diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 75da92158d1..c33c12ae5d4 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -272,6 +272,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) //! delayed packets that were re-enqueued due to improper timing. To prevent an infinite //! loop caused by re-enqueueing the same packets over and over again, we stop updating this session //! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session. + uint32 processedPackets = 0; + while (m_Socket && !m_Socket->IsClosed() && !_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket && _recvQueue.next(packet, updater)) @@ -383,6 +385,14 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) delete packet; deletePacket = true; + +#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE 100 + processedPackets++; + + //process only a max amout of packets in 1 Update() call. + //Any leftover will be processed in next update + if (processedPackets > MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE) + break; } if (m_Socket && !m_Socket->IsClosed() && _warden) |