bool isWorldObject);
- void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const;
+ void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override;
UnitAI* i_AI, *i_disabledAI;
@@ -2239,8 +2238,8 @@ class Unit : public WorldObject
uint32 m_unitTypeMask;
LiquidTypeEntry const* _lastLiquid;
- bool IsAlwaysVisibleFor(WorldObject const* seer) const;
- bool IsAlwaysDetectableFor(WorldObject const* seer) const;
+ bool IsAlwaysVisibleFor(WorldObject const* seer) const override;
+ bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
void DisableSpline();
private:
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 36119fa0027..be008330f0c 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -89,7 +89,7 @@ class Vehicle : public TransportBase
void InitMovementInfoForBase();
/// This method transforms supplied transport offsets into global coordinates
- void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const
+ void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const override
{
TransportBase::CalculatePassengerPosition(x, y, z, o,
GetBase()->GetPositionX(), GetBase()->GetPositionY(),
@@ -97,7 +97,7 @@ class Vehicle : public TransportBase
}
/// This method transforms supplied global coordinates into local offsets
- void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const
+ void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const override
{
TransportBase::CalculatePassengerOffset(x, y, z, o,
GetBase()->GetPositionX(), GetBase()->GetPositionY(),
@@ -126,8 +126,8 @@ class VehicleJoinEvent : public BasicEvent
protected:
VehicleJoinEvent(Vehicle* v, Unit* u) : Target(v), Passenger(u), Seat(Target->Seats.end()) { }
~VehicleJoinEvent();
- bool Execute(uint64, uint32);
- void Abort(uint64);
+ bool Execute(uint64, uint32) override;
+ void Abort(uint64) override;
Vehicle* Target;
Unit* Passenger;
diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h
index af11ab08d5e..330b74ec65e 100644
--- a/src/server/game/Grids/GridStates.h
+++ b/src/server/game/Grids/GridStates.h
@@ -34,24 +34,24 @@ class GridState
class InvalidState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
class ActiveState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
class IdleState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
class RemovalState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
#endif
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index 2929c05cace..2a7295b641e 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -133,7 +133,7 @@ class Roll : public LootValidatorRef
~Roll();
void setLoot(Loot* pLoot);
Loot* getLoot();
- void targetObjectBuildLink();
+ void targetObjectBuildLink() override;
uint64 itemGUID;
uint32 itemid;
diff --git a/src/server/game/Groups/GroupReference.h b/src/server/game/Groups/GroupReference.h
index df5683b3edf..dc8480e9463 100644
--- a/src/server/game/Groups/GroupReference.h
+++ b/src/server/game/Groups/GroupReference.h
@@ -28,9 +28,9 @@ class GroupReference : public Reference<Group, Player>
{
protected:
uint8 iSubGroup;
- void targetObjectBuildLink();
- void targetObjectDestroyLink();
- void sourceObjectDestroyLink();
+ void targetObjectBuildLink() override;
+ void targetObjectDestroyLink() override;
+ void sourceObjectDestroyLink() override;
public:
GroupReference() : Reference<Group, Player>(), iSubGroup(0) { }
~GroupReference() { unlink(); }
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index d62907ddde5..da5f16d38c5 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -458,8 +458,8 @@ private:
~EventLogEntry() { }
- void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data, ByteBuffer& content) const;
+ void SaveToDB(SQLTransaction& trans) const override;
+ void WritePacket(WorldPacket& data, ByteBuffer& content) const override;
private:
GuildEventLogTypes m_eventType;
@@ -496,8 +496,8 @@ private:
~BankEventLogEntry() { }
- void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data, ByteBuffer& content) const;
+ void SaveToDB(SQLTransaction& trans) const override;
+ void WritePacket(WorldPacket& data, ByteBuffer& content) const override;
private:
GuildBankEventLogTypes m_eventType;
@@ -711,13 +711,13 @@ private:
PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(guild, player, container, slotId) { }
- bool IsBank() const { return false; }
- bool InitItem();
- void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0);
- Item* StoreItem(SQLTransaction& trans, Item* pItem);
- void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const;
+ bool IsBank() const override { return false; }
+ bool InitItem() override;
+ void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0) override;
+ Item* StoreItem(SQLTransaction& trans, Item* pItem) override;
+ void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const override;
protected:
- InventoryResult CanStore(Item* pItem, bool swap);
+ InventoryResult CanStore(Item* pItem, bool swap) override;
};
class BankMoveItemData : public MoveItemData
@@ -726,17 +726,17 @@ private:
BankMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(guild, player, container, slotId) { }
- bool IsBank() const { return true; }
- bool InitItem();
- bool HasStoreRights(MoveItemData* pOther) const;
- bool HasWithdrawRights(MoveItemData* pOther) const;
- void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount);
- Item* StoreItem(SQLTransaction& trans, Item* pItem);
- void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const;
- void LogAction(MoveItemData* pFrom) const;
+ bool IsBank() const override { return true; }
+ bool InitItem() override;
+ bool HasStoreRights(MoveItemData* pOther) const override;
+ bool HasWithdrawRights(MoveItemData* pOther) const override;
+ void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount) override;
+ Item* StoreItem(SQLTransaction& trans, Item* pItem) override;
+ void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const override;
+ void LogAction(MoveItemData* pFrom) const override;
protected:
- InventoryResult CanStore(Item* pItem, bool swap);
+ InventoryResult CanStore(Item* pItem, bool swap) override;
private:
Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const;
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 7c3d9e99eee..692f5b80953 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -83,10 +83,9 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
-
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
- player->SendLootRelease(lguid);
+ player->SendLootError(lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
return;
}
@@ -156,6 +155,8 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
if (creature->IsAlive())
shareMoney = false;
}
+ else
+ player->SendLootError(guid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
break;
}
default:
@@ -403,21 +404,28 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
if (!_player->GetGroup() || _player->GetGroup()->GetMasterLooterGuid() != _player->GetGUID() || _player->GetGroup()->GetLootMethod() != MASTER_LOOT)
{
- _player->SendLootRelease(GetPlayer()->GetLootGUID());
+ _player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
return;
}
Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER));
if (!target)
+ {
+ _player->SendLootError(lootguid, LOOT_ERROR_PLAYER_NOT_FOUND);
return;
+ }
TC_LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
if (_player->GetLootGUID() != lootguid)
+ {
+ _player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
return;
+ }
if (!_player->IsInRaidWith(target) || !_player->IsInMap(target))
{
+ _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
TC_LOG_INFO("loot", "MasterLootItem: Player %s tried to give an item to ineligible player %s !", GetPlayer()->GetName().c_str(), target->GetName().c_str());
return;
}
@@ -459,16 +467,21 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
msg = EQUIP_ERR_CANT_EQUIP_EVER;
if (msg != EQUIP_ERR_OK)
{
+ if (msg == EQUIP_ERR_ITEM_MAX_COUNT)
+ _player->SendLootError(lootguid, LOOT_ERROR_MASTER_UNIQUE_ITEM);
+ else if (msg == EQUIP_ERR_INV_FULL)
+ _player->SendLootError(lootguid, LOOT_ERROR_MASTER_INV_FULL);
+ else
+ _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
+
target->SendEquipError(msg, NULL, NULL, item.itemid);
- // send duplicate of error massage to master looter
- _player->SendEquipError(msg, NULL, NULL, item.itemid);
return;
}
// list of players allowed to receive this item in trade
AllowedLooterSet looters = item.GetAllowedLooters();
- // not move item from loot to target inventory
+ // now move item from loot to target inventory
Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
@@ -476,8 +489,8 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);
// mark as looted
- item.count=0;
- item.is_looted=true;
+ item.count = 0;
+ item.is_looted = true;
loot->NotifyItemRemoved(slotid);
--loot->unlootedCount;
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index 04e64634d88..b0e0d60803b 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -578,7 +578,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket& /*recvData*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if (spellInfo)
- _player->CastSpell(_player, spellInfo, false, 0);
+ _player->CastSpell(_player, spellInfo, false, nullptr);
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index f6c403acb66..f4aca0528a0 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -30,43 +30,50 @@
#include "Language.h"
#include "AccountMgr.h"
-void WorldSession::SendTradeStatus(TradeStatus status, int8 clearSlot)
+void WorldSession::SendTradeStatus(TradeStatusInfo const& info)
{
- WorldPacket data;
-
Player* trader = GetPlayer()->GetTrader();
- data.Initialize(SMSG_TRADE_STATUS, 1+4+4);
+ WorldPacket data(SMSG_TRADE_STATUS, 13);
data.WriteBit(trader ? (trader->GetSession()->GetBattlenetAccountId() == GetBattlenetAccountId()) : 0); // IsSameBnetAccount, used for trading heirlooms and other battle.net bound items with your other accounts
- data.WriteBits(status, 5);
+ data.WriteBits(info.Status, 5);
- switch (status)
+ switch (info.Status)
{
case TRADE_STATUS_BEGIN_TRADE:
- data.WriteBits(0, 8); // Trader Guid
- data.FlushBits();
+ data.WriteBit(info.TraderGuid[2]);
+ data.WriteBit(info.TraderGuid[4]);
+ data.WriteBit(info.TraderGuid[6]);
+ data.WriteBit(info.TraderGuid[0]);
+ data.WriteBit(info.TraderGuid[1]);
+ data.WriteBit(info.TraderGuid[3]);
+ data.WriteBit(info.TraderGuid[7]);
+ data.WriteBit(info.TraderGuid[5]);
+
+ data.WriteByteSeq(info.TraderGuid[4]);
+ data.WriteByteSeq(info.TraderGuid[1]);
+ data.WriteByteSeq(info.TraderGuid[2]);
+ data.WriteByteSeq(info.TraderGuid[3]);
+ data.WriteByteSeq(info.TraderGuid[0]);
+ data.WriteByteSeq(info.TraderGuid[7]);
+ data.WriteByteSeq(info.TraderGuid[6]);
+ data.WriteByteSeq(info.TraderGuid[5]);
break;
case TRADE_STATUS_OPEN_WINDOW:
- data.FlushBits();
- data << uint32(0); // Trade Id
+ data << uint32(0); // CGTradeInfo::m_tradeID
break;
case TRADE_STATUS_CLOSE_WINDOW:
- data.WriteBit(0); // Error bool (0 = Target, 1 = Self)
- data.FlushBits();
- data << uint32(0); // Error Item (Relevant item to the error)
- data << uint32(0); // InventoryResult
+ data.WriteBit(info.IsTargetResult); // bool isTargetError; used for: EQUIP_ERR_BAG_FULL, EQUIP_ERR_CANT_CARRY_MORE_OF_THIS, EQUIP_ERR_MISSING_REAGENT, EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED
+ data << uint32(info.Result); // InventoryResult
+ data << uint32(info.ItemLimitCategoryId); // ItemLimitCategory.dbc entry
break;
- case TRADE_STATUS_ONLY_CONJURED: // Not Implemented
- case TRADE_STATUS_NOT_ELIGIBLE:
- // Used when trading loot soulbound items with people that are not eligible (TRADE_STATUS_NOT_ELIGIBLE),
- // and when trying to trade items with players in other realms when in a cross realm BG, you can only trade conjured goods with them (TRADE_STATUS_ONLY_CONJURED)
- data.FlushBits();
- data << int8(clearSlot); // Trade slot to clear, -1 = Clear the money amount
+ case TRADE_STATUS_WRONG_REALM:
+ case TRADE_STATUS_NOT_ON_TAPLIST:
+ data << uint8(info.Slot); // Trade slot; -1 here clears CGTradeInfo::m_tradeMoney
break;
case TRADE_STATUS_CURRENCY: // Not implemented
case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented
// Blizzard never implemented these, you can only trade currency with the field9 & 1 in CurrencyTypes.DBC, and only two test currencies have that flag
- data.FlushBits();
data << uint32(0); // Trading Currency Id
data << uint32(0); // Trading Currency Amount
default:
@@ -99,7 +106,7 @@ void WorldSession::SendUpdateTrade(bool trader_data /*= true*/)
++count;
WorldPacket data(SMSG_TRADE_STATUS_EXTENDED, 4*6 + 8 + 1 + 3 + count * 70);
- data << uint32(0); // this value must be equal to value from TRADE_STATUS_OPEN_WINDOW status packet (different value for different players to block multiple trades?)
+ data << uint32(0); // CGTradeInfo::m_tradeID
data << uint32(0); // unk 2
data << uint64(view_trade->GetMoney()); // trader gold
data << uint32(view_trade->GetSpell()); // spell casted on lowest slot item
@@ -337,14 +344,15 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
Item* myItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
Item* hisItems[TRADE_SLOT_TRADED_COUNT] = { NULL, NULL, NULL, NULL, NULL, NULL };
- bool myCanCompleteTrade = true, hisCanCompleteTrade = true;
// set before checks for propertly undo at problems (it already set in to client)
my_trade->SetAccepted(true);
+ TradeStatusInfo info;
if (!_player->IsWithinDistInMap(trader, TRADE_DISTANCE, false))
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
my_trade->SetAccepted(false);
return;
}
@@ -352,7 +360,9 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// not accept case incorrect money amount
if (!_player->HasEnoughMoney(my_trade->GetMoney()))
{
- SendNotification(LANG_NOT_ENOUGH_GOLD);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
+ SendTradeStatus(info);
my_trade->SetAccepted(false, true);
return;
}
@@ -360,21 +370,27 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
// not accept case incorrect money amount
if (!trader->HasEnoughMoney(his_trade->GetMoney()))
{
- trader->GetSession()->SendNotification(LANG_NOT_ENOUGH_GOLD);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY;
+ trader->GetSession()->SendTradeStatus(info);
his_trade->SetAccepted(false, true);
return;
}
if (_player->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
{
- _player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_TOO_MUCH_GOLD;
+ SendTradeStatus(info);
my_trade->SetAccepted(false, true);
return;
}
if (trader->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
{
- trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_TOO_MUCH_GOLD;
+ trader->GetSession()->SendTradeStatus(info);
his_trade->SetAccepted(false, true);
return;
}
@@ -386,14 +402,16 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!item->CanBeTraded(false, true))
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
if (item->IsBindedNotWith(trader))
{
- SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
- SendTradeStatus(TRADE_STATUS_CLOSE_WINDOW/*TRADE_STATUS_TRADE_CANCELED*/);
+ info.Status = TRADE_STATUS_CLOSE_WINDOW;
+ info.Result = EQUIP_ERR_TRADE_BOUND_ITEM;
+ SendTradeStatus(info);
return;
}
}
@@ -402,7 +420,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
{
if (!item->CanBeTraded(false, true))
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
//if (item->IsBindedNotWith(_player)) // dont mark as invalid when his item isnt good (not exploitable because if item is invalid trade will fail anyway later on the same check)
@@ -497,31 +516,37 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// inform partner client
- trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
+ info.Status = TRADE_STATUS_TRADE_ACCEPT;
+ trader->GetSession()->SendTradeStatus(info);
// test if item will fit in each inventory
- hisCanCompleteTrade = (trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
- myCanCompleteTrade = (_player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
+ TradeStatusInfo myCanCompleteInfo, hisCanCompleteInfo;
+ hisCanCompleteInfo.Result = trader->CanStoreItems(myItems, TRADE_SLOT_TRADED_COUNT, &hisCanCompleteInfo.ItemLimitCategoryId);
+ myCanCompleteInfo.Result = _player->CanStoreItems(hisItems, TRADE_SLOT_TRADED_COUNT, &myCanCompleteInfo.ItemLimitCategoryId);
clearAcceptTradeMode(myItems, hisItems);
// in case of missing space report error
- if (!myCanCompleteTrade)
+ if (myCanCompleteInfo.Result != EQUIP_ERR_OK)
{
clearAcceptTradeMode(my_trade, his_trade);
- SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
- trader->GetSession()->SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
+ myCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
+ trader->GetSession()->SendTradeStatus(myCanCompleteInfo);
+ myCanCompleteInfo.IsTargetResult = true;
+ SendTradeStatus(myCanCompleteInfo);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
}
- else if (!hisCanCompleteTrade)
+ else if (hisCanCompleteInfo.Result != EQUIP_ERR_OK)
{
clearAcceptTradeMode(my_trade, his_trade);
- SendNotification(LANG_NOT_PARTNER_FREE_TRADE_SLOTS);
- trader->GetSession()->SendNotification(LANG_NOT_FREE_TRADE_SLOTS);
+ hisCanCompleteInfo.Status = TRADE_STATUS_CLOSE_WINDOW;
+ SendTradeStatus(hisCanCompleteInfo);
+ hisCanCompleteInfo.IsTargetResult = true;
+ trader->GetSession()->SendTradeStatus(hisCanCompleteInfo);
my_trade->SetAccepted(false);
his_trade->SetAccepted(false);
return;
@@ -590,12 +615,14 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
trader->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
- trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
- SendTradeStatus(TRADE_STATUS_TRADE_COMPLETE);
+ info.Status = TRADE_STATUS_TRADE_COMPLETE;
+ trader->GetSession()->SendTradeStatus(info);
+ SendTradeStatus(info);
}
else
{
- trader->GetSession()->SendTradeStatus(TRADE_STATUS_TRADE_ACCEPT);
+ info.Status = TRADE_STATUS_TRADE_ACCEPT;
+ trader->GetSession()->SendTradeStatus(info);
}
}
@@ -614,8 +641,10 @@ void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/)
if (!my_trade)
return;
- my_trade->GetTrader()->GetSession()->SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
- SendTradeStatus(TRADE_STATUS_OPEN_WINDOW);
+ TradeStatusInfo info;
+ info.Status = TRADE_STATUS_OPEN_WINDOW;
+ my_trade->GetTrader()->GetSession()->SendTradeStatus(info);
+ SendTradeStatus(info);
}
void WorldSession::SendCancelTrade()
@@ -623,7 +652,9 @@ void WorldSession::SendCancelTrade()
if (PlayerRecentlyLoggedOut() || PlayerLogout())
return;
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ TradeStatusInfo info;
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
}
void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
@@ -658,27 +689,32 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
if (GetPlayer()->m_trade)
return;
+ TradeStatusInfo info;
if (!GetPlayer()->IsAlive())
{
- SendTradeStatus(TRADE_STATUS_YOU_DEAD);
+ info.Status = TRADE_STATUS_YOU_DEAD;
+ SendTradeStatus(info);
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_STUNNED))
{
- SendTradeStatus(TRADE_STATUS_YOU_STUNNED);
+ info.Status = TRADE_STATUS_YOU_STUNNED;
+ SendTradeStatus(info);
return;
}
if (isLogingOut())
{
- SendTradeStatus(TRADE_STATUS_YOU_LOGOUT);
+ info.Status = TRADE_STATUS_YOU_LOGOUT;
+ SendTradeStatus(info);
return;
}
if (GetPlayer()->IsInFlight())
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
return;
}
@@ -692,55 +728,64 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
if (!pOther)
{
- SendTradeStatus(TRADE_STATUS_NO_TARGET);
+ info.Status = TRADE_STATUS_NO_TARGET;
+ SendTradeStatus(info);
return;
}
if (pOther == GetPlayer() || pOther->m_trade)
{
- SendTradeStatus(TRADE_STATUS_BUSY);
+ info.Status = TRADE_STATUS_BUSY;
+ SendTradeStatus(info);
return;
}
if (!pOther->IsAlive())
{
- SendTradeStatus(TRADE_STATUS_TARGET_DEAD);
+ info.Status = TRADE_STATUS_TARGET_DEAD;
+ SendTradeStatus(info);
return;
}
if (pOther->IsInFlight())
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
return;
}
if (pOther->HasUnitState(UNIT_STATE_STUNNED))
{
- SendTradeStatus(TRADE_STATUS_TARGET_STUNNED);
+ info.Status = TRADE_STATUS_TARGET_STUNNED;
+ SendTradeStatus(info);
return;
}
if (pOther->GetSession()->isLogingOut())
{
- SendTradeStatus(TRADE_STATUS_TARGET_LOGOUT);
+ info.Status = TRADE_STATUS_TARGET_LOGOUT;
+ SendTradeStatus(info);
return;
}
if (pOther->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
- SendTradeStatus(TRADE_STATUS_IGNORE_YOU);
+ info.Status = TRADE_STATUS_IGNORE_YOU;
+ SendTradeStatus(info);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_TRADE) && pOther->GetTeam() !=_player->GetTeam())
{
- SendTradeStatus(TRADE_STATUS_WRONG_FACTION);
+ info.Status = TRADE_STATUS_WRONG_FACTION;
+ SendTradeStatus(info);
return;
}
if (!pOther->IsWithinDistInMap(_player, TRADE_DISTANCE, false))
{
- SendTradeStatus(TRADE_STATUS_TARGET_TO_FAR);
+ info.Status = TRADE_STATUS_TARGET_TO_FAR;
+ SendTradeStatus(info);
return;
}
@@ -754,31 +799,9 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
_player->m_trade = new TradeData(_player, pOther);
pOther->m_trade = new TradeData(pOther, _player);
- WorldPacket data(SMSG_TRADE_STATUS, 2+7);
- data.WriteBit(0); // unk bit, usually 0
- data.WriteBits(TRADE_STATUS_BEGIN_TRADE, 5);
-
- ObjectGuid playerGuid = _player->GetGUID();
- // WTB StartBitStream...
- data.WriteBit(playerGuid[2]);
- data.WriteBit(playerGuid[4]);
- data.WriteBit(playerGuid[6]);
- data.WriteBit(playerGuid[0]);
- data.WriteBit(playerGuid[1]);
- data.WriteBit(playerGuid[3]);
- data.WriteBit(playerGuid[7]);
- data.WriteBit(playerGuid[5]);
-
- data.WriteByteSeq(playerGuid[4]);
- data.WriteByteSeq(playerGuid[1]);
- data.WriteByteSeq(playerGuid[2]);
- data.WriteByteSeq(playerGuid[3]);
- data.WriteByteSeq(playerGuid[0]);
- data.WriteByteSeq(playerGuid[7]);
- data.WriteByteSeq(playerGuid[6]);
- data.WriteByteSeq(playerGuid[5]);
-
- pOther->GetSession()->SendPacket(&data);
+ info.Status = TRADE_STATUS_BEGIN_TRADE;
+ info.TraderGuid = _player->GetGUID();
+ pOther->GetSession()->SendTradeStatus(info);
}
void WorldSession::HandleSetTradeGoldOpcode(WorldPacket& recvPacket)
@@ -808,10 +831,12 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
if (!my_trade)
return;
+ TradeStatusInfo info;
// invalid slot number
if (tradeSlot >= TRADE_SLOT_COUNT)
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
@@ -819,7 +844,8 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
Item* item = _player->GetItemByPos(bag, slot);
if (!item || (tradeSlot != TRADE_SLOT_NONTRADED && !item->CanBeTraded(false, true)))
{
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
@@ -829,14 +855,16 @@ void WorldSession::HandleSetTradeItemOpcode(WorldPacket& recvPacket)
if (my_trade->HasItem(iGUID))
{
// cheating attempt
- SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
+ info.Status = TRADE_STATUS_TRADE_CANCELED;
+ SendTradeStatus(info);
return;
}
- if (item->IsBindedNotWith(GetPlayer()->GetTrader()))
+ if (slot != TRADE_SLOT_NONTRADED && item->IsBindedNotWith(my_trade->GetTrader()))
{
- // The item is BOP tradeable but the trader wasn't eligible to get it.
- SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE, tradeSlot);
+ info.Status = TRADE_STATUS_NOT_ON_TAPLIST;
+ info.Slot = tradeSlot;
+ SendTradeStatus(info);
return;
}
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index cb3b9082c20..09809d50b10 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -92,6 +92,23 @@ enum LootType
LOOT_FISHING_JUNK = 22 // unsupported by client, sending LOOT_FISHING instead
};
+enum LootError
+{
+ LOOT_ERROR_DIDNT_KILL = 0, // You don't have permission to loot that corpse.
+ LOOT_ERROR_TOO_FAR = 4, // You are too far away to loot that corpse.
+ LOOT_ERROR_BAD_FACING = 5, // You must be facing the corpse to loot it.
+ LOOT_ERROR_LOCKED = 6, // Someone is already looting that corpse.
+ LOOT_ERROR_NOTSTANDING = 8, // You need to be standing up to loot something!
+ LOOT_ERROR_STUNNED = 9, // You can't loot anything while stunned!
+ LOOT_ERROR_PLAYER_NOT_FOUND = 10, // Player not found
+ LOOT_ERROR_PLAY_TIME_EXCEEDED = 11, // Maximum play time exceeded
+ LOOT_ERROR_MASTER_INV_FULL = 12, // That player's inventory is full
+ LOOT_ERROR_MASTER_UNIQUE_ITEM = 13, // Player has too many of that item already
+ LOOT_ERROR_MASTER_OTHER = 14, // Can't assign item to that player
+ LOOT_ERROR_ALREADY_PICKPOCKETED = 15, // Your target has already had its pockets picked
+ LOOT_ERROR_NOT_WHILE_SHAPESHIFTED = 16 // You can't do that while shapeshifted.
+};
+
// type of Loot Item in Loot View
enum LootSlotType
{
@@ -263,8 +280,8 @@ class LootValidatorRef : public Reference<Loot, LootValidatorRef>
{
public:
LootValidatorRef() { }
- void targetObjectDestroyLink() { }
- void sourceObjectDestroyLink() { }
+ void targetObjectDestroyLink() override { }
+ void sourceObjectDestroyLink() override { }
};
//=====================================================
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 75301da32ed..61773656642 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2216,7 +2216,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
if (!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
return true;
- AreaTableEntry const* atEntry = 0;
+ AreaTableEntry const* atEntry = nullptr;
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if (wmoEntry)
{
@@ -2249,8 +2249,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
{
uint32 mogpFlags;
int32 adtId, rootId, groupId;
- WMOAreaTableEntry const* wmoEntry = 0;
- AreaTableEntry const* atEntry = 0;
+ WMOAreaTableEntry const* wmoEntry = nullptr;
+ AreaTableEntry const* atEntry = nullptr;
bool haveAreaInfo = false;
if (GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index c194f4dccd7..a92c78ae951 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -334,16 +334,16 @@ class Map : public GridRefManager<NGridType>
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
- ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const;
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr) const;
- uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
+ uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=nullptr) const;
bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool IsOutdoors(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y) const;
float GetWaterLevel(float x, float y) const;
- bool IsInWater(float x, float y, float z, LiquidData* data = 0) const;
+ bool IsInWater(float x, float y, float z, LiquidData* data = nullptr) const;
bool IsUnderWater(float x, float y, float z) const;
static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
@@ -680,23 +680,23 @@ class InstanceMap : public Map
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
- bool AddPlayerToMap(Player*);
- void RemovePlayerFromMap(Player*, bool);
- void Update(const uint32);
+ bool AddPlayerToMap(Player*) override;
+ void RemovePlayerFromMap(Player*, bool) override;
+ void Update(const uint32) override;
void CreateInstanceData(bool load);
bool Reset(uint8 method);
uint32 GetScriptId() { return i_script_id; }
InstanceScript* GetInstanceScript() { return i_data; }
void PermBindAllPlayers(Player* source);
- void UnloadAll();
- bool CanEnter(Player* player);
+ void UnloadAll() override;
+ bool CanEnter(Player* player) override;
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
uint32 GetMaxPlayers() const;
uint32 GetMaxResetDelay() const;
- virtual void InitVisibilityDistance();
+ virtual void InitVisibilityDistance() override;
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;
@@ -710,14 +710,14 @@ class BattlegroundMap : public Map
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
- bool AddPlayerToMap(Player*);
- void RemovePlayerFromMap(Player*, bool);
- bool CanEnter(Player* player);
+ bool AddPlayerToMap(Player*) override;
+ void RemovePlayerFromMap(Player*, bool) override;
+ bool CanEnter(Player* player) override;
void SetUnload();
//void UnloadAll(bool pForce);
- void RemoveAllPlayers();
+ void RemoveAllPlayers() override;
- virtual void InitVisibilityDistance();
+ virtual void InitVisibilityDistance() override;
Battleground* GetBG() { return m_bg; }
void SetBG(Battleground* bg) { m_bg = bg; }
private:
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 30aec43cc21..614764dbba3 100644
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -33,11 +33,11 @@ class MapInstanced : public Map
~MapInstanced() { }
// functions overwrite Map versions
- void Update(const uint32);
- void DelayedUpdate(const uint32 diff);
+ void Update(const uint32) override;
+ void DelayedUpdate(const uint32 diff) override;
//void RelocationNotify();
- void UnloadAll();
- bool CanEnter(Player* player);
+ void UnloadAll() override;
+ bool CanEnter(Player* player) override;
Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
Map* FindInstanceMap(uint32 instanceId) const
@@ -61,7 +61,7 @@ class MapInstanced : public Map
}
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
- virtual void InitVisibilityDistance();
+ virtual void InitVisibilityDistance() override;
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
diff --git a/src/server/game/Maps/MapReference.h b/src/server/game/Maps/MapReference.h
index fe5ceb714c5..2742902d558 100644
--- a/src/server/game/Maps/MapReference.h
+++ b/src/server/game/Maps/MapReference.h
@@ -25,18 +25,18 @@
class MapReference : public Reference<Map, Player>
{
protected:
- void targetObjectBuildLink()
+ void targetObjectBuildLink() override
{
// called from link()
getTarget()->m_mapRefManager.insertFirst(this);
getTarget()->m_mapRefManager.incSize();
}
- void targetObjectDestroyLink()
+ void targetObjectDestroyLink() override
{
// called from unlink()
if (isValid()) getTarget()->m_mapRefManager.decSize();
}
- void sourceObjectDestroyLink()
+ void sourceObjectDestroyLink() override
{
// called from invalidate()
getTarget()->m_mapRefManager.decSize();
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 833e4f7c7bc..da48d749cab 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -3889,7 +3889,7 @@ enum TradeStatus
{
TRADE_STATUS_OPEN_WINDOW = 0,
// 1 - Related to EVENT_PLAYER_MONEY
- TRADE_STATUS_NOT_ELIGIBLE = 2, // Related to trading soulbound loot items
+ TRADE_STATUS_NOT_ON_TAPLIST = 2, // Related to trading soulbound loot items
TRADE_STATUS_YOU_LOGOUT = 3,
TRADE_STATUS_IGNORE_YOU = 4,
TRADE_STATUS_TARGET_DEAD = 5,
@@ -3913,7 +3913,7 @@ enum TradeStatus
TRADE_STATUS_TRADE_CANCELED = 23,
TRADE_STATUS_CURRENCY = 24, // new 4.x
TRADE_STATUS_BACK_TO_TRADE = 25,
- TRADE_STATUS_ONLY_CONJURED = 26, // You can only trade conjured items... (cross realm BG related).
+ TRADE_STATUS_WRONG_REALM = 26, // You can only trade conjured items... (cross realm BG related).
TRADE_STATUS_YOU_STUNNED = 27,
// 28 - nonexistent
TRADE_STATUS_TARGET_STUNNED = 29,
diff --git a/src/server/game/Movement/FollowerReference.h b/src/server/game/Movement/FollowerReference.h
index a97104ce72c..ee6901dc2d7 100644
--- a/src/server/game/Movement/FollowerReference.h
+++ b/src/server/game/Movement/FollowerReference.h
@@ -27,8 +27,8 @@ class Unit;
class FollowerReference : public Reference<Unit, TargetedMovementGeneratorBase>
{
protected:
- void targetObjectBuildLink();
- void targetObjectDestroyLink();
- void sourceObjectDestroyLink();
+ void targetObjectBuildLink() override;
+ void targetObjectDestroyLink() override;
+ void sourceObjectDestroyLink() override;
};
#endif
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index 12116b5505d..d87344ba089 100755
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -51,25 +51,25 @@ template<class T, class D>
class MovementGeneratorMedium : public MovementGenerator
{
public:
- void Initialize(Unit* u)
+ void Initialize(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoInitialize(static_cast<T*>(u));
}
- void Finalize(Unit* u)
+ void Finalize(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoFinalize(static_cast<T*>(u));
}
- void Reset(Unit* u)
+ void Reset(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoReset(static_cast<T*>(u));
}
- bool Update(Unit* u, uint32 time_diff)
+ bool Update(Unit* u, uint32 time_diff) override
{
//u->AssertIsType<T>();
return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff);
@@ -86,7 +86,7 @@ struct MovementGeneratorFactory : public SelectableMovement
{
MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) { }
- MovementGenerator* Create(void *) const;
+ MovementGenerator* Create(void *) const override;
};
typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
index ba8e228873f..c3bcfffb2a7 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
@@ -49,9 +49,9 @@ class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
FleeingMovementGenerator<Creature>(fright),
i_totalFleeTime(time) { }
- MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; }
- bool Update(Unit*, uint32);
- void Finalize(Unit*);
+ MovementGeneratorType GetMovementGeneratorType() override { return TIMED_FLEEING_MOTION_TYPE; }
+ bool Update(Unit*, uint32) override;
+ void Finalize(Unit*) override;
private:
TimeTracker i_totalFleeTime;
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
index abe97e21536..8e0b0e335c4 100644
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
@@ -38,7 +38,7 @@ class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature
void DoFinalize(Creature*);
void DoReset(Creature*);
bool DoUpdate(Creature*, const uint32);
- MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
+ MovementGeneratorType GetMovementGeneratorType() override { return HOME_MOTION_TYPE; }
private:
void _setTargetLocation(Creature*);
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
index bdf9d52b93a..0cd9b2777b4 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
@@ -25,11 +25,11 @@ class IdleMovementGenerator : public MovementGenerator
{
public:
- void Initialize(Unit*);
- void Finalize(Unit*) { }
- void Reset(Unit*);
- bool Update(Unit*, uint32) { return true; }
- MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; }
+ void Initialize(Unit*) override;
+ void Finalize(Unit*) override { }
+ void Reset(Unit*) override;
+ bool Update(Unit*, uint32) override { return true; }
+ MovementGeneratorType GetMovementGeneratorType() override { return IDLE_MOTION_TYPE; }
};
extern IdleMovementGenerator si_idleMovement;
@@ -39,11 +39,11 @@ class RotateMovementGenerator : public MovementGenerator
public:
explicit RotateMovementGenerator(uint32 time, RotateDirection direction) : m_duration(time), m_maxDuration(time), m_direction(direction) { }
- void Initialize(Unit*);
- void Finalize(Unit*);
- void Reset(Unit* owner) { Initialize(owner); }
- bool Update(Unit*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return ROTATE_MOTION_TYPE; }
+ void Initialize(Unit*) override;
+ void Finalize(Unit*) override;
+ void Reset(Unit* owner) override { Initialize(owner); }
+ bool Update(Unit*, uint32) override;
+ MovementGeneratorType GetMovementGeneratorType() override { return ROTATE_MOTION_TYPE; }
private:
uint32 m_duration, m_maxDuration;
@@ -55,11 +55,11 @@ class DistractMovementGenerator : public MovementGenerator
public:
explicit DistractMovementGenerator(uint32 timer) : m_timer(timer) { }
- void Initialize(Unit*);
- void Finalize(Unit*);
- void Reset(Unit* owner) { Initialize(owner); }
- bool Update(Unit*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; }
+ void Initialize(Unit*) override;
+ void Finalize(Unit*) override;
+ void Reset(Unit* owner) override { Initialize(owner); }
+ bool Update(Unit*, uint32) override;
+ MovementGeneratorType GetMovementGeneratorType() override { return DISTRACT_MOTION_TYPE; }
private:
uint32 m_timer;
@@ -71,8 +71,8 @@ class AssistanceDistractMovementGenerator : public DistractMovementGenerator
AssistanceDistractMovementGenerator(uint32 timer) :
DistractMovementGenerator(timer) { }
- MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_DISTRACT_MOTION_TYPE; }
- void Finalize(Unit*);
+ MovementGeneratorType GetMovementGeneratorType() override { return ASSISTANCE_DISTRACT_MOTION_TYPE; }
+ void Finalize(Unit*) override;
};
#endif
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index c596b406cf3..3c5b33f3736 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -55,8 +55,8 @@ class AssistanceMovementGenerator : public PointMovementGenerator<Creature>
AssistanceMovementGenerator(float _x, float _y, float _z) :
PointMovementGenerator<Creature>(0, _x, _y, _z, true) { }
- MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_MOTION_TYPE; }
- void Finalize(Unit*);
+ MovementGeneratorType GetMovementGeneratorType() override { return ASSISTANCE_MOTION_TYPE; }
+ void Finalize(Unit*) override;
};
// Does almost nothing - just doesn't allows previous movegen interrupt current effect.
@@ -64,11 +64,11 @@ class EffectMovementGenerator : public MovementGenerator
{
public:
explicit EffectMovementGenerator(uint32 Id) : m_Id(Id) { }
- void Initialize(Unit*) { }
- void Finalize(Unit*);
- void Reset(Unit*) { }
- bool Update(Unit*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return EFFECT_MOTION_TYPE; }
+ void Initialize(Unit*) override { }
+ void Finalize(Unit*) override;
+ void Reset(Unit*) override { }
+ bool Update(Unit*, uint32) override;
+ MovementGeneratorType GetMovementGeneratorType() override { return EFFECT_MOTION_TYPE; }
private:
uint32 m_Id;
};
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index 9b5fe14b9d6..85c39fe0830 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -72,7 +72,7 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea
void MovementInform(Creature*);
- MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
+ MovementGeneratorType GetMovementGeneratorType() override { return WAYPOINT_MOTION_TYPE; }
// now path movement implmementation
void LoadPath(Creature*);
@@ -126,7 +126,7 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
void DoReset(Player*);
void DoFinalize(Player*);
bool DoUpdate(Player*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
+ MovementGeneratorType GetMovementGeneratorType() override { return FLIGHT_MOTION_TYPE; }
TaxiPathNodeList const& GetPath() { return *i_path; }
uint32 GetPathAtMapEnd() const;
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index 2820c5dee17..21af63868db 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -78,6 +78,7 @@ void WaypointMgr::Load()
if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", wp->id);
+ delete wp;
continue;
}
@@ -134,13 +135,14 @@ void WaypointMgr::ReloadPath(uint32 id)
wp->z = z;
wp->orientation = o;
wp->move_type = fields[5].GetUInt32();
-
+
if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", wp->id);
+ delete wp;
continue;
}
-
+
wp->delay = fields[6].GetUInt32();
wp->event_id = fields[7].GetUInt32();
wp->event_chance = fields[8].GetUInt8();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index b7c08d51bda..b4e546164d0 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -217,9 +217,9 @@ class OutdoorPvP : public ZoneScript
// setup stuff
virtual bool SetupOutdoorPvP() {return true;}
- void OnGameObjectCreate(GameObject* go);
- void OnGameObjectRemove(GameObject* go);
- void OnCreatureCreate(Creature*) { }
+ void OnGameObjectCreate(GameObject* go) override;
+ void OnGameObjectRemove(GameObject* go) override;
+ void OnCreatureCreate(Creature*) override { }
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index 7c82b806cf8..3ccc876e1a2 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -824,10 +824,9 @@ void Map::ScriptsProcess()
}
Creature* cTarget = NULL;
- if (source) //using grid searcher
+ WorldObject* wSource = dynamic_cast <WorldObject*> (source);
+ if (wSource) //using grid searcher
{
- WorldObject* wSource = dynamic_cast <WorldObject*> (source);
-
CellCoord p(Trinity::ComputeCellCoord(wSource->GetPositionX(), wSource->GetPositionY()));
Cell cell(p);
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 6d0be13c35e..a6201bb7d51 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -32,6 +32,7 @@
#include "CreatureAIImpl.h"
#include "Player.h"
#include "WorldPacket.h"
+#include "WorldSession.h"
namespace
{
@@ -407,44 +408,42 @@ void ScriptMgr::OnSocketOpen(std::shared_ptr<WorldSocket> socket)
FOREACH_SCRIPT(ServerScript)->OnSocketOpen(socket);
}
-void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew)
+void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> socket)
{
ASSERT(socket);
- FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket, wasNew);
+ FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket);
}
-void ScriptMgr::OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
+void ScriptMgr::OnPacketReceive(WorldSession* session, WorldPacket const& packet)
{
- ASSERT(socket);
-
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnPacketReceive(socket, copy);
+ FOREACH_SCRIPT(ServerScript)->OnPacketReceive(session, copy);
}
-void ScriptMgr::OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
+void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
{
- ASSERT(socket);
+ ASSERT(session);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnPacketSend(socket, copy);
+ FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
}
-void ScriptMgr::OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
+void ScriptMgr::OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet)
{
- ASSERT(socket);
+ ASSERT(session);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(socket, copy);
+ FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(session, copy);
}
void ScriptMgr::OnOpenStateChange(bool open)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 104410a1345..9f52aec848f 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -59,6 +59,7 @@ class Vehicle;
class WorldPacket;
class WorldSocket;
class WorldObject;
+class WorldSession;
struct AuctionEntry;
struct ConditionSourceInfo;
@@ -196,7 +197,7 @@ class SpellScriptLoader : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Should return a fully valid SpellScript pointer.
virtual SpellScript* GetSpellScript() const { return NULL; }
@@ -224,19 +225,19 @@ class ServerScript : public ScriptObject
// Called when a socket is closed. Do not store the socket object, and do not rely on the connection
// being open; it is not.
- virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/, bool /*wasNew*/) { }
+ virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/) { }
// Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading
// and modifying it is safe.
- virtual void OnPacketSend(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketSend(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
- // reading and modifying it is safe.
- virtual void OnPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
+ // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets
+ virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
// Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
// packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -354,7 +355,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Gets an InstanceScript object for this instance.
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
@@ -375,7 +376,7 @@ class ItemScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a dummy spell effect is triggered on the item.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; }
@@ -424,7 +425,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a dummy spell effect is triggered on the creature.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; }
@@ -465,7 +466,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a dummy spell effect is triggered on the gameobject.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; }
@@ -512,7 +513,7 @@ class AreaTriggerScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when the area trigger is activated by a player.
virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
@@ -526,7 +527,7 @@ class BattlegroundScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Should return a fully valid Battleground object for the type ID.
virtual Battleground* GetBattleground() const = 0;
@@ -540,7 +541,7 @@ class OutdoorPvPScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Should return a fully valid OutdoorPvP object for the type ID.
virtual OutdoorPvP* GetOutdoorPvP() const = 0;
@@ -566,7 +567,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when the weather changes in the zone this script is associated with.
virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
@@ -601,7 +602,7 @@ class ConditionScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a single condition is checked for a player.
virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
@@ -649,7 +650,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a player boards the transport.
virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
@@ -672,7 +673,7 @@ class AchievementCriteriaScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when an additional criteria is checked.
virtual bool OnCheck(Player* source, Unit* target) = 0;
@@ -804,7 +805,7 @@ class GuildScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return false; }
+ bool IsDatabaseBound() const final override { return false; }
// Called when a member is added to the guild.
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
@@ -847,7 +848,7 @@ class GroupScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return false; }
+ bool IsDatabaseBound() const final override { return false; }
// Called when a member is added to a group.
virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { }
@@ -908,10 +909,10 @@ class ScriptMgr
void OnNetworkStart();
void OnNetworkStop();
void OnSocketOpen(std::shared_ptr<WorldSocket> socket);
- void OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew);
- void OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet);
- void OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet);
- void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet);
+ void OnSocketClose(std::shared_ptr<WorldSocket> socket);
+ void OnPacketReceive(WorldSession* session, WorldPacket const& packet);
+ void OnPacketSend(WorldSession* session, WorldPacket const& packet);
+ void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet);
public: /* WorldScript */
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp
index 0d0dd07edf9..9c0bdd5d558 100644
--- a/src/server/game/Server/Protocol/PacketLog.cpp
+++ b/src/server/game/Server/Protocol/PacketLog.cpp
@@ -58,7 +58,7 @@ struct PacketHeader
PacketLog::PacketLog() : _file(NULL)
{
- Initialize();
+ std::call_once(_initializeFlag, &PacketLog::Initialize, this);
}
PacketLog::~PacketLog()
@@ -99,6 +99,8 @@ void PacketLog::Initialize()
void PacketLog::LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address addr, uint16 port)
{
+ std::lock_guard<std::mutex> lock(_logPacketLock);
+
PacketHeader header;
*reinterpret_cast<uint32*>(header.Direction) = direction == CLIENT_TO_SERVER ? 0x47534d43 : 0x47534d53;
header.ConnectionId = 0;
diff --git a/src/server/game/Server/Protocol/PacketLog.h b/src/server/game/Server/Protocol/PacketLog.h
index b09e853236a..36e8c675f63 100644
--- a/src/server/game/Server/Protocol/PacketLog.h
+++ b/src/server/game/Server/Protocol/PacketLog.h
@@ -19,7 +19,9 @@
#define TRINITY_PACKETLOG_H
#include "Common.h"
+
#include <boost/asio/ip/address.hpp>
+#include <mutex>
enum Direction
{
@@ -34,6 +36,8 @@ class PacketLog
private:
PacketLog();
~PacketLog();
+ std::mutex _logPacketLock;
+ std::once_flag _initializeFlag;
public:
static PacketLog* instance()
diff --git a/src/server/game/Server/WorldPacket.h b/src/server/game/Server/WorldPacket.h
index 3e812621b48..bdacefabbeb 100644
--- a/src/server/game/Server/WorldPacket.h
+++ b/src/server/game/Server/WorldPacket.h
@@ -54,6 +54,8 @@ class WorldPacket : public ByteBuffer
return *this;
}
+ WorldPacket(Opcodes opcode, MessageBuffer&& buffer) : ByteBuffer(std::move(buffer)), m_opcode(opcode) { }
+
void Initialize(Opcodes opcode, size_t newres=200)
{
clear();
@@ -63,6 +65,7 @@ class WorldPacket : public ByteBuffer
Opcodes GetOpcode() const { return m_opcode; }
void SetOpcode(Opcodes opcode) { m_opcode = opcode; }
+ bool IsCompressed() const { return m_opcode & COMPRESSED_OPCODE_MASK; }
void Compress(z_stream_s* compressionStream);
void Compress(z_stream_s* compressionStream, WorldPacket const* source);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 227555c1dfa..feef22c8a21 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -266,6 +266,8 @@ void WorldSession::SendPacket(WorldPacket* packet, bool forced /*= false*/)
}
#endif // !TRINITY_DEBUG
+ sScriptMgr->OnPacketSend(this, *packet);
+
m_Socket->AsyncWrite(*packet);
}
@@ -350,7 +352,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
}
else if (_player->IsInWorld())
{
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
}
@@ -363,7 +365,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
else
{
// not expected _player or must checked in packet hanlder
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
}
@@ -375,7 +377,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
else
{
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
}
@@ -393,7 +395,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
if (packet->GetOpcode() == CMSG_CHAR_ENUM)
m_playerRecentlyLogout = false;
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
break;
@@ -449,7 +451,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
if (m_Socket && !m_Socket->IsOpen())
{
expireTime -= expireTime > diff ? diff : expireTime;
- if (expireTime < diff || forceExit)
+ if (expireTime < diff || forceExit || !GetPlayer())
{
m_Socket = nullptr;
}
@@ -1320,6 +1322,10 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_MESSAGECHAT_YELL: // 0 3.5
case CMSG_INSPECT: // 0 3.5
case CMSG_AREA_SPIRIT_HEALER_QUERY: // not profiled
+ case CMSG_STANDSTATECHANGE: // not profiled
+ case MSG_RANDOM_ROLL: // not profiled
+ case CMSG_TIME_SYNC_RESP: // not profiled
+ case CMSG_TRAINER_BUY_SPELL: // not profiled
{
// "0" is a magic number meaning there's no limit for the opcode.
// All the opcodes above must cause little CPU usage and no sync/async database queries at all
@@ -1348,6 +1354,9 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_CALENDAR_GET_CALENDAR: // 0 1.5 medium upload bandwidth usage
case CMSG_GUILD_BANK_QUERY_TAB: // 0 3.5 medium upload bandwidth usage
case CMSG_QUERY_INSPECT_ACHIEVEMENTS: // 0 13 high upload bandwidth usage
+ case CMSG_GAMEOBJ_REPORT_USE: // not profiled
+ case CMSG_GAMEOBJ_USE: // not profiled
+ case MSG_PETITION_DECLINE: // not profiled
{
maxPacketCounterAllowed = 50;
break;
@@ -1361,8 +1370,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_GM_REPORT_LAG: // 1 3 1 async db query
case CMSG_SPELLCLICK: // not profiled
- case CMSG_GAMEOBJ_USE: // not profiled
- case CMSG_GAMEOBJ_REPORT_USE: // not profiled
+ case CMSG_DISMISS_CONTROLLED_VEHICLE: // not profiled
{
maxPacketCounterAllowed = 20;
break;
@@ -1390,7 +1398,6 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_REQUEST_VEHICLE_PREV_SEAT: // not profiled
case CMSG_REQUEST_VEHICLE_NEXT_SEAT: // not profiled
case CMSG_REQUEST_VEHICLE_SWITCH_SEAT: // not profiled
- case CMSG_DISMISS_CONTROLLED_VEHICLE: // not profiled
case CMSG_REQUEST_VEHICLE_EXIT: // not profiled
case CMSG_EJECT_PASSENGER: // not profiled
case CMSG_ITEM_REFUND: // not profiled
@@ -1442,11 +1449,9 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_SET_GUILD_BANK_TEXT: // not profiled
case MSG_SAVE_GUILD_EMBLEM: // not profiled
case MSG_PETITION_RENAME: // not profiled
- case MSG_PETITION_DECLINE: // not profiled
case MSG_TALENT_WIPE_CONFIRM: // not profiled
case MSG_SET_DUNGEON_DIFFICULTY: // not profiled
case MSG_SET_RAID_DIFFICULTY: // not profiled
- case MSG_RANDOM_ROLL: // not profiled
case MSG_PARTY_ASSIGNMENT: // not profiled
case MSG_RAID_READY_CHECK: // not profiled
{
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index bd159475c37..227be6ec45b 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -53,6 +53,7 @@ struct AuctionEntry;
struct DeclinedName;
struct ItemTemplate;
struct MovementInfo;
+struct TradeStatusInfo;
namespace lfg
{
@@ -159,9 +160,9 @@ public:
explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
~MapSessionFilter() { }
- virtual bool Process(WorldPacket* packet);
+ virtual bool Process(WorldPacket* packet) override;
//in Map::Update() we do not process player logout!
- virtual bool ProcessLogout() const { return false; }
+ virtual bool ProcessLogout() const override { return false; }
};
//class used to filer only thread-unsafe packets from queue
@@ -172,7 +173,7 @@ public:
explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
~WorldSessionFilter() { }
- virtual bool Process(WorldPacket* packet);
+ virtual bool Process(WorldPacket* packet) override;
};
// Proxy structure to contain data passed to callback function,
@@ -303,7 +304,7 @@ class WorldSession
void SendBattleGroundList(uint64 guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB);
- void SendTradeStatus(TradeStatus status, int8 clearSlot = 0);
+ void SendTradeStatus(TradeStatusInfo const& status);
void SendUpdateTrade(bool trader_data = true);
void SendCancelTrade();
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index e74e7806288..f290a6a8b84 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -34,6 +34,7 @@ WorldSocket::WorldSocket(tcp::socket&& socket)
void WorldSocket::Start()
{
+ sScriptMgr->OnSocketOpen(shared_from_this());
AsyncReadHeader();
// not an opcode. this packet sends raw string WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT"
@@ -59,127 +60,108 @@ void WorldSocket::HandleSendAuthSession()
AsyncWrite(packet);
}
-void WorldSocket::ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes)
+void WorldSocket::ReadHeaderHandler()
{
- if (!error && transferedBytes == sizeof(ClientPktHeader))
- {
- _authCrypt.DecryptRecv(GetReadBuffer(), sizeof(ClientPktHeader));
+ _authCrypt.DecryptRecv(GetHeaderBuffer(), sizeof(ClientPktHeader));
- ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetReadBuffer());
- EndianConvertReverse(header->size);
- EndianConvert(header->cmd);
+ ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetHeaderBuffer());
+ EndianConvertReverse(header->size);
+ EndianConvert(header->cmd);
- AsyncReadData(header->size - sizeof(header->cmd), sizeof(ClientPktHeader));
- }
- else
- CloseSocket();
+ AsyncReadData(header->size - sizeof(header->cmd));
}
-void WorldSocket::ReadDataHandler(boost::system::error_code error, size_t transferedBytes)
+void WorldSocket::ReadDataHandler()
{
- ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetReadBuffer());
+ ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetHeaderBuffer());
- if (!error && transferedBytes == (header->size - sizeof(header->cmd)))
- {
- header->size -= sizeof(header->cmd);
+ header->size -= sizeof(header->cmd);
Opcodes opcode = PacketFilter::DropHighBytes(Opcodes(header->cmd));
- std::string opcodeName = GetOpcodeNameForLogging(opcode);
-
- WorldPacket packet(opcode, header->size);
+ std::string opcodeName = GetOpcodeNameForLogging(opcode);
- if (header->size > 0)
- {
- packet.resize(header->size);
-
- std::memcpy(packet.contents(), &(GetReadBuffer()[sizeof(ClientPktHeader)]), header->size);
- }
+ WorldPacket packet(opcode, MoveData());
- if (sPacketLog->CanLogPacket())
- sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
+ if (sPacketLog->CanLogPacket())
+ sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
- TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(opcode).c_str());
+ TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), opcodeName.c_str());
- switch (opcode)
- {
- case CMSG_PING:
- HandlePing(packet);
- break;
- case CMSG_AUTH_SESSION:
- if (_worldSession)
- {
- TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
- break;
- }
-
- sScriptMgr->OnPacketReceive(shared_from_this(), packet);
- HandleAuthSession(packet);
- break;
- case CMSG_KEEP_ALIVE:
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
- sScriptMgr->OnPacketReceive(shared_from_this(), packet);
- break;
- case CMSG_LOG_DISCONNECT:
- packet.rfinish(); // contains uint32 disconnectReason;
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
- sScriptMgr->OnPacketReceive(shared_from_this(), packet);
- return;
- // not an opcode, client sends string "WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER" without opcode
- // first 4 bytes become the opcode (2 dropped)
- case MSG_VERIFY_CONNECTIVITY:
+ switch (opcode)
+ {
+ case CMSG_PING:
+ HandlePing(packet);
+ break;
+ case CMSG_AUTH_SESSION:
+ if (_worldSession)
{
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
- sScriptMgr->OnPacketReceive(shared_from_this(), packet);
- std::string str;
- packet >> str;
- if (str != "D OF WARCRAFT CONNECTION - CLIENT TO SERVER")
- {
- CloseSocket();
- break;
- }
-
- HandleSendAuthSession();
+ TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
break;
}
- case CMSG_ENABLE_NAGLE:
+
+ HandleAuthSession(packet);
+ break;
+ case CMSG_KEEP_ALIVE:
+ TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(_worldSession, packet);
+ break;
+ case CMSG_LOG_DISCONNECT:
+ packet.rfinish(); // contains uint32 disconnectReason;
+ TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(_worldSession, packet);
+ return;
+ // not an opcode, client sends string "WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER" without opcode
+ // first 4 bytes become the opcode (2 dropped)
+ case MSG_VERIFY_CONNECTIVITY:
+ {
+ TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(_worldSession, packet);
+ std::string str;
+ packet >> str;
+ if (str != "D OF WARCRAFT CONNECTION - CLIENT TO SERVER")
{
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
- sScriptMgr->OnPacketReceive(shared_from_this(), packet);
- if (_worldSession)
- _worldSession->HandleEnableNagleAlgorithm();
+ CloseSocket();
break;
}
- default:
- {
- if (!_worldSession)
- {
- TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
- break;
- }
-
- // Our Idle timer will reset on any non PING opcodes.
- // Catches people idling on the login screen and any lingering ingame connections.
- _worldSession->ResetTimeOutTime();
- // Copy the packet to the heap before enqueuing
- _worldSession->QueuePacket(new WorldPacket(packet));
+ HandleSendAuthSession();
+ break;
+ }
+ case CMSG_ENABLE_NAGLE:
+ {
+ TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(_worldSession, packet);
+ if (_worldSession)
+ _worldSession->HandleEnableNagleAlgorithm();
+ break;
+ }
+ default:
+ {
+ if (!_worldSession)
+ {
+ TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
break;
}
- }
- AsyncReadHeader();
+ // Copy the packet to the heap before enqueuing
+ _worldSession->QueuePacket(new WorldPacket(std::move(packet)));
+ break;
+ }
}
- else
- CloseSocket();
+
+ AsyncReadHeader();
}
void WorldSocket::AsyncWrite(WorldPacket& packet)
{
+ if (!IsOpen())
+ return;
+
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort());
- if (_worldSession && packet.size() > 0x400)
+ if (_worldSession && packet.size() > 0x400 && !packet.IsCompressed())
packet.Compress(_worldSession->GetCompressionStream());
TC_LOG_TRACE("network.opcode", "S->C: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(packet.GetOpcode()).c_str());
@@ -528,3 +510,10 @@ void WorldSocket::HandlePing(WorldPacket& recvPacket)
packet << ping;
return AsyncWrite(packet);
}
+
+void WorldSocket::CloseSocket()
+{
+ sScriptMgr->OnSocketClose(shared_from_this());
+
+ Socket::CloseSocket();
+}
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 2cf6159cb38..404999499ef 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -104,12 +104,14 @@ public:
void Start() override;
+ void CloseSocket() override;
+
using Base::AsyncWrite;
void AsyncWrite(WorldPacket& packet);
protected:
- void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) override;
- void ReadDataHandler(boost::system::error_code error, size_t transferedBytes) override;
+ void ReadHeaderHandler() override;
+ void ReadDataHandler() override;
private:
void HandleSendAuthSession();
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index da12ed3da77..e43363e9cf6 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5415,7 +5415,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
int32 mod = (rage < 100) ? rage : 100;
int32 points = target->CalculateSpellDamage(target, GetSpellInfo(), 1);
int32 regen = target->GetMaxHealth() * (mod * points / 10) / 1000;
- target->CastCustomSpell(target, 22845, &regen, 0, 0, true, 0, this);
+ target->CastCustomSpell(target, 22845, &regen, nullptr, nullptr, true, nullptr, this);
target->SetPower(POWER_RAGE, rage-mod);
break;
}
@@ -5436,12 +5436,12 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
// Feeding Frenzy Rank 1
case 53511:
if (target->GetVictim() && target->EnsureVictim()->HealthBelowPct(35))
- target->CastSpell(target, 60096, true, 0, this);
+ target->CastSpell(target, 60096, true, nullptr, this);
return;
// Feeding Frenzy Rank 2
case 53512:
if (target->GetVictim() && target->EnsureVictim()->HealthBelowPct(35))
- target->CastSpell(target, 60097, true, 0, this);
+ target->CastSpell(target, 60097, true, nullptr, this);
return;
default:
break;
@@ -5774,7 +5774,7 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit*
if (Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? caster : target)
{
int32 basepoints = GetAmount();
- triggerCaster->CastCustomSpell(target, triggerSpellId, &basepoints, &basepoints, &basepoints, true, 0, this);
+ triggerCaster->CastCustomSpell(target, triggerSpellId, &basepoints, &basepoints, &basepoints, true, nullptr, this);
TC_LOG_DEBUG("spells", "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
}
}
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index e38dc8fdf4a..4d8c1e033ed 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1300,7 +1300,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
// instantly heal m_amount% of the absorb-value
int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100;
- caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, NULL, NULL, true, 0, GetEffect(0));
+ caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, nullptr, nullptr, true, nullptr, GetEffect(0));
}
}
break;
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 19c77c2ac7e..e578c0ffc3a 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -274,12 +274,12 @@ class UnitAura : public Aura
protected:
explicit UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
- void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
- void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
+ void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override;
+ void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override;
- void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) override;
- void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) override;
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
@@ -295,8 +295,8 @@ class DynObjAura : public Aura
protected:
explicit DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
- void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) override;
- void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) override;
};
#endif
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bf518859b49..df754440c40 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1200,7 +1200,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if (Unit* unitTarget = (*itr)->ToUnit())
- AddUnitTarget(unitTarget, effMask, false);
+ AddUnitTarget(unitTarget, effMask, false, true, center);
else if (GameObject* gObjTarget = (*itr)->ToGameObject())
AddGOTarget(gObjTarget, effMask);
}
@@ -1997,10 +1997,10 @@ void Spell::CleanupTargetList()
m_delayMoment = 0;
}
-void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= true*/, bool implicit /*= true*/)
+void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= true*/, bool implicit /*= true*/, Position const* losPosition /*= nullptr*/)
{
for (uint32 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
- if (!m_spellInfo->Effects[effIndex].IsEffect() || !CheckEffectTarget(target, effIndex))
+ if (!m_spellInfo->Effects[effIndex].IsEffect() || !CheckEffectTarget(target, effIndex, losPosition))
effectMask &= ~(1 << effIndex);
// no effects left
@@ -2707,7 +2707,7 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
if (*i < 0)
unit->RemoveAurasDueToSpell(-(*i));
else
- unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
+ unit->CastSpell(unit, *i, true, nullptr, nullptr, m_caster->GetGUID());
}
}
}
@@ -3432,7 +3432,14 @@ void Spell::SendSpellCooldown()
{
Player* _player = m_caster->ToPlayer();
if (!_player)
+ {
+ // Handle pet cooldowns here if needed instead of in PetAI to avoid hidden cooldown restarts
+ Creature* _creature = m_caster->ToCreature();
+ if (_creature && _creature->IsPet())
+ _creature->AddCreatureSpellCooldown(m_spellInfo->Id);
+
return;
+ }
// mana/health/etc potions, disabled by client (until combat out as declarate)
if (m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
@@ -3979,7 +3986,7 @@ void Spell::WriteSpellGoTargets(WorldPacket* data)
uint32 hit = 0;
size_t hitPos = data->wpos();
*data << (uint8)0; // placeholder
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && hit <= 255; ++ihit)
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && hit < 255; ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
{
@@ -3989,7 +3996,7 @@ void Spell::WriteSpellGoTargets(WorldPacket* data)
}
}
- for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end() && hit <= 255; ++ighit)
+ for (std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end() && hit < 255; ++ighit)
{
*data << uint64(ighit->targetGUID); // Always hits
++hit;
@@ -3998,7 +4005,7 @@ void Spell::WriteSpellGoTargets(WorldPacket* data)
uint32 miss = 0;
size_t missPos = data->wpos();
*data << (uint8)0; // placeholder
- for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && miss <= 255; ++ihit)
+ for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end() && miss < 255; ++ihit)
{
if (ihit->missCondition != SPELL_MISS_NONE) // Add only miss
{
@@ -4863,7 +4870,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (IsTriggered() && m_triggeredByAuraSpell)
if (DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell->Id))
losTarget = dynObj;
-
+
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget))
return SPELL_FAILED_LINE_OF_SIGHT;
}
@@ -6449,7 +6456,7 @@ CurrentSpellTypes Spell::GetCurrentContainer() const
return(CURRENT_GENERIC_SPELL);
}
-bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
+bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* losPosition) const
{
switch (m_spellInfo->Effects[eff].ApplyAuraName)
{
@@ -6499,15 +6506,22 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
// all ok by some way or another, skip normal check
break;
default: // normal case
- // Get GO cast coordinates if original caster -> GO
- WorldObject* caster = NULL;
- if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
- caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
- if (!caster)
- caster = m_caster;
- if (target != m_caster && !target->IsWithinLOSInMap(caster))
- return false;
+ {
+ if (losPosition)
+ return target->IsWithinLOS(losPosition->GetPositionX(), losPosition->GetPositionY(), losPosition->GetPositionZ());
+ else
+ {
+ // Get GO cast coordinates if original caster -> GO
+ WorldObject* caster = NULL;
+ if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
+ caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
+ if (!caster)
+ caster = m_caster;
+ if (target != m_caster && !target->IsWithinLOSInMap(caster))
+ return false;
+ }
break;
+ }
}
return true;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 5b976ced426..fa5d051635b 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -422,7 +422,7 @@ class Spell
void DoCreateItem(uint32 i, uint32 itemtype);
void WriteSpellGoTargets(WorldPacket* data);
- bool CheckEffectTarget(Unit const* target, uint32 eff) const;
+ bool CheckEffectTarget(Unit const* target, uint32 eff, Position const* losPosition) const;
bool CanAutoCast(Unit* target);
void CheckSrc() { if (!m_targets.HasSrc()) m_targets.SetSrc(*m_caster); }
void CheckDst() { if (!m_targets.HasDst()) m_targets.SetDst(*m_caster); }
@@ -612,7 +612,7 @@ class Spell
SpellDestination m_destTargets[MAX_SPELL_EFFECTS];
- void AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid = true, bool implicit = true);
+ void AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid = true, bool implicit = true, Position const* losPosition = nullptr);
void AddGOTarget(GameObject* target, uint32 effectMask);
void AddItemTarget(Item* item, uint32 effectMask);
void AddDestTarget(SpellDestination const& dest, uint32 effIndex);
@@ -757,9 +757,9 @@ class SpellEvent : public BasicEvent
SpellEvent(Spell* spell);
virtual ~SpellEvent();
- virtual bool Execute(uint64 e_time, uint32 p_time);
- virtual void Abort(uint64 e_time);
- virtual bool IsDeletable() const;
+ virtual bool Execute(uint64 e_time, uint32 p_time) override;
+ virtual void Abort(uint64 e_time) override;
+ virtual bool IsDeletable() const override;
protected:
Spell* m_Spell;
};
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 7623550d736..e0055cca1f1 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -431,7 +431,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
if (roll_chance_i(chance))
// Mind Trauma
- m_caster->CastSpell(unitTarget, 48301, true, 0);
+ m_caster->CastSpell(unitTarget, 48301, true, nullptr);
break;
}
}
@@ -2065,6 +2065,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
case 1562:
case 833:
case 1161:
+ case 713:
numSummons = (damage > 0) ? damage : 1;
break;
default:
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 43d8a577fa3..756644dbd1b 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -187,7 +187,7 @@ class SpellScript : public _SpellScript
public:
EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override;
void Call(SpellScript* spellScript, SpellEffIndex effIndex);
private:
SpellEffectFnType pEffectHandlerScript;
@@ -206,7 +206,7 @@ class SpellScript : public _SpellScript
{
public:
TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest);
- bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override;
std::string ToString();
uint16 GetTarget() const { return targetType; }
protected:
@@ -253,7 +253,7 @@ class SpellScript : public _SpellScript
#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
public:
- bool _Validate(SpellInfo const* entry);
+ bool _Validate(SpellInfo const* entry) override;
bool _Load(Spell* spell);
void _InitHit();
bool _IsEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventEffectMask & (1 << effIndex)) != 0; }
@@ -509,7 +509,7 @@ class AuraScript : public _SpellScript
public:
EffectBase(uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override;
};
class EffectPeriodicHandler : public EffectBase
{
@@ -630,7 +630,7 @@ class AuraScript : public _SpellScript
public:
AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
{ }
- bool _Validate(SpellInfo const* entry);
+ bool _Validate(SpellInfo const* entry) override;
bool _Load(Aura* aura);
void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
void _FinishScriptCall();
diff --git a/src/server/game/Warden/WardenMac.h b/src/server/game/Warden/WardenMac.h
index 3ea509c75ef..e9ccfe55438 100644
--- a/src/server/game/Warden/WardenMac.h
+++ b/src/server/game/Warden/WardenMac.h
@@ -34,13 +34,13 @@ class WardenMac : public Warden
WardenMac();
~WardenMac();
- void Init(WorldSession* session, BigNumber* k);
- ClientWardenModule* GetModuleForClient();
- void InitializeModule();
- void RequestHash();
- void HandleHashResult(ByteBuffer& buff);
- void RequestData();
- void HandleData(ByteBuffer& buff);
+ void Init(WorldSession* session, BigNumber* k) override;
+ ClientWardenModule* GetModuleForClient() override;
+ void InitializeModule() override;
+ void RequestHash() override;
+ void HandleHashResult(ByteBuffer& buff) override;
+ void RequestData() override;
+ void HandleData(ByteBuffer& buff) override;
};
#endif
diff --git a/src/server/game/Warden/WardenWin.h b/src/server/game/Warden/WardenWin.h
index 47487ba65a2..d760d9ee981 100644
--- a/src/server/game/Warden/WardenWin.h
+++ b/src/server/game/Warden/WardenWin.h
@@ -76,13 +76,13 @@ class WardenWin : public Warden
WardenWin();
~WardenWin();
- void Init(WorldSession* session, BigNumber* K);
- ClientWardenModule* GetModuleForClient();
- void InitializeModule();
- void RequestHash();
- void HandleHashResult(ByteBuffer &buff);
- void RequestData();
- void HandleData(ByteBuffer &buff);
+ void Init(WorldSession* session, BigNumber* K) override;
+ ClientWardenModule* GetModuleForClient() override;
+ void InitializeModule() override;
+ void RequestHash() override;
+ void HandleHashResult(ByteBuffer &buff) override;
+ void RequestData() override;
+ void HandleData(ByteBuffer &buff) override;
private:
uint32 _serverTicks;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index f18809b107a..8bf045c5adc 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -51,7 +51,7 @@ namespace
Weather* FindWeather(uint32 id)
{
WeatherMap::const_iterator itr = m_weathers.find(id);
- return (itr != m_weathers.end()) ? itr->second.get() : 0;
+ return (itr != m_weathers.end()) ? itr->second.get() : nullptr;
}
/// Remove a Weather object for the given zoneid
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 3af21032cd5..edf67a9563e 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -20,69 +20,49 @@
\ingroup world
*/
-#include <atomic>
-#include "Common.h"
-#include "Memory.h"
-#include "DatabaseEnv.h"
-#include "Config.h"
-#include "SystemConfig.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "WorldSession.h"
-#include "WorldPacket.h"
-#include "Player.h"
-#include "Vehicle.h"
-#include "SkillExtraItems.h"
-#include "SkillDiscovery.h"
#include "World.h"
-#include "AccountMgr.h"
#include "AchievementMgr.h"
-#include "AuctionHouseMgr.h"
-#include "ObjectMgr.h"
#include "ArenaTeamMgr.h"
-#include "GuildMgr.h"
-#include "GuildFinderMgr.h"
-#include "TicketMgr.h"
-#include "SpellMgr.h"
-#include "GroupMgr.h"
+#include "AuctionHouseMgr.h"
+#include "BattlefieldMgr.h"
+#include "BattlegroundMgr.h"
+#include "CalendarMgr.h"
+#include "Channel.h"
+#include "CharacterDatabaseCleaner.h"
#include "Chat.h"
-#include "DBCStores.h"
-#include "DB2Stores.h"
-#include "LootMgr.h"
-#include "ItemEnchantmentMgr.h"
-#include "MapManager.h"
+#include "Config.h"
#include "CreatureAIRegistry.h"
-#include "BattlegroundMgr.h"
-#include "OutdoorPvPMgr.h"
-#include "TemporarySummon.h"
-#include "WaypointMovementGenerator.h"
-#include "VMapFactory.h"
-#include "MMapFactory.h"
+#include "CreatureGroups.h"
+#include "CreatureTextMgr.h"
+#include "DatabaseEnv.h"
+#include "DisableMgr.h"
#include "GameEventMgr.h"
-#include "PoolMgr.h"
#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
+#include "GroupMgr.h"
+#include "GuildFinderMgr.h"
#include "InstanceSaveMgr.h"
-#include "Util.h"
#include "Language.h"
-#include "CreatureGroups.h"
-#include "Transport.h"
-#include "ScriptMgr.h"
-#include "AddonMgr.h"
#include "LFGMgr.h"
-#include "ConditionMgr.h"
-#include "DisableMgr.h"
-#include "CharacterDatabaseCleaner.h"
+#include "MapManager.h"
+#include "Memory.h"
+#include "MMapFactory.h"
+#include "ObjectMgr.h"
+#include "OutdoorPvPMgr.h"
+#include "Player.h"
+#include "PoolMgr.h"
#include "ScriptMgr.h"
-#include "WeatherMgr.h"
-#include "CreatureTextMgr.h"
+#include "SkillDiscovery.h"
+#include "SkillExtraItems.h"
#include "SmartAI.h"
-#include "Channel.h"
-#include "WardenCheckMgr.h"
-#include "Warden.h"
-#include "CalendarMgr.h"
-#include "BattlefieldMgr.h"
+#include "SystemConfig.h"
+#include "TicketMgr.h"
#include "TransportMgr.h"
+#include "Unit.h"
+#include "VMapFactory.h"
+#include "WardenCheckMgr.h"
+#include "WaypointMovementGenerator.h"
+#include "WeatherMgr.h"
+#include "WorldSession.h"
std::atomic<bool> World::m_stopEvent(false);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 00c897a6f00..bf488c7edf0 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -642,11 +642,11 @@ class World
void SendWorldText(int32 string_id, ...);
void SendGlobalText(const char* text, WorldSession* self);
void SendGMText(int32 string_id, ...);
- void SendGlobalMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
- void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
- bool SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
- void SendZoneText(uint32 zone, const char *text, WorldSession* self = 0, uint32 team = 0);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);
+ void SendGlobalMessage(WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
+ void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
+ bool SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
+ void SendZoneText(uint32 zone, const char *text, WorldSession* self = nullptr, uint32 team = 0);
/// Are we in the middle of a shutdown?
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 352142baea4..d7b7adc05ba 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -37,7 +37,7 @@ class gobject_commandscript : public CommandScript
public:
gobject_commandscript() : CommandScript("gobject_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand gobjectAddCommandTable[] =
{
diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp
index 928e110e9a1..dfc681a1d87 100644
--- a/src/server/scripts/Commands/cs_guild.cpp
+++ b/src/server/scripts/Commands/cs_guild.cpp
@@ -35,7 +35,7 @@ class guild_commandscript : public CommandScript
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand guildCommandTable[] =
{
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
index dd1366ac09c..f2067e6c70b 100644
--- a/src/server/scripts/Commands/cs_message.cpp
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -34,7 +34,7 @@ class message_commandscript : public CommandScript
public:
message_commandscript() : CommandScript("message_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand channelSetCommandTable[] =
{
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index b476a2e0a13..9d763cb8d71 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1460,7 +1460,6 @@ public:
std::string raceStr, classStr = "None";
uint8 gender = 0;
int8 locale = handler->GetSessionDbcLocale();
- std::string genderStr = handler->GetTrinityString(LANG_ERROR);
uint32 totalPlayerTime = 0;
uint8 level = 0;
std::string alive = handler->GetTrinityString(LANG_ERROR);
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index b9bf0f7d9f6..2988c2c50c9 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -47,7 +47,7 @@ class reload_commandscript : public CommandScript
public:
reload_commandscript() : CommandScript("reload_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand reloadAllCommandTable[] =
{
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index 2f0b53bff68..a2f1c75106b 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -36,7 +36,7 @@ class ticket_commandscript : public CommandScript
public:
ticket_commandscript() : CommandScript("ticket_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand ticketResponseCommandTable[] =
{
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
index 47e91cac63d..60a8e943bc7 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp
@@ -140,7 +140,7 @@ public:
void JustSummoned(Creature* summoned) override
{
- CAST_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
+ ENSURE_AI(npc_water_elemental::npc_water_elementalAI, summoned->AI())->balindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
summoned->setFaction(me->getFaction());
summons.Summon(summoned);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
index 90306913534..0f4840c0d1f 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp
@@ -19,7 +19,7 @@
#include "ScriptedCreature.h"
#include "karazhan.h"
-enum Spells
+enum Spells
{
SPELL_REPENTANCE = 29511,
SPELL_HOLYFIRE = 29522,
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index d812a8e3001..5d1e5451ab1 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -230,7 +230,7 @@ public:
void SetMidnight(Creature* pAttumen, uint64 value)
{
- CAST_AI(boss_attumen::boss_attumenAI, pAttumen->AI())->Midnight = value;
+ ENSURE_AI(boss_attumen::boss_attumenAI, pAttumen->AI())->Midnight = value;
}
};
};
@@ -307,7 +307,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(uint32 diff)
Creature* pMidnight = ObjectAccessor::GetCreature(*me, Midnight);
if (pMidnight && pMidnight->GetTypeId() == TYPEID_UNIT)
{
- CAST_AI(boss_midnight::boss_midnightAI, (pMidnight->AI()))->Mount(me);
+ ENSURE_AI(boss_midnight::boss_midnightAI, (pMidnight->AI()))->Mount(me);
me->SetHealth(pMidnight->GetHealth());
DoResetThreat();
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
index 411ebed869d..6ff1faf35b6 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp
@@ -352,7 +352,7 @@ struct boss_moroes_guestAI : public ScriptedAI
{
if (Creature* Moroes = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_MOROES)))
for (uint8 i = 0; i < 4; ++i)
- if (uint64 GUID = CAST_AI(boss_moroes::boss_moroesAI, Moroes->AI())->AddGUID[i])
+ if (uint64 GUID = ENSURE_AI(boss_moroes::boss_moroesAI, Moroes->AI())->AddGUID[i])
GuestGUID[i] = GUID;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index e6c544aa0a0..518c4eacbd9 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -367,8 +367,8 @@ public:
infernal->SetDisplayId(INFERNAL_MODEL_INVISIBLE);
infernal->setFaction(me->getFaction());
if (point)
- CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point=point;
- CAST_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar=me->GetGUID();
+ ENSURE_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->point = point;
+ ENSURE_AI(netherspite_infernal::netherspite_infernalAI, infernal->AI())->malchezaar = me->GetGUID();
infernals.push_back(infernal->GetGUID());
DoCast(infernal, SPELL_INFERNAL_RELAY);
@@ -586,7 +586,7 @@ void netherspite_infernal::netherspite_infernalAI::Cleanup()
Creature* pMalchezaar = ObjectAccessor::GetCreature(*me, malchezaar);
if (pMalchezaar && pMalchezaar->IsAlive())
- CAST_AI(boss_malchezaar::boss_malchezaarAI, pMalchezaar->AI())->Cleanup(me, point);
+ ENSURE_AI(boss_malchezaar::boss_malchezaarAI, pMalchezaar->AI())->Cleanup(me, point);
}
void AddSC_boss_malchezaar()
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
index 787e468c3c1..911d4e35797 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp
@@ -272,7 +272,7 @@ public:
{
if (Creature* pPortal = ObjectAccessor::GetCreature(*me, PortalGUID[i]))
{
- CAST_AI(npc_fiendish_portal::npc_fiendish_portalAI, pPortal->AI())->DespawnAllImp();
+ ENSURE_AI(npc_fiendish_portal::npc_fiendish_portalAI, pPortal->AI())->DespawnAllImp();
pPortal->DespawnOrUnsummon();
}
@@ -362,7 +362,7 @@ public:
if (Creature* Chains = me->FindNearestCreature(NPC_DEMONCHAINS, 5000))
{
- CAST_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
+ ENSURE_AI(npc_demon_chain::npc_demon_chainAI, Chains->AI())->SacrificeGUID = target->GetGUID();
Chains->CastSpell(Chains, SPELL_DEMON_CHAINS, true);
Talk(SAY_SACRIFICE);
SacrificeTimer = 30000;
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
index dd5ad8ee7ae..f86f267b6b9 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp
@@ -257,7 +257,7 @@ public:
Creature* Dorothee = (ObjectAccessor::GetCreature((*me), DorotheeGUID));
if (Dorothee && Dorothee->IsAlive())
{
- CAST_AI(boss_dorothee::boss_dorotheeAI, Dorothee->AI())->TitoDied = true;
+ ENSURE_AI(boss_dorothee::boss_dorotheeAI, Dorothee->AI())->TitoDied = true;
Talk(SAY_DOROTHEE_TITO_DEATH, Dorothee);
}
}
@@ -284,7 +284,7 @@ void boss_dorothee::boss_dorotheeAI::SummonTito()
if (Creature* pTito = me->SummonCreature(CREATURE_TITO, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
{
Talk(SAY_DOROTHEE_SUMMON);
- CAST_AI(npc_tito::npc_titoAI, pTito->AI())->DorotheeGUID = me->GetGUID();
+ ENSURE_AI(npc_tito::npc_titoAI, pTito->AI())->DorotheeGUID = me->GetGUID();
pTito->AI()->AttackStart(me->GetVictim());
SummonedTito = true;
TitoDied = false;
@@ -1188,8 +1188,8 @@ public:
if (Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID)))
{
- CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
- CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectSelfTimer = 10000;
+ ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
+ ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectSelfTimer = 10000;
}
damage = 0;
@@ -1216,8 +1216,8 @@ public:
{
PretendToDie(me);
IsFakingDeath = true;
- CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectTimer = 10000;
- CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
+ ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->ResurrectTimer = 10000;
+ ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->RomuloDead = true;
damage = 0;
return;
}
@@ -1276,11 +1276,11 @@ public:
if (ResurrectTimer <= diff)
{
Creature* Julianne = (ObjectAccessor::GetCreature((*me), JulianneGUID));
- if (Julianne && CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath)
+ if (Julianne && ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath)
{
Talk(SAY_ROMULO_RESURRECT);
Resurrect(Julianne);
- CAST_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath = false;
+ ENSURE_AI(boss_julianne::boss_julianneAI, Julianne->AI())->IsFakingDeath = false;
JulianneDead = false;
ResurrectTimer = 10000;
}
@@ -1362,8 +1362,8 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
if (Creature* pRomulo = me->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS))
{
RomuloGUID = pRomulo->GetGUID();
- CAST_AI(boss_romulo::boss_romuloAI, pRomulo->AI())->JulianneGUID = me->GetGUID();
- CAST_AI(boss_romulo::boss_romuloAI, pRomulo->AI())->Phase = PHASE_ROMULO;
+ ENSURE_AI(boss_romulo::boss_romuloAI, pRomulo->AI())->JulianneGUID = me->GetGUID();
+ ENSURE_AI(boss_romulo::boss_romuloAI, pRomulo->AI())->Phase = PHASE_ROMULO;
DoZoneInCombat(pRomulo);
pRomulo->setFaction(16);
@@ -1396,11 +1396,11 @@ void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff)
if (ResurrectTimer <= diff)
{
Creature* Romulo = (ObjectAccessor::GetCreature((*me), RomuloGUID));
- if (Romulo && CAST_AI(boss_romulo::boss_romuloAI, Romulo->AI())->IsFakingDeath)
+ if (Romulo && ENSURE_AI(boss_romulo::boss_romuloAI, Romulo->AI())->IsFakingDeath)
{
Talk(SAY_JULIANNE_RESURRECT);
Resurrect(Romulo);
- CAST_AI(boss_romulo::boss_romuloAI, Romulo->AI())->IsFakingDeath = false;
+ ENSURE_AI(boss_romulo::boss_romuloAI, Romulo->AI())->IsFakingDeath = false;
RomuloDead = false;
ResurrectTimer = 10000;
}
@@ -1494,8 +1494,8 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32 &dama
{
PretendToDie(me);
IsFakingDeath = true;
- CAST_AI(boss_romulo::boss_romuloAI, Romulo->AI())->ResurrectTimer = 10000;
- CAST_AI(boss_romulo::boss_romuloAI, Romulo->AI())->JulianneDead = true;
+ ENSURE_AI(boss_romulo::boss_romuloAI, Romulo->AI())->ResurrectTimer = 10000;
+ ENSURE_AI(boss_romulo::boss_romuloAI, Romulo->AI())->JulianneDead = true;
damage = 0;
return;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 976a83a98c2..c89950b7de3 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -339,7 +339,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
- npc_barnesAI* pBarnesAI = CAST_AI(npc_barnes::npc_barnesAI, creature->AI());
+ npc_barnesAI* pBarnesAI = ENSURE_AI(npc_barnes::npc_barnesAI, creature->AI());
switch (action)
{
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
index 45fd9fed60a..40dedcf6d93 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp
@@ -450,7 +450,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI
if (Creature* Delrissa = (ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_DELRISSA))))
{
for (uint8 i = 0; i < MAX_ACTIVE_LACKEY; ++i)
- m_auiLackeyGUIDs[i] = CAST_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i];
+ m_auiLackeyGUIDs[i] = ENSURE_AI(boss_priestess_delrissa::boss_priestess_delrissaAI, Delrissa->AI())->m_auiLackeyGUID[i];
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index fff8a92dfcd..0189b6040f7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -315,7 +315,7 @@ public:
if (Creature* anchor = go->FindNearestCreature(29521, 15))
if (uint64 prisonerGUID = anchor->AI()->GetGUID())
if (Creature* prisoner = ObjectAccessor::GetCreature(*player, prisonerGUID))
- CAST_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
+ ENSURE_AI(npc_unworthy_initiate::npc_unworthy_initiateAI, prisoner->AI())->EventStart(anchor, player);
return false;
}
@@ -632,7 +632,7 @@ public:
caster->setFaction(35);
DoCast(caster, SPELL_CALL_DARK_RIDER, true);
if (Creature* Dark_Rider = me->FindNearestCreature(28654, 15))
- CAST_AI(npc_dark_rider_of_acherus::npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster);
+ ENSURE_AI(npc_dark_rider_of_acherus::npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster);
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 2800e9473b7..72757387b1c 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -282,8 +282,8 @@ public:
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->uiStep = 1;
- CAST_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->uiStep = 1;
+ ENSURE_AI(npc_highlord_darion_mograine::npc_highlord_darion_mograineAI, creature->AI())->Start(true, false, player->GetGUID());
break;
}
return true;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index e169e521d0b..5939d4a41db 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -466,7 +466,7 @@ public:
case 1:
{
if (Creature* smoke = me->SummonCreature(HELPER, Spawn[1].x, Spawn[1].y, Spawn[1].z, 0, TEMPSUMMON_TIMED_DESPAWN, 20000))
- CAST_AI(npc_wisp_invis::npc_wisp_invisAI, smoke->AI())->SetType(3);
+ ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, smoke->AI())->SetType(3);
DoCast(me, SPELL_RHYME_BIG);
break;
}
@@ -517,7 +517,7 @@ public:
SaySound(SAY_PLAYER_DEATH);
//maybe possible when player dies from conflagration
else if (Creature* Head = ObjectAccessor::GetCreature((*me), headGUID))
- CAST_AI(npc_head::npc_headAI, Head->AI())->SaySound(SAY_PLAYER_DEATH);
+ ENSURE_AI(npc_head::npc_headAI, Head->AI())->SaySound(SAY_PLAYER_DEATH);
}
}
@@ -566,7 +566,7 @@ public:
if (Creature* flame = DoSpawnCreature(HELPER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
flame->CastSpell(flame, SPELL_BODY_FLAME, false);
if (Creature* wisp = DoSpawnCreature(WISP_INVIS, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 60000))
- CAST_AI(npc_wisp_invis::npc_wisp_invisAI, wisp->AI())->SetType(4);
+ ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, wisp->AI())->SetType(4);
instance->SetData(DATA_HORSEMAN_EVENT, DONE);
Map::PlayerList const& players = me->GetMap()->GetPlayers();
@@ -690,7 +690,7 @@ public:
if (burn <= diff)
{
if (Creature* flame = me->SummonCreature(HELPER, Spawn[0].x, Spawn[0].y, Spawn[0].z, 0, TEMPSUMMON_TIMED_DESPAWN, 17000))
- CAST_AI(npc_wisp_invis::npc_wisp_invisAI, flame->AI())->SetType(2);
+ ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, flame->AI())->SetType(2);
burned = true;
}
else burn -= diff;
@@ -749,8 +749,8 @@ public:
Creature* Head = ObjectAccessor::GetCreature((*me), headGUID);
if (Head && Head->IsAlive())
{
- CAST_AI(npc_head::npc_headAI, Head->AI())->Phase = Phase;
- CAST_AI(npc_head::npc_headAI, Head->AI())->Disappear();
+ ENSURE_AI(npc_head::npc_headAI, Head->AI())->Phase = Phase;
+ ENSURE_AI(npc_head::npc_headAI, Head->AI())->Disappear();
}
return;
}
@@ -808,7 +808,7 @@ public:
{
debuff->SetDisplayId(me->GetDisplayId());
debuff->CastSpell(debuff, SPELL_PUMPKIN_AURA_GREEN, false);
- CAST_AI(npc_wisp_invis::npc_wisp_invisAI, debuff->AI())->SetType(1);
+ ENSURE_AI(npc_wisp_invis::npc_wisp_invisAI, debuff->AI())->SetType(1);
debuffGUID = debuff->GetGUID();
}
sprouted = false;
@@ -894,8 +894,8 @@ public:
player->AreaExploredOrEventHappens(11405);
if (Creature* horseman = soil->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0))
{
- CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = player->GetGUID();
- CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode();
+ ENSURE_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = player->GetGUID();
+ ENSURE_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode();
}
//}
return true;
@@ -920,7 +920,7 @@ void npc_head::npc_headAI::Disappear()
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->GetMotionMaster()->MoveIdle();
- CAST_AI(boss_headless_horseman::boss_headless_horsemanAI, body->AI())->returned = true;
+ ENSURE_AI(boss_headless_horseman::boss_headless_horsemanAI, body->AI())->returned = true;
}
}
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index 9c83b038545..b7e03fe0459 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -650,8 +650,8 @@ public:
TeleportAllPlayersBack();
if (Creature* Kalecgos = ObjectAccessor::GetCreature(*me, KalecgosGUID))
{
- CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
- CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = false;
+ ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
+ ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = false;
}
EnterEvadeMode();
return;
@@ -666,8 +666,8 @@ public:
TeleportAllPlayersBack();
if (Creature* Kalecgos = ObjectAccessor::GetCreature(*me, KalecgosGUID))
{
- CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
- CAST_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = true;
+ ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
+ ENSURE_AI(boss_kalecgos::boss_kalecgosAI, Kalecgos->AI())->isFriendly = true;
}
instance->SetBossState(DATA_KALECGOS, DONE);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 849b7014d3a..e6029acc61f 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -370,7 +370,7 @@ public:
go->SetUInt32Value(GAMEOBJECT_FACTION, 0);
if (Creature* pKalec = ObjectAccessor::GetCreature(*player, instance->GetData64(DATA_KALECGOS_KJ)))
- CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames();
+ ENSURE_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->SetRingOfBlueFlames();
go->Refresh();
}
@@ -422,7 +422,7 @@ public:
phase = PHASE_DECEIVERS;
if (Creature* pKalecKJ = ObjectAccessor::GetCreature((*me), instance->GetData64(DATA_KALECGOS_KJ)))
- CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs();
+ ENSURE_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalecKJ->AI())->ResetOrbs();
deceiverDeathCount = 0;
bSummonedDeceivers = false;
bKiljaedenDeath = false;
@@ -612,7 +612,7 @@ public:
// Reset the controller
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
- CAST_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->Reset();
+ ENSURE_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->Reset();
}
void EnterCombat(Unit* /*who*/) override
@@ -800,10 +800,10 @@ public:
switch (Phase)
{
case PHASE_SACRIFICE:
- CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->EmpowerOrb(true);
+ ENSURE_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->EmpowerOrb(true);
break;
default:
- CAST_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->EmpowerOrb(false);
+ ENSURE_AI(boss_kalecgos_kj::boss_kalecgos_kjAI, pKalec->AI())->EmpowerOrb(false);
break;
}
}
@@ -924,7 +924,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Creature* pControl = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KILJAEDEN_CONTROLLER)))
- ++(CAST_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount);
+ ++(ENSURE_AI(npc_kiljaeden_controller::npc_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount);
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/EasternKingdoms/zone_undercity.cpp b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
index 8baeaec96ff..41e6bafd4a7 100644
--- a/src/server/scripts/EasternKingdoms/zone_undercity.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_undercity.cpp
@@ -81,8 +81,8 @@ public:
{
if (_Quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
{
- CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->LamentEvent = true;
- CAST_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->DoPlaySoundToSet(creature, SOUND_CREDIT);
+ ENSURE_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->LamentEvent = true;
+ ENSURE_AI(npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI, creature->AI())->DoPlaySoundToSet(creature, SOUND_CREDIT);
creature->CastSpell(creature, SPELL_SYLVANAS_CAST, false);
for (uint8 i = 0; i < 4; ++i)
diff --git a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
index 0839a476941..dbcf5998bdb 100644
--- a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
@@ -304,10 +304,11 @@ public:
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
- npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
-
if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
+ {
+ npc_escortAI* pEscortAI = ENSURE_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
pEscortAI->Start(true, true, player->GetGUID());
+ }
return false;
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
index ede038863fc..4a92041f921 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.cpp
@@ -56,7 +56,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
- hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
+ hyjalAI* ai = ENSURE_AI(hyjalAI, creature->AI());
switch (action)
{
case GOSSIP_ACTION_INFO_DEF + 1:
@@ -80,7 +80,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
- hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
+ hyjalAI* ai = ENSURE_AI(hyjalAI, creature->AI());
if (ai->EventBegun)
return false;
@@ -135,7 +135,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
player->PlayerTalkClass->ClearMenus();
- hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
+ hyjalAI* ai = ENSURE_AI(hyjalAI, creature->AI());
ai->DeSpawnVeins();//despawn the alliance veins
switch (action)
{
@@ -160,7 +160,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
- hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
+ hyjalAI* ai = ENSURE_AI(hyjalAI, creature->AI());
if (ai->EventBegun)
return false;
@@ -242,7 +242,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
- hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
+ hyjalAI* ai = ENSURE_AI(hyjalAI, creature->AI());
uint32 AzgalorEvent = ai->GetInstanceData(DATA_AZGALOREVENT);
// Only let them get item if Azgalor is dead.
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
index 316834c422a..b9c6025b91c 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp
@@ -460,7 +460,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
{//summon at tower
creature = me->SummonCreature(entry, SpawnPointSpecial[SPAWN_NEAR_TOWER][0]+irand(-20, 20), SpawnPointSpecial[SPAWN_NEAR_TOWER][1]+irand(-20, 20), SpawnPointSpecial[SPAWN_NEAR_TOWER][2]+irand(-10, 10), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
if (creature)
- CAST_AI(hyjal_trashAI, creature->AI())->useFlyPath = true;
+ ENSURE_AI(hyjal_trashAI, creature->AI())->useFlyPath = true;
}
else
{//summon at gate
@@ -474,7 +474,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
{
creature = me->SummonCreature(entry, SpawnPointSpecial[SPAWN_NEAR_TOWER][0], SpawnPointSpecial[SPAWN_NEAR_TOWER][1], SpawnPointSpecial[SPAWN_NEAR_TOWER][2], 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
if (creature)
- CAST_AI(hyjal_trashAI, creature->AI())->useFlyPath = true;
+ ENSURE_AI(hyjal_trashAI, creature->AI())->useFlyPath = true;
}
break;
case 17908: //GIANT_INFERNAL
@@ -511,7 +511,7 @@ void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
case ANETHERON:
case KAZROGAL:
case AZGALOR:
- CAST_AI(hyjal_trashAI, creature->AI())->IsEvent = true;
+ ENSURE_AI(hyjal_trashAI, creature->AI())->IsEvent = true;
break;
}
if (instance->GetData(DATA_RAIDDAMAGE) < MINRAIDDAMAGE)
@@ -623,7 +623,7 @@ void hyjalAI::Retreat()
if (JainaDummy)
{
JainaDummy->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- CAST_AI(hyjalAI, JainaDummy->AI())->IsDummy = true;
+ ENSURE_AI(hyjalAI, JainaDummy->AI())->IsDummy = true;
DummyGuid = JainaDummy->GetGUID();
}
AddWaypoint(0, JainaDummySpawn[1][0], JainaDummySpawn[1][1], JainaDummySpawn[1][2]);
@@ -939,7 +939,7 @@ void hyjalAI::WaypointReached(uint32 waypointId)
{
if (Creature* creature = ObjectAccessor::GetCreature(*me, DummyGuid))
{
- hyjalAI* ai = CAST_AI(hyjalAI, creature->AI());
+ hyjalAI* ai = ENSURE_AI(hyjalAI, creature->AI());
ai->DoMassTeleport = true;
ai->MassTeleportTimer = 20000;
creature->CastSpell(me, SPELL_MASS_TELEPORT, false);
@@ -1036,9 +1036,9 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
Creature* unit = me->SummonCreature(GHOUL, AllianceBase[r][0]+irand(-15, 15), AllianceBase[r][1]+irand(-15, 15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if (unit)
{
- CAST_AI(hyjal_trashAI, unit->AI())->faction = Faction;
- CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
- CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->faction = Faction;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
}
}
@@ -1048,9 +1048,9 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
Creature* unit = me->SummonCreature(ABOMINATION, AllianceBase[r][0]+irand(-15, 15), AllianceBase[r][1]+irand(-15, 15), AllianceBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if (unit)
{
- CAST_AI(hyjal_trashAI, unit->AI())->faction = Faction;
- CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
- CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->faction = Faction;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
}
}
@@ -1060,9 +1060,9 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
if (unit)
{
unit->SetHomePosition(AllianceOverrunGargPos[i][0], AllianceOverrunGargPos[i][1], AllianceOverrunGargPos[i][2], AllianceOverrunGargPos[i][3]);
- CAST_AI(hyjal_trashAI, unit->AI())->faction = Faction;
- CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
- CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->faction = Faction;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
}
}
@@ -1077,9 +1077,9 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
if (unit)
{
unit->SetHomePosition(InfernalSPWP[i][0], InfernalSPWP[i][1], InfernalSPWP[i][2], InfernalSPWP[i][3]);
- CAST_AI(hyjal_trashAI, unit->AI())->faction = Faction;
- CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
- CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->faction = Faction;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
}
}
@@ -1089,9 +1089,9 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
Creature* unit = me->SummonCreature(GHOUL, HordeBase[r][0]+irand(-15, 15), HordeBase[r][1]+irand(-15, 15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if (unit)
{
- CAST_AI(hyjal_trashAI, unit->AI())->faction = Faction;
- CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
- CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->faction = Faction;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
}
}
@@ -1101,9 +1101,9 @@ void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
Creature* unit = me->SummonCreature(ABOMINATION, HordeBase[r][0]+irand(-15, 15), HordeBase[r][1]+irand(-15, 15), HordeBase[r][2], 0, TEMPSUMMON_MANUAL_DESPAWN, 2*60*1000);
if (unit)
{
- CAST_AI(hyjal_trashAI, unit->AI())->faction = Faction;
- CAST_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
- CAST_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->faction = Faction;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->IsOverrun = true;
+ ENSURE_AI(hyjal_trashAI, unit->AI())->OverrunType = i;
unit->setActive(true);
}
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 3a5025695f8..7537654c09c 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -1184,7 +1184,7 @@ public:
if (IsEvent || IsOverrun)
{
- CAST_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
+ ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
npc_escortAI::UpdateAI(diff);
}
@@ -1301,7 +1301,7 @@ public:
if (IsEvent || IsOverrun)
{
- CAST_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
+ ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
npc_escortAI::UpdateAI(diff);
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index da40ec333a6..1dc86cd4ad4 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -209,9 +209,9 @@ public:
if (npc_escortAI* pEscortAI = CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI()))
pEscortAI->Start(true, true, player->GetGUID());
- CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(100.0f);//not really needed, because it will not despawn if player is too far
- CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
- CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false);
+ ENSURE_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(100.0f);//not really needed, because it will not despawn if player is too far
+ ENSURE_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
+ ENSURE_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false);
break;
case GOSSIP_ACTION_INFO_DEF+2:
@@ -227,14 +227,14 @@ public:
creature->AI()->Talk(SAY_TH_START_EVENT_PART2);
- CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP();
+ ENSURE_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP();
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->CLOSE_GOSSIP_MENU();
if (instance)
instance->SetData(TYPE_THRALL_PART3, IN_PROGRESS);
- CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP();
+ ENSURE_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, creature->AI())->StartWP();
break;
}
return true;
@@ -423,7 +423,7 @@ public:
if (Creature* Taretha = instance->instance->GetCreature(instance->GetData64(DATA_TARETHA)))
{
if (Player* player = GetPlayerForEscort())
- CAST_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
}
//kill credit Creature for quest
@@ -586,7 +586,7 @@ public:
creature->SummonCreature(ENTRY_EPOCH, 2639.13f, 698.55f, 65.43f, 4.59f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 120000);
if (Creature* thrall = (ObjectAccessor::GetCreature(*creature, instance->GetData64(DATA_THRALL))))
- CAST_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, thrall->AI())->StartWP();
+ ENSURE_AI(npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI, thrall->AI())->StartWP();
}
}
return true;
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
index 835fd6228e1..f996bcc6f70 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
@@ -51,7 +51,7 @@ public:
{
if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
creature->AI()->Talk(SAY_READY, player);
creature->setFaction(113);
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index c5011eba2f8..3e02406b93d 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -131,7 +131,7 @@ struct boss_twinemperorsAI : public ScriptedAI
pOtherBoss->SetHealth(0);
pOtherBoss->setDeathState(JUST_DIED);
pOtherBoss->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true;
+ ENSURE_AI(boss_twinemperorsAI, pOtherBoss->AI())->DontYellWhenDead = true;
}
if (!DontYellWhenDead) // I hope AI is not threaded
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_DEATH : SOUND_VN_DEATH);
@@ -150,9 +150,9 @@ struct boss_twinemperorsAI : public ScriptedAI
{
/// @todo we should activate the other boss location so he can start attackning even if nobody
// is near I dont know how to do that
- ScriptedAI* otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI());
if (!pOtherBoss->IsInCombat())
{
+ ScriptedAI* otherAI = ENSURE_AI(ScriptedAI, pOtherBoss->AI());
DoPlaySoundToSet(me, IAmVeklor() ? SOUND_VL_AGGRO : SOUND_VN_AGGRO);
otherAI->AttackStart(who);
otherAI->DoZoneInCombat();
@@ -224,7 +224,7 @@ struct boss_twinemperorsAI : public ScriptedAI
me->SetPosition(otherPos);
SetAfterTeleport();
- CAST_AI(boss_twinemperorsAI, pOtherBoss->AI())->SetAfterTeleport();
+ ENSURE_AI(boss_twinemperorsAI, pOtherBoss->AI())->SetAfterTeleport();
}
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
index e41fbb7d90d..a0d57481c75 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/mob_anubisath_sentinel.cpp
@@ -122,7 +122,7 @@ public:
void GiveBuddyMyList(Creature* c)
{
- aqsentinelAI* cai = CAST_AI(aqsentinelAI, (c)->AI());
+ aqsentinelAI* cai = ENSURE_AI(aqsentinelAI, (c)->AI());
for (int i=0; i<3; ++i)
if (NearbyGUID[i] && NearbyGUID[i] != c->GetGUID())
cai->AddBuddyToList(NearbyGUID[i]);
@@ -200,8 +200,8 @@ public:
break;
AddSentinelsNear(pNearby);
- CAST_AI(aqsentinelAI, pNearby->AI())->gatherOthersWhenAggro = false;
- CAST_AI(aqsentinelAI, pNearby->AI())->selectAbility(pickAbilityRandom(chosenAbilities));
+ ENSURE_AI(aqsentinelAI, pNearby->AI())->gatherOthersWhenAggro = false;
+ ENSURE_AI(aqsentinelAI, pNearby->AI())->selectAbility(pickAbilityRandom(chosenAbilities));
}
/*if (bli < 3)
DoYell("I dont have enough buddies.", LANG_NEUTRAL, 0);*/
@@ -256,7 +256,7 @@ public:
if (sent->isDead())
continue;
sent->ModifyHealth(int32(sent->CountPctFromMaxHealth(50)));
- CAST_AI(aqsentinelAI, sent->AI())->GainSentinelAbility(ability);
+ ENSURE_AI(aqsentinelAI, sent->AI())->GainSentinelAbility(ability);
}
}
};
diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
index 516da307bfd..bb872421197 100644
--- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
+++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp
@@ -99,9 +99,9 @@ public:
creature->setFaction(250);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
- CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false);
- CAST_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->SetDespawnAtFar(false);
+ ENSURE_AI(npc_escortAI, (creature->AI()))->SetDespawnAtEnd(false);
}
return true;
}
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
index 04be688d8aa..7c02ecdb8f2 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp
@@ -70,7 +70,7 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = player->GetGUID();
+ ENSURE_AI(npc_sergeant_bly::npc_sergeant_blyAI, creature->AI())->PlayerGUID = player->GetGUID();
creature->AI()->DoAction(0);
}
return true;
diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
index c3c1d7c146b..9d906acb312 100644
--- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
@@ -720,7 +720,7 @@ class go_bristlelimb_cage : public GameObjectScript
if (Creature* capitive = go->FindNearestCreature(NPC_STILLPINE_CAPITIVE, 5.0f, true))
{
go->ResetDoorOrButton();
- CAST_AI(npc_stillpine_capitive::npc_stillpine_capitiveAI, capitive->AI())->StartMoving(player);
+ ENSURE_AI(npc_stillpine_capitive::npc_stillpine_capitiveAI, capitive->AI())->StartMoving(player);
return false;
}
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index b78bdae5c87..bc6807c54d9 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -373,8 +373,8 @@ public:
{
if (Creature* boss = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_JEDOGA_SHADOWSEEKER)))
{
- if (!CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok)
- CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true;
+ if (!ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok)
+ ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = true;
if (killer->GetTypeId() == TYPEID_PLAYER)
boss->AI()->DoAction(ACTION_INITIAND_KILLED);
@@ -421,8 +421,8 @@ public:
Creature* boss = me->GetMap()->GetCreature(instance->GetData64(DATA_JEDOGA_SHADOWSEEKER));
if (boss)
{
- CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok = true;
- CAST_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = false;
+ ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok = true;
+ ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = false;
me->Kill(me);
}
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
index e3156e21371..c5b87eb48e8 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -403,7 +403,7 @@ class go_prince_taldaram_sphere : public GameObjectScript
break;
}
- CAST_AI(boss_prince_taldaram::boss_prince_taldaramAI, PrinceTaldaram->AI())->CheckSpheres();
+ ENSURE_AI(boss_prince_taldaram::boss_prince_taldaramAI, PrinceTaldaram->AI())->CheckSpheres();
}
return true;
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
index e22ee040599..4015467501e 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp
@@ -494,7 +494,7 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_announcer_toc5::npc_announcer_toc5AI, creature->AI())->StartEncounter();
+ ENSURE_AI(npc_announcer_toc5::npc_announcer_toc5AI, creature->AI())->StartEncounter();
}
return true;
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
index e40cd9d5f41..a0c42492a1b 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp
@@ -837,7 +837,7 @@ class spell_power_of_the_twins : public SpellScriptLoader
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
{
if (Creature* Valk = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(GetCaster()->GetEntry())))
- CAST_AI(boss_twin_baseAI, Valk->AI())->EnableDualWield(true);
+ ENSURE_AI(boss_twin_baseAI, Valk->AI())->EnableDualWield(true);
}
}
@@ -846,7 +846,7 @@ class spell_power_of_the_twins : public SpellScriptLoader
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
{
if (Creature* Valk = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(GetCaster()->GetEntry())))
- CAST_AI(boss_twin_baseAI, Valk->AI())->EnableDualWield(false);
+ ENSURE_AI(boss_twin_baseAI, Valk->AI())->EnableDualWield(false);
}
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index 1c126bc54fd..3f8e1cc6ee0 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -624,7 +624,7 @@ class spell_krick_pursuit : public SpellScriptLoader
{
ick->AI()->Talk(SAY_ICK_CHASE_1, target);
ick->AddAura(GetSpellInfo()->Id, target);
- CAST_AI(boss_ick::boss_ickAI, ick->AI())->SetTempThreat(ick->getThreatManager().getThreat(target));
+ ENSURE_AI(boss_ick::boss_ickAI, ick->AI())->SetTempThreat(ick->getThreatManager().getThreat(target));
ick->AddThreat(target, float(GetEffectValue()));
target->AddThreat(ick, float(GetEffectValue()));
}
@@ -645,7 +645,7 @@ class spell_krick_pursuit : public SpellScriptLoader
{
if (Unit* caster = GetCaster())
if (Creature* creCaster = caster->ToCreature())
- CAST_AI(boss_ick::boss_ickAI, creCaster->AI())->_ResetThreat(GetTarget());
+ ENSURE_AI(boss_ick::boss_ickAI, creCaster->AI())->_ResetThreat(GetTarget());
}
void Register() override
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index 9a9e7aa6849..e2ff68ab851 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -147,15 +147,15 @@ public:
{
if (attack && who)
{
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->encounterActionAttack = true;
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->encounterActionAttack = true;
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->encounterActionAttack = true;
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->encounterActionAttack = true;
-
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->AttackStart(who);
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->AttackStart(who);
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->AttackStart(who);
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->AttackStart(who);
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->encounterActionAttack = true;
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->encounterActionAttack = true;
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->encounterActionAttack = true;
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->encounterActionAttack = true;
+
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->AttackStart(who);
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->AttackStart(who);
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->AttackStart(who);
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->AttackStart(who);
}
if (reset)
@@ -174,15 +174,15 @@ public:
if (!Sir->IsAlive())
Sir->Respawn();
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->encounterActionReset = true;
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->encounterActionReset = true;
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->encounterActionReset = true;
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->encounterActionReset = true;
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->encounterActionReset = true;
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->encounterActionReset = true;
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->encounterActionReset = true;
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->encounterActionReset = true;
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->EnterEvadeMode();
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->EnterEvadeMode();
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->EnterEvadeMode();
- CAST_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->EnterEvadeMode();
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Thane->AI())->EnterEvadeMode();
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Lady->AI())->EnterEvadeMode();
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Baron->AI())->EnterEvadeMode();
+ ENSURE_AI(boss_four_horsemen::boss_four_horsemenAI, Sir->AI())->EnterEvadeMode();
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
index 946b60d4e27..5702987cc5a 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
@@ -177,13 +177,13 @@ class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->IsAIEnabled)
- CAST_AI(LoathebAI, GetTarget()->GetAI())->Talk(SAY_NECROTIC_AURA_APPLIED);
+ ENSURE_AI(LoathebAI, GetTarget()->GetAI())->Talk(SAY_NECROTIC_AURA_APPLIED);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->IsAIEnabled)
- CAST_AI(LoathebAI, GetTarget()->GetAI())->Talk(SAY_NECROTIC_AURA_REMOVED);
+ ENSURE_AI(LoathebAI, GetTarget()->GetAI())->Talk(SAY_NECROTIC_AURA_REMOVED);
}
void Register() override
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index 38e6a3fc816..bfe34ece6cf 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -220,7 +220,7 @@ public:
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_ACTIVE);
- CAST_AI(boss_keristrasza::boss_keristraszaAI, pKeristrasza->AI())->CheckContainmentSpheres(true);
+ ENSURE_AI(boss_keristrasza::boss_keristraszaAI, pKeristrasza->AI())->CheckContainmentSpheres(true);
}
return true;
}
@@ -271,7 +271,7 @@ class achievement_intense_cold : public AchievementCriteriaScript
if (!target)
return false;
- std::list<uint64> intenseColdList = CAST_AI(boss_keristrasza::boss_keristraszaAI, target->ToCreature()->AI())->intenseColdList;
+ std::list<uint64> intenseColdList = ENSURE_AI(boss_keristrasza::boss_keristraszaAI, target->ToCreature()->AI())->intenseColdList;
if (!intenseColdList.empty())
for (std::list<uint64>::iterator itr = intenseColdList.begin(); itr != intenseColdList.end(); ++itr)
if (player->GetGUID() == *itr)
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
index 585da8e28d3..f398dd99b5c 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp
@@ -310,7 +310,7 @@ class spell_varos_energize_core_area_enemy : public SpellScriptLoader
if (varos->GetEntry() != NPC_VAROS)
return;
- float orientation = CAST_AI(boss_varos::boss_varosAI, varos->AI())->GetCoreEnergizeOrientation();
+ float orientation = ENSURE_AI(boss_varos::boss_varosAI, varos->AI())->GetCoreEnergizeOrientation();
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end();)
{
@@ -354,7 +354,7 @@ class spell_varos_energize_core_area_entry : public SpellScriptLoader
if (varos->GetEntry() != NPC_VAROS)
return;
- float orientation = CAST_AI(boss_varos::boss_varosAI, varos->AI())->GetCoreEnergizeOrientation();
+ float orientation = ENSURE_AI(boss_varos::boss_varosAI, varos->AI())->GetCoreEnergizeOrientation();
for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end();)
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index cedf06a3154..683eb97a4f7 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -272,7 +272,7 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF+1 || action == GOSSIP_ACTION_INFO_DEF+2)
{
player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_brann_hos::npc_brann_hosAI, creature->AI())->StartWP();
+ ENSURE_AI(npc_brann_hos::npc_brann_hosAI, creature->AI())->StartWP();
}
return true;
@@ -347,7 +347,7 @@ public:
{
if (!creature->IsAlive())
creature->Respawn();
- CAST_AI(npc_tribuna_controller::npc_tribuna_controllerAI, creature->AI())->UpdateFacesList();
+ ENSURE_AI(npc_tribuna_controller::npc_tribuna_controllerAI, creature->AI())->UpdateFacesList();
uiControllerGUID = creature->GetGUID();
}
break;
@@ -463,7 +463,7 @@ public:
Talk(SAY_EVENT_A_3);
instance->HandleGameObject(instance->GetData64(DATA_GO_KADDRAK), true);
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiControllerGUID))
- CAST_AI(npc_tribuna_controller::npc_tribuna_controllerAI, temp->AI())->bKaddrakActivated = true;
+ ENSURE_AI(npc_tribuna_controller::npc_tribuna_controllerAI, temp->AI())->bKaddrakActivated = true;
JumpToNextStep(5000);
break;
case 9:
@@ -485,7 +485,7 @@ public:
Talk(SAY_EVENT_B_3);
instance->HandleGameObject(instance->GetData64(DATA_GO_MARNAK), true);
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiControllerGUID))
- CAST_AI(npc_tribuna_controller::npc_tribuna_controllerAI, temp->AI())->bMarnakActivated = true;
+ ENSURE_AI(npc_tribuna_controller::npc_tribuna_controllerAI, temp->AI())->bMarnakActivated = true;
JumpToNextStep(10000);
break;
case 13:
@@ -515,7 +515,7 @@ public:
Talk(SAY_EVENT_C_3);
instance->HandleGameObject(instance->GetData64(DATA_GO_ABEDNEUM), true);
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiControllerGUID))
- CAST_AI(npc_tribuna_controller::npc_tribuna_controllerAI, temp->AI())->bAbedneumActivated = true;
+ ENSURE_AI(npc_tribuna_controller::npc_tribuna_controllerAI, temp->AI())->bAbedneumActivated = true;
JumpToNextStep(5000);
break;
case 19:
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index 57df8c76a56..68bdbe0fdf3 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -1101,7 +1101,7 @@ class npc_ancient_water_spirit : public CreatureScript
{
instance = me->GetInstanceScript();
if (Creature* Freya = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_FREYA)))
- waveCount = CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->trioWaveCount;
+ waveCount = ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->trioWaveCount;
}
void Reset() override
@@ -1133,8 +1133,8 @@ class npc_ancient_water_spirit : public CreatureScript
{
if (Creature* Freya = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_FREYA)))
{
- CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->checkElementalAlive[waveCount] = false;
- CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->LasherDead(1);
+ ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->checkElementalAlive[waveCount] = false;
+ ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->LasherDead(1);
}
}
@@ -1161,7 +1161,7 @@ class npc_storm_lasher : public CreatureScript
{
instance = me->GetInstanceScript();
if (Creature* Freya = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_FREYA)))
- waveCount = CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->trioWaveCount;
+ waveCount = ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->trioWaveCount;
}
void Reset() override
@@ -1199,8 +1199,8 @@ class npc_storm_lasher : public CreatureScript
{
if (Creature* Freya = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_FREYA)))
{
- CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->checkElementalAlive[waveCount] = false;
- CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->LasherDead(2);
+ ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->checkElementalAlive[waveCount] = false;
+ ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->LasherDead(2);
}
}
@@ -1228,7 +1228,7 @@ class npc_snaplasher : public CreatureScript
{
instance = me->GetInstanceScript();
if (Creature* Freya = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_FREYA)))
- waveCount = CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->trioWaveCount;
+ waveCount = ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->trioWaveCount;
}
void UpdateAI(uint32 /*diff*/) override
@@ -1246,8 +1246,8 @@ class npc_snaplasher : public CreatureScript
{
if (Creature* Freya = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_FREYA)))
{
- CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->checkElementalAlive[waveCount] = false;
- CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->LasherDead(4);
+ ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->checkElementalAlive[waveCount] = false;
+ ENSURE_AI(boss_freya::boss_freyaAI, Freya->AI())->LasherDead(4);
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
index ed909d459ca..399113e18c8 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp
@@ -711,7 +711,7 @@ class npc_expedition_commander : public CreatureScript
{
case GOSSIP_ACTION_INFO_DEF:
player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_expedition_commanderAI, creature->AI())->Phase = 1;
+ ENSURE_AI(npc_expedition_commanderAI, creature->AI())->Phase = 1;
break;
}
return true;
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index b623d5e6ddc..9e2bb85e27a 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -267,7 +267,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF+1:
player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
+ ENSURE_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
if (InstanceScript* instance = creature->GetInstanceScript())
instance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
break;
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 08936df4589..7f34e470c7e 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -1263,8 +1263,8 @@ public:
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
- CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(200.0f);
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(200.0f);
break;
}
return true;
@@ -1301,7 +1301,7 @@ public:
if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
- CAST_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->arthasInPosition = true;
+ ENSURE_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->arthasInPosition = true;
}
};
@@ -1333,7 +1333,7 @@ public:
me->CastSpell(me, SPELL_STUN, true);
if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
- CAST_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->arlosInPosition = true;
+ ENSURE_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->arlosInPosition = true;
}
};
@@ -1387,7 +1387,7 @@ public:
if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
- CAST_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->talbotInPosition = true;
+ ENSURE_AI(npc_thassarian::npc_thassarianAI, summoner->ToCreature()->AI())->talbotInPosition = true;
}
void UpdateAI(uint32 diff) override
@@ -1491,14 +1491,14 @@ public:
if (!bDone)
{
if (Creature* talbot = me->FindNearestCreature(NPC_PRINCE_VALANAR, 50.0f, true))
- CAST_AI(npc_counselor_talbot::npc_counselor_talbotAI, talbot->GetAI())->bCheck = true;
+ ENSURE_AI(npc_counselor_talbot::npc_counselor_talbotAI, talbot->GetAI())->bCheck = true;
me->AddUnitState(UNIT_STATE_STUNNED);
me->CastSpell(me, SPELL_STUN, true);
if (me->IsSummon())
if (Unit* summoner = me->ToTempSummon()->GetSummoner())
- CAST_AI(npc_thassarian::npc_thassarianAI, summoner->GetAI())->leryssaInPosition = true;
+ ENSURE_AI(npc_thassarian::npc_thassarianAI, summoner->GetAI())->leryssaInPosition = true;
bDone = true;
}
else
@@ -1566,7 +1566,7 @@ public:
if (Creature* thassarian = summoner->ToCreature())
{
thassarian->AI()->Talk(SAY_THASSARIAN_7);
- CAST_AI(npc_thassarian::npc_thassarianAI, thassarian->GetAI())->phase = 16;
+ ENSURE_AI(npc_thassarian::npc_thassarianAI, thassarian->GetAI())->phase = 16;
}
phaseTimer = 5000;
phase = 0;
@@ -1812,7 +1812,7 @@ public:
}
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->Talk(SAY_1);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
@@ -1893,7 +1893,7 @@ public:
{
creature->SetStandState(UNIT_STAND_STATE_STAND);
creature->AI()->Talk(SAY_BONKER_2, player);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, true, player->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/Northrend/zone_howling_fjord.cpp b/src/server/scripts/Northrend/zone_howling_fjord.cpp
index c577fb2864f..96fdcbfe990 100644
--- a/src/server/scripts/Northrend/zone_howling_fjord.cpp
+++ b/src/server/scripts/Northrend/zone_howling_fjord.cpp
@@ -67,7 +67,7 @@ public:
creature->setFaction(FACTION_ESCORTEE_H);
break;
}
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
index 3ec138dcfaa..f9fb3801955 100644
--- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
@@ -146,8 +146,8 @@ public:
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
- CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f);
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f);
creature->AI()->Talk(SAY_START_IRO);
switch (player->GetTeam()){
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 2b3928f322a..7ba0a452941 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -225,9 +225,8 @@ public:
if (Unit* target = ObjectAccessor::GetUnit(*me, soulholder))
{
-
- CAST_AI(npc_stolen_soul::npc_stolen_soulAI, summoned->AI())->SetMyClass(soulclass);
- summoned->AI()->AttackStart(target);
+ ENSURE_AI(npc_stolen_soul::npc_stolen_soulAI, summoned->AI())->SetMyClass(soulclass);
+ summoned->AI()->AttackStart(target);
}
}
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index ec89acfb7b6..08fc588e923 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -747,7 +747,7 @@ public:
flame->setFaction(me->getFaction()); // Just in case the database has it as a different faction
flame->SetMeleeDamageSchool(SPELL_SCHOOL_FIRE);
FlameGUID[i] = flame->GetGUID(); // Record GUID in order to check if they're dead later on to move to the next phase
- CAST_AI(npc_flame_of_azzinoth::flame_of_azzinothAI, flame->AI())->SetGlaiveGUID(GlaiveGUID[i]);
+ ENSURE_AI(npc_flame_of_azzinoth::flame_of_azzinothAI, flame->AI())->SetGlaiveGUID(GlaiveGUID[i]);
glaive->CastSpell(flame, SPELL_AZZINOTH_CHANNEL, false); // Glaives do some random Beam type channel on it.
}
}
@@ -1325,7 +1325,7 @@ public:
me->SetVisible(false);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (Creature* illidan = ObjectAccessor::GetCreature(*me, IllidanGUID))
- CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID());
+ ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID());
me->AttackStop();
Timer[EVENT_MAIEV_STEALTH] = 60000; // reappear after 1 minute
MaxTimer = 1;
@@ -1458,8 +1458,8 @@ public:
illidan->SetInFront(me);
me->GetMotionMaster()->MoveIdle();
illidan->GetMotionMaster()->MoveIdle();
- CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->AkamaGUID = me->GetGUID();
- CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->EnterPhase(PHASE_TALK_SEQUENCE);
+ ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->AkamaGUID = me->GetGUID();
+ ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->EnterPhase(PHASE_TALK_SEQUENCE);
}
}
@@ -1512,7 +1512,7 @@ public:
else if (Phase == PHASE_TALK)
{
if (Creature* illidan = ObjectAccessor::GetCreature(*me, IllidanGUID))
- CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID());
+ ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID());
EnterEvadeMode();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
++WalkCount;
@@ -1566,7 +1566,7 @@ public:
case 0:
if (Creature* illidan = ObjectAccessor::GetCreature(*me, IllidanGUID))
{
- CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->Timer[EVENT_TAUNT] += 30000;
+ ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->Timer[EVENT_TAUNT] += 30000;
illidan->AI()->Talk(SAY_ILLIDAN_MINION);
}
Timer = 8000;
@@ -1849,7 +1849,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::JustSummoned(Creature* su
summon->SetVisible(false); // Leave her invisible until she has to talk
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
MaievGUID = summon->GetGUID();
- CAST_AI(boss_maiev_shadowsong::boss_maievAI, summon->AI())->GetIllidanGUID(me->GetGUID());
+ ENSURE_AI(boss_maiev_shadowsong::boss_maievAI, summon->AI())->GetIllidanGUID(me->GetGUID());
summon->AI()->DoAction(PHASE_TALK_SEQUENCE);
}
break;
@@ -1881,7 +1881,7 @@ void boss_illidan_stormrage::boss_illidan_stormrageAI::HandleTalkSequence()
{
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
me->AddThreat(akama, 100.0f);
- CAST_AI(npc_akama_illidan::npc_akama_illidanAI, akama->AI())->EnterPhase(PHASE_FIGHT_ILLIDAN);
+ ENSURE_AI(npc_akama_illidan::npc_akama_illidanAI, akama->AI())->EnterPhase(PHASE_FIGHT_ILLIDAN);
EnterPhase(PHASE_NORMAL);
}
break;
@@ -2040,7 +2040,7 @@ public:
// Grid search for nearest live Creature of entry 23304 within 10 yards
if (Creature* pTrigger = go->FindNearestCreature(23304, 10.0f))
- CAST_AI(npc_cage_trap_trigger::cage_trap_triggerAI, pTrigger->AI())->Active = true;
+ ENSURE_AI(npc_cage_trap_trigger::cage_trap_triggerAI, pTrigger->AI())->Active = true;
go->SetGoState(GO_STATE_ACTIVE);
return true;
}
@@ -2158,7 +2158,7 @@ public:
&& !me->EnsureVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
{
if (Creature* illidan = ObjectAccessor::GetCreature((*me), IllidanGUID))// summon only in 1. phase
- if (CAST_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->Phase == PHASE_NORMAL)
+ if (ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->Phase == PHASE_NORMAL)
me->CastSpell(me->GetVictim(), SPELL_PARASITIC_SHADOWFIEND2, true, 0, 0, IllidanGUID); // do not stack
}
me->AttackerStateUpdate(me->GetVictim());
diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
index 67d456286d5..f3c8af50328 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp
@@ -215,7 +215,7 @@ public:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
- CAST_AI(npc_enslaved_soul::npc_enslaved_soulAI, Soul->AI())->ReliquaryGUID = me->GetGUID();
+ ENSURE_AI(npc_enslaved_soul::npc_enslaved_soulAI, Soul->AI())->ReliquaryGUID = me->GetGUID();
Soul->AI()->AttackStart(target);
} else EnterEvadeMode();
return true;
@@ -379,7 +379,7 @@ void npc_enslaved_soul::npc_enslaved_soulAI::JustDied(Unit* /*killer*/)
{
if (ReliquaryGUID)
if (Creature* Reliquary = (ObjectAccessor::GetCreature((*me), ReliquaryGUID)))
- ++(CAST_AI(boss_reliquary_of_souls::boss_reliquary_of_soulsAI, Reliquary->AI())->SoulDeathCount);
+ ++(ENSURE_AI(boss_reliquary_of_souls::boss_reliquary_of_soulsAI, Reliquary->AI())->SoulDeathCount);
DoCast(me, SPELL_SOUL_RELEASE, true);
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index b59d073c17d..6b478bc9dfc 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -439,7 +439,7 @@ public:
{
if (Creature* Shade = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_SHADE_OF_AKAMA)))
if (Shade->IsAlive())
- CAST_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->HasKilledAkama = true;
+ ENSURE_AI(boss_shade_of_akama::boss_shade_of_akamaAI, Shade->AI())->HasKilledAkama = true;
me->GetMotionMaster()->Clear(true);
me->GetMotionMaster()->MoveIdle();
}
@@ -778,7 +778,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
+ ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
void EnterCombat(Unit* /*who*/) override { }
@@ -884,7 +884,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
+ ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
void EnterCombat(Unit* /*who*/) override
@@ -974,7 +974,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
+ ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
void EnterCombat(Unit* /*who*/) override
@@ -1054,7 +1054,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
+ ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
void EnterCombat(Unit* /*who*/) override
@@ -1136,7 +1136,7 @@ public:
void IsSummonedBy(Unit* /*summoner*/) override
{
if (Creature* summoner = (ObjectAccessor::GetCreature((*me), summonerGuid)))
- CAST_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
+ ENSURE_AI(npc_creature_generator_akama::npc_creature_generator_akamaAI, summoner->AI())->JustSummoned(me);
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
index c2bf5966a5c..0bbf2cb2a96 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp
@@ -366,7 +366,7 @@ public:
{
Construct->CastSpell(Construct, SPELL_PASSIVE_SHADOWFORM, true);
SetThreatList(Construct); // Use same function as Doom Blossom to set Threat List.
- CAST_AI(npc_shadowy_construct::npc_shadowy_constructAI, Construct->AI())->GhostGUID = GhostGUID;
+ ENSURE_AI(npc_shadowy_construct::npc_shadowy_constructAI, Construct->AI())->GhostGUID = GhostGUID;
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (!target) // someone's trying to solo.
target = me->GetVictim();
@@ -444,7 +444,7 @@ public:
DoomBlossom->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoomBlossom->setFaction(me->getFaction());
DoomBlossom->AddThreat(target, 1.0f);
- CAST_AI(npc_doom_blossom::npc_doom_blossomAI, DoomBlossom->AI())->SetTeronGUID(me->GetGUID());
+ ENSURE_AI(npc_doom_blossom::npc_doom_blossomAI, DoomBlossom->AI())->SetTeronGUID(me->GetGUID());
target->CombatStart(DoomBlossom);
SetThreatList(DoomBlossom);
SummonDoomBlossomTimer = 35000;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index b9a9f41ca09..64a6add9801 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -226,7 +226,7 @@ public:
{
if (InstanceScript* instance = go->GetInstanceScript())
if (Creature* Najentus = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_HIGH_WARLORD_NAJENTUS)))
- if (CAST_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
+ if (ENSURE_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
{
player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
go->Delete();
diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
index ba7730ba566..2c6bac4c9d9 100644
--- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
+++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp
@@ -291,8 +291,8 @@ public:
// Start the event for the Voice Trigger
if (Creature* VoiceTrigger = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))
{
- CAST_AI(npc_blood_elf_council_voice_trigger::npc_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->LoadCouncilGUIDs();
- CAST_AI(npc_blood_elf_council_voice_trigger::npc_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->EventStarted = true;
+ ENSURE_AI(npc_blood_elf_council_voice_trigger::npc_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->LoadCouncilGUIDs();
+ ENSURE_AI(npc_blood_elf_council_voice_trigger::npc_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->EventStarted = true;
}
for (uint8 i = 0; i < 4; ++i)
@@ -393,7 +393,7 @@ struct boss_illidari_councilAI : public ScriptedAI
void EnterCombat(Unit* who) override
{
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ILLIDARI_COUNCIL)))
- CAST_AI(npc_illidari_council::npc_illidari_councilAI, controller->AI())->StartEvent(who);
+ ENSURE_AI(npc_illidari_council::npc_illidari_councilAI, controller->AI())->StartEvent(who);
DoZoneInCombat();
// Load GUIDs on first aggro because the Creature guids are only set as the creatures are created in world-
// this means that for each creature, it will attempt to LoadGUIDs even though some of the other creatures are
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
index 0f9a10e5c4f..7e24f4b54b2 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp
@@ -343,7 +343,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Creature* Karathress = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KARATHRESS)))
- CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath();
+ ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath();
}
void EnterCombat(Unit* who) override
@@ -469,7 +469,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Creature* Karathress = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KARATHRESS)))
- CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath();
+ ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath();
}
void EnterCombat(Unit* who) override
@@ -585,7 +585,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Creature* Karathress = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_KARATHRESS)))
- CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath();
+ ENSURE_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath();
}
void EnterCombat(Unit* who) override
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index f877ce83b37..a241f2bea37 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -621,7 +621,7 @@ public:
DoCast(me, SPELL_SURGE);
}
if (Creature* vashj = ObjectAccessor::GetCreature(*me, VashjGUID))
- if (!vashj->IsInCombat() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase != 2 || vashj->isDead())
+ if (!vashj->IsInCombat() || ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase != 2 || vashj->isDead())
me->Kill(me);
Move = 1000;
} else Move -= diff;
@@ -663,7 +663,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Creature* vashj = ObjectAccessor::GetCreature((*me), instance->GetData64(DATA_LADYVASHJ)))
- CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->EventTaintedElementalDeath();
+ ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->EventTaintedElementalDeath();
}
void EnterCombat(Unit* who) override
@@ -779,7 +779,7 @@ public:
{
// check if vashj is death
Unit* Vashj = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_LADYVASHJ));
- if (!Vashj || !Vashj->IsAlive() || CAST_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
+ if (!Vashj || !Vashj->IsAlive() || ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, Vashj->ToCreature()->AI())->Phase != 3)
{
// remove
me->setDeathState(DEAD);
@@ -866,7 +866,7 @@ public:
}
Creature* vashj = ObjectAccessor::GetCreature((*player), instance->GetData64(DATA_LADYVASHJ));
- if (vashj && (CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase == 2))
+ if (vashj && (ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase == 2))
{
if (GameObject* gObj = targets.GetGOTarget())
{
@@ -901,7 +901,7 @@ public:
}
// get and remove channel
- if (Unit* channel = ObjectAccessor::GetCreature(*vashj, CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->ShieldGeneratorChannel[channelIdentifier]))
+ if (Unit* channel = ObjectAccessor::GetCreature(*vashj, ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->ShieldGeneratorChannel[channelIdentifier]))
channel->setDeathState(JUST_DIED); // call Unsummon()
instance->SetData(identifier, 1);
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index cc09952d336..8e478aadeca 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -703,7 +703,7 @@ public:
instance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0);
Creature* leotheras = ObjectAccessor::GetCreature(*me, leotherasGUID);
if (leotheras && leotheras->IsAlive())
- CAST_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
+ ENSURE_AI(boss_leotheras_the_blind::boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
}
void EnterCombat(Unit* who) override
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
index ab6e0afaab4..8024d5138eb 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp
@@ -168,7 +168,7 @@ public:
{
Talk(SAY_REGEN);
DoCast(me, SPELL_WARLORDS_RAGE);
- CAST_AI(npc_naga_distiller::npc_naga_distillerAI, distiller->AI())->StartRageGen(me);
+ ENSURE_AI(npc_naga_distiller::npc_naga_distillerAI, distiller->AI())->StartRageGen(me);
}
Rage_Timer = 3000 + rand32() % 15000;
} else Rage_Timer -= diff;
diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
index e56b82d4507..b2f199008d0 100644
--- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
@@ -291,7 +291,7 @@ class npc_shadowmoon_channeler : public CreatureScript
void EnterCombat(Unit* who) override
{
if (Creature* Kelidan = me->FindNearestCreature(ENTRY_KELIDAN, 100))
- CAST_AI(boss_kelidan_the_breaker::boss_kelidan_the_breakerAI, Kelidan->AI())->ChannelerEngaged(who);
+ ENSURE_AI(boss_kelidan_the_breaker::boss_kelidan_the_breakerAI, Kelidan->AI())->ChannelerEngaged(who);
if (me->IsNonMeleeSpellCast(false))
me->InterruptNonMeleeSpells(true);
DoStartMovement(who);
@@ -300,7 +300,7 @@ class npc_shadowmoon_channeler : public CreatureScript
void JustDied(Unit* killer) override
{
if (Creature* Kelidan = me->FindNearestCreature(ENTRY_KELIDAN, 100))
- CAST_AI(boss_kelidan_the_breaker::boss_kelidan_the_breakerAI, Kelidan->AI())->ChannelerDied(killer);
+ ENSURE_AI(boss_kelidan_the_breaker::boss_kelidan_the_breakerAI, Kelidan->AI())->ChannelerDied(killer);
}
void UpdateAI(uint32 diff) override
@@ -312,7 +312,7 @@ class npc_shadowmoon_channeler : public CreatureScript
if (!me->IsNonMeleeSpellCast(false))
if (Creature* Kelidan = me->FindNearestCreature(ENTRY_KELIDAN, 100))
{
- uint64 channeler = CAST_AI(boss_kelidan_the_breaker::boss_kelidan_the_breakerAI, Kelidan->AI())->GetChanneled(me);
+ uint64 channeler = ENSURE_AI(boss_kelidan_the_breaker::boss_kelidan_the_breakerAI, Kelidan->AI())->GetChanneled(me);
if (Unit* channeled = ObjectAccessor::GetUnit(*me, channeler))
DoCast(channeled, SPELL_CHANNELING);
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index b15bd18c97c..839dd800721 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -468,7 +468,7 @@ class npc_hellfire_sentry : public CreatureScript
void JustDied(Unit* killer) override
{
if (Creature* herald = me->FindNearestCreature(NPC_VAZRUDEN_HERALD, 150))
- CAST_AI(boss_vazruden_the_herald::boss_vazruden_the_heraldAI, herald->AI())->SentryDownBy(killer);
+ ENSURE_AI(boss_vazruden_the_herald::boss_vazruden_the_heraldAI, herald->AI())->SentryDownBy(killer);
}
void UpdateAI(uint32 diff) override
diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
index c6756feb0ce..8a5d6e41780 100644
--- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
@@ -405,7 +405,7 @@ class boss_magtheridon : public CreatureScript
Creature* summon = me->SummonCreature(NPC_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
{
- CAST_AI(npc_abyssal::npc_abyssalAI, summon->AI())->SetTrigger(2);
+ ENSURE_AI(npc_abyssal::npc_abyssalAI, summon->AI())->SetTrigger(2);
DoCast(summon, SPELL_BLAZE_TARGET, true);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
@@ -437,7 +437,7 @@ class boss_magtheridon : public CreatureScript
target->GetPosition(x, y, z);
Creature* summon = me->SummonCreature(NPC_ABYSSAL, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
if (summon)
- CAST_AI(npc_abyssal::npc_abyssalAI, summon->AI())->SetTrigger(1);
+ ENSURE_AI(npc_abyssal::npc_abyssalAI, summon->AI())->SetTrigger(1);
}
Debris_Timer = 10000;
}
@@ -599,7 +599,7 @@ public:
player->InterruptNonMeleeSpells(false);
player->CastSpell(player, SPELL_SHADOW_GRASP, true);
player->CastSpell(player, SPELL_SHADOW_GRASP_VISUAL, false);
- CAST_AI(boss_magtheridon::boss_magtheridonAI, Magtheridon->AI())->SetClicker(go->GetGUID(), player->GetGUID());
+ ENSURE_AI(boss_magtheridon::boss_magtheridonAI, Magtheridon->AI())->SetClicker(go->GetGUID(), player->GetGUID());
return true;
}
};
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index 29f240773e5..64deebce8b8 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -697,7 +697,7 @@ class boss_kaelthas : public CreatureScript
if (!Advisor)
TC_LOG_ERROR("scripts", "SD2: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
else
- CAST_AI(advisorbase_ai, Advisor->AI())->Revive(target);
+ ENSURE_AI(advisorbase_ai, Advisor->AI())->Revive(target);
}
PhaseSubphase = 1;
diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
index a1335290d5a..0981fc527f3 100644
--- a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
+++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp
@@ -186,7 +186,7 @@ class boss_warp_splinter : public CreatureScript
float O = - me->GetAngle(X, Y);
if (Creature* pTreant = me->SummonCreature(CREATURE_TREANT, treant_pos[i][0], treant_pos[i][1], treant_pos[i][2], O, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 25000))
- CAST_AI(npc_warp_splinter_treant::npc_warp_splinter_treantAI, pTreant->AI())->WarpGuid = me->GetGUID();
+ ENSURE_AI(npc_warp_splinter_treant::npc_warp_splinter_treantAI, pTreant->AI())->WarpGuid = me->GetGUID();
}
Talk(SAY_SUMMON);
}
diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp
index 6f331425be0..42be5ba8c90 100644
--- a/src/server/scripts/Outland/zone_netherstorm.cpp
+++ b/src/server/scripts/Outland/zone_netherstorm.cpp
@@ -347,8 +347,8 @@ public:
if (manaforge)
{
- CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = player->GetGUID();
- CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = go->GetGUID();
+ ENSURE_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = player->GetGUID();
+ ENSURE_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = go->GetGUID();
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
return true;
@@ -638,7 +638,7 @@ public:
if (!Dawnforge)
return false;
- if (CAST_AI(npc_commander_dawnforge::npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(player))
+ if (ENSURE_AI(npc_commander_dawnforge::npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(player))
return true;
}
return false;
@@ -860,7 +860,7 @@ public:
{
creature->setFaction(113);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
index e1590873455..b9b87fd5d6a 100644
--- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
+++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp
@@ -643,8 +643,8 @@ public:
{
if (_Quest->GetQuestId() == QUEST_LORD_ILLIDAN_STORMRAGE)
{
- CAST_AI(npc_overlord_morghor::npc_overlord_morghorAI, creature->AI())->PlayerGUID = player->GetGUID();
- CAST_AI(npc_overlord_morghor::npc_overlord_morghorAI, creature->AI())->StartEvent();
+ ENSURE_AI(npc_overlord_morghor::npc_overlord_morghorAI, creature->AI())->PlayerGUID = player->GetGUID();
+ ENSURE_AI(npc_overlord_morghor::npc_overlord_morghorAI, creature->AI())->StartEvent();
return true;
}
return false;
@@ -1509,7 +1509,7 @@ public:
me->RemoveCorpse();
if (Creature* LordIllidan = (ObjectAccessor::GetCreature(*me, LordIllidanGUID)))
if (LordIllidan)
- CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter();
+ ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter();
}
void UpdateAI(uint32 diff) override
@@ -1644,14 +1644,14 @@ void npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave()
Spawn->GetMotionMaster()->MovePoint(0, x, y, z);
}
}
- CAST_AI(npc_illidari_spawn::npc_illidari_spawnAI, Spawn->AI())->LordIllidanGUID = me->GetGUID();
+ ENSURE_AI(npc_illidari_spawn::npc_illidari_spawnAI, Spawn->AI())->LordIllidanGUID = me->GetGUID();
}
if (WavesInfo[WaveCount].CreatureId == 22076) // Torloth
{
- CAST_AI(npc_torloth_the_magnificent::npc_torloth_the_magnificentAI, Spawn->AI())->LordIllidanGUID = me->GetGUID();
+ ENSURE_AI(npc_torloth_the_magnificent::npc_torloth_the_magnificentAI, Spawn->AI())->LordIllidanGUID = me->GetGUID();
if (PlayerGUID)
- CAST_AI(npc_torloth_the_magnificent::npc_torloth_the_magnificentAI, Spawn->AI())->AggroTargetGUID = PlayerGUID;
+ ENSURE_AI(npc_torloth_the_magnificent::npc_torloth_the_magnificentAI, Spawn->AI())->AggroTargetGUID = PlayerGUID;
}
}
}
@@ -1675,11 +1675,11 @@ public:
{
Creature* Illidan = player->FindNearestCreature(22083, 50);
- if (Illidan && !CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted)
+ if (Illidan && !ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted)
{
- CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = player->GetGUID();
- CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->LiveCount = 0;
- CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted=true;
+ ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = player->GetGUID();
+ ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->LiveCount = 0;
+ ENSURE_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted = true;
}
}
return true;
diff --git a/src/server/scripts/Outland/zone_terokkar_forest.cpp b/src/server/scripts/Outland/zone_terokkar_forest.cpp
index c0755b6b06b..da7ae03a8ee 100644
--- a/src/server/scripts/Outland/zone_terokkar_forest.cpp
+++ b/src/server/scripts/Outland/zone_terokkar_forest.cpp
@@ -529,7 +529,7 @@ public:
{
if (quest->GetQuestId() == QUEST_EFTW_H || quest->GetQuestId() == QUEST_EFTW_A)
{
- CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
+ ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
creature->setFaction(113);
}
return true;
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index 9b9b774fdcc..3bd61ddf465 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -1046,7 +1046,7 @@ class spell_pri_shadow_word_death : public SpellScriptLoader
if (AuraEffect* aurEff = GetCaster()->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_PAIN_AND_SUFFERING, EFFECT_1))
AddPct(damage, aurEff->GetAmount());
- GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, 0, 0, true);
+ GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, nullptr, nullptr, true);
}
void Register() override
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 854bc77671b..87661710f53 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -1773,7 +1773,7 @@ class spell_q12847_summon_soul_moveto_bunny : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript *GetSpellScript() const override
{
return new spell_q12847_summon_soul_moveto_bunny_SpellScript();
}
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index d0c2e18c353..1ae01daa5f5 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -645,7 +645,7 @@ class spell_rog_prey_on_the_weak : public SpellScriptLoader
if (!target->HasAura(SPELL_ROGUE_PREY_ON_THE_WEAK))
{
int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
- target->CastCustomSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, &bp, 0, 0, true);
+ target->CastCustomSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, &bp, nullptr, nullptr, true);
}
}
else
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 969bfa57d58..e39cf9096f4 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -392,7 +392,7 @@ public:
bool OnQuestAccept(Player* /*player*/, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_CLUCK)
- CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();
+ ENSURE_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();
return true;
}
@@ -400,7 +400,7 @@ public:
bool OnQuestComplete(Player* /*player*/, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_CLUCK)
- CAST_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();
+ ENSURE_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();
return true;
}
@@ -692,7 +692,7 @@ public:
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if ((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622))
- CAST_AI(npc_doctor::npc_doctorAI, creature->AI())->BeginEvent(player);
+ ENSURE_AI(npc_doctor::npc_doctorAI, creature->AI())->BeginEvent(player);
return true;
}
@@ -763,7 +763,7 @@ public:
if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)
if (DoctorGUID)
if (Creature* doctor = ObjectAccessor::GetCreature(*me, DoctorGUID))
- CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
+ ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientSaved(me, player, Coord);
//make not selectable
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
@@ -809,7 +809,7 @@ public:
if (DoctorGUID)
if (Creature* doctor = ObjectAccessor::GetCreature((*me), DoctorGUID))
- CAST_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientDied(Coord);
+ ENSURE_AI(npc_doctor::npc_doctorAI, doctor->AI())->PatientDied(Coord);
}
}
};
@@ -859,8 +859,8 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
Patients.push_back(Patient->GetGUID());
- CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
- CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = point;
+ ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();
+ ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = point;
Coordinates.erase(itr);
}
diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h
index e74e707a942..e9e9d4d58c0 100644
--- a/src/server/shared/Common.h
+++ b/src/server/shared/Common.h
@@ -19,46 +19,6 @@
#ifndef TRINITYCORE_COMMON_H
#define TRINITYCORE_COMMON_H
-// config.h needs to be included 1st
-/// @todo this thingy looks like hack, but its not, need to
-// make separate header however, because It makes mess here.
-#ifdef HAVE_CONFIG_H
-// Remove Some things that we will define
-// This is in case including another config.h
-// before trinity config.h
-#ifdef PACKAGE
-#undef PACKAGE
-#endif //PACKAGE
-#ifdef PACKAGE_BUGREPORT
-#undef PACKAGE_BUGREPORT
-#endif //PACKAGE_BUGREPORT
-#ifdef PACKAGE_NAME
-#undef PACKAGE_NAME
-#endif //PACKAGE_NAME
-#ifdef PACKAGE_STRING
-#undef PACKAGE_STRING
-#endif //PACKAGE_STRING
-#ifdef PACKAGE_TARNAME
-#undef PACKAGE_TARNAME
-#endif //PACKAGE_TARNAME
-#ifdef PACKAGE_VERSION
-#undef PACKAGE_VERSION
-#endif //PACKAGE_VERSION
-#ifdef VERSION
-#undef VERSION
-#endif //VERSION
-
-# include "Config.h"
-
-#undef PACKAGE
-#undef PACKAGE_BUGREPORT
-#undef PACKAGE_NAME
-#undef PACKAGE_STRING
-#undef PACKAGE_TARNAME
-#undef PACKAGE_VERSION
-#undef VERSION
-#endif //HAVE_CONFIG_H
-
#include "Define.h"
#include <unordered_map>
@@ -85,6 +45,13 @@
#if PLATFORM == PLATFORM_WINDOWS
# include <ws2tcpip.h>
+
+# if defined(__INTEL_COMPILER)
+# if !defined(BOOST_ASIO_HAS_MOVE)
+# define BOOST_ASIO_HAS_MOVE
+# endif // !defined(BOOST_ASIO_HAS_MOVE)
+# endif // if defined(__INTEL_COMPILER)
+
#else
# include <sys/types.h>
# include <sys/ioctl.h>
diff --git a/src/server/shared/Database/DatabaseWorker.cpp b/src/server/shared/Database/DatabaseWorker.cpp
index ca48ebdd811..e130429c8d0 100644
--- a/src/server/shared/Database/DatabaseWorker.cpp
+++ b/src/server/shared/Database/DatabaseWorker.cpp
@@ -50,7 +50,7 @@ void DatabaseWorker::WorkerThread()
_queue->WaitAndPop(operation);
- if (_cancelationToken)
+ if (_cancelationToken || !operation)
return;
operation->SetConnection(_connection);
diff --git a/src/server/shared/Database/DatabaseWorkerPool.h b/src/server/shared/Database/DatabaseWorkerPool.h
index 18797b6b12a..5548e44c925 100644
--- a/src/server/shared/Database/DatabaseWorkerPool.h
+++ b/src/server/shared/Database/DatabaseWorkerPool.h
@@ -35,7 +35,7 @@
class PingOperation : public SQLOperation
{
//! Operation for idle delaythreads
- bool Execute()
+ bool Execute() override
{
m_conn->Ping();
return true;
@@ -45,6 +45,14 @@ class PingOperation : public SQLOperation
template <class T>
class DatabaseWorkerPool
{
+ private:
+ enum InternalIndex
+ {
+ IDX_ASYNC,
+ IDX_SYNCH,
+ IDX_SIZE
+ };
+
public:
/* Activity state */
DatabaseWorkerPool() : _connectionInfo(NULL)
@@ -74,34 +82,17 @@ class DatabaseWorkerPool
TC_LOG_INFO("sql.driver", "Opening DatabasePool '%s'. Asynchronous connections: %u, synchronous connections: %u.",
GetDatabaseName(), async_threads, synch_threads);
- //! Open asynchronous connections (delayed operations)
- _connections[IDX_ASYNC].resize(async_threads);
- for (uint8 i = 0; i < async_threads; ++i)
- {
- T* t = new T(_queue, *_connectionInfo);
- res &= t->Open();
- if (res) // only check mysql version if connection is valid
- WPFatal(mysql_get_server_version(t->GetHandle()) >= MIN_MYSQL_SERVER_VERSION, "TrinityCore does not support MySQL versions below 5.1");
- _connections[IDX_ASYNC][i] = t;
- ++_connectionCount[IDX_ASYNC];
- }
+ res = OpenConnections(IDX_ASYNC, async_threads);
- //! Open synchronous connections (direct, blocking operations)
- _connections[IDX_SYNCH].resize(synch_threads);
- for (uint8 i = 0; i < synch_threads; ++i)
- {
- T* t = new T(*_connectionInfo);
- res &= t->Open();
- _connections[IDX_SYNCH][i] = t;
- ++_connectionCount[IDX_SYNCH];
- }
+ if (!res)
+ return res;
+
+ res = OpenConnections(IDX_SYNCH, synch_threads);
if (res)
TC_LOG_INFO("sql.driver", "DatabasePool '%s' opened successfully. %u total connections running.", GetDatabaseName(),
(_connectionCount[IDX_SYNCH] + _connectionCount[IDX_ASYNC]));
- else
- TC_LOG_ERROR("sql.driver", "DatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
- "for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", GetDatabaseName());
+
return res;
}
@@ -112,8 +103,6 @@ class DatabaseWorkerPool
for (uint8 i = 0; i < _connectionCount[IDX_ASYNC]; ++i)
{
T* t = _connections[IDX_ASYNC][i];
- DatabaseWorker* worker = t->m_worker;
- delete worker;
t->Close(); //! Closes the actualy MySQL connection.
}
@@ -442,7 +431,7 @@ class DatabaseWorkerPool
if (str.empty())
return;
- char* buf = new char[str.size()*2+1];
+ char* buf = new char[str.size() * 2 + 1];
EscapeString(buf, str.c_str(), str.size());
str = buf;
delete[] buf;
@@ -470,6 +459,54 @@ class DatabaseWorkerPool
}
private:
+ bool OpenConnections(InternalIndex type, uint8 numConnections)
+ {
+ _connections[type].resize(numConnections);
+ for (uint8 i = 0; i < numConnections; ++i)
+ {
+ T* t;
+
+ if (type == IDX_ASYNC)
+ t = new T(_queue, *_connectionInfo);
+ else if (type == IDX_SYNCH)
+ t = new T(*_connectionInfo);
+ else
+ ASSERT(false);
+
+ _connections[type][i] = t;
+ ++_connectionCount[type];
+
+ bool res = t->Open();
+
+ if (res)
+ {
+ if (mysql_get_server_version(t->GetHandle()) < MIN_MYSQL_SERVER_VERSION)
+ {
+ TC_LOG_ERROR("sql.driver", "TrinityCore does not support MySQL versions below 5.1");
+ res = false;
+ }
+ }
+
+ // Failed to open a connection or invalid version, abort and cleanup
+ if (!res)
+ {
+ TC_LOG_ERROR("sql.driver", "DatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
+ "for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", GetDatabaseName());
+
+ while (_connectionCount[type] != 0)
+ {
+ T* t = _connections[type][i--];
+ delete t;
+ --_connectionCount[type];
+ }
+
+ return false;
+ }
+ }
+
+ return true;
+ }
+
unsigned long EscapeString(char *to, const char *from, unsigned long length)
{
if (!to || !from || !length)
@@ -507,14 +544,6 @@ class DatabaseWorkerPool
return _connectionInfo->database.c_str();
}
- private:
- enum _internalIndex
- {
- IDX_ASYNC,
- IDX_SYNCH,
- IDX_SIZE
- };
-
ProducerConsumerQueue<SQLOperation*>* _queue; //! Queue shared by async worker threads.
std::vector< std::vector<T*> > _connections;
uint32 _connectionCount[2]; //! Counter of MySQL connections;
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 73eac6e30d6..5accf57f132 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -29,7 +29,7 @@ class CharacterDatabaseConnection : public MySQLConnection
CharacterDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { }
//- Loads database type specific prepared statements
- void DoPrepareStatements();
+ void DoPrepareStatements() override;
};
typedef DatabaseWorkerPool<CharacterDatabaseConnection> CharacterDatabaseWorkerPool;
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.h b/src/server/shared/Database/Implementation/LoginDatabase.h
index 830fd625931..6fc452808de 100644
--- a/src/server/shared/Database/Implementation/LoginDatabase.h
+++ b/src/server/shared/Database/Implementation/LoginDatabase.h
@@ -29,7 +29,7 @@ class LoginDatabaseConnection : public MySQLConnection
LoginDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { }
//- Loads database type specific prepared statements
- void DoPrepareStatements();
+ void DoPrepareStatements() override;
};
typedef DatabaseWorkerPool<LoginDatabaseConnection> LoginDatabaseWorkerPool;
diff --git a/src/server/shared/Database/Implementation/WorldDatabase.h b/src/server/shared/Database/Implementation/WorldDatabase.h
index c8c38d8a629..625dfc68ce6 100644
--- a/src/server/shared/Database/Implementation/WorldDatabase.h
+++ b/src/server/shared/Database/Implementation/WorldDatabase.h
@@ -29,7 +29,7 @@ class WorldDatabaseConnection : public MySQLConnection
WorldDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { }
//- Loads database type specific prepared statements
- void DoPrepareStatements();
+ void DoPrepareStatements() override;
};
typedef DatabaseWorkerPool<WorldDatabaseConnection> WorldDatabaseWorkerPool;
diff --git a/src/server/shared/Database/MySQLConnection.cpp b/src/server/shared/Database/MySQLConnection.cpp
index 8b24f508331..4e46ff0e3a1 100644
--- a/src/server/shared/Database/MySQLConnection.cpp
+++ b/src/server/shared/Database/MySQLConnection.cpp
@@ -57,12 +57,14 @@ m_connectionFlags(CONNECTION_ASYNC)
MySQLConnection::~MySQLConnection()
{
- ASSERT (m_Mysql); /// MySQL context must be present at this point
-
for (size_t i = 0; i < m_stmts.size(); ++i)
delete m_stmts[i];
- mysql_close(m_Mysql);
+ if (m_Mysql)
+ mysql_close(m_Mysql);
+
+ if (m_worker)
+ delete m_worker;
}
void MySQLConnection::Close()
@@ -112,7 +114,7 @@ bool MySQLConnection::Open()
else // generic case
{
port = atoi(m_connectionInfo.port_or_socket.c_str());
- unix_socket = 0;
+ unix_socket = nullptr;
}
#endif
diff --git a/src/server/shared/Database/PreparedStatement.h b/src/server/shared/Database/PreparedStatement.h
index 16f7a9141d3..5af52cde016 100644
--- a/src/server/shared/Database/PreparedStatement.h
+++ b/src/server/shared/Database/PreparedStatement.h
@@ -163,7 +163,7 @@ class PreparedStatementTask : public SQLOperation
PreparedStatementTask(PreparedStatement* stmt, bool async = false);
~PreparedStatementTask();
- bool Execute();
+ bool Execute() override;
PreparedQueryResultFuture GetFuture() { return m_result->get_future(); }
protected:
diff --git a/src/server/shared/Database/QueryHolder.h b/src/server/shared/Database/QueryHolder.h
index 37e23ecd653..273980c3ac5 100644
--- a/src/server/shared/Database/QueryHolder.h
+++ b/src/server/shared/Database/QueryHolder.h
@@ -52,7 +52,7 @@ class SQLQueryHolderTask : public SQLOperation
SQLQueryHolderTask(SQLQueryHolder* holder)
: m_holder(holder) { };
- bool Execute();
+ bool Execute() override;
QueryResultHolderFuture GetFuture() { return m_result.get_future(); }
};
diff --git a/src/server/shared/Database/QueryResult.cpp b/src/server/shared/Database/QueryResult.cpp
index 06b09d43168..a7b8ec2b107 100644
--- a/src/server/shared/Database/QueryResult.cpp
+++ b/src/server/shared/Database/QueryResult.cpp
@@ -124,7 +124,7 @@ m_length(NULL)
*m_rBind[fIndex].length);
break;
default:
- m_rows[uint32(m_rowPosition)][fIndex].SetByteValue(0,
+ m_rows[uint32(m_rowPosition)][fIndex].SetByteValue(nullptr,
m_rBind[fIndex].buffer_length,
m_rBind[fIndex].buffer_type,
*m_rBind[fIndex].length);
diff --git a/src/server/shared/Database/Transaction.h b/src/server/shared/Database/Transaction.h
index c7cbbbbe712..3822c2c82c1 100644
--- a/src/server/shared/Database/Transaction.h
+++ b/src/server/shared/Database/Transaction.h
@@ -63,7 +63,7 @@ class TransactionTask : public SQLOperation
~TransactionTask(){ };
protected:
- bool Execute();
+ bool Execute() override;
SQLTransaction m_trans;
};
diff --git a/src/server/shared/Define.h b/src/server/shared/Define.h
index 2a04b8cdfad..8350815243c 100644
--- a/src/server/shared/Define.h
+++ b/src/server/shared/Define.h
@@ -28,6 +28,9 @@
# if !defined(__STDC_CONSTANT_MACROS)
# define __STDC_CONSTANT_MACROS
# endif
+# if !defined(_GLIBCXX_USE_NANOSLEEP)
+# define _GLIBCXX_USE_NANOSLEEP
+# endif
#endif
#include <cstddef>
diff --git a/src/server/shared/Dynamic/LinkedList.h b/src/server/shared/Dynamic/LinkedList.h
index 402aaf3d40c..87bbeaac380 100644
--- a/src/server/shared/Dynamic/LinkedList.h
+++ b/src/server/shared/Dynamic/LinkedList.h
@@ -150,7 +150,7 @@ class LinkedListHead
typedef _Ty& reference;
typedef _Ty const & const_reference;
- Iterator() : _Ptr(0)
+ Iterator() : _Ptr(nullptr)
{ // construct with null node pointer
}
diff --git a/src/server/shared/Logging/AppenderConsole.h b/src/server/shared/Logging/AppenderConsole.h
index b8f15b4fa0f..5b66f86650d 100644
--- a/src/server/shared/Logging/AppenderConsole.h
+++ b/src/server/shared/Logging/AppenderConsole.h
@@ -51,7 +51,7 @@ class AppenderConsole: public Appender
private:
void SetColor(bool stdout_stream, ColorTypes color);
void ResetColor(bool stdout_stream);
- void _write(LogMessage const& message);
+ void _write(LogMessage const& message) override;
bool _colored;
ColorTypes _colors[MaxLogLevels];
};
diff --git a/src/server/shared/Logging/AppenderDB.h b/src/server/shared/Logging/AppenderDB.h
index 660992261fd..b86252d0d67 100644
--- a/src/server/shared/Logging/AppenderDB.h
+++ b/src/server/shared/Logging/AppenderDB.h
@@ -31,7 +31,7 @@ class AppenderDB: public Appender
private:
uint32 realmId;
bool enabled;
- void _write(LogMessage const& message);
+ void _write(LogMessage const& message) override;
};
#endif
diff --git a/src/server/shared/Logging/AppenderFile.h b/src/server/shared/Logging/AppenderFile.h
index a600c92d152..37ba2769e19 100644
--- a/src/server/shared/Logging/AppenderFile.h
+++ b/src/server/shared/Logging/AppenderFile.h
@@ -30,7 +30,7 @@ class AppenderFile: public Appender
private:
void CloseFile();
- void _write(LogMessage const& message);
+ void _write(LogMessage const& message) override;
FILE* logfile;
std::string filename;
std::string logDir;
diff --git a/src/server/shared/Networking/AsyncAcceptor.h b/src/server/shared/Networking/AsyncAcceptor.h
index d056731bb79..64665c2b198 100644
--- a/src/server/shared/Networking/AsyncAcceptor.h
+++ b/src/server/shared/Networking/AsyncAcceptor.h
@@ -18,6 +18,7 @@
#ifndef __ASYNCACCEPT_H_
#define __ASYNCACCEPT_H_
+#include "Log.h"
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
@@ -49,8 +50,15 @@ private:
{
if (!error)
{
- // this-> is required here to fix an segmentation fault in gcc 4.7.2 - reason is lambdas in a templated class
- std::make_shared<T>(std::move(this->_socket))->Start();
+ try
+ {
+ // this-> is required here to fix an segmentation fault in gcc 4.7.2 - reason is lambdas in a templated class
+ std::make_shared<T>(std::move(this->_socket))->Start();
+ }
+ catch (boost::system::system_error const& err)
+ {
+ TC_LOG_INFO("network", "Failed to retrieve client's remote address %s", err.what());
+ }
}
// lets slap some more this-> on this so we can fix this bug with gcc 4.7.2 throwing internals in yo face
diff --git a/src/server/shared/Networking/MessageBuffer.h b/src/server/shared/Networking/MessageBuffer.h
new file mode 100644
index 00000000000..547b39130a4
--- /dev/null
+++ b/src/server/shared/Networking/MessageBuffer.h
@@ -0,0 +1,93 @@
+/*
+* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __MESSAGEBUFFER_H_
+#define __MESSAGEBUFFER_H_
+
+#include "Define.h"
+#include <vector>
+
+class MessageBuffer
+{
+ typedef std::vector<uint8>::size_type size_type;
+
+public:
+ MessageBuffer() : _wpos(0), _storage() { }
+
+ MessageBuffer(MessageBuffer const& right) : _wpos(right._wpos), _storage(right._storage) { }
+
+ MessageBuffer(MessageBuffer&& right) : _wpos(right._wpos), _storage(right.Move()) { }
+
+ void Reset()
+ {
+ _storage.clear();
+ _wpos = 0;
+ }
+
+ bool IsMessageReady() const { return _wpos == _storage.size(); }
+
+ size_type GetMissingSize() const { return _storage.size() - _wpos; }
+
+ uint8* Data() { return _storage.data(); }
+
+ void Grow(size_type bytes)
+ {
+ _storage.resize(_storage.size() + bytes);
+ }
+
+ uint8* GetWritePointer() { return &_storage[_wpos]; }
+
+ void WriteCompleted(size_type bytes) { _wpos += bytes; }
+
+ void ResetWritePointer() { _wpos = 0; }
+
+ size_type GetSize() const { return _storage.size(); }
+
+ std::vector<uint8>&& Move()
+ {
+ _wpos = 0;
+ return std::move(_storage);
+ }
+
+ MessageBuffer& operator=(MessageBuffer& right)
+ {
+ if (this != &right)
+ {
+ _wpos = right._wpos;
+ _storage = right._storage;
+ }
+
+ return *this;
+ }
+
+ MessageBuffer& operator=(MessageBuffer&& right)
+ {
+ if (this != &right)
+ {
+ _wpos = right._wpos;
+ _storage = right.Move();
+ }
+
+ return *this;
+ }
+
+private:
+ size_type _wpos;
+ std::vector<uint8> _storage;
+};
+
+#endif /* __MESSAGEBUFFER_H_ */
diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h
index 38d88e3592c..dd638c059a5 100644
--- a/src/server/shared/Networking/Socket.h
+++ b/src/server/shared/Networking/Socket.h
@@ -18,8 +18,9 @@
#ifndef __SOCKET_H__
#define __SOCKET_H__
-#include "Define.h"
+#include "MessageBuffer.h"
#include "Log.h"
+#include <atomic>
#include <vector>
#include <mutex>
#include <queue>
@@ -28,68 +29,92 @@
#include <type_traits>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/write.hpp>
+#include <boost/asio/read.hpp>
using boost::asio::ip::tcp;
+#define READ_BLOCK_SIZE 4096
+
template<class T, class PacketType>
class Socket : public std::enable_shared_from_this<T>
{
typedef typename std::conditional<std::is_pointer<PacketType>::value, PacketType, PacketType const&>::type WritePacketType;
public:
- Socket(tcp::socket&& socket, std::size_t headerSize) : _socket(std::move(socket)), _headerSize(headerSize) { }
-
- virtual void Start() = 0;
+ Socket(tcp::socket&& socket, std::size_t headerSize) : _socket(std::move(socket)), _remoteAddress(_socket.remote_endpoint().address()),
+ _remotePort(_socket.remote_endpoint().port()), _readHeaderBuffer(), _readDataBuffer(), _closed(false)
+ {
+ _readHeaderBuffer.Grow(headerSize);
+ }
- boost::asio::ip::address GetRemoteIpAddress() const
+ virtual ~Socket()
{
boost::system::error_code error;
- auto ep = _socket.remote_endpoint(error);
+ _socket.close(error);
- if (error)
+ while (!_writeQueue.empty())
{
- TC_LOG_DEBUG("network", "Socket::GetRemoteIpAddress: errored with: %i (%s)", error.value(), error.message().c_str());
- return boost::asio::ip::address();
+ DeletePacket(_writeQueue.front());
+ _writeQueue.pop();
}
- else
- return ep.address();
}
- uint16 GetRemotePort() const
+ virtual void Start() = 0;
+
+ boost::asio::ip::address GetRemoteIpAddress() const
{
- boost::system::error_code error;
- auto ep = _socket.remote_endpoint(error);
+ return _remoteAddress;
+ }
- if (error)
- {
- TC_LOG_DEBUG("network", "Socket::GetRemotePort: errored with: %i (%s)", error.value(), error.message().c_str());
- return 0;
- }
- else
- return ep.port();
+ uint16 GetRemotePort() const
+ {
+ return _remotePort;
}
void AsyncReadHeader()
{
- _socket.async_read_some(boost::asio::buffer(_readBuffer, _headerSize), std::bind(&Socket<T, PacketType>::ReadHeaderHandlerInternal, this->shared_from_this(),
- std::placeholders::_1, std::placeholders::_2));
+ if (!IsOpen())
+ return;
+
+ _readHeaderBuffer.ResetWritePointer();
+ _readDataBuffer.Reset();
+
+ AsyncReadMissingHeaderData();
}
- void AsyncReadData(std::size_t size, std::size_t bufferOffset)
+ void AsyncReadData(std::size_t size)
{
- _socket.async_read_some(boost::asio::buffer(&_readBuffer[bufferOffset], size), std::bind(&Socket<T, PacketType>::ReadDataHandlerInternal, this->shared_from_this(),
- std::placeholders::_1, std::placeholders::_2));
+ if (!IsOpen())
+ return;
+
+ if (!size)
+ {
+ // if this is a packet with 0 length body just invoke handler directly
+ ReadDataHandler();
+ return;
+ }
+
+ _readDataBuffer.Grow(size);
+ AsyncReadMissingData();
}
- void ReadData(std::size_t size, std::size_t bufferOffset)
+ void ReadData(std::size_t size)
{
+ if (!IsOpen())
+ return;
+
boost::system::error_code error;
- _socket.read_some(boost::asio::buffer(&_readBuffer[bufferOffset], size), error);
+ _readDataBuffer.Grow(size);
- if (error)
+ std::size_t bytesRead = boost::asio::read(_socket, boost::asio::buffer(_readDataBuffer.GetWritePointer(), size), error);
+
+ _readDataBuffer.WriteCompleted(bytesRead);
+
+ if (error || !_readDataBuffer.IsMessageReady())
{
- TC_LOG_DEBUG("network", "Socket::ReadData: %s errored with: %i (%s)", GetRemoteIpAddress().to_string().c_str(), error.value(), error.message().c_str());
+ TC_LOG_DEBUG("network", "Socket::ReadData: %s errored with: %i (%s)", GetRemoteIpAddress().to_string().c_str(), error.value(),
+ error.message().c_str());
CloseSocket();
}
@@ -97,32 +122,93 @@ public:
void AsyncWrite(WritePacketType data)
{
- boost::asio::async_write(_socket, boost::asio::buffer(data), std::bind(&Socket<T, PacketType>::WriteHandler, this->shared_from_this(), std::placeholders::_1,
- std::placeholders::_2));
+ boost::asio::async_write(_socket, boost::asio::buffer(data), std::bind(&Socket<T, PacketType>::WriteHandler, this->shared_from_this(),
+ std::placeholders::_1, std::placeholders::_2));
}
- bool IsOpen() const { return _socket.is_open(); }
- void CloseSocket()
+ bool IsOpen() const { return !_closed; }
+
+ virtual void CloseSocket()
{
- boost::system::error_code error;
- _socket.close(error);
- if (error)
- TC_LOG_DEBUG("network", "Socket::CloseSocket: %s errored when closing socket: %i (%s)", GetRemoteIpAddress().to_string().c_str(),
- error.value(), error.message().c_str());
+ if (_closed.exchange(true))
+ return;
+
+ boost::system::error_code shutdownError;
+ _socket.shutdown(boost::asio::socket_base::shutdown_send, shutdownError);
+ if (shutdownError)
+ TC_LOG_DEBUG("network", "Socket::CloseSocket: %s errored when shutting down socket: %i (%s)", GetRemoteIpAddress().to_string().c_str(),
+ shutdownError.value(), shutdownError.message().c_str());
}
- uint8* GetReadBuffer() { return _readBuffer; }
+ virtual bool IsHeaderReady() const { return _readHeaderBuffer.IsMessageReady(); }
+ virtual bool IsDataReady() const { return _readDataBuffer.IsMessageReady(); }
+
+ uint8* GetHeaderBuffer() { return _readHeaderBuffer.Data(); }
+ uint8* GetDataBuffer() { return _readDataBuffer.Data(); }
+
+ size_t GetHeaderSize() const { return _readHeaderBuffer.GetSize(); }
+ size_t GetDataSize() const { return _readDataBuffer.GetSize(); }
+
+ MessageBuffer&& MoveHeader() { return std::move(_readHeaderBuffer); }
+ MessageBuffer&& MoveData() { return std::move(_readDataBuffer); }
protected:
- virtual void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) = 0;
- virtual void ReadDataHandler(boost::system::error_code error, size_t transferedBytes) = 0;
+ virtual void ReadHeaderHandler() = 0;
+ virtual void ReadDataHandler() = 0;
std::mutex _writeLock;
std::queue<PacketType> _writeQueue;
private:
- void ReadHeaderHandlerInternal(boost::system::error_code error, size_t transferedBytes) { ReadHeaderHandler(error, transferedBytes); }
- void ReadDataHandlerInternal(boost::system::error_code error, size_t transferedBytes) { ReadDataHandler(error, transferedBytes); }
+ void AsyncReadMissingHeaderData()
+ {
+ _socket.async_read_some(boost::asio::buffer(_readHeaderBuffer.GetWritePointer(), std::min<std::size_t>(READ_BLOCK_SIZE, _readHeaderBuffer.GetMissingSize())),
+ std::bind(&Socket<T, PacketType>::ReadHeaderHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
+ }
+
+ void AsyncReadMissingData()
+ {
+ _socket.async_read_some(boost::asio::buffer(_readDataBuffer.GetWritePointer(), std::min<std::size_t>(READ_BLOCK_SIZE, _readDataBuffer.GetMissingSize())),
+ std::bind(&Socket<T, PacketType>::ReadDataHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
+ }
+
+ void ReadHeaderHandlerInternal(boost::system::error_code error, size_t transferredBytes)
+ {
+ if (error)
+ {
+ CloseSocket();
+ return;
+ }
+
+ _readHeaderBuffer.WriteCompleted(transferredBytes);
+ if (!IsHeaderReady())
+ {
+ // incomplete, read more
+ AsyncReadMissingHeaderData();
+ return;
+ }
+
+ ReadHeaderHandler();
+ }
+
+ void ReadDataHandlerInternal(boost::system::error_code error, size_t transferredBytes)
+ {
+ if (error)
+ {
+ CloseSocket();
+ return;
+ }
+
+ _readDataBuffer.WriteCompleted(transferredBytes);
+ if (!IsDataReady())
+ {
+ // incomplete, read more
+ AsyncReadMissingData();
+ return;
+ }
+
+ ReadDataHandler();
+ }
void WriteHandler(boost::system::error_code error, size_t /*transferedBytes*/)
{
@@ -148,9 +234,13 @@ private:
tcp::socket _socket;
- uint8 _readBuffer[4096];
+ boost::asio::ip::address _remoteAddress;
+ uint16 _remotePort;
+
+ MessageBuffer _readHeaderBuffer;
+ MessageBuffer _readDataBuffer;
- std::size_t _headerSize;
+ std::atomic<bool> _closed;
};
#endif // __SOCKET_H__
diff --git a/src/server/shared/Packets/ByteBuffer.cpp b/src/server/shared/Packets/ByteBuffer.cpp
index 0a911492f85..3785d1c29fa 100644
--- a/src/server/shared/Packets/ByteBuffer.cpp
+++ b/src/server/shared/Packets/ByteBuffer.cpp
@@ -17,11 +17,16 @@
*/
#include "ByteBuffer.h"
+#include "MessageBuffer.h"
#include "Common.h"
#include "Log.h"
#include <sstream>
+ByteBuffer::ByteBuffer(MessageBuffer&& buffer) : _rpos(0), _wpos(0), _storage(buffer.Move())
+{
+}
+
ByteBufferPositionException::ByteBufferPositionException(bool add, size_t pos,
size_t size, size_t valueSize)
{
@@ -69,8 +74,8 @@ void ByteBuffer::textlike() const
o << "STORAGE_SIZE: " << size();
for (uint32 i = 0; i < size(); ++i)
{
- char buf[1];
- snprintf(buf, 1, "%c", read<uint8>(i));
+ char buf[2];
+ snprintf(buf, 2, "%c", read<uint8>(i));
o << buf;
}
o << " ";
@@ -90,7 +95,7 @@ void ByteBuffer::hexlike() const
for (uint32 i = 0; i < size(); ++i)
{
char buf[3];
- snprintf(buf, 1, "%2X ", read<uint8>(i));
+ snprintf(buf, 3, "%2X ", read<uint8>(i));
if ((i == (j * 8)) && ((i != (k * 16))))
{
o << "| ";
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 520c1a85fc2..35b23610143 100644
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -34,13 +34,15 @@
#include <math.h>
#include <boost/asio/buffer.hpp>
+class MessageBuffer;
+
// Root of ByteBuffer exception hierarchy
class ByteBufferException : public std::exception
{
public:
~ByteBufferException() throw() { }
- char const* what() const throw() { return msg_.c_str(); }
+ char const* what() const throw() override { return msg_.c_str(); }
protected:
std::string & message() throw() { return msg_; }
@@ -82,14 +84,12 @@ class ByteBuffer
}
ByteBuffer(ByteBuffer&& buf) : _rpos(buf._rpos), _wpos(buf._wpos),
- _bitpos(buf._bitpos), _curbitval(buf._curbitval), _storage(std::move(buf._storage))
- {
- }
+ _bitpos(buf._bitpos), _curbitval(buf._curbitval), _storage(std::move(buf._storage)) { }
ByteBuffer(ByteBuffer const& right) : _rpos(right._rpos), _wpos(right._wpos),
- _bitpos(right._bitpos), _curbitval(right._curbitval), _storage(right._storage)
- {
- }
+ _bitpos(right._bitpos), _curbitval(right._curbitval), _storage(right._storage) { }
+
+ ByteBuffer(MessageBuffer&& buffer);
ByteBuffer& operator=(ByteBuffer const& right)
{
diff --git a/src/server/shared/Threading/ProcessPriority.h b/src/server/shared/Threading/ProcessPriority.h
index 06a5622fb9d..23238c94ace 100644
--- a/src/server/shared/Threading/ProcessPriority.h
+++ b/src/server/shared/Threading/ProcessPriority.h
@@ -32,7 +32,7 @@ void SetProcessPriority(const std::string logChannel)
#if PLATFORM_APPLE
(void)logChannel;
#endif
-
+
#if defined(_WIN32) || defined(__linux__)
///- Handle affinity for multiple processors and process priority
diff --git a/src/server/shared/Threading/ProducerConsumerQueue.h b/src/server/shared/Threading/ProducerConsumerQueue.h
index 1fee1d0685f..accb0aebb11 100644
--- a/src/server/shared/Threading/ProducerConsumerQueue.h
+++ b/src/server/shared/Threading/ProducerConsumerQueue.h
@@ -58,7 +58,7 @@ public:
{
std::lock_guard<std::mutex> lock(_queueLock);
- if (_queue.empty())
+ if (_queue.empty() || _shutdown)
return false;
value = _queue.front();
@@ -77,7 +77,7 @@ public:
_condition.wait(lock);
}
- if (_queue.empty())
+ if (_queue.empty() || _shutdown)
return;
value = _queue.front();
diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp
index a5279eae03f..0bdc1fb714c 100644
--- a/src/server/shared/Utilities/Util.cpp
+++ b/src/server/shared/Utilities/Util.cpp
@@ -18,13 +18,14 @@
#include "Util.h"
#include "Common.h"
+#include "CompilerDefs.h"
#include "utf8.h"
#include "SFMT.h"
#include "Errors.h" // for ASSERT
#include <stdarg.h>
#include <boost/thread/tss.hpp>
-#if PLATFORM == PLATFORM_UNIX
+#if COMPILER == COMPILER_GNU
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 3afa9e84e8b..e149902af02 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -87,6 +87,7 @@ bool StartDB();
void StopDB();
void WorldUpdateLoop();
void ClearOnlineAccounts();
+void ShutdownThreadPool(std::vector<std::thread>& threadPool);
variables_map GetConsoleArguments(int argc, char** argv, std::string& cfg_file, std::string& cfg_service);
/// Launch the Trinity server
@@ -179,7 +180,10 @@ extern int main(int argc, char** argv)
// Start the databases
if (!StartDB())
+ {
+ ShutdownThreadPool(threadPool);
return 1;
+ }
// Set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
@@ -217,7 +221,7 @@ extern int main(int argc, char** argv)
AsyncAcceptor<WorldSocket> worldAcceptor(_ioService, worldListener, worldPort, tcpNoDelay);
- sScriptMgr->OnStartup();
+ sScriptMgr->OnNetworkStart();
// Set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
@@ -233,16 +237,12 @@ extern int main(int argc, char** argv)
TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);
+ sScriptMgr->OnStartup();
+
WorldUpdateLoop();
// Shutdown starts here
-
- _ioService.stop();
-
- for (auto& thread : threadPool)
- {
- thread.join();
- }
+ ShutdownThreadPool(threadPool);
sScriptMgr->OnShutdown();
@@ -281,41 +281,7 @@ extern int main(int argc, char** argv)
if (cliThread != nullptr)
{
#ifdef _WIN32
-
- // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
- //_exit(1);
- // send keyboard input to safely unblock the CLI thread
- INPUT_RECORD b[4];
- HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
- b[0].EventType = KEY_EVENT;
- b[0].Event.KeyEvent.bKeyDown = TRUE;
- b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
- b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
- b[0].Event.KeyEvent.wRepeatCount = 1;
-
- b[1].EventType = KEY_EVENT;
- b[1].Event.KeyEvent.bKeyDown = FALSE;
- b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
- b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
- b[1].Event.KeyEvent.wRepeatCount = 1;
-
- b[2].EventType = KEY_EVENT;
- b[2].Event.KeyEvent.bKeyDown = TRUE;
- b[2].Event.KeyEvent.dwControlKeyState = 0;
- b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
- b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
- b[2].Event.KeyEvent.wRepeatCount = 1;
- b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
-
- b[3].EventType = KEY_EVENT;
- b[3].Event.KeyEvent.bKeyDown = FALSE;
- b[3].Event.KeyEvent.dwControlKeyState = 0;
- b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
- b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
- b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
- b[3].Event.KeyEvent.wRepeatCount = 1;
- DWORD numb;
- WriteConsoleInput(hStdIn, b, 4, &numb);
+ CancelSynchronousIo(cliThread->native_handle());
#endif
cliThread->join();
delete cliThread;
@@ -330,6 +296,17 @@ extern int main(int argc, char** argv)
return World::GetExitCode();
}
+void ShutdownThreadPool(std::vector<std::thread>& threadPool)
+{
+ sScriptMgr->OnNetworkStop();
+
+ _ioService.stop();
+
+ for (auto& thread : threadPool)
+ {
+ thread.join();
+ }
+}
void WorldUpdateLoop()
{
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index b119b6cdbde..885dd24d760 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -63,7 +63,8 @@ namespace MMAP
m_skipBattlegrounds (skipBattlegrounds),
m_maxWalkableAngle (maxWalkableAngle),
m_bigBaseUnit (bigBaseUnit),
- m_rcContext (NULL)
+ m_rcContext (NULL),
+ _cancelationToken (false)
{
m_terrainBuilder = new TerrainBuilder(skipLiquid);
diff --git a/src/tools/mmaps_generator/PathGenerator.cpp b/src/tools/mmaps_generator/PathGenerator.cpp
index 3e2025dace8..c2ca184905e 100644
--- a/src/tools/mmaps_generator/PathGenerator.cpp
+++ b/src/tools/mmaps_generator/PathGenerator.cpp
@@ -276,7 +276,7 @@ int main(int argc, char** argv)
}
if (!checkDirectories(debugOutput))
- return silent ? -3 : finish("Press any key to close...", -3);
+ return silent ? -3 : finish("Press ENTER to close...", -3);
MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
skipBattlegrounds, debugOutput, bigBaseUnit, offMeshInputPath);