diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/PetAI.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index f3f0596bb65..1ba08c3599d 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -420,8 +420,12 @@ void PetAI::DoAttack(Unit* target, bool chase) if (me->HasUnitState(UNIT_STATE_FOLLOW)) me->GetMotionMaster()->Remove(FOLLOW_MOTION_TYPE); - - me->GetMotionMaster()->MoveChase(target, me->GetPetChaseDistance(), float(M_PI)); + + // Pets with ranged attacks should not care about the chase angle at all. + float chaseDistance = me->GetPetChaseDistance(); + float angle = chaseDistance == 0.f ? float(M_PI) : 0.f; + float tolerance = chaseDistance == 0.f ? float(M_PI_4) : float(M_PI * 2); + me->GetMotionMaster()->MoveChase(target, ChaseRange(0.f, chaseDistance), ChaseAngle(angle, tolerance)); } else // (Stay && ((Aggressive || Defensive) && In Melee Range))) { |