diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/scripts/northrend/naxxramas/boss_noth.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/scripts/northrend/naxxramas/boss_noth.cpp b/src/scripts/northrend/naxxramas/boss_noth.cpp index eb2efa13a3a..23e807f1ed8 100644 --- a/src/scripts/northrend/naxxramas/boss_noth.cpp +++ b/src/scripts/northrend/naxxramas/boss_noth.cpp @@ -93,10 +93,10 @@ struct boss_nothAI : public BossAI else { events.ScheduleEvent(EVENT_BALCONY, 110000); - events.ScheduleEvent(EVENT_CURSE, 20000+rand()%10000); + events.ScheduleEvent(EVENT_CURSE, 10000+rand()%15000); events.ScheduleEvent(EVENT_WARRIOR, 30000); if (getDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) - events.ScheduleEvent(EVENT_BLINK, 20000+rand()%10000); + events.ScheduleEvent(EVENT_BLINK, 20000 + rand()%20000); } } @@ -142,7 +142,7 @@ struct boss_nothAI : public BossAI { case EVENT_CURSE: DoCastAOE(SPELL_CURSE_PLAGUEBRINGER); - events.ScheduleEvent(EVENT_CURSE, 20000+rand()%10000); + events.ScheduleEvent(EVENT_CURSE, 50000 + rand()%10000); return; case EVENT_WARRIOR: DoScriptText(SAY_SUMMON, me); @@ -153,7 +153,7 @@ struct boss_nothAI : public BossAI DoCastAOE(SPELL_CRIPPLE, true); DoCastAOE(SPELL_BLINK); DoResetThreat(); - events.ScheduleEvent(EVENT_BLINK, 20000+rand()%10000); + events.ScheduleEvent(EVENT_BLINK, 40000); return; case EVENT_BALCONY: me->SetReactState(REACT_PASSIVE); @@ -162,7 +162,7 @@ struct boss_nothAI : public BossAI me->RemoveAllAuras(); me->NearTeleportTo(TELE_X, TELE_Y, TELE_Z, TELE_O); events.Reset(); - events.ScheduleEvent(EVENT_WAVE, 2000); + events.ScheduleEvent(EVENT_WAVE, 2000 + rand()%3000); waveCount = 0; return; case EVENT_WAVE: @@ -177,7 +177,7 @@ struct boss_nothAI : public BossAI SummonUndead(MOB_GUARDIAN, RAID_MODE(5,10));break; } ++waveCount; - events.ScheduleEvent(waveCount < 2 ? EVENT_WAVE : EVENT_GROUND, 34000); + events.ScheduleEvent(waveCount < 2 ? EVENT_WAVE : EVENT_GROUND, 30000 + rand()%15000); return; case EVENT_GROUND: { @@ -185,6 +185,7 @@ struct boss_nothAI : public BossAI float x, y, z, o; me->GetHomePosition(x, y, z, o); me->NearTeleportTo(x, y, z, o); + events.ScheduleEvent(EVENT_BALCONY, 110000); EnterPhaseGround(); return; } |