aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp4
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp6
-rw-r--r--src/server/game/Achievements/CriteriaHandler.cpp52
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp2
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp6
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp4
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp24
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp20
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp6
-rw-r--r--src/server/game/Entities/Creature/Trainer.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp4
-rw-r--r--src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp2
-rw-r--r--src/server/game/Entities/Item/Item.cpp2
-rw-r--r--src/server/game/Entities/Item/ItemTemplate.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp36
-rw-r--r--src/server/game/Entities/Player/CollectionMgr.cpp2
-rw-r--r--src/server/game/Entities/Player/KillRewarder.cpp10
-rw-r--r--src/server/game/Entities/Player/Player.cpp300
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Entities/Player/RestMgr.cpp4
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp4
-rw-r--r--src/server/game/Entities/Totem/Totem.cpp4
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp24
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp44
-rw-r--r--src/server/game/Entities/Unit/Unit.h16
-rw-r--r--src/server/game/Groups/Group.cpp10
-rw-r--r--src/server/game/Guilds/Guild.cpp4
-rw-r--r--src/server/game/Handlers/AdventureJournalHandler.cpp4
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp2
-rw-r--r--src/server/game/Handlers/AzeriteHandler.cpp2
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp12
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp26
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp12
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp2
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp4
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp2
-rw-r--r--src/server/game/Handlers/LootHandler.cpp8
-rw-r--r--src/server/game/Handlers/MailHandler.cpp4
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp2
-rw-r--r--src/server/game/Handlers/SkillHandler.cpp2
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp6
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp4
-rw-r--r--src/server/game/Handlers/TransmogrificationHandler.cpp2
-rw-r--r--src/server/game/Miscellaneous/Formulas.h4
-rw-r--r--src/server/game/Quests/QuestDef.cpp4
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp8
-rw-r--r--src/server/game/Server/Packets/CombatLogPacketsCommon.cpp10
-rw-r--r--src/server/game/Server/Packets/InspectPackets.cpp4
-rw-r--r--src/server/game/Server/Packets/PartyPackets.cpp2
-rw-r--r--src/server/game/Server/Packets/QueryPackets.cpp6
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp64
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp6
-rw-r--r--src/server/game/Spells/Spell.cpp24
-rw-r--r--src/server/game/Spells/SpellEffects.cpp18
-rw-r--r--src/server/game/Spells/SpellInfo.cpp16
-rw-r--r--src/server/game/Spells/SpellMgr.cpp4
-rw-r--r--src/server/game/Storages/WhoListStorage.cpp4
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp6
-rw-r--r--src/server/scripts/Commands/cs_character.cpp6
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp6
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp6
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp10
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_pet.cpp14
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp10
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp8
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp2
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp2
-rw-r--r--src/server/scripts/Pet/pet_hunter.cpp2
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp4
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp14
-rw-r--r--src/server/scripts/Spells/spell_holiday.cpp8
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp2
-rw-r--r--src/server/scripts/Spells/spell_item.cpp22
-rw-r--r--src/server/scripts/Spells/spell_monk.cpp2
-rw-r--r--src/server/scripts/Spells/spell_paladin.cpp6
-rw-r--r--src/server/scripts/Spells/spell_pet.cpp8
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp2
-rw-r--r--src/server/scripts/World/duel_reset.cpp4
-rw-r--r--src/server/scripts/World/go_scripts.cpp2
-rw-r--r--src/server/scripts/World/item_scripts.cpp2
-rw-r--r--src/server/scripts/World/npc_professions.cpp12
-rw-r--r--src/server/scripts/World/npcs_special.cpp6
99 files changed, 538 insertions, 538 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index f6f1fe98b87..13667940f2b 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -416,7 +416,7 @@ bool PlayerAI::IsPlayerHealer(Player const* who)
if (!who)
return false;
- switch (who->getClass())
+ switch (who->GetClass())
{
case CLASS_WARRIOR:
case CLASS_HUNTER:
@@ -445,7 +445,7 @@ bool PlayerAI::IsPlayerRangedAttacker(Player const* who)
if (!who)
return false;
- switch (who->getClass())
+ switch (who->GetClass())
{
case CLASS_WARRIOR:
case CLASS_PALADIN:
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 58458243ed8..12b7b73beb0 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -845,7 +845,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.fleeAssist.withEmote)
{
- Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->getGender());
+ Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->GetGender());
CreatureTextMgr::SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: %s DoFleeToGetAssistance", me->GetGUID().ToString().c_str());
@@ -1086,7 +1086,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
me->CallForHelp(float(e.action.callHelp.range));
if (e.action.callHelp.withEmote)
{
- Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->getGender());
+ Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->GetGender());
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %s", me->GetGUID().ToString().c_str());
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 0b0e4bd2a00..d98c93ba7f9 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -273,7 +273,7 @@ void PlayerAchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, Pre
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
- if (uint32 titleId = reward->TitleId[Player::TeamForRace(_owner->getRace()) == ALLIANCE ? 0 : 1])
+ if (uint32 titleId = reward->TitleId[Player::TeamForRace(_owner->GetRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
_owner->SetTitle(titleEntry);
@@ -656,7 +656,7 @@ void PlayerAchievementMgr::SendAchievementEarned(AchievementEntry const* achieve
{
if (Guild* guild = sGuildMgr->GetGuildById(_owner->GetGuildId()))
{
- Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->getGender(), _owner, achievement->ID);
+ Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->GetGender(), _owner, achievement->ID);
Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
guild->BroadcastWorker(_localizer, _owner);
}
@@ -673,7 +673,7 @@ void PlayerAchievementMgr::SendAchievementEarned(AchievementEntry const* achieve
// if player is in world he can tell his friends about new achievement
else if (_owner->IsInWorld())
{
- Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->getGender(), _owner, achievement->ID);
+ Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->GetGender(), _owner, achievement->ID);
Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
Trinity::PlayerDistWorker<Trinity::LocalizedDo<Trinity::BroadcastTextBuilder>> _worker(_owner, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
Cell::VisitWorldObjects(_owner, _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
diff --git a/src/server/game/Achievements/CriteriaHandler.cpp b/src/server/game/Achievements/CriteriaHandler.cpp
index c3fe055a630..247971b36bd 100644
--- a/src/server/game/Achievements/CriteriaHandler.cpp
+++ b/src/server/game/Achievements/CriteriaHandler.cpp
@@ -308,17 +308,17 @@ bool CriteriaData::Meets(uint32 criteriaId, Player const* source, WorldObject co
case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
- if (ClassRace.Class && ClassRace.Class != target->ToPlayer()->getClass())
+ if (ClassRace.Class && ClassRace.Class != target->ToPlayer()->GetClass())
return false;
- if (ClassRace.Race && ClassRace.Race != target->ToPlayer()->getRace())
+ if (ClassRace.Race && ClassRace.Race != target->ToPlayer()->GetRace())
return false;
return true;
case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (source->GetTypeId() != TYPEID_PLAYER)
return false;
- if (ClassRace.Class && ClassRace.Class != source->ToPlayer()->getClass())
+ if (ClassRace.Class && ClassRace.Class != source->ToPlayer()->GetClass())
return false;
- if (ClassRace.Race && ClassRace.Race != source->ToPlayer()->getRace())
+ if (ClassRace.Race && ClassRace.Race != source->ToPlayer()->GetRace())
return false;
return true;
case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
@@ -349,7 +349,7 @@ bool CriteriaData::Meets(uint32 criteriaId, Player const* source, WorldObject co
Unit const* unitTarget = target->ToUnit();
if (!unitTarget)
return false;
- return unitTarget->getGender() == Gender.Gender;
+ return unitTarget->GetGender() == Gender.Gender;
}
case CRITERIA_DATA_TYPE_SCRIPT:
{
@@ -589,7 +589,7 @@ void CriteriaHandler::UpdateCriteria(CriteriaType type, uint64 miscValue1 /*= 0*
SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
break;
case CriteriaType::ReachLevel:
- SetCriteriaProgress(criteria, referencePlayer->getLevel(), referencePlayer);
+ SetCriteriaProgress(criteria, referencePlayer->GetLevel(), referencePlayer);
break;
case CriteriaType::SkillRaised:
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(criteria->Entry->Asset.SkillID))
@@ -1790,15 +1790,15 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
break;
}
case ModifierTreeType::PlayerToTargetLevelDeltaGreaterThan: // 21
- if (!ref || !ref->IsUnit() || referencePlayer->getLevel() < ref->ToUnit()->getLevel() + reqValue)
+ if (!ref || !ref->IsUnit() || referencePlayer->GetLevel() < ref->ToUnit()->GetLevel() + reqValue)
return false;
break;
case ModifierTreeType::TargetToPlayerLevelDeltaGreaterThan: // 22
- if (!ref || !ref->IsUnit() || referencePlayer->getLevel() + reqValue < ref->ToUnit()->getLevel())
+ if (!ref || !ref->IsUnit() || referencePlayer->GetLevel() + reqValue < ref->ToUnit()->GetLevel())
return false;
break;
case ModifierTreeType::PlayerLevelEqualTargetLevel: // 23
- if (!ref || !ref->IsUnit() || referencePlayer->getLevel() != ref->ToUnit()->getLevel())
+ if (!ref || !ref->IsUnit() || referencePlayer->GetLevel() != ref->ToUnit()->GetLevel())
return false;
break;
case ModifierTreeType::PlayerInArenaWithTeamSize: // 24
@@ -1809,19 +1809,19 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
break;
}
case ModifierTreeType::PlayerRace: // 25
- if (referencePlayer->getRace() != reqValue)
+ if (referencePlayer->GetRace() != reqValue)
return false;
break;
case ModifierTreeType::PlayerClass: // 26
- if (referencePlayer->getClass() != reqValue)
+ if (referencePlayer->GetClass() != reqValue)
return false;
break;
case ModifierTreeType::TargetRace: // 27
- if (!ref || !ref->IsUnit() || ref->ToUnit()->getRace() != reqValue)
+ if (!ref || !ref->IsUnit() || ref->ToUnit()->GetRace() != reqValue)
return false;
break;
case ModifierTreeType::TargetClass: // 28
- if (!ref || !ref->IsUnit() || ref->ToUnit()->getClass() != reqValue)
+ if (!ref || !ref->IsUnit() || ref->ToUnit()->GetClass() != reqValue)
return false;
break;
case ModifierTreeType::LessThanTappers: // 29
@@ -1874,7 +1874,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
return false;
break;
case ModifierTreeType::PlayerLevelEqual: // 39
- if (referencePlayer->getLevel() != reqValue)
+ if (referencePlayer->GetLevel() != reqValue)
return false;
break;
case ModifierTreeType::TargetLevelEqual: // 40
@@ -2013,19 +2013,19 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
return false;
break;
case ModifierTreeType::PlayerLevelEqualOrGreaterThan: // 69
- if (referencePlayer->getLevel() < reqValue)
+ if (referencePlayer->GetLevel() < reqValue)
return false;
break;
case ModifierTreeType::TargetLevelEqualOrGreaterThan: // 70
- if (!ref || !ref->IsUnit() || ref->ToUnit()->getLevel() < reqValue)
+ if (!ref || !ref->IsUnit() || ref->ToUnit()->GetLevel() < reqValue)
return false;
break;
case ModifierTreeType::PlayerLevelEqualOrLessThan: // 71
- if (referencePlayer->getLevel() > reqValue)
+ if (referencePlayer->GetLevel() > reqValue)
return false;
break;
case ModifierTreeType::TargetLevelEqualOrLessThan: // 72
- if (!ref || !ref->IsUnit() || ref->ToUnit()->getLevel() > reqValue)
+ if (!ref || !ref->IsUnit() || ref->ToUnit()->GetLevel() > reqValue)
return false;
break;
case ModifierTreeType::ModifierTree: // 73
@@ -2166,7 +2166,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
break;
}
case ModifierTreeType::PlayerGender: // 97
- if (referencePlayer->getGender() != uint8(reqValue))
+ if (referencePlayer->GetGender() != uint8(reqValue))
return false;
break;
case ModifierTreeType::PlayerNativeGender: // 98
@@ -2279,7 +2279,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
break;
case ModifierTreeType::PlayerFaction: // 116
{
- ChrRacesEntry const* race = sChrRacesStore.LookupEntry(referencePlayer->getRace());
+ ChrRacesEntry const* race = sChrRacesStore.LookupEntry(referencePlayer->GetRace());
if (!race)
return false;
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(race->FactionID);
@@ -3413,7 +3413,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
break;
}
case ModifierTreeType::PlayerIsAtMaxExpansionLevel: // 264
- if (referencePlayer->getLevel() != GetMaxLevelForExpansion(sWorld->getIntConfig(CONFIG_EXPANSION)))
+ if (referencePlayer->GetLevel() != GetMaxLevelForExpansion(sWorld->getIntConfig(CONFIG_EXPANSION)))
return false;
break;
case ModifierTreeType::TransmogSource: // 265
@@ -3443,7 +3443,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
return false;
case ModifierTreeType::PlayerLevelWithinContentTuning: // 268
{
- uint8 level = referencePlayer->getLevel();
+ uint8 level = referencePlayer->GetLevel();
if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0))
{
if (secondaryAsset)
@@ -3456,7 +3456,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
{
if (!ref || !ref->IsUnit())
return false;
- uint8 level = ref->ToUnit()->getLevel();
+ uint8 level = ref->ToUnit()->GetLevel();
if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0))
{
if (secondaryAsset)
@@ -3476,7 +3476,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
}
case ModifierTreeType::PlayerLevelWithinOrAboveContentTuning: // 272
{
- uint8 level = referencePlayer->getLevel();
+ uint8 level = referencePlayer->GetLevel();
if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0))
return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel;
return false;
@@ -3485,7 +3485,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
{
if (!ref || !ref->IsUnit())
return false;
- uint8 level = ref->ToUnit()->getLevel();
+ uint8 level = ref->ToUnit()->GetLevel();
if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0))
return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel;
return false;
@@ -3649,7 +3649,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6
return false;
case ModifierTreeType::PlayerSpellShapeshiftFormCreatureDisplayInfoSelection: // 308
{
- ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(referencePlayer->getRace(), referencePlayer->GetNativeSex(), secondaryAsset);
+ ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(referencePlayer->GetRace(), referencePlayer->GetNativeSex(), secondaryAsset);
if (!formModelData)
return false;
uint32 formChoice = referencePlayer->GetCustomizationChoice(formModelData->OptionID);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 4783d67f6dc..21979199d7b 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -1287,7 +1287,7 @@ void AuctionHouseObject::BuildListBuckets(WorldPackets::AuctionHouse::AuctionLis
if (filters.HasFlag(AuctionHouseFilterMask::UsableOnly))
{
- if (bucketData->RequiredLevel && player->getLevel() < bucketData->RequiredLevel)
+ if (bucketData->RequiredLevel && player->GetLevel() < bucketData->RequiredLevel)
continue;
if (player->CanUseItem(sObjectMgr->GetItemTemplate(bucket.first.ItemId), true) != EQUIP_ERR_OK)
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 937cc7ee86b..f300f32d93a 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -279,7 +279,7 @@ void Battlefield::InvitePlayerToWar(Player* player)
}
// If the player does not match minimal level requirements for the battlefield, kick him
- if (player->getLevel() < m_MinLevel)
+ if (player->GetLevel() < m_MinLevel)
{
if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0)
m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime() + 10;
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index c324ec80c3c..a68e9790e6e 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -1328,7 +1328,7 @@ void BattlefieldWG::UpdateTenacity()
{
for (auto itr = m_players[m_tenacityTeam].begin(); itr != m_players[m_tenacityTeam].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
- if (player->getLevel() >= m_MinLevel)
+ if (player->GetLevel() >= m_MinLevel)
player->RemoveAurasDueToSpell(SPELL_TENACITY);
for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr)
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index c8b5aad4f17..c0e31fa6b7e 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -102,7 +102,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
Player* player = ObjectAccessor::FindPlayer(playerGuid);
if (player)
{
- playerClass = player->getClass();
+ playerClass = player->GetClass();
playerName = player->GetName();
}
else if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid))
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index b14062b4e06..96b2b79884a 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1311,9 +1311,9 @@ void Battleground::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchSta
{
playerData.IsInWorld = true;
playerData.PrimaryTalentTree = player->GetPrimarySpecialization();
- playerData.Sex = player->getGender();
- playerData.Race = player->getRace();
- playerData.Class = player->getClass();
+ playerData.Sex = player->GetGender();
+ playerData.Race = player->GetRace();
+ playerData.Class = player->GetClass();
playerData.HonorLevel = player->GetHonorLevel();
}
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index 5b76703ccdc..e89c8443df0 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -440,7 +440,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
ObjectGuid invitee = invite.GetInviteeGUID();
Player* player = ObjectAccessor::FindConnectedPlayer(invitee);
- uint8 level = player ? player->getLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
+ uint8 level = player ? player->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
WorldPackets::Calendar::CalendarInviteAdded packet;
packet.EventID = calendarEvent ? calendarEvent->GetEventId() : 0;
@@ -579,7 +579,7 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend
ObjectGuid inviteeGuid = calendarInvite->GetInviteeGUID();
Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid);
- uint8 inviteeLevel = invitee ? invitee->getLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid);
+ uint8 inviteeLevel = invitee ? invitee->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid);
ObjectGuid::LowType inviteeGuildId = invitee ? invitee->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(inviteeGuid);
WorldPackets::Calendar::CalendarEventInviteInfo inviteInfo;
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index b59fd335112..d641f70fb6f 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -210,19 +210,19 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
case CONDITION_CLASS:
{
if (Unit* unit = object->ToUnit())
- condMeets = (unit->getClassMask() & ConditionValue1) != 0;
+ condMeets = (unit->GetClassMask() & ConditionValue1) != 0;
break;
}
case CONDITION_RACE:
{
if (Unit* unit = object->ToUnit())
- condMeets = Trinity::RaceMask<uint32>{ ConditionValue1 }.HasRace(unit->getRace());
+ condMeets = Trinity::RaceMask<uint32>{ ConditionValue1 }.HasRace(unit->GetRace());
break;
}
case CONDITION_GENDER:
{
if (Player* player = object->ToPlayer())
- condMeets = player->getGender() == ConditionValue1;
+ condMeets = player->GetGender() == ConditionValue1;
break;
}
case CONDITION_SKILL:
@@ -308,7 +308,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
case CONDITION_LEVEL:
{
if (Unit* unit = object->ToUnit())
- condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->getLevel()), ConditionValue1);
+ condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->GetLevel()), ConditionValue1);
break;
}
case CONDITION_DRUNKENSTATE:
@@ -2654,7 +2654,7 @@ uint32 ConditionMgr::GetPlayerConditionLfgValue(Player const* player, PlayerCond
if (!selectedRandomDungeon)
return 0;
- if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(selectedRandomDungeon, player->getLevel()))
+ if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(selectedRandomDungeon, player->GetLevel()))
if (Quest const* quest = sObjectMgr->GetQuestTemplate(reward->firstQuest))
if (player->CanRewardQuest(quest, false))
return 1;
@@ -2688,29 +2688,29 @@ bool ConditionMgr::IsPlayerMeetingCondition(Player const* player, PlayerConditio
if (condition->Flags & 0x80)
{
- if (minLevel && player->getLevel() >= minLevel && (!maxLevel || player->getLevel() <= maxLevel))
+ if (minLevel && player->GetLevel() >= minLevel && (!maxLevel || player->GetLevel() <= maxLevel))
return false;
- if (maxLevel && player->getLevel() <= maxLevel && (!minLevel || player->getLevel() >= minLevel))
+ if (maxLevel && player->GetLevel() <= maxLevel && (!minLevel || player->GetLevel() >= minLevel))
return false;
}
else
{
- if (minLevel && player->getLevel() < minLevel)
+ if (minLevel && player->GetLevel() < minLevel)
return false;
- if (maxLevel && player->getLevel() > maxLevel)
+ if (maxLevel && player->GetLevel() > maxLevel)
return false;
}
}
- if (condition->RaceMask && !condition->RaceMask.HasRace(player->getRace()))
+ if (condition->RaceMask && !condition->RaceMask.HasRace(player->GetRace()))
return false;
- if (condition->ClassMask && !(player->getClassMask() & condition->ClassMask))
+ if (condition->ClassMask && !(player->GetClassMask() & condition->ClassMask))
return false;
- if (condition->Gender >= 0 && player->getGender() != condition->Gender)
+ if (condition->Gender >= 0 && player->GetGender() != condition->Gender)
return false;
if (condition->NativeGender >= 0 && player->GetNativeSex() != condition->NativeGender)
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 0d25ca0a569..5576093e465 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1490,7 +1490,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const*
player->UpdateCriteria(CriteriaType::CompletedLFGDungeonWithStrangers, lfdRandomPlayers);
}
- LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->getLevel());
+ LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->GetLevel());
if (!reward)
continue;
@@ -1677,7 +1677,7 @@ LfgLockMap LFGMgr::GetLockedDungeons(ObjectGuid guid)
return lock;
}
- uint8 level = player->getLevel();
+ uint8 level = player->GetLevel();
uint8 expansion = player->GetSession()->GetExpansion();
LfgDungeonSet const& dungeons = GetDungeonsByRandom(0);
bool denyJoin = !player->GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_DUNGEON_FINDER);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 1758b1e4836..ad2bc43e4a9 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1289,8 +1289,8 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const
bool Creature::CanResetTalents(Player* player) const
{
- return player->getLevel() >= 15
- && player->getClass() == GetCreatureTemplate()->trainer_class;
+ return player->GetLevel() >= 15
+ && player->GetClass() == GetCreatureTemplate()->trainer_class;
}
Player* Creature::GetLootRecipient() const
@@ -1524,7 +1524,7 @@ void Creature::UpdateLevelDependantStats()
{
CreatureTemplate const* cInfo = GetCreatureTemplate();
uint32 rank = IsPet() ? 0 : cInfo->rank;
- uint8 level = getLevel();
+ uint8 level = GetLevel();
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class);
// health
@@ -1542,7 +1542,7 @@ void Creature::UpdateLevelDependantStats()
uint32 mana = stats->GenerateMana(cInfo);
SetCreateMana(mana);
- switch (getClass())
+ switch (GetClass())
{
case CLASS_PALADIN:
case CLASS_MAGE:
@@ -2854,7 +2854,7 @@ float Creature::GetHealthMultiplierForTarget(WorldObject const* target) const
return 1.0f;
uint8 levelForTarget = GetLevelForTarget(target);
- if (getLevel() < levelForTarget)
+ if (GetLevel() < levelForTarget)
return 1.0f;
return double(GetMaxHealthByLevel(levelForTarget)) / double(GetCreateHealth());
@@ -2874,7 +2874,7 @@ float Creature::GetDamageMultiplierForTarget(WorldObject const* target) const
uint8 levelForTarget = GetLevelForTarget(target);
- return GetBaseDamageForLevel(levelForTarget) / GetBaseDamageForLevel(getLevel());
+ return GetBaseDamageForLevel(levelForTarget) / GetBaseDamageForLevel(GetLevel());
}
float Creature::GetBaseArmorForLevel(uint8 level) const
@@ -2892,7 +2892,7 @@ float Creature::GetArmorMultiplierForTarget(WorldObject const* target) const
uint8 levelForTarget = GetLevelForTarget(target);
- return GetBaseArmorForLevel(levelForTarget) / GetBaseArmorForLevel(getLevel());
+ return GetBaseArmorForLevel(levelForTarget) / GetBaseArmorForLevel(GetLevel());
}
uint8 Creature::GetLevelForTarget(WorldObject const* target) const
@@ -2901,7 +2901,7 @@ uint8 Creature::GetLevelForTarget(WorldObject const* target) const
{
if (isWorldBoss())
{
- uint8 level = unitTarget->getLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
+ uint8 level = unitTarget->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
return RoundToInterval<uint8>(level, 1u, 255u);
}
@@ -2915,13 +2915,13 @@ uint8 Creature::GetLevelForTarget(WorldObject const* target) const
int32 scalingFactionGroup = m_unitData->ScalingFactionGroup;
int32 targetLevel = unitTarget->m_unitData->EffectiveLevel;
if (!targetLevel)
- targetLevel = unitTarget->getLevel();
+ targetLevel = unitTarget->GetLevel();
int32 targetLevelDelta = 0;
if (Player const* playerTarget = target->ToPlayer())
{
- if (scalingFactionGroup && sFactionTemplateStore.AssertEntry(sChrRacesStore.AssertEntry(playerTarget->getRace())->FactionID)->FactionGroup != scalingFactionGroup)
+ if (scalingFactionGroup && sFactionTemplateStore.AssertEntry(sChrRacesStore.AssertEntry(playerTarget->GetRace())->FactionID)->FactionGroup != scalingFactionGroup)
scalingLevelMin = scalingLevelMax;
int32 maxCreatureScalingLevel = playerTarget->m_activePlayerData->MaxCreatureScalingLevel;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index b63a4cb3713..7a3827694d3 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -188,7 +188,7 @@ void TempSummon::InitStats(uint32 duration)
if (owner && IsTrigger() && m_spells[0])
{
- SetLevel(owner->getLevel());
+ SetLevel(owner->GetLevel());
if (owner->GetTypeId() == TYPEID_PLAYER)
m_ControlledByPlayer = true;
}
@@ -397,7 +397,7 @@ void Guardian::InitStats(uint32 duration)
{
Minion::InitStats(duration);
- InitStatsForLevel(GetOwner()->getLevel());
+ InitStatsForLevel(GetOwner()->GetLevel());
if (GetOwner()->GetTypeId() == TYPEID_PLAYER && HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
m_charmInfo->InitCharmCreateSpells();
@@ -434,7 +434,7 @@ Puppet::Puppet(SummonPropertiesEntry const* properties, Unit* owner)
void Puppet::InitStats(uint32 duration)
{
Minion::InitStats(duration);
- SetLevel(GetOwner()->getLevel());
+ SetLevel(GetOwner()->GetLevel());
SetReactState(REACT_PASSIVE);
}
diff --git a/src/server/game/Entities/Creature/Trainer.cpp b/src/server/game/Entities/Creature/Trainer.cpp
index dcdd28edb19..998cb0beff3 100644
--- a/src/server/game/Entities/Creature/Trainer.cpp
+++ b/src/server/game/Entities/Creature/Trainer.cpp
@@ -185,7 +185,7 @@ namespace Trainer
return SpellState::Unavailable;
// check level requirement
- if (player->getLevel() < trainerSpell->ReqLevel)
+ if (player->GetLevel() < trainerSpell->ReqLevel)
return SpellState::Unavailable;
// check ranks
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 11bdf7b759b..e36ec3016ba 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2054,11 +2054,11 @@ void GameObject::Use(Unit* user)
//required lvl checks!
if (Optional<ContentTuningLevels> userLevels = sDB2Manager.GetContentTuningData(info->ContentTuningId, player->m_playerData->CtrOptions->ContentTuningConditionMask))
- if (player->getLevel() < userLevels->MaxLevel)
+ if (player->GetLevel() < userLevels->MaxLevel)
return;
if (Optional<ContentTuningLevels> targetLevels = sDB2Manager.GetContentTuningData(info->ContentTuningId, targetPlayer->m_playerData->CtrOptions->ContentTuningConditionMask))
- if (targetPlayer->getLevel() < targetLevels->MaxLevel)
+ if (targetPlayer->GetLevel() < targetLevels->MaxLevel)
return;
if (info->entry == 194097)
diff --git a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp
index bf8047b5d20..ec5ccc63223 100644
--- a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp
+++ b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp
@@ -75,7 +75,7 @@ void AzeriteEmpoweredItem::LoadAzeriteEmpoweredItemData(Player const* owner, Aze
for (int32 i = MAX_AZERITE_EMPOWERED_TIER; --i >= 0; )
{
int32 selection = azeriteEmpoweredItem.SelectedAzeritePowers[i];
- if (GetTierForAzeritePower(Classes(owner->getClass()), selection) != i)
+ if (GetTierForAzeritePower(Classes(owner->GetClass()), selection) != i)
{
needSave = true;
break;
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 7c2e0a817c8..16a041cc118 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -2181,7 +2181,7 @@ uint32 Item::GetItemLevel(Player const* owner) const
uint32 azeriteLevel = 0;
if (AzeriteItem const* azeriteItem = ToAzeriteItem())
azeriteLevel = azeriteItem->GetEffectiveLevel();
- return Item::GetItemLevel(itemTemplate, _bonusData, owner->getLevel(), GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL),
+ return Item::GetItemLevel(itemTemplate, _bonusData, owner->GetLevel(), GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL),
minItemLevel, minItemLevelCutoff, maxItemLevel, pvpBonus, azeriteLevel);
}
diff --git a/src/server/game/Entities/Item/ItemTemplate.cpp b/src/server/game/Entities/Item/ItemTemplate.cpp
index d0e21fc6ecf..ecc7be78f20 100644
--- a/src/server/game/Entities/Item/ItemTemplate.cpp
+++ b/src/server/game/Entities/Item/ItemTemplate.cpp
@@ -264,9 +264,9 @@ bool ItemTemplate::IsUsableByLootSpecialization(Player const* player, bool alway
return false;
std::size_t levelIndex = 0;
- if (player->getLevel() >= 110)
+ if (player->GetLevel() >= 110)
levelIndex = 2;
- else if (player->getLevel() > 40)
+ else if (player->GetLevel() > 40)
levelIndex = 1;
return Specializations[levelIndex].test(CalculateItemSpecBit(chrSpecialization));
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index cdcfe9b2ae4..ec118399324 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1909,7 +1909,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3
if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT)
{
summon->SetFaction(((Unit*)this)->GetFaction());
- summon->SetLevel(((Unit*)this)->getLevel());
+ summon->SetLevel(((Unit*)this)->GetLevel());
}
if (GetAI)
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index c54cf3612f6..a89d015f317 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -221,7 +221,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
switch (getPetType())
{
case SUMMON_PET:
- petlevel = owner->getLevel();
+ petlevel = owner->GetLevel();
SetClass(CLASS_MAGE);
SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
break;
@@ -464,7 +464,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
stmt->setUInt32(1, GetEntry());
stmt->setUInt64(2, ownerLowGUID);
stmt->setUInt32(3, GetNativeDisplayId());
- stmt->setUInt8(4, getLevel());
+ stmt->setUInt8(4, GetLevel());
stmt->setUInt32(5, m_unitData->PetExperience);
stmt->setUInt8(6, GetReactState());
stmt->setInt16(7, mode);
@@ -654,8 +654,8 @@ void Pet::GivePetXP(uint32 xp)
if (!IsAlive())
return;
- uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
- uint8 petlevel = getLevel();
+ uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->GetLevel());
+ uint8 petlevel = GetLevel();
// If pet is detected to be at, or above(?) the players level, don't hand out XP
if (petlevel >= maxlevel)
@@ -682,7 +682,7 @@ void Pet::GivePetXP(uint32 xp)
void Pet::GivePetLevel(uint8 level)
{
- if (!level || level == getLevel())
+ if (!level || level == GetLevel())
return;
if (getPetType() == HUNTER_PET)
@@ -749,7 +749,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
SetPetNameTimestamp(0);
SetPetExperience(0);
- SetPetNextLevelExperience(uint32(sObjectMgr->GetXPForLevel(getLevel() + 1) * PET_XP_FACTOR));
+ SetPetNextLevelExperience(uint32(sObjectMgr->GetXPForLevel(GetLevel() + 1) * PET_XP_FACTOR));
SetNpcFlags(UNIT_NPC_FLAG_NONE);
SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
@@ -777,13 +777,13 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
PetType petType = MAX_PET_TYPE;
if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
- if (GetOwner()->getClass() == CLASS_WARLOCK
- || GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
- || GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
+ if (GetOwner()->GetClass() == CLASS_WARLOCK
+ || GetOwner()->GetClass() == CLASS_SHAMAN // Fire Elemental
+ || GetOwner()->GetClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
{
petType = SUMMON_PET;
}
- else if (GetOwner()->getClass() == CLASS_HUNTER)
+ else if (GetOwner()->GetClass() == CLASS_HUNTER)
{
petType = HUNTER_PET;
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
@@ -791,7 +791,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
else
{
TC_LOG_ERROR("entities.pet", "Unknown type pet %u is summoned by player class %u",
- GetEntry(), GetOwner()->getClass());
+ GetEntry(), GetOwner()->GetClass());
}
}
@@ -810,12 +810,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
if (cFamily && cFamily->MinScale > 0.0f && petType == HUNTER_PET)
{
float scale;
- if (getLevel() >= cFamily->MaxScaleLevel)
+ if (GetLevel() >= cFamily->MaxScaleLevel)
scale = cFamily->MaxScale;
- else if (getLevel() <= cFamily->MinScaleLevel)
+ else if (GetLevel() <= cFamily->MinScaleLevel)
scale = cFamily->MinScale;
else
- scale = cFamily->MinScale + float(getLevel() - cFamily->MinScaleLevel) / cFamily->MaxScaleLevel * (cFamily->MaxScale - cFamily->MinScale);
+ scale = cFamily->MinScale + float(GetLevel() - cFamily->MinScaleLevel) / cFamily->MaxScaleLevel * (cFamily->MaxScale - cFamily->MinScale);
SetObjectScale(scale);
}
@@ -1431,7 +1431,7 @@ void Pet::learnSpells(std::vector<uint32> const& spellIds)
void Pet::InitLevelupSpellsForLevel()
{
- uint8 level = getLevel();
+ uint8 level = GetLevel();
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr)
{
@@ -1606,7 +1606,7 @@ bool Pet::IsPermanentPetFor(Player* owner) const
switch (getPetType())
{
case SUMMON_PET:
- switch (owner->getClass())
+ switch (owner->GetClass())
{
case CLASS_WARLOCK:
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
@@ -1738,7 +1738,7 @@ void Pet::SynchronizeLevelWithOwner()
// always same level
case SUMMON_PET:
case HUNTER_PET:
- GivePetLevel(owner->getLevel());
+ GivePetLevel(owner->GetLevel());
break;
default:
break;
@@ -1786,7 +1786,7 @@ void Pet::LearnSpecializationSpells()
{
SpecializationSpellsEntry const* specSpell = specSpells->at(j);
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(specSpell->SpellID, DIFFICULTY_NONE);
- if (!spellInfo || spellInfo->SpellLevel > getLevel())
+ if (!spellInfo || spellInfo->SpellLevel > GetLevel())
continue;
learnedSpells.push_back(specSpell->SpellID);
diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp
index cd5a7a147d8..7d9660cc4fc 100644
--- a/src/server/game/Entities/Player/CollectionMgr.cpp
+++ b/src/server/game/Entities/Player/CollectionMgr.cpp
@@ -754,7 +754,7 @@ bool CollectionMgr::CanAddAppearance(ItemModifiedAppearanceEntry const* itemModi
return false;
}
if (itemTemplate->GetInventoryType() != INVTYPE_CLOAK)
- if (!(PlayerClassByArmorSubclass[itemTemplate->GetSubClass()] & _owner->GetPlayer()->getClassMask()))
+ if (!(PlayerClassByArmorSubclass[itemTemplate->GetSubClass()] & _owner->GetPlayer()->GetClassMask()))
return false;
break;
}
diff --git a/src/server/game/Entities/Player/KillRewarder.cpp b/src/server/game/Entities/Player/KillRewarder.cpp
index 4cf0befcaa0..959eec55961 100644
--- a/src/server/game/Entities/Player/KillRewarder.cpp
+++ b/src/server/game/Entities/Player/KillRewarder.cpp
@@ -96,7 +96,7 @@ inline void KillRewarder::_InitGroupData()
if (Player* member = itr->GetSource())
if (_killer == member || (member->IsAtGroupRewardDistance(_victim) && member->IsAlive()))
{
- const uint8 lvl = member->getLevel();
+ const uint8 lvl = member->GetLevel();
// 2.1. _count - number of alive group members within reward distance;
++_count;
// 2.2. _sumLevel - sum of levels of alive group members within reward distance;
@@ -107,12 +107,12 @@ inline void KillRewarder::_InitGroupData()
// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance,
// for whom victim is not gray;
uint32 grayLevel = Trinity::XP::GetGrayLevel(lvl);
- if (_victim->GetLevelForTarget(member) > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl))
+ if (_victim->GetLevelForTarget(member) > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->GetLevel() < lvl))
_maxNotGrayMember = member;
}
// 2.5. _isFullXP - flag identifying that for all group members victim is not gray,
// so 100% XP will be rewarded (50% otherwise).
- _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel());
+ _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->GetLevel());
}
else
_count = 1;
@@ -145,7 +145,7 @@ inline void KillRewarder::_RewardXP(Player* player, float rate)
// * set to 0 if player's level is more than maximum level of not gray member;
// * cut XP in half if _isFullXP is false.
if (_maxNotGrayMember && player->IsAlive() &&
- _maxNotGrayMember->getLevel() >= player->getLevel())
+ _maxNotGrayMember->GetLevel() >= player->GetLevel())
xp = _isFullXP ?
uint32(xp * rate) : // Reward FULL XP if all group members are not gray.
uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray.
@@ -200,7 +200,7 @@ void KillRewarder::_RewardPlayer(Player* player, bool isDungeon)
if (!_isPvP || _isBattleGround)
{
float const rate = _group ?
- _groupRate * float(player->getLevel()) / _sumLevel : // Group rate depends on summary level.
+ _groupRate * float(player->GetLevel()) / _sumLevel : // Group rate depends on summary level.
1.0f; // Personal rate is 100%.
if (_xp)
// 4.2. Give XP.
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a0ad2eca89a..5f71d79df29 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -579,7 +579,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
}
// all item positions resolved
- if (ChrSpecializationEntry const* defaultSpec = sDB2Manager.GetDefaultChrSpecializationForClass(getClass()))
+ if (ChrSpecializationEntry const* defaultSpec = sDB2Manager.GetDefaultChrSpecializationForClass(GetClass()))
{
SetActiveTalentGroup(defaultSpec->OrderIndex);
SetPrimarySpecialization(defaultSpec->ID);
@@ -623,7 +623,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
// item can't be added
TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) can't equip or store initial item (ItemID: %u, Race: %u, Class: %u, InventoryResult: %u)",
- GetName().c_str(), GetGUID().ToString().c_str(), titem_id, getRace(), getClass(), msg);
+ GetName().c_str(), GetGUID().ToString().c_str(), titem_id, GetRace(), GetClass(), msg);
return false;
}
@@ -774,7 +774,7 @@ void Player::HandleDrowning(uint32 time_diff)
m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
// Calculate and deal damage
/// @todo Check this formula
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
+ uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_DROWNING, damage);
}
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
@@ -810,7 +810,7 @@ void Player::HandleDrowning(uint32 time_diff)
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
if (IsAlive()) // Calculate and deal damage
{
- uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1);
+ uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1);
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
}
else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
@@ -1427,7 +1427,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
}
else
{
- if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
+ if (GetClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
return false;
// far teleport to another map
@@ -1695,7 +1695,7 @@ void Player::RegenerateAll()
Regenerate(power);
// Runes act as cooldowns, and they don't need to send any data
- if (getClass() == CLASS_DEATH_KNIGHT)
+ if (GetClass() == CLASS_DEATH_KNIGHT)
{
uint32 regeneratedRunes = 0;
uint32 regenIndex = 0;
@@ -1923,8 +1923,8 @@ void Player::RegenerateHealth()
if (!IsInCombat())
{
- if (getLevel() < 15)
- addValue = (0.20f * ((float)GetMaxHealth()) / getLevel() * HealthIncreaseRate);
+ if (GetLevel() < 15)
+ addValue = (0.20f * ((float)GetMaxHealth()) / GetLevel() * HealthIncreaseRate);
else
addValue = 0.015f * ((float)GetMaxHealth()) * HealthIncreaseRate;
@@ -2157,7 +2157,7 @@ void Player::SetGameMaster(bool on)
PhasingHandler::SetAlwaysVisible(this, HasAuraType(SPELL_AURA_PHASE_ALWAYS_VISIBLE), false);
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
- setFactionForRace(getRace());
+ setFactionForRace(GetRace());
RemovePlayerFlag(PLAYER_FLAGS_GM);
RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
@@ -2265,7 +2265,7 @@ void Player::SetXP(uint32 xp)
int32 playerLevelDelta = 0;
// If XP < 50%, player should see scaling creature with -1 level except for level max
- if (getLevel() < MAX_LEVEL && xp < uint32(*m_activePlayerData->NextLevelXP / 2))
+ if (GetLevel() < MAX_LEVEL && xp < uint32(*m_activePlayerData->NextLevelXP / 2))
playerLevelDelta = -1;
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ScalingPlayerLevelDelta), playerLevelDelta);
@@ -2285,7 +2285,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
return;
- uint8 level = getLevel();
+ uint8 level = GetLevel();
sScriptMgr->OnGivePlayerXP(this, xp, victim);
@@ -2322,7 +2322,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
GiveLevel(level + 1);
- level = getLevel();
+ level = GetLevel();
nextLvlXP = m_activePlayerData->NextLevelXP;
}
@@ -2333,7 +2333,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
// Current player experience not update (must be update by caller)
void Player::GiveLevel(uint8 level)
{
- uint8 oldLevel = getLevel();
+ uint8 oldLevel = GetLevel();
if (level == oldLevel)
return;
@@ -2341,10 +2341,10 @@ void Player::GiveLevel(uint8 level)
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
PlayerLevelInfo info;
- sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info);
+ sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), level, &info);
uint32 basemana = 0;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, basemana);
+ sObjectMgr->GetPlayerClassLevelInfo(GetClass(), level, basemana);
WorldPackets::Misc::LevelUpInfo packet;
packet.Level = level;
@@ -2363,8 +2363,8 @@ void Player::GiveLevel(uint8 level)
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i));
- packet.NumNewTalents = DB2Manager::GetNumTalentsAtLevel(level, Classes(getClass())) - DB2Manager::GetNumTalentsAtLevel(oldLevel, Classes(getClass()));
- packet.NumNewPvpTalentSlots = sDB2Manager.GetPvpTalentNumSlotsAtLevel(level, Classes(getClass())) - sDB2Manager.GetPvpTalentNumSlotsAtLevel(oldLevel, Classes(getClass()));
+ packet.NumNewTalents = DB2Manager::GetNumTalentsAtLevel(level, Classes(GetClass())) - DB2Manager::GetNumTalentsAtLevel(oldLevel, Classes(GetClass()));
+ packet.NumNewPvpTalentSlots = sDB2Manager.GetPvpTalentNumSlotsAtLevel(level, Classes(GetClass())) - sDB2Manager.GetPvpTalentNumSlotsAtLevel(oldLevel, Classes(GetClass()));
SendDirectMessage(packet.Write());
@@ -2410,7 +2410,7 @@ void Player::GiveLevel(uint8 level)
if (Pet* pet = GetPet())
pet->SynchronizeLevelWithOwner();
- if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRace()))
+ if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, GetRace()))
{
/// @todo Poor design of mail system
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
@@ -2428,12 +2428,12 @@ void Player::GiveLevel(uint8 level)
void Player::InitTalentForLevel()
{
- uint8 level = getLevel();
+ uint8 level = GetLevel();
// talents base at level diff (talents = level - 9 but some can be used already)
if (level < MIN_SPECIALIZATION_LEVEL)
ResetTalentSpecialization();
- int32 talentTiers = DB2Manager::GetNumTalentsAtLevel(level, Classes(getClass()));
+ int32 talentTiers = DB2Manager::GetNumTalentsAtLevel(level, Classes(GetClass()));
if (level < 15)
{
// Remove all talent points
@@ -2444,7 +2444,7 @@ void Player::InitTalentForLevel()
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED))
for (int32 t = talentTiers; t < MAX_TALENT_TIERS; ++t)
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
- for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(getClass(), t, c))
+ for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), t, c))
RemoveTalent(talent);
}
@@ -2460,13 +2460,13 @@ void Player::InitStatsForLevel(bool reapplyMods)
_RemoveAllStatBonuses();
uint32 basemana = 0;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basemana);
+ sObjectMgr->GetPlayerClassLevelInfo(GetClass(), GetLevel(), basemana);
PlayerLevelInfo info;
- sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info);
+ sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), GetLevel(), &info);
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MaxLevel), sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
- SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NextLevelXP), sObjectMgr->GetXPForLevel(getLevel()));
+ SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NextLevelXP), sObjectMgr->GetXPForLevel(GetLevel()));
if (m_activePlayerData->XP >= m_activePlayerData->NextLevelXP)
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::XP), m_activePlayerData->NextLevelXP - 1);
@@ -3073,7 +3073,7 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
// Runeforging special case
if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(_spell_idx->second->SkillLine)) || ((_spell_idx->second->SkillLine == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0))
- if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, getRace(), getClass()))
+ if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, GetRace(), GetClass()))
LearnDefaultSkill(rcInfo);
}
}
@@ -3473,7 +3473,7 @@ bool Player::ResetTalents(bool noCost)
// unlearn only talents for character class
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
// to prevent unexpected lost normal learned spell skip another class talents
- if (talentInfo->ClassID != getClass())
+ if (talentInfo->ClassID != GetClass())
continue;
// skip non-existent talent ranks
@@ -4406,15 +4406,15 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
//Characters level 20 and up suffer from ten minutes of sickness.
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
- if (int32(getLevel()) >= startLevel)
+ if (int32(GetLevel()) >= startLevel)
{
// set resurrection sickness
CastSpell(this, 15007, true);
// not full duration
- if (int32(getLevel()) < startLevel+9)
+ if (int32(GetLevel()) < startLevel+9)
{
- int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE;
+ int32 delta = (int32(GetLevel()) - startLevel + 1)*MINUTE;
if (Aura* aur = GetAura(15007, GetGUID()))
{
@@ -4491,13 +4491,13 @@ Corpse* Player::CreateCorpse()
if (*m_unitData->PvpFlags & UNIT_BYTE2_FLAG_FFA_PVP)
flags |= CORPSE_FLAG_FFA_PVP;
- corpse->SetRace(getRace());
+ corpse->SetRace(GetRace());
corpse->SetSex(GetNativeSex());
- corpse->SetClass(getClass());
+ corpse->SetClass(GetClass());
corpse->SetCustomizations(Trinity::Containers::MakeIteratorPair(m_playerData->Customizations.begin(), m_playerData->Customizations.end()));
corpse->SetFlags(flags);
corpse->SetDisplayId(GetNativeDisplayId());
- corpse->SetFactionTemplate(sChrRacesStore.AssertEntry(getRace())->FactionID);
+ corpse->SetFactionTemplate(sChrRacesStore.AssertEntry(GetRace())->FactionID);
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++)
{
@@ -5020,7 +5020,7 @@ void Player::UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchant
amount += enchantmentEntry->EffectScalingPoints[i];
break;
case ITEM_ENCHANTMENT_TYPE_TOTEM:
- if (getClass() == CLASS_SHAMAN)
+ if (GetClass() == CLASS_SHAMAN)
amount += enchantmentEntry->EffectScalingPoints[i] * item->GetTemplate()->GetDelay() / 1000.0f;
break;
default:
@@ -5200,7 +5200,7 @@ inline float GetGameTableColumnForCombatRating(GtCombatRatingsEntry const* row,
float Player::GetRatingMultiplier(CombatRating cr) const
{
- GtCombatRatingsEntry const* Rating = sCombatRatingsGameTable.GetRow(getLevel());
+ GtCombatRatingsEntry const* Rating = sCombatRatingsGameTable.GetRow(GetLevel());
if (!Rating)
return 1.0f;
@@ -5384,7 +5384,7 @@ void Player::UpdateRating(CombatRating cr)
ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
- if (getClass() == CLASS_DEATH_KNIGHT)
+ if (GetClass() == CLASS_DEATH_KNIGHT)
UpdateAllRunesRegen();
break;
case CR_HASTE_RANGED:
@@ -5668,7 +5668,7 @@ void Player::UpdateSkillsForLevel()
continue;
uint32 pskill = itr->first;
- SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, getRace(), getClass());
+ SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, GetRace(), GetClass());
if (!rcEntry)
continue;
@@ -5692,7 +5692,7 @@ void Player::InitializeSkillFields()
uint32 i = 0;
for (SkillLineEntry const* skillLine : sSkillLineStore)
{
- if (sDB2Manager.GetSkillRaceClassInfo(skillLine->ID, getRace(), getClass()))
+ if (sDB2Manager.GetSkillRaceClassInfo(skillLine->ID, GetRace(), GetClass()))
{
SetSkillLineId(i, skillLine->ID);
SetSkillStartingRank(i, 1);
@@ -5819,7 +5819,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
{
if (skillEntry->ParentTierIndex > 0)
{
- if (SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillEntry->ParentSkillLineID, getRace(), getClass()))
+ if (SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillEntry->ParentSkillLineID, GetRace(), GetClass()))
{
if (SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
{
@@ -6240,18 +6240,18 @@ void Player::CheckAreaExploreAndOutdoor()
if (Optional<ContentTuningLevels> areaLevels = sDB2Manager.GetContentTuningData(areaEntry->ContentTuningID, m_playerData->CtrOptions->ContentTuningConditionMask))
{
- if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendExplorationExperience(areaId, 0);
}
else
{
- int16 areaLevel = std::min(std::max(int16(getLevel()), areaLevels->MinLevel), areaLevels->MaxLevel);
- int32 diff = int32(getLevel()) - areaLevel;
+ int16 areaLevel = std::min(std::max(int16(GetLevel()), areaLevels->MinLevel), areaLevels->MaxLevel);
+ int32 diff = int32(GetLevel()) - areaLevel;
uint32 XP;
if (diff < -5)
{
- XP = uint32(sObjectMgr->GetBaseXP(getLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
+ XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
}
else if (diff > 5)
{
@@ -6361,7 +6361,7 @@ int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr
break;
}
- if (rate != 1.0f && creatureOrQuestLevel < Trinity::XP::GetGrayLevel(getLevel()))
+ if (rate != 1.0f && creatureOrQuestLevel < Trinity::XP::GetGrayLevel(GetLevel()))
percent *= rate;
if (percent <= 0.0f)
@@ -6586,7 +6586,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
return false;
- uint8 k_level = getLevel();
+ uint8 k_level = GetLevel();
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level);
uint8 v_level = victim->GetLevelForTarget(this);
@@ -6622,8 +6622,8 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
// and those in a lifetime
ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LifetimeHonorableKills), 1, true);
UpdateCriteria(CriteriaType::HonorableKills);
- UpdateCriteria(CriteriaType::DeliverKillingBlowToClass, victim->getClass());
- UpdateCriteria(CriteriaType::DeliverKillingBlowToRace, victim->getRace());
+ UpdateCriteria(CriteriaType::DeliverKillingBlowToClass, victim->GetClass());
+ UpdateCriteria(CriteriaType::DeliverKillingBlowToRace, victim->GetRace());
UpdateCriteria(CriteriaType::PVPKillInArea, GetAreaId());
UpdateCriteria(CriteriaType::EarnHonorableKill, 1, 0, 0, victim);
}
@@ -6744,7 +6744,7 @@ void Player::AddHonorXP(uint32 xp)
uint32 newHonorXP = currentHonorXP + xp;
uint32 honorLevel = GetHonorLevel();
- if (xp < 1 || getLevel() < PLAYER_LEVEL_MIN_HONOR || IsMaxHonorLevel())
+ if (xp < 1 || GetLevel() < PLAYER_LEVEL_MIN_HONOR || IsMaxHonorLevel())
return;
while (newHonorXP >= nextHonorLevelXP)
@@ -7480,7 +7480,7 @@ void Player::DuelComplete(DuelCompleteType type)
opponent->UpdateCriteria(CriteriaType::WinDuel, 1);
// Credit for quest Death's Challenge
- if (getClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
+ if (GetClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
opponent->CastSpell(opponent, 52994, true);
// Honor points after duel (the winner) - ImpConfig
@@ -8021,7 +8021,7 @@ void Player::ApplyItemEquipSpell(Item* item, bool apply, bool formChange /*= fal
continue;
if (spellproto->HasAura(SPELL_AURA_MOD_XP_PCT)
- && !GetSession()->GetCollectionMgr()->CanApplyHeirloomXpBonus(item->GetEntry(), getLevel())
+ && !GetSession()->GetCollectionMgr()->CanApplyHeirloomXpBonus(item->GetEntry(), GetLevel())
&& sDB2Manager.GetHeirloomByItemId(item->GetEntry()))
continue;
@@ -8729,7 +8729,7 @@ void Player::RemovedInsignia(Player* looterPlr)
// We store the level of our player in the gold field
// We retrieve this information at Player::SendLoot()
- bones->loot.gold = getLevel();
+ bones->loot.gold = GetLevel();
bones->lootRecipient = looterPlr;
looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA);
}
@@ -8997,8 +8997,8 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa
loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true);
// Generate extra money for pick pocket loot
- const uint32 a = urand(0, creature->getLevel() / 2);
- const uint32 b = urand(0, getLevel() / 2);
+ const uint32 a = urand(0, creature->GetLevel() / 2);
+ const uint32 b = urand(0, GetLevel() / 2);
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
permission = OWNER_PERMISSION;
}
@@ -11504,7 +11504,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
if (pItem->GetQuality() == ITEM_QUALITY_HEIRLOOM)
requiredLevels = sDB2Manager.GetContentTuningData(pItem->GetScalingContentTuningId(), 0, true);
- if (requiredLevels && requiredLevels->MaxLevel < DEFAULT_MAX_LEVEL && requiredLevels->MaxLevel < getLevel() && !sDB2Manager.GetHeirloomByItemId(pProto->GetId()))
+ if (requiredLevels && requiredLevels->MaxLevel < DEFAULT_MAX_LEVEL && requiredLevels->MaxLevel < GetLevel() && !sDB2Manager.GetHeirloomByItemId(pProto->GetId()))
return EQUIP_ERR_NOT_EQUIPPABLE;
uint8 eslot = FindEquipSlot(pItem, slot, swap);
@@ -11911,7 +11911,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
if (pItem->IsBindedNotWith(this))
return EQUIP_ERR_NOT_OWNER;
- if (getLevel() < pItem->GetRequiredLevel())
+ if (GetLevel() < pItem->GetRequiredLevel())
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
InventoryResult res = CanUseItem(pProto, true);
@@ -11929,7 +11929,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
// binded to account items from off server.
- switch (getClass())
+ switch (GetClass())
{
case CLASS_HUNTER:
case CLASS_SHAMAN:
@@ -11967,7 +11967,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto, bool skipRequiredL
if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE)
return EQUIP_ERR_CANT_EQUIP_EVER;
- if ((proto->GetAllowableClass() & getClassMask()) == 0 || !proto->GetAllowableRace().HasRace(getRace()))
+ if ((proto->GetAllowableClass() & GetClassMask()) == 0 || !proto->GetAllowableRace().HasRace(GetRace()))
return EQUIP_ERR_CANT_EQUIP_EVER;
if (proto->GetRequiredSkill() != 0)
@@ -11981,7 +11981,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto, bool skipRequiredL
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell()))
return EQUIP_ERR_PROFICIENCY_NEEDED;
- if (!skipRequiredLevelCheck && getLevel() < proto->GetBaseRequiredLevel())
+ if (!skipRequiredLevelCheck && GetLevel() < proto->GetBaseRequiredLevel())
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
// If World Event is not active, prevent using event dependant items
@@ -12018,7 +12018,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
return EQUIP_ERR_ITEM_NOT_FOUND;
// Used by group, function GroupLoot, to know if a prototype can be used by a player
- if ((proto->GetAllowableClass() & getClassMask()) == 0 || !proto->GetAllowableRace().HasRace(getRace()))
+ if ((proto->GetAllowableClass() & GetClassMask()) == 0 || !proto->GetAllowableRace().HasRace(GetRace()))
return EQUIP_ERR_CANT_EQUIP_EVER;
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell()))
@@ -12032,7 +12032,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
return EQUIP_ERR_CANT_EQUIP_SKILL;
}
- uint8 _class = getClass();
+ uint8 _class = GetClass();
if (proto->GetClass() == ITEM_CLASS_WEAPON && GetSkillValue(proto->GetSkill()) == 0)
return EQUIP_ERR_PROFICIENCY_NEEDED;
@@ -12041,7 +12041,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
{
if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT)
{
- if (getLevel() < 40)
+ if (GetLevel() < 40)
{
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_MAIL)
return EQUIP_ERR_CLIENT_LOCKED_OUT;
@@ -12051,7 +12051,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
}
else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN)
{
- if (getLevel() < 40)
+ if (GetLevel() < 40)
{
if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_LEATHER)
return EQUIP_ERR_CLIENT_LOCKED_OUT;
@@ -12093,7 +12093,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool updat
item = StoreItem(pos, item, update);
- item->SetFixedLevel(getLevel());
+ item->SetFixedLevel(GetLevel());
item->SetItemRandomBonusList(randomBonusListId);
if (allowedLooters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
@@ -12307,7 +12307,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
if (pProto && IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
{
- uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119;
+ uint32 cooldownSpell = GetClass() == CLASS_ROGUE ? 6123 : 6119;
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell, DIFFICULTY_NONE);
if (!spellProto)
@@ -14100,7 +14100,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
if (!ignore_condition && pEnchant->ConditionID && !EnchantmentFitsRequirements(pEnchant->ConditionID, -1))
return;
- if (pEnchant->MinLevel > getLevel())
+ if (pEnchant->MinLevel > GetLevel())
return;
if (pEnchant->RequiredSkillID > 0 && pEnchant->RequiredSkillRank > GetSkillValue(pEnchant->RequiredSkillID))
@@ -14165,12 +14165,12 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
scalingClass = pEnchant->ScalingClassRestricted;
uint8 minLevel = pEnchant->Flags & 0x20 ? 1 : 60;
- uint8 scalingLevel = getLevel();
+ uint8 scalingLevel = GetLevel();
uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1);
- if (minLevel > getLevel())
+ if (minLevel > GetLevel())
scalingLevel = minLevel;
- else if (maxLevel < getLevel())
+ else if (maxLevel < GetLevel())
scalingLevel = maxLevel;
if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel))
@@ -14188,12 +14188,12 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
scalingClass = pEnchant->ScalingClassRestricted;
uint8 minLevel = pEnchant->Flags & 0x20 ? 1 : 60;
- uint8 scalingLevel = getLevel();
+ uint8 scalingLevel = GetLevel();
uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1);
- if (minLevel > getLevel())
+ if (minLevel > GetLevel())
scalingLevel = minLevel;
- else if (maxLevel < getLevel())
+ else if (maxLevel < GetLevel())
scalingLevel = maxLevel;
if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel))
@@ -14597,7 +14597,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
canTalk = false;
break;
case GOSSIP_OPTION_STABLEPET:
- if (getClass() != CLASS_HUNTER)
+ if (GetClass() != CLASS_HUNTER)
canTalk = false;
break;
case GOSSIP_OPTION_QUESTGIVER:
@@ -14646,12 +14646,12 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
if (optionBroadcastText)
- strOptionText = DB2Manager::GetBroadcastTextValue(optionBroadcastText, locale, getGender());
+ strOptionText = DB2Manager::GetBroadcastTextValue(optionBroadcastText, locale, GetGender());
else
strOptionText = itr->second.OptionText;
if (boxBroadcastText)
- strBoxText = DB2Manager::GetBroadcastTextValue(boxBroadcastText, locale, getGender());
+ strBoxText = DB2Manager::GetBroadcastTextValue(boxBroadcastText, locale, GetGender());
else
strBoxText = itr->second.BoxText;
@@ -14879,7 +14879,7 @@ int32 Player::GetQuestMinLevel(Quest const* quest) const
{
if (Optional<ContentTuningLevels> questLevels = sDB2Manager.GetContentTuningData(quest->GetContentTuningId(), m_playerData->CtrOptions->ContentTuningConditionMask))
{
- ChrRacesEntry const* race = sChrRacesStore.AssertEntry(getRace());
+ ChrRacesEntry const* race = sChrRacesStore.AssertEntry(GetRace());
FactionTemplateEntry const* raceFaction = sFactionTemplateStore.AssertEntry(race->FactionID);
int32 questFactionGroup = sContentTuningStore.AssertEntry(quest->GetContentTuningId())->GetScalingFactionGroup();
if (questFactionGroup && raceFaction->FactionGroup != questFactionGroup)
@@ -14900,7 +14900,7 @@ int32 Player::GetQuestLevel(Quest const* quest) const
{
int32 minLevel = GetQuestMinLevel(quest);
int32 maxLevel = questLevels->MaxLevel;
- int32 level = getLevel();
+ int32 level = GetLevel();
if (level >= minLevel)
return std::min(level, maxLevel);
@@ -15068,7 +15068,7 @@ bool Player::CanSeeStartQuest(Quest const* quest) const
SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false) && SatisfyQuestExpansion(quest, false))
{
- return int32(getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF)) >= GetQuestMinLevel(quest);
+ return int32(GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF)) >= GetQuestMinLevel(quest);
}
return false;
@@ -15556,7 +15556,7 @@ bool Player::CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackage
case QUEST_PACKAGE_FILTER_LOOT_SPECIALIZATION:
return rewardProto->IsUsableByLootSpecialization(this, true);
case QUEST_PACKAGE_FILTER_CLASS:
- return !rewardProto->ItemSpecClassMask || (rewardProto->ItemSpecClassMask & getClassMask()) != 0;
+ return !rewardProto->ItemSpecClassMask || (rewardProto->ItemSpecClassMask & GetClassMask()) != 0;
case QUEST_PACKAGE_FILTER_EVERYONE:
return true;
default:
@@ -15717,7 +15717,7 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew
uint32 XP = GetQuestXPReward(quest);
int32 moneyRew = 0;
- if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
GiveXP(XP, nullptr);
else
moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
@@ -15733,7 +15733,7 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew
}
// honor reward
- if (uint32 honor = quest->CalculateHonorGain(getLevel()))
+ if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
RewardHonor(nullptr, 0, honor);
// title reward
@@ -15941,7 +15941,7 @@ bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
bool Player::SatisfyQuestMinLevel(Quest const* qInfo, bool msg) const
{
- if (getLevel() < GetQuestMinLevel(qInfo))
+ if (GetLevel() < GetQuestMinLevel(qInfo))
{
if (msg)
{
@@ -15956,7 +15956,7 @@ bool Player::SatisfyQuestMinLevel(Quest const* qInfo, bool msg) const
bool Player::SatisfyQuestMaxLevel(Quest const* qInfo, bool msg) const
{
- if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel())
+ if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
{
if (msg)
{
@@ -16126,7 +16126,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
if (reqClass == 0)
return true;
- if ((reqClass & getClassMask()) == 0)
+ if ((reqClass & GetClassMask()) == 0)
{
if (msg)
{
@@ -16143,7 +16143,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
{
- if (!qInfo->GetAllowableRaces().HasRace(getRace()))
+ if (!qInfo->GetAllowableRaces().HasRace(GetRace()))
{
if (msg)
{
@@ -16612,7 +16612,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
if (quest->IsAutoComplete() && CanTakeQuest(quest, false) && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
{
- if (getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
+ if (GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
result |= QuestGiverStatus::RepeatableTurnin;
else
result |= QuestGiverStatus::TrivialRepeatableTurnin;
@@ -16635,7 +16635,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver)
{
if (SatisfyQuestLevel(quest, false))
{
- if (getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
+ if (GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
{
if (quest->GetQuestTag() == QuestTagType::CovenantCalling)
result |= QuestGiverStatus::CovenantCallingQuest;
@@ -17357,7 +17357,7 @@ void Player::SendQuestReward(Quest const* quest, Creature const* questGiver, uin
uint32 moneyReward;
- if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
moneyReward = GetQuestMoneyReward(quest);
}
@@ -17971,10 +17971,10 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
SetGender(fields.gender);
// check if race/class combination is valid
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), getRace(), getClass());
+ TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), GetRace(), GetClass());
return false;
}
@@ -18029,7 +18029,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
m_atLoginFlags = fields.at_login;
- if (!GetSession()->ValidateAppearance(Races(getRace()), Classes(getClass()), fields.gender, MakeChrCustomizationChoiceRange(customizations)))
+ if (!GetSession()->ValidateAppearance(Races(GetRace()), Classes(GetClass()), fields.gender, MakeChrCustomizationChoiceRange(customizations)))
{
TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong Appearance values (Hair/Skin/Color), can't load.", guid.ToString().c_str());
return false;
@@ -18057,7 +18057,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
//Need to call it to initialize m_team (m_team can be calculated from race)
//Other way is to saves m_team into characters table.
- setFactionForRace(getRace());
+ setFactionForRace(GetRace());
// load home bind and check in same time class/race pair, it used later for restore broken positions
if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
@@ -18421,12 +18421,12 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
SetPrimarySpecialization(fields.primarySpecialization);
SetActiveTalentGroup(fields.activeTalentGroup);
ChrSpecializationEntry const* primarySpec = sChrSpecializationStore.LookupEntry(GetPrimarySpecialization());
- if (!primarySpec || primarySpec->ClassID != getClass() || GetActiveTalentGroup() >= MAX_SPECIALIZATIONS)
+ if (!primarySpec || primarySpec->ClassID != GetClass() || GetActiveTalentGroup() >= MAX_SPECIALIZATIONS)
ResetTalentSpecialization();
uint32 lootSpecId = fields.lootSpecId;
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(lootSpecId))
- if (chrSpec->ClassID == getClass())
+ if (chrSpec->ClassID == GetClass())
SetLootSpecId(lootSpecId);
UpdateDisplayPower();
@@ -18464,7 +18464,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder)
InitTalentForLevel();
LearnDefaultSkills();
LearnCustomSpells();
- if (getLevel() < PLAYER_LEVEL_MIN_HONOR)
+ if (GetLevel() < PLAYER_LEVEL_MIN_HONOR)
ResetPvpTalents();
// must be before inventory (some items required reputation check)
@@ -19627,7 +19627,7 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID()))
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID))
- if (rewardProto->ItemSpecClassMask & getClassMask())
+ if (rewardProto->ItemSpecClassMask & GetClassMask())
GetSession()->GetCollectionMgr()->AddItemAppearance(questPackageItem->ItemID);
if (quest->CanIncreaseRewardedQuestCounters())
@@ -20162,9 +20162,9 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
{
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
{
- if (ar->levelMin && getLevel() < ar->levelMin)
+ if (ar->levelMin && GetLevel() < ar->levelMin)
LevelMin = ar->levelMin;
- if (ar->levelMax && getLevel() > ar->levelMax)
+ if (ar->levelMax && GetLevel() > ar->levelMax)
LevelMax = ar->levelMax;
}
@@ -20296,11 +20296,11 @@ void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
bool Player::_LoadHomeBind(PreparedQueryResult result)
{
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
if (!info)
{
TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.",
- GetGUID().ToString().c_str(), GetName().c_str(), uint32(getRace()), uint32(getClass()));
+ GetGUID().ToString().c_str(), GetName().c_str(), uint32(GetRace()), uint32(GetClass()));
return false;
}
@@ -20365,7 +20365,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
if (!ok)
{
WorldSafeLocsEntry const* loc = sObjectMgr->GetDefaultGraveyard(GetTeam());
- if (!loc && getRace() == RACE_PANDAREN_NEUTRAL)
+ if (!loc && GetRace() == RACE_PANDAREN_NEUTRAL)
loc = sObjectMgr->GetWorldSafeLoc(3295); // The Wandering Isle, Starting Area GY
ASSERT(loc, "Missing fallback graveyard location for faction %u", uint32(GetTeamId()));
@@ -20435,10 +20435,10 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba
stmt->setUInt64(index++, GetGUID().GetCounter());
stmt->setUInt32(index++, GetSession()->GetAccountId());
stmt->setString(index++, GetName());
- stmt->setUInt8(index++, getRace());
- stmt->setUInt8(index++, getClass());
+ stmt->setUInt8(index++, GetRace());
+ stmt->setUInt8(index++, GetClass());
stmt->setUInt8(index++, GetNativeSex()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
- stmt->setUInt8(index++, getLevel());
+ stmt->setUInt8(index++, GetLevel());
stmt->setUInt32(index++, m_activePlayerData->XP);
stmt->setUInt64(index++, GetMoney());
stmt->setUInt8(index++, GetInventorySlotCount());
@@ -20563,10 +20563,10 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba
// Update query
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
stmt->setString(index++, GetName());
- stmt->setUInt8(index++, getRace());
- stmt->setUInt8(index++, getClass());
+ stmt->setUInt8(index++, GetRace());
+ stmt->setUInt8(index++, GetClass());
stmt->setUInt8(index++, GetNativeSex()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
- stmt->setUInt8(index++, getLevel());
+ stmt->setUInt8(index++, GetLevel());
stmt->setUInt32(index++, m_activePlayerData->XP);
stmt->setUInt64(index++, GetMoney());
stmt->setUInt8(index++, GetInventorySlotCount());
@@ -21555,7 +21555,7 @@ void Player::_SaveStoredAuraTeleportLocations(CharacterDatabaseTransaction& tran
void Player::_SaveStats(CharacterDatabaseTransaction& trans) const
{
// check if stat saving is enabled and if char level is high enough
- if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
+ if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
CharacterDatabasePreparedStatement* stmt;
@@ -22159,7 +22159,7 @@ void Player::Whisper(uint32 textId, Player* target, bool /*isBossWhisper = false
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
WorldPackets::Chat::Chat packet;
- packet.Initialize(CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, getGender()));
+ packet.Initialize(CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, GetGender()));
target->SendDirectMessage(packet.Write());
}
@@ -22880,7 +22880,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
if (node->Flags & TAXI_NODE_FLAG_USE_FAVORITE_MOUNT && preferredMountDisplay)
mount_display_id = preferredMountDisplay;
else
- mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT));
+ mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && GetClass() == CLASS_DEATH_KNIGHT));
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
@@ -23042,7 +23042,7 @@ void Player::InitDataForForm(bool reapplyMods)
void Player::InitDisplayIds()
{
- ChrModelEntry const* model = sDB2Manager.GetChrModel(getRace(), GetNativeSex());
+ ChrModelEntry const* model = sDB2Manager.GetChrModel(GetRace(), GetNativeSex());
if (!model)
{
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/gender pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str());
@@ -23298,7 +23298,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
return false;
}
- if (!(pProto->GetAllowableClass() & getClassMask()) && pProto->GetBonding() == BIND_ON_ACQUIRE && !IsGameMaster())
+ if (!(pProto->GetAllowableClass() & GetClassMask()) && pProto->GetBonding() == BIND_ON_ACQUIRE && !IsGameMaster())
{
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
return false;
@@ -24651,7 +24651,7 @@ void Player::ResetSpells(bool myClassOnly)
if (myClassOnly)
{
- ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass());
+ ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(GetClass());
if (!clsEntry)
return;
family = clsEntry->SpellClassSet;
@@ -24694,13 +24694,13 @@ void Player::LearnCustomSpells()
return;
// learn default race/class spells
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
ASSERT(info);
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
{
uint32 tspell = *itr;
TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)",
- GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell);
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetClass()), uint32(GetRace()), tspell);
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
AddSpell(tspell, true, true, true, false);
else // but send in normal spell in game learn case
@@ -24711,7 +24711,7 @@ void Player::LearnCustomSpells()
void Player::LearnDefaultSkills()
{
// learn default race/class skills
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
ASSERT(info);
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
@@ -24719,7 +24719,7 @@ void Player::LearnDefaultSkills()
if (HasSkill(rcInfo->SkillID))
continue;
- if (rcInfo->MinLevel > getLevel())
+ if (rcInfo->MinLevel > GetLevel())
continue;
LearnDefaultSkill(rcInfo);
@@ -24740,8 +24740,8 @@ void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo)
uint16 maxValue = GetMaxSkillValueForLevel();
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillValue = maxValue;
- else if (getClass() == CLASS_DEATH_KNIGHT)
- skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
+ else if (GetClass() == CLASS_DEATH_KNIGHT)
+ skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
SetSkill(skillId, 0, skillValue, maxValue);
break;
@@ -24756,8 +24756,8 @@ void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo)
uint16 skillValue = 1;
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillValue = maxValue;
- else if (getClass() == CLASS_DEATH_KNIGHT)
- skillValue = std::min(std::max(uint16(1), uint16((getLevel() - 1) * 5)), maxValue);
+ else if (GetClass() == CLASS_DEATH_KNIGHT)
+ skillValue = std::min(std::max(uint16(1), uint16((GetLevel() - 1) * 5)), maxValue);
SetSkill(skillId, 1, skillValue, maxValue);
break;
@@ -24842,8 +24842,8 @@ void Player::LearnQuestRewardedSpells()
void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
{
- uint8 race = getRace();
- uint32 classMask = getClassMask();
+ uint8 race = GetRace();
+ uint32 classMask = GetClassMask();
std::vector<SkillLineAbilityEntry const*> const* skillLineAbilities = sDB2Manager.GetSkillLineAbilitiesBySkill(skillId);
if (!skillLineAbilities)
return;
@@ -24881,7 +24881,7 @@ void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue)
continue;
// check level, skip class spells if not high enough
- if (getLevel() < spellInfo->SpellLevel)
+ if (GetLevel() < spellInfo->SpellLevel)
continue;
// need unlearn spell
@@ -25174,7 +25174,7 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
return false;
// limit check leel to dbc compatible level range
- uint32 level = getLevel();
+ uint32 level = GetLevel();
if (level > DEFAULT_MAX_LEVEL)
level = DEFAULT_MAX_LEVEL;
@@ -25208,8 +25208,8 @@ Player* Player::GetTrader() const
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
{
- uint8 race = getRace();
- uint32 classmask = getClassMask();
+ uint8 race = GetRace();
+ uint32 classmask = GetClassMask();
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
if (bounds.first == bounds.second)
@@ -25226,7 +25226,7 @@ bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
continue;
// skip wrong class and race skill saved in SkillRaceClassInfo.dbc
- if (!sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, getRace(), getClass()))
+ if (!sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, GetRace(), GetClass()))
continue;
return true;
@@ -25594,7 +25594,7 @@ void Player::InitializeSelfResurrectionSpells()
bool Player::isHonorOrXPTarget(Unit const* victim) const
{
uint8 v_level = victim->GetLevelForTarget(this);
- uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel());
+ uint8 k_grey = Trinity::XP::GetGrayLevel(GetLevel());
// Victim level less gray level
if (v_level < k_grey && !sWorld->getIntConfig(CONFIG_MIN_CREATURE_SCALED_XP_RATIO))
@@ -25611,7 +25611,7 @@ bool Player::isHonorOrXPTarget(Unit const* victim) const
bool Player::GetsRecruitAFriendBonus(bool forXP)
{
bool recruitAFriend = false;
- if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
+ if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
{
if (Group* group = GetGroup())
{
@@ -25627,12 +25627,12 @@ bool Player::GetsRecruitAFriendBonus(bool forXP)
if (forXP)
{
// level must be allowed to get RaF bonus
- if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
+ if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
continue;
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
- if (player->getLevel() < getLevel())
- if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
+ if (player->GetLevel() < GetLevel())
+ if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
continue;
}
@@ -26234,7 +26234,7 @@ int64 Player::GetBarberShopCost(Trinity::IteratorPair<UF::ChrCustomizationChoice
if (HasAuraType(SPELL_AURA_REMOVE_BARBER_SHOP_COST))
return 0;
- GtBarberShopCostBaseEntry const* bsc = sBarberShopCostBaseGameTable.GetRow(getLevel());
+ GtBarberShopCostBaseEntry const* bsc = sBarberShopCostBaseGameTable.GetRow(GetLevel());
if (!bsc) // shouldn't happen
return 0;
@@ -26378,7 +26378,7 @@ void Player::ResyncRunes() const
void Player::InitRunes()
{
- if (getClass() != CLASS_DEATH_KNIGHT)
+ if (GetClass() != CLASS_DEATH_KNIGHT)
return;
uint32 runeIndex = GetPowerIndex(POWER_RUNES);
@@ -26549,11 +26549,11 @@ void Player::_LoadSkills(PreparedQueryResult result)
uint16 value = fields[1].GetUInt16();
uint16 max = fields[2].GetUInt16();
- SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skill, getRace(), getClass());
+ SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skill, GetRace(), GetClass());
if (!rcEntry)
{
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination",
- GetName().c_str(), GetGUID().ToString().c_str(), uint32(getRace()), uint32(getClass()), skill);
+ GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetRace()), uint32(GetClass()), skill);
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED)));
continue;
@@ -26838,7 +26838,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown)
return TALENT_FAILED_UNKNOWN;
// prevent learn talent for different class (cheating)
- if (talentInfo->ClassID != getClass())
+ if (talentInfo->ClassID != GetClass())
return TALENT_FAILED_UNKNOWN;
// check if we have enough talent points
@@ -26854,7 +26854,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown)
// but only 2 out of 3 have SpecID != 0
// We need to make sure that if player is in one of these defined specs he will not learn the other choice
TalentEntry const* bestSlotMatch = nullptr;
- for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(getClass(), talentInfo->TierID, talentInfo->ColumnIndex))
+ for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), talentInfo->TierID, talentInfo->ColumnIndex))
{
if (!talent->SpecID)
bestSlotMatch = talent;
@@ -26871,7 +26871,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown)
// Check if player doesn't have any talent in current tier
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
{
- for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(getClass(), talentInfo->TierID, c))
+ for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), talentInfo->TierID, c))
{
if (!HasTalent(talent->ID, GetActiveTalentGroup()))
continue;
@@ -26914,7 +26914,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown)
void Player::ResetTalentSpecialization()
{
// Reset only talents that have different spells for each spec
- uint32 class_ = getClass();
+ uint32 class_ = GetClass();
for (uint32 t = 0; t < MAX_TALENT_TIERS; ++t)
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
if (sDB2Manager.GetTalentsByPosition(class_, t, c).size() > 1)
@@ -26923,7 +26923,7 @@ void Player::ResetTalentSpecialization()
RemoveSpecializationSpells();
- ChrSpecializationEntry const* defaultSpec = ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(getClass()));
+ ChrSpecializationEntry const* defaultSpec = ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(GetClass()));
SetPrimarySpecialization(defaultSpec->ID);
SetActiveTalentGroup(defaultSpec->OrderIndex);
@@ -26951,10 +26951,10 @@ TalentLearnResult Player::LearnPvpTalent(uint32 talentID, uint8 slot, int32* spe
if (talentInfo->SpecID != int32(GetPrimarySpecialization()))
return TALENT_FAILED_UNKNOWN;
- if (talentInfo->LevelRequired > getLevel())
+ if (talentInfo->LevelRequired > GetLevel())
return TALENT_FAILED_UNKNOWN;
- if (sDB2Manager.GetRequiredLevelForPvpTalentSlot(slot, Classes(getClass())) > getLevel())
+ if (sDB2Manager.GetRequiredLevelForPvpTalentSlot(slot, Classes(GetClass())) > GetLevel())
return TALENT_FAILED_UNKNOWN;
if (PvpTalentCategoryEntry const* talentCategory = sPvpTalentCategoryStore.LookupEntry(talentInfo->PvpTalentCategoryID))
@@ -27200,7 +27200,7 @@ void Player::SendTalentsInfoData()
for (uint8 i = 0; i < MAX_SPECIALIZATIONS; ++i)
{
- ChrSpecializationEntry const* spec = sDB2Manager.GetChrSpecializationByIndex(getClass(), i);
+ ChrSpecializationEntry const* spec = sDB2Manager.GetChrSpecializationByIndex(GetClass(), i);
if (!spec)
continue;
@@ -27494,7 +27494,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result)
Field* fields = result->Fetch();
uint8 spec = fields[0].GetUInt8();
- if (spec >= MAX_SPECIALIZATIONS || !sDB2Manager.GetChrSpecializationByIndex(getClass(), spec))
+ if (spec >= MAX_SPECIALIZATIONS || !sDB2Manager.GetChrSpecializationByIndex(GetClass(), spec))
continue;
uint16 glyphId = fields[1].GetUInt16();
@@ -27650,7 +27650,7 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec)
// unlearn only talents for character class
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
// to prevent unexpected lost normal learned spell skip another class talents
- if (talentInfo->ClassID != getClass())
+ if (talentInfo->ClassID != GetClass())
continue;
if (talentInfo->SpellID == 0)
@@ -27708,7 +27708,7 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec)
continue;
// learn only talents for character class
- if (talentInfo->ClassID != getClass())
+ if (talentInfo->ClassID != GetClass())
continue;
if (!talentInfo->SpellID)
@@ -28500,7 +28500,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->SetNpcFlags(UNIT_NPC_FLAG_NONE);
pet->SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
- pet->InitStatsForLevel(getLevel());
+ pet->InitStatsForLevel(GetLevel());
SetMinion(pet, true);
@@ -28741,7 +28741,7 @@ void Player::LearnSpecializationSpells()
{
SpecializationSpellsEntry const* specSpell = (*specSpells)[j];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(specSpell->SpellID, DIFFICULTY_NONE);
- if (!spellInfo || spellInfo->SpellLevel > getLevel())
+ if (!spellInfo || spellInfo->SpellLevel > GetLevel())
continue;
LearnSpell(specSpell->SpellID, false);
@@ -28755,7 +28755,7 @@ void Player::RemoveSpecializationSpells()
{
for (uint32 i = 0; i < MAX_SPECIALIZATIONS; ++i)
{
- if (ChrSpecializationEntry const* specialization = sDB2Manager.GetChrSpecializationByIndex(getClass(), i))
+ if (ChrSpecializationEntry const* specialization = sDB2Manager.GetChrSpecializationByIndex(GetClass(), i))
{
if (std::vector<SpecializationSpellsEntry const*> const* specSpells = sDB2Manager.GetSpecializationSpells(specialization->ID))
{
@@ -28783,7 +28783,7 @@ void Player::RemoveSocial()
uint32 Player::GetDefaultSpecId() const
{
- return ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(getClass()))->ID;
+ return ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(GetClass()))->ID;
}
void Player::SendSpellCategoryCooldowns() const
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index f20fe6c3704..2f2925dffe9 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1149,7 +1149,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
void RemoveSocial();
PlayerTaxi m_taxi;
- void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
+ void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(GetRace(), GetClass(), GetLevel()); }
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0, uint32 preferredMountDisplay = 0);
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
void FinishTaxiFlight();
diff --git a/src/server/game/Entities/Player/RestMgr.cpp b/src/server/game/Entities/Player/RestMgr.cpp
index 8d7efea8be9..3c23a9310c0 100644
--- a/src/server/game/Entities/Player/RestMgr.cpp
+++ b/src/server/game/Entities/Player/RestMgr.cpp
@@ -38,7 +38,7 @@ void RestMgr::SetRestBonus(RestTypes restType, float restBonus)
{
case REST_TYPE_XP:
// Reset restBonus (XP only) for max level players
- if (_player->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (_player->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
restBonus = 0;
next_level_xp = _player->m_activePlayerData->NextLevelXP;
@@ -87,7 +87,7 @@ void RestMgr::SetRestBonus(RestTypes restType, float restBonus)
void RestMgr::AddRestBonus(RestTypes restType, float restBonus)
{
// Don't add extra rest bonus to max level players. Note: Might need different condition in next expansion for honor XP (PLAYER_LEVEL_MIN_HONOR perhaps).
- if (_player->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
+ if (_player->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
restBonus = 0;
float totalRestBonus = GetRestBonus(restType) + restBonus;
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index dbdefe080a7..ecf60f20302 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -241,8 +241,8 @@ void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, Frie
}
friendInfo.Area = target->GetZoneId();
- friendInfo.Level = target->getLevel();
- friendInfo.Class = target->getClass();
+ friendInfo.Level = target->GetLevel();
+ friendInfo.Class = target->GetClass();
}
}
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index a5271ed9378..2f2c9b354bf 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -66,7 +66,7 @@ void Totem::InitStats(uint32 duration)
}
// set display id depending on caster's race
- if (uint32 totemDisplayId = sSpellMgr->GetModelForTotem(m_unitData->CreatedBySpell, owner->getRace()))
+ if (uint32 totemDisplayId = sSpellMgr->GetModelForTotem(m_unitData->CreatedBySpell, owner->GetRace()))
SetDisplayId(totemDisplayId);
}
@@ -79,7 +79,7 @@ void Totem::InitStats(uint32 duration)
m_duration = duration;
- SetLevel(GetOwner()->getLevel());
+ SetLevel(GetOwner()->GetLevel());
}
void Totem::InitSummon()
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index c85f50f8692..f86e2740df3 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -268,7 +268,7 @@ float Player::GetHealthBonusFromStamina() const
{
// Taken from PaperDollFrame.lua - 6.0.3.19085
float ratio = 10.0f;
- if (GtHpPerStaEntry const* hpBase = sHpPerStaGameTable.GetRow(getLevel()))
+ if (GtHpPerStaEntry const* hpBase = sHpPerStaGameTable.GetRow(GetLevel()))
ratio = hpBase->Health;
float stamina = GetStat(STAT_STAMINA);
@@ -283,7 +283,7 @@ Stats Player::GetPrimaryStat() const
if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(GetPrimarySpecialization()))
return specialization->PrimaryStatPriority;
- return sChrClassesStore.AssertEntry(getClass())->PrimaryStatPriority;
+ return sChrClassesStore.AssertEntry(GetClass())->PrimaryStatPriority;
}();
if (primaryStatPriority >= 4)
@@ -309,7 +309,7 @@ void Player::UpdateMaxHealth()
uint32 Player::GetPowerIndex(Powers power) const
{
- return sDB2Manager.GetPowerIndexByClass(power, getClass());
+ return sDB2Manager.GetPowerIndexByClass(power, GetClass());
}
void Player::UpdateMaxPower(Powers power)
@@ -331,9 +331,9 @@ void Player::UpdateMaxPower(Powers power)
void Player::UpdateAttackPowerAndDamage(bool ranged)
{
float val2 = 0.0f;
- float level = float(getLevel());
+ float level = float(GetLevel());
- ChrClassesEntry const* entry = sChrClassesStore.AssertEntry(getClass());
+ ChrClassesEntry const* entry = sChrClassesStore.AssertEntry(GetClass());
UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
if (!HasAuraType(SPELL_AURA_OVERRIDE_ATTACK_POWER_BY_SP_PCT))
@@ -562,7 +562,7 @@ void Player::UpdateVersatilityDamageDone()
// No proof that CR_VERSATILITY_DAMAGE_DONE is allways = ActivePlayerData::Versatility
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Versatility), m_activePlayerData->CombatRatings[CR_VERSATILITY_DAMAGE_DONE]);
- if (getClass() == CLASS_HUNTER)
+ if (GetClass() == CLASS_HUNTER)
UpdateDamagePhysical(RANGED_ATTACK);
else
UpdateDamagePhysical(BASE_ATTACK);
@@ -640,7 +640,7 @@ void Player::UpdateParryPercentage()
{
// No parry
float value = 0.0f;
- uint32 pclass = getClass() - 1;
+ uint32 pclass = GetClass() - 1;
if (CanParry() && parry_cap[pclass] > 0.0f)
{
float nondiminishing = 5.0f;
@@ -650,7 +650,7 @@ void Player::UpdateParryPercentage()
nondiminishing += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
// apply diminishing formula to diminishing parry chance
- value = CalculateDiminishingReturns(parry_cap, getClass(), nondiminishing, diminishing);
+ value = CalculateDiminishingReturns(parry_cap, GetClass(), nondiminishing, diminishing);
if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE))
value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_PARRY) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_PARRY) : value;
@@ -685,7 +685,7 @@ void Player::UpdateDodgePercentage()
diminishing += GetRatingBonusValue(CR_DODGE);
// apply diminishing formula to diminishing dodge chance
- float value = CalculateDiminishingReturns(dodge_cap, getClass(), nondiminishing, diminishing);
+ float value = CalculateDiminishingReturns(dodge_cap, GetClass(), nondiminishing, diminishing);
if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE))
value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) : value;
@@ -804,7 +804,7 @@ void Player::UpdateManaRegen()
// Get base of Mana Pool in sBaseMPGameTable
uint32 basemana = 0;
- sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basemana);
+ sObjectMgr->GetPlayerClassLevelInfo(GetClass(), GetLevel(), basemana);
float base_regen = basemana / 100.f;
base_regen += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA);
@@ -821,7 +821,7 @@ void Player::UpdateManaRegen()
void Player::UpdateAllRunesRegen()
{
- if (getClass() != CLASS_DEATH_KNIGHT)
+ if (GetClass() != CLASS_DEATH_KNIGHT)
return;
uint32 runeIndex = GetPowerIndex(POWER_RUNES);
@@ -1047,7 +1047,7 @@ bool Guardian::UpdateStats(Stats stat)
//warlock's and mage's pets gain 30% of owner's intellect
else if (stat == STAT_INTELLECT)
{
- if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE)
+ if (owner->GetClass() == CLASS_WARLOCK || owner->GetClass() == CLASS_MAGE)
{
ownersBonus = CalculatePct(owner->GetStat(stat), 30);
value += ownersBonus;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index ebb7d809331..cd09b420779 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1075,7 +1075,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama
if (blocked)
{
// double blocked amount if block is critical
- uint32 value = victim->GetBlockPercent(getLevel());
+ uint32 value = victim->GetBlockPercent(GetLevel());
if (victim->isBlockCritical())
value *= 2; // double blocked percent
damageInfo->blocked = CalculatePct(damage, value);
@@ -1290,7 +1290,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon
damageInfo->TargetState = VICTIMSTATE_HIT;
damageInfo->HitInfo |= HITINFO_BLOCK;
// 30% damage blocked, double blocked amount if block is critical
- damageInfo->Blocked = CalculatePct(damageInfo->Damage, damageInfo->Target->GetBlockPercent(getLevel()));
+ damageInfo->Blocked = CalculatePct(damageInfo->Damage, damageInfo->Target->GetBlockPercent(GetLevel()));
if (damageInfo->Target->isBlockCritical())
damageInfo->Blocked *= 2;
@@ -1302,7 +1302,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon
{
damageInfo->HitInfo |= HITINFO_GLANCING;
damageInfo->TargetState = VICTIMSTATE_HIT;
- int32 leveldif = int32(victim->getLevel()) - int32(getLevel());
+ int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
if (leveldif > 3)
leveldif = 3;
@@ -1410,7 +1410,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
float chance = 20.0f;
// there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if (victim->getLevel() < 30)
+ if (victim->GetLevel() < 30)
chance = 0.65f * victim->GetLevelForTarget(this) + 0.5f;
uint32 const victimDefense = victim->GetMaxSkillValueForLevel(this);
@@ -1568,7 +1568,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trini
if (attacker)
{
attackerLevel = attacker->GetLevelForTarget(victim);
- attackerClass = Classes(attacker->getClass());
+ attackerClass = Classes(attacker->GetClass());
}
// Expansion and ContentTuningID necessary? Does Player get a ContentTuningID too ?
@@ -1678,7 +1678,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trini
static uint32 const bossLevel = 83;
static float const bossResistanceConstant = 510.0f;
- uint32 level = caster ? victim->GetLevelForTarget(caster) : victim->getLevel();
+ uint32 level = caster ? victim->GetLevelForTarget(caster) : victim->GetLevel();
float resistanceConstant = 0.0f;
if (level == bossLevel)
@@ -5282,7 +5282,7 @@ void Unit::UpdateDisplayPower()
}
else if (GetTypeId() == TYPEID_PLAYER)
{
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass());
+ ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(GetClass());
if (cEntry && cEntry->DisplayPower < MAX_POWERS)
displayPower = Powers(cEntry->DisplayPower);
}
@@ -5292,7 +5292,7 @@ void Unit::UpdateDisplayPower()
{
if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(vehicle->GetVehicleInfo()->PowerDisplayID[0]))
displayPower = Powers(powerDisplay->ActualType);
- else if (getClass() == CLASS_ROGUE)
+ else if (GetClass() == CLASS_ROGUE)
displayPower = POWER_ENERGY;
}
else if (Pet* pet = ToPet())
@@ -6667,7 +6667,7 @@ float Unit::SpellCritChanceTaken(Unit const* caster, Spell* spell, AuraEffect co
// Spell crit suppression
if (GetTypeId() == TYPEID_UNIT)
{
- int32 const levelDiff = static_cast<int32>(GetLevelForTarget(caster)) - caster->getLevel();
+ int32 const levelDiff = static_cast<int32>(GetLevelForTarget(caster)) - caster->GetLevel();
crit_chance -= levelDiff * 1.0f;
}
}
@@ -9581,7 +9581,7 @@ void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMa
if (hitMask & PROC_HIT_DODGE)
{
// Update AURA_STATE on dodge
- if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
+ if (GetClass() != CLASS_ROGUE) // skip Rogue Riposte
{
ModifyAuraState(AURA_STATE_DEFENSIVE, true);
StartReactiveTimer(REACTIVE_DEFENSE);
@@ -10170,7 +10170,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id)
return nullptr;
}
- uint8 level = creatureTarget->GetLevelForTarget(this) + 5 < getLevel() ? (getLevel() - 5) : creatureTarget->GetLevelForTarget(this);
+ uint8 level = creatureTarget->GetLevelForTarget(this) + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevelForTarget(this);
InitTamedPet(pet, level, spell_id);
@@ -10188,7 +10188,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id)
Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
- if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, getLevel(), spell_id))
+ if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
{
delete pet;
return nullptr;
@@ -10932,7 +10932,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
AddUnitState(UNIT_STATE_POSSESSED);
break;
case CHARM_TYPE_CHARM:
- if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ if (GetTypeId() == TYPEID_UNIT && charmer->GetClass() == CLASS_WARLOCK)
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
@@ -11030,7 +11030,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
RemoveUnitFlag(UNIT_FLAG_POSSESSED);
break;
case CHARM_TYPE_CHARM:
- if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
+ if (GetTypeId() == TYPEID_UNIT && charmer->GetClass() == CLASS_WARLOCK)
{
CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate();
if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
@@ -11073,7 +11073,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
void Unit::RestoreFaction()
{
if (GetTypeId() == TYPEID_PLAYER)
- ToPlayer()->setFactionForRace(getRace());
+ ToPlayer()->setFactionForRace(GetRace());
else
{
if (HasUnitTypeMask(UNIT_MASK_MINION))
@@ -11499,7 +11499,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
if (ShapeshiftForm(artifactAppearance->OverrideShapeshiftFormID) == form)
return artifactAppearance->OverrideShapeshiftDisplayID;
- if (ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(getRace(), thisPlayer->GetNativeSex(), form))
+ if (ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(GetRace(), thisPlayer->GetNativeSex(), form))
{
bool useRandom = false;
switch (form)
@@ -11524,7 +11524,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
if (ChrCustomizationDisplayInfoEntry const* displayInfo = formModelData->Displays[i])
{
ChrCustomizationReqEntry const* choiceReq = sChrCustomizationReqStore.LookupEntry((*formModelData->Choices)[i]->ChrCustomizationReqID);
- if (!choiceReq || thisPlayer->GetSession()->MeetsChrCustomizationReq(choiceReq, Classes(getClass()), false,
+ if (!choiceReq || thisPlayer->GetSession()->MeetsChrCustomizationReq(choiceReq, Classes(GetClass()), false,
MakeChrCustomizationChoiceRange(thisPlayer->m_playerData->Customizations)))
displayIds.push_back(displayInfo->DisplayID);
}
@@ -11569,13 +11569,13 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const
return formEntry->CreatureDisplayID[0];
else
{
- if (Player::TeamForRace(getRace()) == ALLIANCE)
+ if (Player::TeamForRace(GetRace()) == ALLIANCE)
modelid = formEntry->CreatureDisplayID[0];
else
modelid = formEntry->CreatureDisplayID[1];
// If the player is horde but there are no values for the horde modelid - take the alliance modelid
- if (!modelid && Player::TeamForRace(getRace()) == HORDE)
+ if (!modelid && Player::TeamForRace(GetRace()) == HORDE)
modelid = formEntry->CreatureDisplayID[0];
}
}
@@ -13029,7 +13029,7 @@ void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject con
return;
}
- Trinity::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
+ Trinity::BroadcastTextBuilder builder(this, msgType, textId, GetGender(), target);
Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> localizer(builder);
Trinity::PlayerDistWorker<Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> > worker(this, textRange, localizer);
Cell::VisitWorldObjects(this, worker, textRange);
@@ -13064,7 +13064,7 @@ void Unit::Whisper(uint32 textId, Player* target, bool isBossWhisper /*= false*/
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
WorldPackets::Chat::Chat packet;
- packet.Initialize(isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, getGender()), 0, "", locale);
+ packet.Initialize(isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, GetGender()), 0, "", locale);
target->SendDirectMessage(packet.Write());
}
@@ -13149,6 +13149,6 @@ std::string Unit::GetDebugInfo() const
<< std::boolalpha
<< "IsAIEnabled: " << IsAIEnabled() << " DeathState: " << std::to_string(getDeathState())
<< " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags()
- << " Class: " << std::to_string(getClass());
+ << " Class: " << std::to_string(GetClass());
return sstr.str();
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index ba205ddec2a..0c7fc42742b 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -851,16 +851,16 @@ class TC_GAME_API Unit : public WorldObject
bool IsTotem() const { return (m_unitTypeMask & UNIT_MASK_TOTEM) != 0; }
bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; }
- uint8 getLevel() const { return uint8(m_unitData->Level); }
- uint8 GetLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); }
+ uint8 GetLevel() const { return uint8(m_unitData->Level); }
+ uint8 GetLevelForTarget(WorldObject const* /*target*/) const override { return GetLevel(); }
void SetLevel(uint8 lvl);
- uint8 getRace() const { return m_unitData->Race; }
+ uint8 GetRace() const { return m_unitData->Race; }
void SetRace(uint8 race) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Race), race); }
- uint64 getRaceMask() const { return UI64LIT(1) << (getRace() - 1); }
- uint8 getClass() const { return m_unitData->ClassId; }
+ uint64 GetRaceMask() const { return UI64LIT(1) << (GetRace() - 1); }
+ uint8 GetClass() const { return m_unitData->ClassId; }
void SetClass(uint8 classId) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ClassId), classId); }
- uint32 getClassMask() const { return 1 << (getClass()-1); }
- uint8 getGender() const { return m_unitData->Sex; }
+ uint32 GetClassMask() const { return 1 << (GetClass()-1); }
+ uint8 GetGender() const { return m_unitData->Sex; }
void SetGender(uint8 sex) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Sex), sex); }
float GetStat(Stats stat) const { return float(m_unitData->Stats[stat]); }
@@ -1011,7 +1011,7 @@ class TC_GAME_API Unit : public WorldObject
void SetMeleeAnimKitId(uint16 animKitId);
uint16 GetMeleeAnimKitId() const override { return _meleeAnimKitId; }
- uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? GetLevelForTarget(target) : getLevel()) * 5; }
+ uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? GetLevelForTarget(target) : GetLevel()) * 5; }
static void DealDamageMods(Unit const* attacker, Unit const* victim, uint32& damage, uint32* absorb);
static uint32 DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage = nullptr, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = nullptr, bool durabilityLoss = true);
static void Kill(Unit* attacker, Unit* victim, bool durabilityLoss = true, bool skipSettingDeathState = false);
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 9a2fc7be82d..a78d02fb27a 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -452,7 +452,7 @@ bool Group::AddMember(Player* player)
MemberSlot member;
member.guid = player->GetGUID();
member.name = player->GetName();
- member._class = player->getClass();
+ member._class = player->GetClass();
member.group = subGroup;
member.flags = 0;
member.roles = 0;
@@ -1591,7 +1591,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
partyUpdate.LfgInfos->MyPartialClear = 0;
partyUpdate.LfgInfos->MyGearDiff = 0.0f;
partyUpdate.LfgInfos->MyFirstReward = false;
- if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(partyUpdate.LfgInfos->MyRandomSlot, player->getLevel()))
+ if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(partyUpdate.LfgInfos->MyRandomSlot, player->GetLevel()))
if (Quest const* quest = sObjectMgr->GetQuestTemplate(reward->firstQuest))
partyUpdate.LfgInfos->MyFirstReward = player->CanRewardQuest(quest, false);
@@ -1885,7 +1885,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
if (!reference)
return ERR_BATTLEGROUND_JOIN_FAILED;
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->GetLevel());
if (!bracketEntry)
return ERR_BATTLEGROUND_JOIN_FAILED;
@@ -1907,7 +1907,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const*
return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
}
// not in the same battleground level braket, don't let join
- PVPDifficultyEntry const* memberBracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bracketEntry->MapID, member->getLevel());
+ PVPDifficultyEntry const* memberBracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bracketEntry->MapID, member->GetLevel());
if (memberBracketEntry != bracketEntry)
return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
// don't let join rated matches if the arena team id doesn't match
@@ -1980,7 +1980,7 @@ ItemDisenchantLootEntry const* Roll::GetItemDisenchantLoot(Player const* player)
return nullptr;
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemid);
- uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->getLevel(), 0, 0, 0, 0, false, 0);
+ uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->GetLevel(), 0, 0, 0, 0, false, 0);
return Item::GetDisenchantLoot(itemTemplate, bonusData.Quality, itemLevel);
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 6ee5aaf7ae2..c71ccdf050b 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -535,8 +535,8 @@ Guild::Member::Member(ObjectGuid::LowType guildId, ObjectGuid guid, uint8 rankId
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
- m_level = player->getLevel();
- m_class = player->getClass();
+ m_level = player->GetLevel();
+ m_class = player->GetClass();
_gender = player->GetNativeSex();
m_zoneId = player->GetZoneId();
m_accountId = player->GetSession()->GetAccountId();
diff --git a/src/server/game/Handlers/AdventureJournalHandler.cpp b/src/server/game/Handlers/AdventureJournalHandler.cpp
index 7d8fffcf87f..86c01d95074 100644
--- a/src/server/game/Handlers/AdventureJournalHandler.cpp
+++ b/src/server/game/Handlers/AdventureJournalHandler.cpp
@@ -24,7 +24,7 @@
void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest)
{
- if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->getClass())))
+ if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
return;
@@ -45,7 +45,7 @@ void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJourna
void WorldSession::HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions)
{
- if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->getClass())))
+ if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
return;
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 5c3e155132a..4d46f52846a 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -966,7 +966,7 @@ void WorldSession::HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::Auct
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
{
- if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
+ if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
return;
diff --git a/src/server/game/Handlers/AzeriteHandler.cpp b/src/server/game/Handlers/AzeriteHandler.cpp
index 3fa3a32fe83..6b7d1e027fe 100644
--- a/src/server/game/Handlers/AzeriteHandler.cpp
+++ b/src/server/game/Handlers/AzeriteHandler.cpp
@@ -195,7 +195,7 @@ void WorldSession::HandleAzeriteEmpoweredItemSelectPower(WorldPackets::Azerite::
return;
// Validate tier
- int32 actualTier = azeriteEmpoweredItem->GetTierForAzeritePower(Classes(_player->getClass()), azeriteEmpoweredItemSelectPower.AzeritePowerID);
+ int32 actualTier = azeriteEmpoweredItem->GetTierForAzeritePower(Classes(_player->GetClass()), azeriteEmpoweredItemSelectPower.AzeritePowerID);
if (azeriteEmpoweredItemSelectPower.Tier > MAX_AZERITE_EMPOWERED_TIER || azeriteEmpoweredItemSelectPower.Tier != actualTier)
return;
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 8d13e4e2195..a01b18116f1 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -99,7 +99,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
return;
// expected bracket entry
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@@ -318,7 +318,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
bgTypeId = bg->GetTypeID();
// expected bracket entry
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
@@ -336,10 +336,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl
TC_LOG_DEBUG("bg.battleground", "Player %s (%s) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
- if (_player->getLevel() > bg->GetMaxLevel())
+ if (_player->GetLevel() > bg->GetMaxLevel())
{
TC_LOG_DEBUG("network", "Player %s (%s) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
- _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID());
battlefieldPort.AcceptedInvite = false;
}
}
@@ -476,7 +476,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou
continue;
// expected bracket entry
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
continue;
@@ -512,7 +512,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl
BattlegroundTypeId bgTypeId = bg->GetTypeID();
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, BattlegroundQueueIdType::Arena, true, arenatype);
- PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel());
+ PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel());
if (!bracketEntry)
return;
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 772f961cb95..ab2988ec982 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -880,7 +880,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact
{
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Create Character: %s %s", GetAccountId(), GetRemoteAddress().c_str(), newChar->GetName().c_str(), newChar->GetGUID().ToString().c_str());
sScriptMgr->OnPlayerCreate(newChar.get());
- sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeSex(), newChar->getRace(), newChar->getClass(), newChar->getLevel(), false);
+ sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeSex(), newChar->GetRace(), newChar->GetClass(), newChar->GetLevel(), false);
SendCharCreate(CHAR_CREATE_SUCCESS, newChar->GetGUID());
}
@@ -1117,7 +1117,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
pCurrChar->setCinematic(1);
- if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass()))
+ if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass()))
{
switch (pCurrChar->GetCreateMode())
{
@@ -1126,10 +1126,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
pCurrChar->SendMovieStart(playerInfo->introMovieId.get());
else if (playerInfo->introSceneId)
pCurrChar->GetSceneMgr().PlayScene(*playerInfo->introSceneId);
- else if (sChrClassesStore.AssertEntry(pCurrChar->getClass())->CinematicSequenceID)
- pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->getClass())->CinematicSequenceID);
- else if (sChrRacesStore.AssertEntry(pCurrChar->getRace())->CinematicSequenceID)
- pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->getRace())->CinematicSequenceID);
+ else if (sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID)
+ pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID);
+ else if (sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID)
+ pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID);
break;
case PlayerCreateMode::NPE:
if (playerInfo->introSceneIdNPE)
@@ -1232,7 +1232,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
if (pCurrChar->m_deathState == DEAD)
{
// not blizz like, we must correctly save and load player instead...
- if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
+ if (pCurrChar->GetRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
pCurrChar->CastSpell(pCurrChar, 20584, true);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
if (!pCurrChar->HasAura(8326))
@@ -1287,7 +1287,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass());
for (uint32 spellId : info->castSpells)
pCurrChar->CastSpell(pCurrChar, spellId, true);
@@ -1374,7 +1374,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
SendNotification(LANG_GM_ON);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d, XP: %u/%u (%u left)",
- GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel(),
+ GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetLevel(),
_player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP()));
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
@@ -1682,7 +1682,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlay
void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet)
{
- if (!ValidateAppearance(Races(_player->getRace()), Classes(_player->getClass()), Gender(packet.NewSex), MakeChrCustomizationChoiceRange(packet.Customizations)))
+ if (!ValidateAppearance(Races(_player->GetRace()), Classes(_player->GetClass()), Gender(packet.NewSex), MakeChrCustomizationChoiceRange(packet.Customizations)))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
@@ -1927,7 +1927,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipm
if (!sConditionMgr->IsPlayerMeetingCondition(_player, condition))
return false;
- if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->getClass())
+ if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->GetClass())
return false;
return true;
@@ -2579,11 +2579,11 @@ void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic&
if (*_player->m_activePlayerData->XP)
return;
- if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->getClass()))
+ if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->GetClass()))
{
if (classEntry->CinematicSequenceID)
_player->SendCinematicStart(classEntry->CinematicSequenceID);
- else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->getRace()))
+ else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->GetRace()))
_player->SendCinematicStart(raceEntry->CinematicSequenceID);
}
}
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 3aa3545bdfc..bbf607bfe5b 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -249,7 +249,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
if (!sender->IsAlive())
return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
@@ -264,7 +264,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
if (!sender->IsAlive())
return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ));
return;
@@ -279,7 +279,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
if (!sender->IsAlive())
return;
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ));
return;
@@ -309,7 +309,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
// Apply checks only if receiver is not already in whitelist and if receiver is not a GM with ".whisper on"
if (!receiver->IsInWhisperWhiteList(sender->GetGUID()) && !receiver->IsGameMasterAcceptingWhispers())
{
- if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
+ if (!sender->IsGameMaster() && sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
@@ -330,7 +330,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
// We also do that if a player is under the required level for whispers.
- if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
+ if (receiver->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
(HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
sender->AddWhisperWhiteList(receiver->GetGUID());
@@ -418,7 +418,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms
{
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
{
- if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
+ if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 18e4552d163..d48a04a4352 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -107,7 +107,7 @@ void WorldSession::HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClien
return;
}
- if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
+ if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
{
SendPartyResult(PARTY_OP_INVITE, invitedPlayer->GetName(), ERR_INVITE_RESTRICTED);
return;
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 920f09cd8d4..9ad6f9a3740 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -641,7 +641,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
if (!_player->IsGameMaster()) // ignore conditions if GM on
{
// Respect allowed class
- if (!(itemTemplate->GetAllowableClass() & _player->getClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE)
+ if (!(itemTemplate->GetAllowableClass() & _player->GetClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE)
continue;
// Only display items in vendor lists for the team the player is on
@@ -1086,7 +1086,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
{
if (gems[i])
{
- uint32 gemScalingLevel = _player->getLevel();
+ uint32 gemScalingLevel = _player->GetLevel();
if (uint32 fixedLevel = gems[i]->GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL))
gemScalingLevel = fixedLevel;
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 0b75b20a555..f5e3cf7c3ff 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -145,7 +145,7 @@ void WorldSession::SendLfgPlayerLockInfo()
TC_LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str());
// Get Random dungeons that can be done at a certain level and expansion
- uint8 level = GetPlayer()->getLevel();
+ uint8 level = GetPlayer()->GetLevel();
uint32 contentTuningReplacementConditionMask = GetPlayer()->m_playerData->CtrOptions->ContentTuningConditionMask;
lfg::LfgDungeonSet const& randomDungeons = sLFGMgr->GetRandomAndSeasonalDungeons(level, GetExpansion(), contentTuningReplacementConditionMask);
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 562403933a6..72eef168d83 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -113,7 +113,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance))
{
player->SendLootError(req.Object, lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL);
@@ -188,7 +188,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet
case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, AELootCreatureCheck::LootDistance))
{
loot = &creature->loot;
@@ -411,7 +411,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
+ bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance))
return;
@@ -555,7 +555,7 @@ void WorldSession::HandleSetLootSpecialization(WorldPackets::Loot::SetLootSpecia
if (packet.SpecID)
{
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(packet.SpecID))
- if (chrSpec->ClassID == GetPlayer()->getClass())
+ if (chrSpec->ClassID == GetPlayer()->GetClass())
GetPlayer()->SetLootSpecId(packet.SpecID);
}
else
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 784ddd23f92..67c89e153d8 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -79,7 +79,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
Player* player = _player;
- if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
+ if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ));
return;
@@ -155,7 +155,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet)
{
receiverTeam = receiver->GetTeam();
mailsCount = receiver->GetMailSize();
- receiverLevel = receiver->getLevel();
+ receiverLevel = receiver->GetLevel();
receiverAccountId = receiver->GetSession()->GetAccountId();
receiverBnetAccountId = receiver->GetSession()->GetBattlenetAccountId();
}
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index b3522d1a18d..cd4956f3df7 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -392,7 +392,7 @@ void WorldSession::SendStablePetCallback(ObjectGuid guid, PreparedQueryResult re
stableEntry.PetNumber = pet->GetCharmInfo()->GetPetNumber();
stableEntry.CreatureID = pet->GetEntry();
stableEntry.DisplayID = pet->GetDisplayId();
- stableEntry.ExperienceLevel = pet->getLevel();
+ stableEntry.ExperienceLevel = pet->GetLevel();
stableEntry.PetFlags = PET_STABLE_ACTIVE;
stableEntry.PetName = pet->GetName();
++petSlot;
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index bf921e4e7e0..6079ed8c757 100644
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -111,7 +111,7 @@ void WorldSession::HandleConfirmRespecWipeOpcode(WorldPackets::Talent::ConfirmRe
void WorldSession::HandleUnlearnSkillOpcode(WorldPackets::Spells::UnlearnSkill& packet)
{
- SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(packet.SkillLine, GetPlayer()->getRace(), GetPlayer()->getClass());
+ SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(packet.SkillLine, GetPlayer()->GetRace(), GetPlayer()->GetClass());
if (!rcEntry || !(rcEntry->Flags & SKILL_FLAG_UNLEARNABLE))
return;
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index fd1fbf56d9e..4f38b11d328 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -558,9 +558,9 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorI
WorldPackets::Spells::MirrorImageComponentedData mirrorImageComponentedData;
mirrorImageComponentedData.UnitGUID = guid;
mirrorImageComponentedData.DisplayID = creator->GetDisplayId();
- mirrorImageComponentedData.RaceID = creator->getRace();
- mirrorImageComponentedData.Gender = creator->getGender();
- mirrorImageComponentedData.ClassID = creator->getClass();
+ mirrorImageComponentedData.RaceID = creator->GetRace();
+ mirrorImageComponentedData.Gender = creator->GetGender();
+ mirrorImageComponentedData.ClassID = creator->GetClass();
for (UF::ChrCustomizationChoice const& customization : player->m_playerData->Customizations)
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 2bb7d4a27e6..94ee9fe9531 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -610,7 +610,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPackets::Trade::InitiateTrade&
return;
}
- if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
+ if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
@@ -684,7 +684,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPackets::Trade::InitiateTrade&
return;
}
- if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
+ if (pOther->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ));
return;
diff --git a/src/server/game/Handlers/TransmogrificationHandler.cpp b/src/server/game/Handlers/TransmogrificationHandler.cpp
index a82d85182bf..5c75c4670fa 100644
--- a/src/server/game/Handlers/TransmogrificationHandler.cpp
+++ b/src/server/game/Handlers/TransmogrificationHandler.cpp
@@ -150,7 +150,7 @@ void WorldSession::HandleTransmogrifyItems(WorldPackets::Transmogrification::Tra
}
}
- if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != player->getClass())
+ if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != player->GetClass())
{
TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify illusion using not allowed class enchant (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.SpellItemEnchantmentID);
return;
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index aad2bc5c4f0..77f0c64f93a 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -183,12 +183,12 @@ namespace Trinity
{
float xpMod = 1.0f;
- gain = BaseGain(player->getLevel(), u->GetLevelForTarget(player));
+ gain = BaseGain(player->GetLevel(), u->GetLevelForTarget(player));
if (gain && creature)
{
// Players get only 10% xp for killing creatures of lower expansion levels than himself
- if ((uint32(creature->GetCreatureTemplate()->GetHealthScalingExpansion()) < GetExpansionForLevel(player->getLevel())))
+ if ((uint32(creature->GetCreatureTemplate()->GetHealthScalingExpansion()) < GetExpansionForLevel(player->GetLevel())))
gain = uint32(round(gain / 10.0f));
if (creature->isElite())
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index ad918fe67d6..8f2a01dae38 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -284,14 +284,14 @@ uint32 Quest::XPValue(Player const* player) const
if (!questXp || _rewardXPDifficulty >= 10)
return 0;
- int32 diffFactor = 2 * (questLevel - player->getLevel()) + 12;
+ int32 diffFactor = 2 * (questLevel - player->GetLevel()) + 12;
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)
diffFactor = 10;
uint32 xp = diffFactor * questXp->Difficulty[_rewardXPDifficulty] * _rewardXPMultiplier / 10;
- if (player->getLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && _expansion < CURRENT_EXPANSION)
+ if (player->GetLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && _expansion < CURRENT_EXPANSION)
xp = uint32(xp / 9.0f);
xp = RoundXPValue(xp);
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index 89078dd3f6f..bdef5a3c38b 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -513,7 +513,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction))
// Never show factions of the opposing team
- if (!(factionEntry->ReputationRaceMask[1].HasRace(_player->getRace()) && factionEntry->ReputationBase[1] == Reputation_Bottom))
+ if (!(factionEntry->ReputationRaceMask[1].HasRace(_player->GetRace()) && factionEntry->ReputationBase[1] == Reputation_Bottom))
SetVisible(factionEntry);
}
@@ -722,8 +722,8 @@ int32 ReputationMgr::GetFactionDataIndexForRaceAndClass(FactionEntry const* fact
if (!factionEntry)
return -1;
- uint8 race = _player->getRace();
- uint32 classMask = _player->getClassMask();
+ uint8 race = _player->GetRace();
+ uint32 classMask = _player->GetClassMask();
for (int32 i = 0; i < 4; i++)
{
if ((factionEntry->ReputationRaceMask[i].HasRace(race) || (!factionEntry->ReputationRaceMask[i] && factionEntry->ReputationClassMask[i] != 0))
@@ -751,5 +751,5 @@ bool ReputationMgr::CanGainParagonReputationForFaction(FactionEntry const* facti
if (!quest)
return false;
- return _player->getLevel() >= _player->GetQuestMinLevel(quest);
+ return _player->GetLevel() >= _player->GetQuestMinLevel(quest);
}
diff --git a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
index a065e619e98..ec0162d20f9 100644
--- a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
+++ b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp
@@ -30,7 +30,7 @@ namespace Spells
void SpellCastLogData::Initialize(Unit const* unit)
{
Health = unit->GetHealth();
- AttackPower = unit->GetTotalAttackPowerValue(unit->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
+ AttackPower = unit->GetTotalAttackPowerValue(unit->GetClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = unit->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
Armor = unit->GetArmor();
PowerData.emplace_back(int32(unit->GetPowerType()), unit->GetPower(unit->GetPowerType()), int32(0));
@@ -41,7 +41,7 @@ void SpellCastLogData::Initialize(Spell const* spell)
if (Unit const* unitCaster = spell->GetCaster()->ToUnit())
{
Health = unitCaster->GetHealth();
- AttackPower = unitCaster->GetTotalAttackPowerValue(unitCaster->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
+ AttackPower = unitCaster->GetTotalAttackPowerValue(unitCaster->GetClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK);
SpellPower = unitCaster->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL);
Armor = unitCaster->GetArmor();
Powers primaryPowerType = unitCaster->GetPowerType();
@@ -75,7 +75,7 @@ bool ContentTuningParams::GenerateDataForUnits<Creature, Player>(Creature* attac
PlayerItemLevel = target->GetAverageItemLevel();
TargetItemLevel = 0;
ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID;
- TargetLevel = target->getLevel();
+ TargetLevel = target->GetLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetScalingLevelDelta = int8(attacker->m_unitData->ScalingLevelDelta);
TargetContentTuningID = creatureScaling->ContentTuningID;
@@ -93,7 +93,7 @@ bool ContentTuningParams::GenerateDataForUnits<Player, Creature>(Player* attacke
PlayerItemLevel = attacker->GetAverageItemLevel();
TargetItemLevel = 0;
ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID;
- TargetLevel = target->getLevel();
+ TargetLevel = target->GetLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetScalingLevelDelta = int8(target->m_unitData->ScalingLevelDelta);
TargetContentTuningID = creatureScaling->ContentTuningID;
@@ -110,7 +110,7 @@ bool ContentTuningParams::GenerateDataForUnits<Creature, Creature>(Creature* att
Type = TYPE_CREATURE_TO_CREATURE_DAMAGE;
PlayerLevelDelta = 0;
PlayerItemLevel = 0;
- TargetLevel = target->getLevel();
+ TargetLevel = target->GetLevel();
Expansion = creatureTemplate->HealthScalingExpansion;
TargetScalingLevelDelta = int8(accessor->m_unitData->ScalingLevelDelta);
TargetContentTuningID = creatureScaling->ContentTuningID;
diff --git a/src/server/game/Server/Packets/InspectPackets.cpp b/src/server/game/Server/Packets/InspectPackets.cpp
index 4939d7c95b0..02c5b5cb9cb 100644
--- a/src/server/game/Server/Packets/InspectPackets.cpp
+++ b/src/server/game/Server/Packets/InspectPackets.cpp
@@ -78,8 +78,8 @@ void WorldPackets::Inspect::PlayerModelDisplayInfo::Initialize(Player const* pla
SpecializationID = player->GetPrimarySpecialization();
Name = player->GetName();
GenderID = player->GetNativeSex();
- Race = player->getRace();
- ClassID = player->getClass();
+ Race = player->GetRace();
+ ClassID = player->GetClass();
for (UF::ChrCustomizationChoice const& customization : player->m_playerData->Customizations)
Customizations.push_back(customization);
diff --git a/src/server/game/Server/Packets/PartyPackets.cpp b/src/server/game/Server/Packets/PartyPackets.cpp
index 77a5342ab21..b7aed8c385a 100644
--- a/src/server/game/Server/Packets/PartyPackets.cpp
+++ b/src/server/game/Server/Packets/PartyPackets.cpp
@@ -580,7 +580,7 @@ void WorldPackets::Party::PartyMemberFullState::Initialize(Player const* player)
MemberStats.Status |= MEMBER_STATUS_VEHICLE;
// Level
- MemberStats.Level = player->getLevel();
+ MemberStats.Level = player->GetLevel();
// Health
MemberStats.CurrentHealth = player->GetHealth();
diff --git a/src/server/game/Server/Packets/QueryPackets.cpp b/src/server/game/Server/Packets/QueryPackets.cpp
index 15314ab3221..7aa2ea07f4b 100644
--- a/src/server/game/Server/Packets/QueryPackets.cpp
+++ b/src/server/game/Server/Packets/QueryPackets.cpp
@@ -133,10 +133,10 @@ bool WorldPackets::Query::PlayerGuidLookupData::Initialize(ObjectGuid const& gui
AccountID = player->GetSession()->GetAccountGUID();
BnetAccountID = player->GetSession()->GetBattlenetAccountGUID();
Name = player->GetName();
- Race = player->getRace();
+ Race = player->GetRace();
Sex = player->GetNativeSex();
- ClassID = player->getClass();
- Level = player->getLevel();
+ ClassID = player->GetClass();
+ Level = player->GetLevel();
if (DeclinedName const* names = player->GetDeclinedNames())
DeclinedNames = *names;
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 3c5206e6c27..fc3ad6e0e8b 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -631,7 +631,7 @@ void WorldSession::LogoutPlayer(bool save)
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] (%s) Level: %d, XP: %u/%u (%u left)",
- GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel(),
+ GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(),
_player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP()));
if (Map* _map = _player->FindMap())
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index bc7d4907586..e41713cba15 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1751,7 +1751,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (!target->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
{
target->SetShapeshiftForm(FORM_NONE);
- if (target->getClass() == CLASS_DRUID)
+ if (target->GetClass() == CLASS_DRUID)
{
// Remove movement impairing effects also when shifting out
target->RemoveAurasByShapeShift();
@@ -1790,7 +1790,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
else
target->UpdateDisplayPower();
- if (target->getClass() == CLASS_DRUID)
+ if (target->GetClass() == CLASS_DRUID)
{
// Dash
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, flag128(0, 0, 0x8)))
@@ -1850,47 +1850,47 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
if (target->GetTypeId() != TYPEID_PLAYER)
return;
- switch (target->getRace())
+ switch (target->GetRace())
{
// Blood Elf
case RACE_BLOODELF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17830 : 17829);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 17830 : 17829);
break;
// Orc
case RACE_ORC:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10140 : 10139);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10140 : 10139);
break;
// Troll
case RACE_TROLL:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10134 : 10135);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10134 : 10135);
break;
// Tauren
case RACE_TAUREN:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10147 : 10136);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10147 : 10136);
break;
// Undead
case RACE_UNDEAD_PLAYER:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10145 : 10146);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10145 : 10146);
break;
// Draenei
case RACE_DRAENEI:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17828 : 17827);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 17828 : 17827);
break;
// Dwarf
case RACE_DWARF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10142 : 10141);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10142 : 10141);
break;
// Gnome
case RACE_GNOME:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10149 : 10148);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10149 : 10148);
break;
// Human
case RACE_HUMAN:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10138 : 10137);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10138 : 10137);
break;
// Night Elf
case RACE_NIGHTELF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10144 : 10143);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10144 : 10143);
break;
default:
break;
@@ -1909,47 +1909,47 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
if (target->GetTypeId() != TYPEID_PLAYER)
return;
- switch (target->getRace())
+ switch (target->GetRace())
{
// Blood Elf
case RACE_BLOODELF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25043 : 25032);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25043 : 25032);
break;
// Orc
case RACE_ORC:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25050 : 25039);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25050 : 25039);
break;
// Troll
case RACE_TROLL:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25052 : 25041);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25052 : 25041);
break;
// Tauren
case RACE_TAUREN:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25051 : 25040);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25051 : 25040);
break;
// Undead
case RACE_UNDEAD_PLAYER:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25053 : 25042);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25053 : 25042);
break;
// Draenei
case RACE_DRAENEI:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25044 : 25033);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25044 : 25033);
break;
// Dwarf
case RACE_DWARF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25045 : 25034);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25045 : 25034);
break;
// Gnome
case RACE_GNOME:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25035 : 25046);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25035 : 25046);
break;
// Human
case RACE_HUMAN:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25037 : 25048);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25037 : 25048);
break;
// Night Elf
case RACE_NIGHTELF:
- target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25038 : 25049);
+ target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25038 : 25049);
break;
default:
break;
@@ -1963,15 +1963,15 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
// Honor the Dead
case 65386:
case 65495:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 29203 : 29204);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 29203 : 29204);
break;
// Darkspear Pride
case 75532:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 31737 : 31738);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 31737 : 31738);
break;
// Gnomeregan Pride
case 75531:
- target->SetDisplayId(target->getGender() == GENDER_MALE ? 31654 : 31655);
+ target->SetDisplayId(target->GetGender() == GENDER_MALE ? 31654 : 31655);
break;
default:
break;
@@ -4184,7 +4184,7 @@ void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const* aurApp, u
Unit* target = aurApp->GetTarget();
- if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
+ if ((target->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
target->HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
@@ -4214,7 +4214,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* au
Unit* target = aurApp->GetTarget();
- if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
+ if ((target->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
@@ -4447,7 +4447,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
{
if (caster)
{
- if (caster->getGender() == GENDER_FEMALE)
+ if (caster->GetGender() == GENDER_FEMALE)
caster->CastSpell(target, 37095, this); // Blood Elf Disguise
else
caster->CastSpell(target, 37093, this);
@@ -4464,7 +4464,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
case 46354: // Blood Elf Illusion
if (caster)
{
- if (caster->getGender() == GENDER_FEMALE)
+ if (caster->GetGender() == GENDER_FEMALE)
caster->CastSpell(target, 46356, this);
else
caster->CastSpell(target, 46355, this);
@@ -5819,7 +5819,7 @@ void AuraEffect::HandleOverridePetSpecs(AuraApplication const* aurApp, uint8 mod
if (!player)
return;
- if (player->getClass() != CLASS_HUNTER)
+ if (player->GetClass() != CLASS_HUNTER)
return;
Pet* pet = player->GetPet();
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 2bf12a82313..bf2dfcdb102 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -451,7 +451,7 @@ m_spellInfo(createInfo._spellInfo), m_castDifficulty(createInfo._castDifficulty)
m_castItemGuid(createInfo.CastItemGUID), m_castItemId(createInfo.CastItemId),
m_castItemLevel(createInfo.CastItemLevel), m_spellVisual({ createInfo.Caster ? createInfo.Caster->GetCastSpellXSpellVisualId(createInfo._spellInfo) : createInfo._spellInfo->GetSpellXSpellVisualId(), 0 }),
m_applyTime(GameTime::GetGameTime()), m_owner(createInfo._owner), m_timeCla(0), m_updateTargetMapInterval(0),
-m_casterLevel(createInfo.Caster ? createInfo.Caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
+m_casterLevel(createInfo.Caster ? createInfo.Caster->GetLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1),
m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_dropEvent(nullptr),
m_procCooldown(std::chrono::steady_clock::time_point::min()),
m_lastProcAttemptTime(std::chrono::steady_clock::now() - Seconds(10)), m_lastProcSuccessTime(std::chrono::steady_clock::now() - Seconds(120))
@@ -1889,8 +1889,8 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
}
// proc chance is reduced by an additional 3.333% per level past 60
- if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->getLevel() > 60)
- chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->getLevel() - 60) * 1.f / 30.f)) * chance);
+ if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->GetLevel() > 60)
+ chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->GetLevel() - 60) * 1.f / 30.f)) * chance);
return chance;
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3bc60f66b3c..de2957d25b2 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -528,7 +528,7 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr)
{
// wand case
if (m_attackType == RANGED_ATTACK)
- if ((playerCaster->getClassMask() & CLASSMASK_WAND_USERS) != 0)
+ if ((playerCaster->GetClassMask() & CLASSMASK_WAND_USERS) != 0)
if (Item* pItem = playerCaster->GetWeaponForAttack(RANGED_ATTACK))
m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->GetDamageType());
}
@@ -4392,7 +4392,7 @@ void Spell::SendSpellGo()
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
- && (m_caster->ToPlayer()->getClass() == CLASS_DEATH_KNIGHT)
+ && (m_caster->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT)
&& HasPowerTypeCost(POWER_RUNES)
&& !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST))
{
@@ -4957,7 +4957,7 @@ SpellCastResult Spell::CheckRuneCost() const
if (!player)
return SPELL_CAST_OK;
- if (player->getClass() != CLASS_DEATH_KNIGHT)
+ if (player->GetClass() != CLASS_DEATH_KNIGHT)
return SPELL_CAST_OK;
int32 readyRunes = 0;
@@ -4973,7 +4973,7 @@ SpellCastResult Spell::CheckRuneCost() const
void Spell::TakeRunePower(bool didHit)
{
- if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT)
return;
Player* player = m_caster->ToPlayer();
@@ -5156,12 +5156,12 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
&& !m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO)
&& !m_spellInfo->HasEffect(SPELL_EFFECT_ATTACK)
&& !m_spellInfo->HasAttribute(SPELL_ATTR12_IGNORE_CASTING_DISABLED)
- && !playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->getClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags))
+ && !playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->GetClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags))
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
if (playerCaster->HasAuraType(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES))
{
- if (!playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->getClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags))
+ if (!playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->GetClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags))
{
if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO)
|| m_spellInfo->IsNextMeleeSwingSpell()
@@ -5534,7 +5534,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
- if (m_spellInfo->SpellLevel > pet->getLevel())
+ if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
break;
@@ -5565,7 +5565,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
if (!learn_spellproto)
return SPELL_FAILED_NOT_KNOWN;
- if (m_spellInfo->SpellLevel > pet->getLevel())
+ if (m_spellInfo->SpellLevel > pet->GetLevel())
return SPELL_FAILED_LOWLEVEL;
}
break;
@@ -5644,7 +5644,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
if (!pet->HaveInDiet(foodItem->GetTemplate()))
return SPELL_FAILED_WRONG_PET_FOOD;
- if (foodItem->GetTemplate()->GetBaseItemLevel() + 30 <= pet->getLevel())
+ if (foodItem->GetTemplate()->GetBaseItemLevel() + 30 <= pet->GetLevel())
return SPELL_FAILED_FOOD_LOWLEVEL;
if (m_caster->ToPlayer()->IsInCombat() || pet->IsInCombat())
@@ -5943,7 +5943,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32
if (!player)
return SPELL_FAILED_TARGET_NOT_PLAYER;
- if (!spec || (spec->ClassID != player->getClass() && !spec->IsPetSpecialization()))
+ if (!spec || (spec->ClassID != player->GetClass() && !spec->IsPetSpecialization()))
return SPELL_FAILED_NO_SPEC;
if (spec->IsPetSpecialization())
@@ -7794,7 +7794,7 @@ SpellCastResult Spell::CanOpenLock(SpellEffectInfo const& effect, uint32 lockId,
if (!m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER)
skillValue = unitCaster->ToPlayer()->GetSkillValue(skillId);
else if (lockInfo->Index[j] == LOCKTYPE_LOCKPICKING)
- skillValue = unitCaster->getLevel() * 5;
+ skillValue = unitCaster->GetLevel() * 5;
// skill bonus provided by casting spell (mostly item spells)
// add the effect base points modifier from the spell cast (cheat lock / skeleton key etc.)
@@ -8308,7 +8308,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const
case TARGET_CHECK_RAID_CLASS:
if (!refUnit)
return false;
- if (refUnit->getClass() != unitTarget->getClass())
+ if (refUnit->GetClass() != unitTarget->GetClass())
return false;
/* fallthrough */
case TARGET_CHECK_RAID:
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index c6659ea56cd..6a77c858e89 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1442,11 +1442,11 @@ void Spell::EffectEnergize()
{
case 24571: // Blood Fury
// Instantly increases your rage by ${(300-10*$max(0,$PL-60))/10}.
- damage -= 10 * std::max(0, std::min(30, unitCaster->getLevel() - 60));
+ damage -= 10 * std::max(0, std::min(30, unitCaster->GetLevel() - 60));
break;
case 24532: // Burst of Energy
// Instantly increases your energy by ${60-4*$max(0,$min(15,$PL-60))}.
- damage -= 4 * std::max(0, std::min(15, unitCaster->getLevel() - 60));
+ damage -= 4 * std::max(0, std::min(15, unitCaster->GetLevel() - 60));
break;
case 67490: // Runic Mana Injector (mana gain increased by 25% for engineers - 3.2.0 patch change)
{
@@ -2276,7 +2276,7 @@ void Spell::EffectLearnSkill()
return;
uint32 skillid = effectInfo->MiscValue;
- SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, unitTarget->getRace(), unitTarget->getClass());
+ SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, unitTarget->GetRace(), unitTarget->GetClass());
if (!rcEntry)
return;
@@ -2538,7 +2538,7 @@ void Spell::EffectTameCreature()
if (creatureTarget->IsPet())
return;
- if (unitCaster->getClass() != CLASS_HUNTER)
+ if (unitCaster->GetClass() != CLASS_HUNTER)
return;
// cast finish successfully
@@ -3213,7 +3213,7 @@ void Spell::EffectDuel()
PhasingHandler::InheritPhaseShift(go, caster);
go->SetFaction(caster->GetFaction());
- go->SetLevel(caster->getLevel() + 1);
+ go->SetLevel(caster->GetLevel() + 1);
int32 duration = m_spellInfo->CalcDuration(caster);
go->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0);
go->SetSpellId(m_spellInfo->Id);
@@ -3474,7 +3474,7 @@ void Spell::EffectFeedPet()
ExecuteLogEffectDestroyItem(SpellEffectName(effectInfo->Effect), foodItem->GetEntry());
int32 pct;
- int32 levelDiff = int32(pet->getLevel()) - int32(foodItem->GetTemplate()->GetBaseItemLevel());
+ int32 levelDiff = int32(pet->GetLevel()) - int32(foodItem->GetTemplate()->GetBaseItemLevel());
if (levelDiff >= 30)
return;
else if (levelDiff >= 20)
@@ -3549,7 +3549,7 @@ void Spell::EffectSummonObject()
PhasingHandler::InheritPhaseShift(go, m_caster);
go->SetFaction(unitCaster->GetFaction());
- go->SetLevel(unitCaster->getLevel());
+ go->SetLevel(unitCaster->GetLevel());
int32 duration = m_spellInfo->CalcDuration(m_caster);
go->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0);
go->SetSpellId(m_spellInfo->Id);
@@ -4667,7 +4667,7 @@ void Spell::EffectCreateTamedPet()
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || !unitTarget->GetPetGUID().IsEmpty() || unitTarget->getClass() != CLASS_HUNTER)
+ if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || !unitTarget->GetPetGUID().IsEmpty() || unitTarget->GetClass() != CLASS_HUNTER)
return;
uint32 creatureEntry = effectInfo->MiscValue;
@@ -4772,7 +4772,7 @@ void Spell::SummonGuardian(SpellEffectInfo const* effect, uint32 entry, SummonPr
unitCaster = unitCaster->ToTotem()->GetOwner();
// in another case summon new
- uint8 level = unitCaster->getLevel();
+ uint8 level = unitCaster->GetLevel();
// level of pet summoned using engineering item based at engineering skill level
if (m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER)
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 4b1db88eb4f..21fab92e836 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -485,7 +485,7 @@ int32 SpellEffectInfo::CalcValue(WorldObject const* caster /*= nullptr*/, int32
{
if (casterUnit && basePointsPerLevel != 0.0f)
{
- int32 level = int32(casterUnit->getLevel());
+ int32 level = int32(casterUnit->GetLevel());
if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0)
level = int32(_spellInfo->MaxLevel);
@@ -518,9 +518,9 @@ int32 SpellEffectInfo::CalcBaseValue(WorldObject const* caster, Unit const* targ
{
uint32 level = _spellInfo->SpellLevel;
if (target && _spellInfo->IsPositiveEffect(EffectIndex) && (Effect == SPELL_EFFECT_APPLY_AURA))
- level = target->getLevel();
+ level = target->GetLevel();
else if (caster && caster->IsUnit())
- level = caster->ToUnit()->getLevel();
+ level = caster->ToUnit()->GetLevel();
if (_spellInfo->BaseLevel && !_spellInfo->HasAttribute(SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL) && _spellInfo->HasAttribute(SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING))
level = _spellInfo->BaseLevel;
@@ -589,7 +589,7 @@ int32 SpellEffectInfo::CalcBaseValue(WorldObject const* caster, Unit const* targ
if (ContentTuningEntry const* contentTuning = sContentTuningStore.LookupEntry(contentTuningId))
expansion = contentTuning->ExpansionID;
- int32 level = caster && caster->IsUnit() ? int32(caster->ToUnit()->getLevel()) : 1;
+ int32 level = caster && caster->IsUnit() ? int32(caster->ToUnit()->GetLevel()) : 1;
value = sDB2Manager.EvaluateExpectedStat(stat, level, expansion, 0, CLASS_NONE) * BasePoints / 100.0f;
}
@@ -641,7 +641,7 @@ float SpellEffectInfo::CalcRadius(WorldObject* caster /*= nullptr*/, Spell* spel
if (caster)
{
if (Unit* casterUnit = caster->ToUnit())
- radius += entry->RadiusPerLevel * casterUnit->getLevel();
+ radius += entry->RadiusPerLevel * casterUnit->GetLevel();
radius = std::min(radius, entry->RadiusMax);
@@ -3977,7 +3977,7 @@ Optional<SpellPowerCost> SpellInfo::CalcPowerCost(SpellPowerEntry const* power,
if (HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION))
{
GtNpcManaCostScalerEntry const* spellScaler = sNpcManaCostScalerGameTable.GetRow(SpellLevel);
- GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(unitCaster->getLevel());
+ GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(unitCaster->GetLevel());
if (spellScaler && casterScaler)
powerCost *= casterScaler->Scaler / spellScaler->Scaler;
}
@@ -4128,7 +4128,7 @@ float SpellInfo::CalcProcPPM(Unit* caster, int32 itemLevel) const
}
case SPELL_PPM_MOD_CLASS:
{
- if (caster->getClassMask() & mod->Param)
+ if (caster->GetClassMask() & mod->Param)
ppm *= 1.0f + mod->Coeff;
break;
}
@@ -4141,7 +4141,7 @@ float SpellInfo::CalcProcPPM(Unit* caster, int32 itemLevel) const
}
case SPELL_PPM_MOD_RACE:
{
- if (caster->getRaceMask() & mod->Param)
+ if (caster->GetRaceMask() & mod->Param)
ppm *= 1.0f + mod->Coeff;
break;
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 0cac85d1bf4..0f70ee71673 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -731,11 +731,11 @@ void SpellMgr::ForEachSpellInfoDifficulty(uint32 spellId, std::function<void(Spe
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
if (gender != GENDER_NONE) // is not expected gender
- if (!player || gender != player->getGender())
+ if (!player || gender != player->GetGender())
return false;
if (raceMask) // is not expected race
- if (!player || !raceMask.HasRace(player->getRace()))
+ if (!player || !raceMask.HasRace(player->GetRace()))
return false;
if (areaId) // is not in expected zone
diff --git a/src/server/game/Storages/WhoListStorage.cpp b/src/server/game/Storages/WhoListStorage.cpp
index 7638d9c19ac..a32403391a0 100644
--- a/src/server/game/Storages/WhoListStorage.cpp
+++ b/src/server/game/Storages/WhoListStorage.cpp
@@ -61,8 +61,8 @@ void WhoListStorageMgr::Update()
if (guild)
guildGuid = guild->GetGUID();
- _whoListStorage.emplace_back(itr->second->GetGUID(), itr->second->GetTeam(), itr->second->GetSession()->GetSecurity(), itr->second->getLevel(),
- itr->second->getClass(), itr->second->getRace(), itr->second->GetZoneId(), itr->second->GetNativeSex(), itr->second->IsVisible(),
+ _whoListStorage.emplace_back(itr->second->GetGUID(), itr->second->GetTeam(), itr->second->GetSession()->GetSecurity(), itr->second->GetLevel(),
+ itr->second->GetClass(), itr->second->GetRace(), itr->second->GetZoneId(), itr->second->GetNativeSex(), itr->second->IsVisible(),
itr->second->IsGameMaster(), widePlayerName, wideGuildName, playerName, guildName, guildGuid);
}
}
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 9c80391d551..4d554b9232c 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -215,7 +215,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
finalPlayType = playType;
}
else if (BroadcastTextEntry const* bct = sBroadcastTextStore.LookupEntry(iter->BroadcastTextId))
- if (uint32 broadcastTextSoundId = bct->SoundKitID[source->getGender() == GENDER_FEMALE ? 1 : 0])
+ if (uint32 broadcastTextSoundId = bct->SoundKitID[source->GetGender() == GENDER_FEMALE ? 1 : 0])
finalSound = broadcastTextSoundId;
if (range == TEXT_RANGE_NORMAL)
@@ -233,12 +233,12 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
if (srcPlr)
{
- Trinity::CreatureTextTextBuilder builder(source, finalSource, finalSource->getGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
+ Trinity::CreatureTextTextBuilder builder(source, finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
else
{
- Trinity::CreatureTextTextBuilder builder(finalSource, finalSource, finalSource->getGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
+ Trinity::CreatureTextTextBuilder builder(finalSource, finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 5420077bc6d..a00e96e82d0 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -279,7 +279,7 @@ public:
if (titleInfo && target->HasTitle(titleInfo))
{
- std::string name = (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()];
+ std::string name = (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()];
if (name.empty())
continue;
@@ -450,7 +450,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
- int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
+ int32 oldlevel = target ? target->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
if (newlevel < 1)
@@ -903,7 +903,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
- int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
+ int32 oldlevel = target ? target->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
int32 addlevel = levelStr ? atoi(levelStr) : 1;
int32 newlevel = oldlevel + addlevel;
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index 4b86ff544cf..3a5699cdcd0 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -143,7 +143,7 @@ public:
static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, char const* /*args*/)
{
- ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass());
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->GetClass());
if (!classEntry)
return true;
uint32 family = classEntry->SpellClassSet;
@@ -184,7 +184,7 @@ public:
static bool HandleLearnAllMyTalentsCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
- uint32 playerClass = player->getClass();
+ uint32 playerClass = player->GetClass();
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
{
@@ -417,7 +417,7 @@ public:
static void HandleLearnSkillRecipesHelper(Player* player, uint32 skillId)
{
- uint32 classmask = player->getClassMask();
+ uint32 classmask = player->GetClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 9bc96553784..6a3721dc86e 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -621,7 +621,7 @@ public:
{
uint32 color = ItemQualityColors[itemTemplate->GetQuality()];
std::ostringstream itemStr;
- itemStr << "|c" << std::hex << color << "|Hitem:" << item_entry << ":0:0:0:0:0:0:0:" << handler->GetSession()->GetPlayer()->getLevel()
+ itemStr << "|c" << std::hex << color << "|Hitem:" << item_entry << ":0:0:0:0:0:0:0:" << handler->GetSession()->GetPlayer()->GetLevel()
<< ":0:0:0:0:0|h[" << itemTemplate->GetName(handler->GetSessionDbcLocale()) << "]|h|r";
handler->PSendSysMessage(LANG_LIST_MAIL_INFO_ITEM, itemStr.str().c_str(), item_entry, item_guid, item_count);
}
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 55cc08587c8..1b287cb585d 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -1263,7 +1263,7 @@ public:
{
for (uint8 gender = GENDER_MALE; gender <= GENDER_FEMALE; ++gender)
{
- if (target && target->getGender() != gender)
+ if (target && target->GetGender() != gender)
continue;
LocaleConstant locale = handler->GetSessionDbcLocale();
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 7f1175a4503..aa90509e128 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1698,10 +1698,10 @@ public:
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
totalPlayerTime = target->GetTotalPlayedTime();
- level = target->getLevel();
+ level = target->GetLevel();
latency = target->GetSession()->GetLatency();
- raceid = target->getRace();
- classid = target->getClass();
+ raceid = target->GetRace();
+ classid = target->GetClass();
muteTime = target->GetSession()->m_muteTime;
mapId = target->GetMapId();
areaId = target->GetAreaId();
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 4b4de0fa107..85db49ba75f 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -868,7 +868,7 @@ public:
return false;
}
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->getRace(), target->getClass());
+ PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->GetRace(), target->GetClass());
if (!info)
return false;
@@ -879,14 +879,14 @@ public:
if (!strncmp(gender_str, "male", gender_len)) // MALE
{
- if (target->getGender() == GENDER_MALE)
+ if (target->GetGender() == GENDER_MALE)
return true;
gender = GENDER_MALE;
}
else if (!strncmp(gender_str, "female", gender_len)) // FEMALE
{
- if (target->getGender() == GENDER_FEMALE)
+ if (target->GetGender() == GENDER_FEMALE)
return true;
gender = GENDER_FEMALE;
@@ -911,8 +911,8 @@ public:
// Generate random customizations
std::vector<UF::ChrCustomizationChoice> customizations;
- Classes playerClass = Classes(target->getClass());
- std::vector<ChrCustomizationOptionEntry const*> const* options = sDB2Manager.GetCustomiztionOptions(target->getRace(), gender);
+ Classes playerClass = Classes(target->GetClass());
+ std::vector<ChrCustomizationOptionEntry const*> const* options = sDB2Manager.GetCustomiztionOptions(target->GetRace(), gender);
WorldSession const* worldSession = target->GetSession();
for (ChrCustomizationOptionEntry const* option : *options)
{
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index e38cbf25613..64330b8aa64 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -676,7 +676,7 @@ public:
handler->PSendSysMessage(LANG_SPAWNINFO_GROUP_ID, groupData->name.c_str(), groupData->groupId, groupData->flags, target->GetMap()->IsSpawnGroupActive(groupData->groupId));
}
handler->PSendSysMessage(LANG_SPAWNINFO_COMPATIBILITY_MODE, target->GetRespawnCompatibilityMode());
- handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
+ handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), std::to_string(target->GetMaxHealth()).c_str(), std::to_string(target->GetHealth()).c_str());
handler->PSendSysMessage(LANG_NPCINFO_MOVEMENT_DATA, target->GetMovementTemplate().ToString().c_str());
@@ -1401,7 +1401,7 @@ public:
pet->SetReactState(REACT_DEFENSIVE);
// calculate proper level
- uint8 level = std::max<uint8>(player->getLevel()-5, creatureTarget->getLevel());
+ uint8 level = std::max<uint8>(player->GetLevel()-5, creatureTarget->GetLevel());
// prepare visual effect for levelup
pet->SetLevel(level - 1);
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp
index b282a1a5497..7ca9de2c249 100644
--- a/src/server/scripts/Commands/cs_pet.cpp
+++ b/src/server/scripts/Commands/cs_pet.cpp
@@ -105,7 +105,7 @@ public:
pet->SetCreatorGUID(player->GetGUID());
pet->SetFaction(player->GetFaction());
- if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
+ if (!pet->InitStatsForLevel(creatureTarget->GetLevel()))
{
TC_LOG_ERROR("misc", "InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
handler->PSendSysMessage("Error 2");
@@ -114,7 +114,7 @@ public:
}
// prepare visual effect for levelup
- pet->SetLevel(creatureTarget->getLevel() - 1);
+ pet->SetLevel(creatureTarget->GetLevel() - 1);
pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
@@ -124,7 +124,7 @@ public:
pet->GetMap()->AddToMap(pet->ToCreature());
// visual effect for levelup
- pet->SetLevel(creatureTarget->getLevel());
+ pet->SetLevel(creatureTarget->GetLevel());
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
@@ -211,7 +211,7 @@ public:
int32 level = args ? atoi(args) : 0;
if (level == 0)
- level = owner->getLevel() - pet->getLevel();
+ level = owner->GetLevel() - pet->GetLevel();
if (level == 0 || level < -STRONG_MAX_LEVEL || level > STRONG_MAX_LEVEL)
{
handler->SendSysMessage(LANG_BAD_VALUE);
@@ -219,11 +219,11 @@ public:
return false;
}
- int32 newLevel = pet->getLevel() + level;
+ int32 newLevel = pet->GetLevel() + level;
if (newLevel < 1)
newLevel = 1;
- else if (newLevel > owner->getLevel())
- newLevel = owner->getLevel();
+ else if (newLevel > owner->GetLevel())
+ newLevel = owner->GetLevel();
pet->GivePetLevel(newLevel);
return true;
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index e168681fee2..a3f6dda4870 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -91,10 +91,10 @@ public:
static bool HandleResetStatsOrLevelHelper(Player* player)
{
- ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass());
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->GetClass());
if (!classEntry)
{
- TC_LOG_ERROR("misc", "Class %u not found in DBC (Wrong DBC files?)", player->getClass());
+ TC_LOG_ERROR("misc", "Class %u not found in DBC (Wrong DBC files?)", player->GetClass());
return false;
}
@@ -104,7 +104,7 @@ public:
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->SetShapeshiftForm(FORM_NONE);
- player->setFactionForRace(player->getRace());
+ player->setFactionForRace(player->GetRace());
player->SetPowerType(Powers(powerType));
// reset only if player not in some form;
@@ -129,10 +129,10 @@ public:
if (!HandleResetStatsOrLevelHelper(target))
return false;
- uint8 oldLevel = target->getLevel();
+ uint8 oldLevel = target->GetLevel();
// set starting level
- uint8 startLevel = target->GetStartLevel(target->getRace(), target->getClass(), {});
+ uint8 startLevel = target->GetStartLevel(target->GetRace(), target->GetClass(), {});
target->_ApplyAllLevelScaleItemMods(false);
target->SetLevel(startLevel);
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index 392ed03f37f..db69ce78f47 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -95,7 +95,7 @@ public:
target->SetChosenTitle(titleInfo->MaskID);
handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id,
- (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()],
+ (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()],
tNameLink.c_str());
return true;
}
@@ -138,7 +138,7 @@ public:
std::string tNameLink = handler->GetNameLink(target);
std::string titleNameStr = Trinity::StringFormat(
- (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()],
+ (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()],
target->GetName().c_str()
);
@@ -188,7 +188,7 @@ public:
std::string tNameLink = handler->GetNameLink(target);
std::string titleNameStr = Trinity::StringFormat(
- (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()],
+ (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()],
target->GetName().c_str()
);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
index fcfeb69fa0c..c642be5f59c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp
@@ -593,7 +593,7 @@ public:
{
if (Creature* infiltrator = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_SCARSHIELD_INFILTRATOR)))
{
- if (player->getLevel() >= 57)
+ if (player->GetLevel() >= 57)
infiltrator->AI()->SetData(1, 1);
else if (infiltrator->GetEntry() == NPC_SCARSHIELD_INFILTRATOR)
infiltrator->AI()->Talk(0, player);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index 742b76f3913..7681f1a0cb6 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -513,7 +513,7 @@ public:
break;
case EVENT_CLASSCALL:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
- switch (target->getClass())
+ switch (target->GetClass())
{
case CLASS_MAGE:
Talk(SAY_MAGE);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index fb2d4f28b24..002b7703a99 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -624,7 +624,7 @@ public:
// summoned->SetVisibility(VISIBILITY_OFF); //with this we cant see the armageddon visuals
}
else
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
summoned->SetFaction(me->GetFaction());
summons.Summon(summoned);
@@ -953,7 +953,7 @@ public:
void JustSummoned(Creature* summoned) override
{
summoned->SetFaction(me->GetFaction());
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
}
void JustEngagedWith(Unit* who) override
@@ -1046,7 +1046,7 @@ public:
void JustSummoned(Creature* summoned) override
{
summoned->SetFaction(me->GetFaction());
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
}
void UpdateAI(uint32 diff) override
@@ -1327,7 +1327,7 @@ public:
if ((victimClass == 0) && me->GetVictim())
{
- victimClass = me->EnsureVictim()->getClass();
+ victimClass = me->EnsureVictim()->GetClass();
switch (victimClass)
{
case CLASS_DRUID:
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
index ab6d48a4ed1..76f070187c6 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp
@@ -424,7 +424,7 @@ public:
if (victim->GetTypeId() == TYPEID_PLAYER)
{
- switch (victim->getClass())
+ switch (victim->GetClass())
{
case CLASS_PRIEST:
case CLASS_PALADIN:
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
index 7dd82f416f7..cdce3694680 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp
@@ -283,7 +283,7 @@ public:
soulmodel = target->GetDisplayId();
soulholder = target->GetGUID();
- soulclass = target->getClass();
+ soulclass = target->GetClass();
DoCast(target, SPELL_STOLEN_SOUL);
me->SummonCreature(ENTRY_STOLEN_SOUL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index c8dd0f21c32..6978dd0ac5d 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -97,7 +97,7 @@ public:
{
summoned->CastSpell(summoned, SPELL_FOCUS_FIRE_VISUAL, false);
summoned->SetFaction(me->GetFaction());
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
summoned->AddUnitState(UNIT_STATE_ROOT);
if (Unit* pFocusedTarget = ObjectAccessor::GetUnit(*me, FocusedTargetGUID))
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index 1769436a3c5..d6c6256dd59 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -103,7 +103,7 @@ class boss_nazan : public CreatureScript
{
if (summoned && summoned->GetEntry() == NPC_LIQUID_FIRE)
{
- summoned->SetLevel(me->getLevel());
+ summoned->SetLevel(me->GetLevel());
summoned->SetFaction(me->GetFaction());
summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_SUMMON_LIQUID_FIRE, SPELL_SUMMON_LIQUID_FIRE_H), true);
summoned->CastSpell(summoned, SPELL_FIRE_NOVA_VISUAL, true);
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
index 366de0b1ad1..e02f98e0b0e 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp
@@ -440,7 +440,7 @@ class boss_alar : public CreatureScript
Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f);
Summoned->SetDisplayId(11686);
Summoned->SetFaction(me->GetFaction());
- Summoned->SetLevel(me->getLevel());
+ Summoned->SetLevel(me->GetLevel());
Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false);
}
}
diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp
index b3ebdcd45d1..ae96e8c9da2 100644
--- a/src/server/scripts/Pet/pet_hunter.cpp
+++ b/src/server/scripts/Pet/pet_hunter.cpp
@@ -52,7 +52,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
{
_isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false;
- me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
+ me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
me->SetBaseAttackTime(BASE_ATTACK, me->GetBaseAttackTime(BASE_ATTACK) + urandms(0,6));
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index bff1d8a1ba3..e22b5386e24 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -88,7 +88,7 @@ class spell_dk_advantage_t10_4p : public AuraScript
if (Unit* caster = eventInfo.GetActor())
{
Player* player = caster->ToPlayer();
- if (!player || caster->getClass() != CLASS_DEATH_KNIGHT)
+ if (!player || caster->GetClass() != CLASS_DEATH_KNIGHT)
return false;
for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
@@ -367,7 +367,7 @@ class spell_dk_death_gate : public SpellScript
SpellCastResult CheckClass()
{
- if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
+ if (GetCaster()->GetClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index bad3932c032..68bdcfe8696 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -415,7 +415,7 @@ class spell_gen_aura_service_uniform : public AuraScript
Unit* target = GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
{
- if (target->getGender() == GENDER_MALE)
+ if (target->GetGender() == GENDER_MALE)
target->SetDisplayId(MODEL_GOBLIN_MALE);
else
target->SetDisplayId(MODEL_GOBLIN_FEMALE);
@@ -1154,7 +1154,7 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader
{
if (Player* player = GetHitPlayer())
{
- uint8 gender = player->getGender();
+ uint8 gender = player->GetGender();
uint32 spellId = GetSpellInfo()->Id;
@@ -1567,7 +1567,7 @@ class spell_ethereal_pet_aura : public AuraScript
bool CheckProc(ProcEventInfo& eventInfo)
{
- uint32 levelDiff = std::abs(GetTarget()->getLevel() - eventInfo.GetProcTarget()->getLevel());
+ uint32 levelDiff = std::abs(GetTarget()->GetLevel() - eventInfo.GetProcTarget()->GetLevel());
return levelDiff <= 9;
}
@@ -2382,7 +2382,7 @@ class spell_gen_orc_disguise : public SpellScript
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
- uint8 gender = target->getGender();
+ uint8 gender = target->GetGender();
if (!gender)
caster->CastSpell(target, SPELL_ORC_DISGUISE_MALE, true);
else
@@ -2532,7 +2532,7 @@ class spell_gen_pet_summoned : public SpellScript
Player* player = GetCaster()->ToPlayer();
if (player->GetLastPetNumber())
{
- PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
+ PetType newPetType = (player->GetClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
Pet* newPet = new Pet(player, newPetType);
if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
{
@@ -3671,7 +3671,7 @@ class spell_gen_gm_freeze : public AuraScript
player->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// if player class = hunter || warlock remove pet if alive
- if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
+ if ((player->GetClass() == CLASS_HUNTER) || (player->GetClass() == CLASS_WARLOCK))
{
if (Pet* pet = player->GetPet())
{
@@ -3690,7 +3690,7 @@ class spell_gen_gm_freeze : public AuraScript
if (Player* player = GetTarget()->ToPlayer())
{
// Reset player faction + allow combat + allow duels
- player->setFactionForRace(player->getRace());
+ player->setFactionForRace(player->GetRace());
player->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
// save player
player->SaveToDB();
diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp
index ec1f16c27ec..1cc0abe6b46 100644
--- a/src/server/scripts/Spells/spell_holiday.cpp
+++ b/src/server/scripts/Spells/spell_holiday.cpp
@@ -189,13 +189,13 @@ class spell_hallow_end_candy_pirate : public SpellScriptLoader
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- uint32 spell = GetTarget()->getGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
+ uint32 spell = GetTarget()->GetGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->CastSpell(GetTarget(), spell, true);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- uint32 spell = GetTarget()->getGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
+ uint32 spell = GetTarget()->GetGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE;
GetTarget()->RemoveAurasDueToSpell(spell);
}
@@ -258,7 +258,7 @@ class spell_hallow_end_trick : public SpellScriptLoader
Unit* caster = GetCaster();
if (Player* target = GetHitPlayer())
{
- uint8 gender = target->getGender();
+ uint8 gender = target->GetGender();
uint32 spellId = SPELL_TRICK_BUFF;
switch (urand(0, 5))
{
@@ -426,7 +426,7 @@ public:
Unit* target = GetHitUnit();
uint32 spellId = 0;
- uint8 gender = target->getGender();
+ uint8 gender = target->GetGender();
switch (GetSpellInfo()->Id)
{
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index d8c880cb827..dae411c3046 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -579,7 +579,7 @@ class spell_hun_tame_beast : public SpellScriptLoader
if (Creature* target = GetExplTargetUnit()->ToCreature())
{
- if (target->getLevel() > caster->getLevel())
+ if (target->GetLevel() > caster->GetLevel())
return SPELL_FAILED_HIGHLEVEL;
// use SMSG_PET_TAME_FAILURE?
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 9471cedc4c8..2e7f034eefd 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -283,7 +283,7 @@ class spell_item_arcane_shroud : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
- int32 diff = GetUnitOwner()->getLevel() - 60;
+ int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += 2 * diff;
}
@@ -366,7 +366,7 @@ class spell_item_aura_of_madness : public AuraScript
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
- uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->getClass()]);
+ uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->GetClass()]);
caster->CastSpell(caster, spellId, aurEff);
if (roll_chance_i(10))
@@ -594,7 +594,7 @@ class spell_item_deathbringers_will : public SpellScriptLoader
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
- std::vector<uint32> const& randomSpells = triggeredSpells[caster->getClass()];
+ std::vector<uint32> const& randomSpells = triggeredSpells[caster->GetClass()];
if (randomSpells.empty())
return;
@@ -932,7 +932,7 @@ class spell_item_flask_of_the_north : public SpellScript
{
Unit* caster = GetCaster();
std::vector<uint32> possibleSpells;
- switch (caster->getClass())
+ switch (caster->GetClass())
{
case CLASS_WARLOCK:
case CLASS_MAGE:
@@ -960,7 +960,7 @@ class spell_item_flask_of_the_north : public SpellScript
if (possibleSpells.empty())
{
- TC_LOG_WARN("spells", "Missing spells for class %u in script spell_item_flask_of_the_north", caster->getClass());
+ TC_LOG_WARN("spells", "Missing spells for class %u in script spell_item_flask_of_the_north", caster->GetClass());
return;
}
@@ -1636,9 +1636,9 @@ class spell_item_savory_deviate_delight : public SpellScript
switch (urand(1, 2))
{
// Flip Out - ninja
- case 1: spellId = (caster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
+ case 1: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break;
// Yaaarrrr - pirate
- case 2: spellId = (caster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
+ case 2: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break;
}
caster->CastSpell(caster, spellId, true);
}
@@ -1690,7 +1690,7 @@ class spell_item_scroll_of_recall : public SpellScript
break;
}
- if (caster->getLevel() > maxSafeLevel)
+ if (caster->GetLevel() > maxSafeLevel)
{
caster->CastSpell(caster, SPELL_LOST, true);
@@ -2157,7 +2157,7 @@ class spell_item_the_eye_of_diminution : public AuraScript
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
- int32 diff = GetUnitOwner()->getLevel() - 60;
+ int32 diff = GetUnitOwner()->GetLevel() - 60;
if (diff > 0)
amount += diff;
}
@@ -3401,7 +3401,7 @@ class spell_item_soul_preserver : public AuraScript
Unit* caster = eventInfo.GetActor();
- switch (caster->getClass())
+ switch (caster->GetClass())
{
case CLASS_DRUID:
caster->CastSpell(caster, SPELL_SOUL_PRESERVER_DRUID, aurEff);
@@ -3516,7 +3516,7 @@ class spell_item_toy_train_set_pulse : public SpellScript
if (Player* target = GetHitUnit()->ToPlayer())
{
target->HandleEmoteCommand(EMOTE_ONESHOT_TRAIN);
- if (EmotesTextSoundEntry const* soundEntry = sDB2Manager.GetTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->getRace(), target->getGender(), target->getClass()))
+ if (EmotesTextSoundEntry const* soundEntry = sDB2Manager.GetTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->GetRace(), target->GetGender(), target->GetClass()))
target->PlayDistanceSound(soundEntry->SoundID);
}
}
diff --git a/src/server/scripts/Spells/spell_monk.cpp b/src/server/scripts/Spells/spell_monk.cpp
index 07072cbff43..06e06da66cf 100644
--- a/src/server/scripts/Spells/spell_monk.cpp
+++ b/src/server/scripts/Spells/spell_monk.cpp
@@ -223,7 +223,7 @@ class spell_monk_stagger : public AuraScript
Unit* target = GetTarget();
float agility = target->GetStat(STAT_AGILITY);
float base = CalculatePct(agility, float(effect->GetAmount()));
- float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->getLevel(), -2, 0, Classes(target->getClass()));
+ float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->GetLevel(), -2, 0, Classes(target->GetClass()));
float newAmount = (base / (base + K));
newAmount *= multiplier;
diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp
index d6e7c02f53a..89eff75fb1f 100644
--- a/src/server/scripts/Spells/spell_paladin.cpp
+++ b/src/server/scripts/Spells/spell_paladin.cpp
@@ -198,7 +198,7 @@ class spell_pal_blessing_of_faith : public SpellScript
if (Unit* unitTarget = GetHitUnit())
{
uint32 spell_id = 0;
- switch (unitTarget->getClass())
+ switch (unitTarget->GetClass())
{
case CLASS_DRUID:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID;
@@ -438,7 +438,7 @@ class spell_pal_divine_steed : public SpellScript
Unit* caster = GetCaster();
uint32 spellId = SPELL_PALADIN_DIVINE_STEED_HUMAN;
- switch (caster->getRace())
+ switch (caster->GetRace())
{
case RACE_HUMAN:
spellId = SPELL_PALADIN_DIVINE_STEED_HUMAN;
@@ -1073,7 +1073,7 @@ class spell_pal_t3_6p_bonus : public SpellScriptLoader
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
- switch (target->getClass())
+ switch (target->GetClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
index fa9acf4087f..dc9d588a6a4 100644
--- a/src/server/scripts/Spells/spell_pet.cpp
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -256,7 +256,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (_tempBonus)
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
uint32 healthMod = 0;
uint32 baseHealth = pInfo->health;
switch (pet->GetEntry())
@@ -288,7 +288,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (pet->IsPet())
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
pet->ToPet()->SetCreateHealth(pInfo->health);
}
}
@@ -400,7 +400,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (_tempBonus)
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
uint32 manaMod = 0;
uint32 baseMana = pInfo->mana;
switch (pet->GetEntry())
@@ -428,7 +428,7 @@ public:
if (Unit* pet = GetUnitOwner())
if (pet->IsPet())
{
- PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
+ PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel());
pet->ToPet()->SetCreateMana(pInfo->mana);
}
}
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index a29ea36c040..b0c62f349f0 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -829,7 +829,7 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader
PreventHitDefaultEffect(effIndex);
if (Player* target = GetHitPlayer())
{
- target->CastSpell(target, target->getGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true);
+ target->CastSpell(target, target->GetGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true);
target->CastSpell(target, SPELL_GENERIC_DISGUISE, true);
}
}
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index 24bc8a45b6c..5cbd0706e87 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -1146,7 +1146,7 @@ class spell_sha_t3_6p_bonus : public SpellScriptLoader
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
- switch (target->getClass())
+ switch (target->GetClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
index 7246abc8377..d5d4a9a0de7 100644
--- a/src/server/scripts/World/duel_reset.cpp
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -78,11 +78,11 @@ class DuelResetScript : public PlayerScript
loser->RestoreHealthAfterDuel();
// check if player1 class uses mana
- if (winner->GetPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID)
+ if (winner->GetPowerType() == POWER_MANA || winner->GetClass() == CLASS_DRUID)
winner->RestoreManaAfterDuel();
// check if player2 class uses mana
- if (loser->GetPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID)
+ if (loser->GetPowerType() == POWER_MANA || loser->GetClass() == CLASS_DRUID)
loser->RestoreManaAfterDuel();
}
}
diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp
index 4f1b0c433c4..178f3248a4e 100644
--- a/src/server/scripts/World/go_scripts.cpp
+++ b/src/server/scripts/World/go_scripts.cpp
@@ -1170,7 +1170,7 @@ public:
Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f);
if (target)
{
- target->AI()->SetData(1, player->getGender());
+ target->AI()->SetData(1, player->GetGender());
me->CastSpell(target, SPELL_INDISPOSED_III);
}
me->CastSpell(player, SPELL_INDISPOSED);
diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp
index 2979c83bf6d..f0e3c207b16 100644
--- a/src/server/scripts/World/item_scripts.cpp
+++ b/src/server/scripts/World/item_scripts.cpp
@@ -397,7 +397,7 @@ class item_generic_limit_chance_above_60 : public ItemScript
bool OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* /*spellInfo*/, Item* /*item*/) override
{
// spell proc chance gets severely reduced on victims > 60 (formula unknown)
- if (victim->getLevel() > 60)
+ if (victim->GetLevel() > 60)
{
// gives ~0.1% proc chance at lvl 70
float const lvlPenaltyFactor = 9.93f;
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 729afef7455..eb4ede9bad9 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -246,7 +246,7 @@ int32 DoHighUnlearnCost(Player* /*player*/) //tailor, alchemy
int32 DoMedUnlearnCost(Player* player) //blacksmith, leatherwork
{
- uint8 level = player->getLevel();
+ uint8 level = player->GetLevel();
if (level < 51)
return 250000;
else if (level < 66)
@@ -257,7 +257,7 @@ int32 DoMedUnlearnCost(Player* player) //blacksmith, leather
int32 DoLowUnlearnCost(Player* player) //blacksmith
{
- uint8 level = player->getLevel();
+ uint8 level = player->GetLevel();
if (level < 66)
return 50000;
else
@@ -449,7 +449,7 @@ public:
if (me->IsTrainer())
AddGossipItemFor(player, GossipOptionIcon::Trainer, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
- if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
+ if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->GetLevel() > 67)
{
if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
{
@@ -652,7 +652,7 @@ public:
}
}
//WEAPONSMITH SPEC
- if (player->HasSpell(S_WEAPON) && player->getLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
+ if (player->HasSpell(S_WEAPON) && player->GetLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250)
{
switch (creatureId)
{
@@ -989,7 +989,7 @@ public:
if (me->IsTrainer())
AddGossipItemFor(player, GossipOptionIcon::Trainer, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
- if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->getLevel() > 49)
+ if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->GetLevel() > 49)
{
switch (me->GetEntry())
{
@@ -1125,7 +1125,7 @@ public:
AddGossipItemFor(player, GossipOptionIcon::Trainer, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
//TAILORING SPEC
- if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->getLevel() > 59)
+ if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->GetLevel() > 59)
{
if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833))
{
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 08e54e4602e..0138914cb4c 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -1699,11 +1699,11 @@ enum TournamentPennantSpells
case NPC_ARGENT_WARHORSE:
{
if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->HasAchieved(ACHIEVEMENT_CHAMPION_HORDE))
- return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
+ return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION;
else if (player->HasAchieved(ACHIEVEMENT_ARGENT_VALOR))
- return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
+ return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT;
else
- return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
+ return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT;
}
default:
return 0;