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-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp3
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp102
2 files changed, 5 insertions, 100 deletions
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index ffbfdcbf896..2d47c76418c 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -367,7 +367,10 @@ class spell_rog_preparation : public SpellScriptLoader
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (!spellInfo || spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE)
+ {
+ ++itr;
continue;
+ }
if ((spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_SHADOWSTEP || // Shadowstep
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG0_ROGUE_VAN_SPRINT) || // Vanish, Sprint
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index bbbacfc67a2..6105f882d72 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -56,17 +56,14 @@ enum WarriorSpells
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1 = 46859,
SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2 = 46860,
SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1 = 64849,
- SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2 = 64850,
- SPELL_WARRIOR_VIGILANCE_PROC = 50725,
- SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT = 59665
+ SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2 = 64850
};
enum MiscSpells
{
SPELL_PALADIN_BLESSING_OF_SANCTUARY = 20911,
SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY = 25899,
- SPELL_PRIEST_RENEWED_HOPE = 63944,
- SPELL_GEN_DAMAGE_REDUCTION_AURA = 68066
+ SPELL_PRIEST_RENEWED_HOPE = 63944
};
enum WarriorSpellIcons
@@ -929,100 +926,6 @@ class spell_warr_victorious : public SpellScriptLoader
}
};
-// 50720 - Vigilance
-class spell_warr_vigilance : public SpellScriptLoader
-{
- public:
- spell_warr_vigilance() : SpellScriptLoader("spell_warr_vigilance") { }
-
- class spell_warr_vigilance_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_warr_vigilance_AuraScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_GLYPH_OF_VIGILANCE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_VIGILANCE_PROC))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_GEN_DAMAGE_REDUCTION_AURA))
- return false;
- return true;
- }
-
- bool Load() OVERRIDE
- {
- _procTarget = NULL;
- return true;
- }
-
- void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- Unit* target = GetTarget();
- target->CastSpell(target, SPELL_GEN_DAMAGE_REDUCTION_AURA, true);
-
- if (Unit* caster = GetCaster())
- target->CastSpell(caster, SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT, true);
- }
-
- void HandleAfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- //! WORKAROUND
- //! this glyph is a proc
- if (Unit* caster = GetCaster())
- {
- if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_VIGILANCE, EFFECT_0))
- GetTarget()->ModifyRedirectThreat(glyph->GetAmount());
- }
- }
-
- void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
- {
- Unit* target = GetTarget();
- if (target->HasAura(SPELL_GEN_DAMAGE_REDUCTION_AURA) &&
- !(target->HasAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY) ||
- target->HasAura(SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY) ||
- target->HasAura(SPELL_PRIEST_RENEWED_HOPE)))
- {
- target->RemoveAurasDueToSpell(SPELL_GEN_DAMAGE_REDUCTION_AURA);
- }
-
- target->ResetRedirectThreat();
- }
-
- bool CheckProc(ProcEventInfo& /*eventInfo*/)
- {
- _procTarget = GetCaster();
- return _procTarget;
- }
-
- void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
- {
- PreventDefaultAction();
- GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_VIGILANCE_PROC, true, NULL, aurEff);
- }
-
- void Register() OVERRIDE
- {
- OnEffectApply += AuraEffectApplyFn(spell_warr_vigilance_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
- AfterEffectApply += AuraEffectApplyFn(spell_warr_vigilance_AuraScript::HandleAfterApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
- OnEffectRemove += AuraEffectRemoveFn(spell_warr_vigilance_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
- DoCheckProc += AuraCheckProcFn(spell_warr_vigilance_AuraScript::CheckProc);
- OnEffectProc += AuraEffectProcFn(spell_warr_vigilance_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
- }
-
- private:
- Unit* _procTarget;
- };
-
- AuraScript* GetAuraScript() const OVERRIDE
- {
- return new spell_warr_vigilance_AuraScript();
- }
-};
-
// 50725 Vigilance
class spell_warr_vigilance_trigger : public SpellScriptLoader
{
@@ -1078,6 +981,5 @@ void AddSC_warrior_spell_scripts()
new spell_warr_sweeping_strikes();
new spell_warr_sword_and_board();
new spell_warr_victorious();
- new spell_warr_vigilance();
new spell_warr_vigilance_trigger();
}