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-rw-r--r--src/server/game/Entities/Object/Object.cpp5
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h2
2 files changed, 1 insertions, 6 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 237a13b80fc..f2215fa2d6d 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2171,13 +2171,8 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
}
uint32 phase = PHASEMASK_NORMAL;
- uint32 team = 0;
if (summoner)
- {
phase = summoner->GetPhaseMask();
- if (summoner->GetTypeId() == TYPEID_PLAYER)
- team = summoner->ToPlayer()->GetTeam();
- }
TempSummon* summon = NULL;
switch (mask)
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index a21398afecf..9a7cc92c2ed 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -249,7 +249,7 @@ class OutdoorPvP : public ZoneScript
void TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2 = 0);
static TeamId GetTeamIdByTeam(uint32 team)
- {
+ {
switch (team)
{
case ALLIANCE: