diff options
author | ccrs <ccrs@users.noreply.github.com> | 2019-07-01 21:36:32 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-13 00:42:20 +0100 |
commit | 4e6c59dca78ce563c327ea3106d0ff6786b1e127 (patch) | |
tree | 11baa861d6e0eda35d4d73feba91a79c1bae788d /src | |
parent | b8d675eba761a5616c7d69a78851ea61af61f4f6 (diff) |
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
(cherry picked from commit 5c09ff51f7015b775def8d5cc1f678eaef37200f)
Diffstat (limited to 'src')
99 files changed, 538 insertions, 538 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index f6f1fe98b87..13667940f2b 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -416,7 +416,7 @@ bool PlayerAI::IsPlayerHealer(Player const* who) if (!who) return false; - switch (who->getClass()) + switch (who->GetClass()) { case CLASS_WARRIOR: case CLASS_HUNTER: @@ -445,7 +445,7 @@ bool PlayerAI::IsPlayerRangedAttacker(Player const* who) if (!who) return false; - switch (who->getClass()) + switch (who->GetClass()) { case CLASS_WARRIOR: case CLASS_PALADIN: diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 58458243ed8..12b7b73beb0 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -845,7 +845,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.action.fleeAssist.withEmote) { - Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->getGender()); + Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->GetGender()); CreatureTextMgr::SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: %s DoFleeToGetAssistance", me->GetGUID().ToString().c_str()); @@ -1086,7 +1086,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u me->CallForHelp(float(e.action.callHelp.range)); if (e.action.callHelp.withEmote) { - Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->getGender()); + Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->GetGender()); sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %s", me->GetGUID().ToString().c_str()); diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 0b0e4bd2a00..d98c93ba7f9 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -273,7 +273,7 @@ void PlayerAchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, Pre // title achievement rewards are retroactive if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement)) - if (uint32 titleId = reward->TitleId[Player::TeamForRace(_owner->getRace()) == ALLIANCE ? 0 : 1]) + if (uint32 titleId = reward->TitleId[Player::TeamForRace(_owner->GetRace()) == ALLIANCE ? 0 : 1]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) _owner->SetTitle(titleEntry); @@ -656,7 +656,7 @@ void PlayerAchievementMgr::SendAchievementEarned(AchievementEntry const* achieve { if (Guild* guild = sGuildMgr->GetGuildById(_owner->GetGuildId())) { - Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->getGender(), _owner, achievement->ID); + Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->GetGender(), _owner, achievement->ID); Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> _localizer(_builder); guild->BroadcastWorker(_localizer, _owner); } @@ -673,7 +673,7 @@ void PlayerAchievementMgr::SendAchievementEarned(AchievementEntry const* achieve // if player is in world he can tell his friends about new achievement else if (_owner->IsInWorld()) { - Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->getGender(), _owner, achievement->ID); + Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner->GetGender(), _owner, achievement->ID); Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> _localizer(_builder); Trinity::PlayerDistWorker<Trinity::LocalizedDo<Trinity::BroadcastTextBuilder>> _worker(_owner, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer); Cell::VisitWorldObjects(_owner, _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); diff --git a/src/server/game/Achievements/CriteriaHandler.cpp b/src/server/game/Achievements/CriteriaHandler.cpp index c3fe055a630..247971b36bd 100644 --- a/src/server/game/Achievements/CriteriaHandler.cpp +++ b/src/server/game/Achievements/CriteriaHandler.cpp @@ -308,17 +308,17 @@ bool CriteriaData::Meets(uint32 criteriaId, Player const* source, WorldObject co case CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; - if (ClassRace.Class && ClassRace.Class != target->ToPlayer()->getClass()) + if (ClassRace.Class && ClassRace.Class != target->ToPlayer()->GetClass()) return false; - if (ClassRace.Race && ClassRace.Race != target->ToPlayer()->getRace()) + if (ClassRace.Race && ClassRace.Race != target->ToPlayer()->GetRace()) return false; return true; case CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: if (source->GetTypeId() != TYPEID_PLAYER) return false; - if (ClassRace.Class && ClassRace.Class != source->ToPlayer()->getClass()) + if (ClassRace.Class && ClassRace.Class != source->ToPlayer()->GetClass()) return false; - if (ClassRace.Race && ClassRace.Race != source->ToPlayer()->getRace()) + if (ClassRace.Race && ClassRace.Race != source->ToPlayer()->GetRace()) return false; return true; case CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: @@ -349,7 +349,7 @@ bool CriteriaData::Meets(uint32 criteriaId, Player const* source, WorldObject co Unit const* unitTarget = target->ToUnit(); if (!unitTarget) return false; - return unitTarget->getGender() == Gender.Gender; + return unitTarget->GetGender() == Gender.Gender; } case CRITERIA_DATA_TYPE_SCRIPT: { @@ -589,7 +589,7 @@ void CriteriaHandler::UpdateCriteria(CriteriaType type, uint64 miscValue1 /*= 0* SetCriteriaProgress(criteria, miscValue1, referencePlayer, PROGRESS_HIGHEST); break; case CriteriaType::ReachLevel: - SetCriteriaProgress(criteria, referencePlayer->getLevel(), referencePlayer); + SetCriteriaProgress(criteria, referencePlayer->GetLevel(), referencePlayer); break; case CriteriaType::SkillRaised: if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(criteria->Entry->Asset.SkillID)) @@ -1790,15 +1790,15 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 break; } case ModifierTreeType::PlayerToTargetLevelDeltaGreaterThan: // 21 - if (!ref || !ref->IsUnit() || referencePlayer->getLevel() < ref->ToUnit()->getLevel() + reqValue) + if (!ref || !ref->IsUnit() || referencePlayer->GetLevel() < ref->ToUnit()->GetLevel() + reqValue) return false; break; case ModifierTreeType::TargetToPlayerLevelDeltaGreaterThan: // 22 - if (!ref || !ref->IsUnit() || referencePlayer->getLevel() + reqValue < ref->ToUnit()->getLevel()) + if (!ref || !ref->IsUnit() || referencePlayer->GetLevel() + reqValue < ref->ToUnit()->GetLevel()) return false; break; case ModifierTreeType::PlayerLevelEqualTargetLevel: // 23 - if (!ref || !ref->IsUnit() || referencePlayer->getLevel() != ref->ToUnit()->getLevel()) + if (!ref || !ref->IsUnit() || referencePlayer->GetLevel() != ref->ToUnit()->GetLevel()) return false; break; case ModifierTreeType::PlayerInArenaWithTeamSize: // 24 @@ -1809,19 +1809,19 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 break; } case ModifierTreeType::PlayerRace: // 25 - if (referencePlayer->getRace() != reqValue) + if (referencePlayer->GetRace() != reqValue) return false; break; case ModifierTreeType::PlayerClass: // 26 - if (referencePlayer->getClass() != reqValue) + if (referencePlayer->GetClass() != reqValue) return false; break; case ModifierTreeType::TargetRace: // 27 - if (!ref || !ref->IsUnit() || ref->ToUnit()->getRace() != reqValue) + if (!ref || !ref->IsUnit() || ref->ToUnit()->GetRace() != reqValue) return false; break; case ModifierTreeType::TargetClass: // 28 - if (!ref || !ref->IsUnit() || ref->ToUnit()->getClass() != reqValue) + if (!ref || !ref->IsUnit() || ref->ToUnit()->GetClass() != reqValue) return false; break; case ModifierTreeType::LessThanTappers: // 29 @@ -1874,7 +1874,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 return false; break; case ModifierTreeType::PlayerLevelEqual: // 39 - if (referencePlayer->getLevel() != reqValue) + if (referencePlayer->GetLevel() != reqValue) return false; break; case ModifierTreeType::TargetLevelEqual: // 40 @@ -2013,19 +2013,19 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 return false; break; case ModifierTreeType::PlayerLevelEqualOrGreaterThan: // 69 - if (referencePlayer->getLevel() < reqValue) + if (referencePlayer->GetLevel() < reqValue) return false; break; case ModifierTreeType::TargetLevelEqualOrGreaterThan: // 70 - if (!ref || !ref->IsUnit() || ref->ToUnit()->getLevel() < reqValue) + if (!ref || !ref->IsUnit() || ref->ToUnit()->GetLevel() < reqValue) return false; break; case ModifierTreeType::PlayerLevelEqualOrLessThan: // 71 - if (referencePlayer->getLevel() > reqValue) + if (referencePlayer->GetLevel() > reqValue) return false; break; case ModifierTreeType::TargetLevelEqualOrLessThan: // 72 - if (!ref || !ref->IsUnit() || ref->ToUnit()->getLevel() > reqValue) + if (!ref || !ref->IsUnit() || ref->ToUnit()->GetLevel() > reqValue) return false; break; case ModifierTreeType::ModifierTree: // 73 @@ -2166,7 +2166,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 break; } case ModifierTreeType::PlayerGender: // 97 - if (referencePlayer->getGender() != uint8(reqValue)) + if (referencePlayer->GetGender() != uint8(reqValue)) return false; break; case ModifierTreeType::PlayerNativeGender: // 98 @@ -2279,7 +2279,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 break; case ModifierTreeType::PlayerFaction: // 116 { - ChrRacesEntry const* race = sChrRacesStore.LookupEntry(referencePlayer->getRace()); + ChrRacesEntry const* race = sChrRacesStore.LookupEntry(referencePlayer->GetRace()); if (!race) return false; FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(race->FactionID); @@ -3413,7 +3413,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 break; } case ModifierTreeType::PlayerIsAtMaxExpansionLevel: // 264 - if (referencePlayer->getLevel() != GetMaxLevelForExpansion(sWorld->getIntConfig(CONFIG_EXPANSION))) + if (referencePlayer->GetLevel() != GetMaxLevelForExpansion(sWorld->getIntConfig(CONFIG_EXPANSION))) return false; break; case ModifierTreeType::TransmogSource: // 265 @@ -3443,7 +3443,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 return false; case ModifierTreeType::PlayerLevelWithinContentTuning: // 268 { - uint8 level = referencePlayer->getLevel(); + uint8 level = referencePlayer->GetLevel(); if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0)) { if (secondaryAsset) @@ -3456,7 +3456,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 { if (!ref || !ref->IsUnit()) return false; - uint8 level = ref->ToUnit()->getLevel(); + uint8 level = ref->ToUnit()->GetLevel(); if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0)) { if (secondaryAsset) @@ -3476,7 +3476,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 } case ModifierTreeType::PlayerLevelWithinOrAboveContentTuning: // 272 { - uint8 level = referencePlayer->getLevel(); + uint8 level = referencePlayer->GetLevel(); if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0)) return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel; return false; @@ -3485,7 +3485,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 { if (!ref || !ref->IsUnit()) return false; - uint8 level = ref->ToUnit()->getLevel(); + uint8 level = ref->ToUnit()->GetLevel(); if (Optional<ContentTuningLevels> levels = sDB2Manager.GetContentTuningData(reqValue, 0)) return secondaryAsset ? level >= levels->MinLevelWithDelta : level >= levels->MinLevel; return false; @@ -3649,7 +3649,7 @@ bool CriteriaHandler::ModifierSatisfied(ModifierTreeEntry const* modifier, uint6 return false; case ModifierTreeType::PlayerSpellShapeshiftFormCreatureDisplayInfoSelection: // 308 { - ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(referencePlayer->getRace(), referencePlayer->GetNativeSex(), secondaryAsset); + ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(referencePlayer->GetRace(), referencePlayer->GetNativeSex(), secondaryAsset); if (!formModelData) return false; uint32 formChoice = referencePlayer->GetCustomizationChoice(formModelData->OptionID); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 4783d67f6dc..21979199d7b 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -1287,7 +1287,7 @@ void AuctionHouseObject::BuildListBuckets(WorldPackets::AuctionHouse::AuctionLis if (filters.HasFlag(AuctionHouseFilterMask::UsableOnly)) { - if (bucketData->RequiredLevel && player->getLevel() < bucketData->RequiredLevel) + if (bucketData->RequiredLevel && player->GetLevel() < bucketData->RequiredLevel) continue; if (player->CanUseItem(sObjectMgr->GetItemTemplate(bucket.first.ItemId), true) != EQUIP_ERR_OK) diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 937cc7ee86b..f300f32d93a 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -279,7 +279,7 @@ void Battlefield::InvitePlayerToWar(Player* player) } // If the player does not match minimal level requirements for the battlefield, kick him - if (player->getLevel() < m_MinLevel) + if (player->GetLevel() < m_MinLevel) { if (m_PlayersWillBeKick[player->GetTeamId()].count(player->GetGUID()) == 0) m_PlayersWillBeKick[player->GetTeamId()][player->GetGUID()] = GameTime::GetGameTime() + 10; diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index c324ec80c3c..a68e9790e6e 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -1328,7 +1328,7 @@ void BattlefieldWG::UpdateTenacity() { for (auto itr = m_players[m_tenacityTeam].begin(); itr != m_players[m_tenacityTeam].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) - if (player->getLevel() >= m_MinLevel) + if (player->GetLevel() >= m_MinLevel) player->RemoveAurasDueToSpell(SPELL_TENACITY); for (auto itr = m_vehicles[m_tenacityTeam].begin(); itr != m_vehicles[m_tenacityTeam].end(); ++itr) diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index c8b5aad4f17..c0e31fa6b7e 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -102,7 +102,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid) Player* player = ObjectAccessor::FindPlayer(playerGuid); if (player) { - playerClass = player->getClass(); + playerClass = player->GetClass(); playerName = player->GetName(); } else if (CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(playerGuid)) diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index b14062b4e06..96b2b79884a 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1311,9 +1311,9 @@ void Battleground::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchSta { playerData.IsInWorld = true; playerData.PrimaryTalentTree = player->GetPrimarySpecialization(); - playerData.Sex = player->getGender(); - playerData.Race = player->getRace(); - playerData.Class = player->getClass(); + playerData.Sex = player->GetGender(); + playerData.Race = player->GetRace(); + playerData.Class = player->GetClass(); playerData.HonorLevel = player->GetHonorLevel(); } diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp index 5b76703ccdc..e89c8443df0 100644 --- a/src/server/game/Calendar/CalendarMgr.cpp +++ b/src/server/game/Calendar/CalendarMgr.cpp @@ -440,7 +440,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite) ObjectGuid invitee = invite.GetInviteeGUID(); Player* player = ObjectAccessor::FindConnectedPlayer(invitee); - uint8 level = player ? player->getLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee); + uint8 level = player ? player->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee); WorldPackets::Calendar::CalendarInviteAdded packet; packet.EventID = calendarEvent ? calendarEvent->GetEventId() : 0; @@ -579,7 +579,7 @@ void CalendarMgr::SendCalendarEvent(ObjectGuid guid, CalendarEvent const& calend ObjectGuid inviteeGuid = calendarInvite->GetInviteeGUID(); Player* invitee = ObjectAccessor::FindPlayer(inviteeGuid); - uint8 inviteeLevel = invitee ? invitee->getLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid); + uint8 inviteeLevel = invitee ? invitee->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(inviteeGuid); ObjectGuid::LowType inviteeGuildId = invitee ? invitee->GetGuildId() : sCharacterCache->GetCharacterGuildIdByGuid(inviteeGuid); WorldPackets::Calendar::CalendarEventInviteInfo inviteInfo; diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index b59fd335112..d641f70fb6f 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -210,19 +210,19 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const case CONDITION_CLASS: { if (Unit* unit = object->ToUnit()) - condMeets = (unit->getClassMask() & ConditionValue1) != 0; + condMeets = (unit->GetClassMask() & ConditionValue1) != 0; break; } case CONDITION_RACE: { if (Unit* unit = object->ToUnit()) - condMeets = Trinity::RaceMask<uint32>{ ConditionValue1 }.HasRace(unit->getRace()); + condMeets = Trinity::RaceMask<uint32>{ ConditionValue1 }.HasRace(unit->GetRace()); break; } case CONDITION_GENDER: { if (Player* player = object->ToPlayer()) - condMeets = player->getGender() == ConditionValue1; + condMeets = player->GetGender() == ConditionValue1; break; } case CONDITION_SKILL: @@ -308,7 +308,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const case CONDITION_LEVEL: { if (Unit* unit = object->ToUnit()) - condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->getLevel()), ConditionValue1); + condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->GetLevel()), ConditionValue1); break; } case CONDITION_DRUNKENSTATE: @@ -2654,7 +2654,7 @@ uint32 ConditionMgr::GetPlayerConditionLfgValue(Player const* player, PlayerCond if (!selectedRandomDungeon) return 0; - if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(selectedRandomDungeon, player->getLevel())) + if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(selectedRandomDungeon, player->GetLevel())) if (Quest const* quest = sObjectMgr->GetQuestTemplate(reward->firstQuest)) if (player->CanRewardQuest(quest, false)) return 1; @@ -2688,29 +2688,29 @@ bool ConditionMgr::IsPlayerMeetingCondition(Player const* player, PlayerConditio if (condition->Flags & 0x80) { - if (minLevel && player->getLevel() >= minLevel && (!maxLevel || player->getLevel() <= maxLevel)) + if (minLevel && player->GetLevel() >= minLevel && (!maxLevel || player->GetLevel() <= maxLevel)) return false; - if (maxLevel && player->getLevel() <= maxLevel && (!minLevel || player->getLevel() >= minLevel)) + if (maxLevel && player->GetLevel() <= maxLevel && (!minLevel || player->GetLevel() >= minLevel)) return false; } else { - if (minLevel && player->getLevel() < minLevel) + if (minLevel && player->GetLevel() < minLevel) return false; - if (maxLevel && player->getLevel() > maxLevel) + if (maxLevel && player->GetLevel() > maxLevel) return false; } } - if (condition->RaceMask && !condition->RaceMask.HasRace(player->getRace())) + if (condition->RaceMask && !condition->RaceMask.HasRace(player->GetRace())) return false; - if (condition->ClassMask && !(player->getClassMask() & condition->ClassMask)) + if (condition->ClassMask && !(player->GetClassMask() & condition->ClassMask)) return false; - if (condition->Gender >= 0 && player->getGender() != condition->Gender) + if (condition->Gender >= 0 && player->GetGender() != condition->Gender) return false; if (condition->NativeGender >= 0 && player->GetNativeSex() != condition->NativeGender) diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 0d25ca0a569..5576093e465 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -1490,7 +1490,7 @@ void LFGMgr::FinishDungeon(ObjectGuid gguid, const uint32 dungeonId, Map const* player->UpdateCriteria(CriteriaType::CompletedLFGDungeonWithStrangers, lfdRandomPlayers); } - LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->getLevel()); + LfgReward const* reward = GetRandomDungeonReward(rDungeonId, player->GetLevel()); if (!reward) continue; @@ -1677,7 +1677,7 @@ LfgLockMap LFGMgr::GetLockedDungeons(ObjectGuid guid) return lock; } - uint8 level = player->getLevel(); + uint8 level = player->GetLevel(); uint8 expansion = player->GetSession()->GetExpansion(); LfgDungeonSet const& dungeons = GetDungeonsByRandom(0); bool denyJoin = !player->GetSession()->HasPermission(rbac::RBAC_PERM_JOIN_DUNGEON_FINDER); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 1758b1e4836..ad2bc43e4a9 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1289,8 +1289,8 @@ bool Creature::isCanInteractWithBattleMaster(Player* player, bool msg) const bool Creature::CanResetTalents(Player* player) const { - return player->getLevel() >= 15 - && player->getClass() == GetCreatureTemplate()->trainer_class; + return player->GetLevel() >= 15 + && player->GetClass() == GetCreatureTemplate()->trainer_class; } Player* Creature::GetLootRecipient() const @@ -1524,7 +1524,7 @@ void Creature::UpdateLevelDependantStats() { CreatureTemplate const* cInfo = GetCreatureTemplate(); uint32 rank = IsPet() ? 0 : cInfo->rank; - uint8 level = getLevel(); + uint8 level = GetLevel(); CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(level, cInfo->unit_class); // health @@ -1542,7 +1542,7 @@ void Creature::UpdateLevelDependantStats() uint32 mana = stats->GenerateMana(cInfo); SetCreateMana(mana); - switch (getClass()) + switch (GetClass()) { case CLASS_PALADIN: case CLASS_MAGE: @@ -2854,7 +2854,7 @@ float Creature::GetHealthMultiplierForTarget(WorldObject const* target) const return 1.0f; uint8 levelForTarget = GetLevelForTarget(target); - if (getLevel() < levelForTarget) + if (GetLevel() < levelForTarget) return 1.0f; return double(GetMaxHealthByLevel(levelForTarget)) / double(GetCreateHealth()); @@ -2874,7 +2874,7 @@ float Creature::GetDamageMultiplierForTarget(WorldObject const* target) const uint8 levelForTarget = GetLevelForTarget(target); - return GetBaseDamageForLevel(levelForTarget) / GetBaseDamageForLevel(getLevel()); + return GetBaseDamageForLevel(levelForTarget) / GetBaseDamageForLevel(GetLevel()); } float Creature::GetBaseArmorForLevel(uint8 level) const @@ -2892,7 +2892,7 @@ float Creature::GetArmorMultiplierForTarget(WorldObject const* target) const uint8 levelForTarget = GetLevelForTarget(target); - return GetBaseArmorForLevel(levelForTarget) / GetBaseArmorForLevel(getLevel()); + return GetBaseArmorForLevel(levelForTarget) / GetBaseArmorForLevel(GetLevel()); } uint8 Creature::GetLevelForTarget(WorldObject const* target) const @@ -2901,7 +2901,7 @@ uint8 Creature::GetLevelForTarget(WorldObject const* target) const { if (isWorldBoss()) { - uint8 level = unitTarget->getLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF); + uint8 level = unitTarget->GetLevel() + sWorld->getIntConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF); return RoundToInterval<uint8>(level, 1u, 255u); } @@ -2915,13 +2915,13 @@ uint8 Creature::GetLevelForTarget(WorldObject const* target) const int32 scalingFactionGroup = m_unitData->ScalingFactionGroup; int32 targetLevel = unitTarget->m_unitData->EffectiveLevel; if (!targetLevel) - targetLevel = unitTarget->getLevel(); + targetLevel = unitTarget->GetLevel(); int32 targetLevelDelta = 0; if (Player const* playerTarget = target->ToPlayer()) { - if (scalingFactionGroup && sFactionTemplateStore.AssertEntry(sChrRacesStore.AssertEntry(playerTarget->getRace())->FactionID)->FactionGroup != scalingFactionGroup) + if (scalingFactionGroup && sFactionTemplateStore.AssertEntry(sChrRacesStore.AssertEntry(playerTarget->GetRace())->FactionID)->FactionGroup != scalingFactionGroup) scalingLevelMin = scalingLevelMax; int32 maxCreatureScalingLevel = playerTarget->m_activePlayerData->MaxCreatureScalingLevel; diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index b63a4cb3713..7a3827694d3 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -188,7 +188,7 @@ void TempSummon::InitStats(uint32 duration) if (owner && IsTrigger() && m_spells[0]) { - SetLevel(owner->getLevel()); + SetLevel(owner->GetLevel()); if (owner->GetTypeId() == TYPEID_PLAYER) m_ControlledByPlayer = true; } @@ -397,7 +397,7 @@ void Guardian::InitStats(uint32 duration) { Minion::InitStats(duration); - InitStatsForLevel(GetOwner()->getLevel()); + InitStatsForLevel(GetOwner()->GetLevel()); if (GetOwner()->GetTypeId() == TYPEID_PLAYER && HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) m_charmInfo->InitCharmCreateSpells(); @@ -434,7 +434,7 @@ Puppet::Puppet(SummonPropertiesEntry const* properties, Unit* owner) void Puppet::InitStats(uint32 duration) { Minion::InitStats(duration); - SetLevel(GetOwner()->getLevel()); + SetLevel(GetOwner()->GetLevel()); SetReactState(REACT_PASSIVE); } diff --git a/src/server/game/Entities/Creature/Trainer.cpp b/src/server/game/Entities/Creature/Trainer.cpp index dcdd28edb19..998cb0beff3 100644 --- a/src/server/game/Entities/Creature/Trainer.cpp +++ b/src/server/game/Entities/Creature/Trainer.cpp @@ -185,7 +185,7 @@ namespace Trainer return SpellState::Unavailable; // check level requirement - if (player->getLevel() < trainerSpell->ReqLevel) + if (player->GetLevel() < trainerSpell->ReqLevel) return SpellState::Unavailable; // check ranks diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 11bdf7b759b..e36ec3016ba 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2054,11 +2054,11 @@ void GameObject::Use(Unit* user) //required lvl checks! if (Optional<ContentTuningLevels> userLevels = sDB2Manager.GetContentTuningData(info->ContentTuningId, player->m_playerData->CtrOptions->ContentTuningConditionMask)) - if (player->getLevel() < userLevels->MaxLevel) + if (player->GetLevel() < userLevels->MaxLevel) return; if (Optional<ContentTuningLevels> targetLevels = sDB2Manager.GetContentTuningData(info->ContentTuningId, targetPlayer->m_playerData->CtrOptions->ContentTuningConditionMask)) - if (targetPlayer->getLevel() < targetLevels->MaxLevel) + if (targetPlayer->GetLevel() < targetLevels->MaxLevel) return; if (info->entry == 194097) diff --git a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp index bf8047b5d20..ec5ccc63223 100644 --- a/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp +++ b/src/server/game/Entities/Item/AzeriteItem/AzeriteEmpoweredItem.cpp @@ -75,7 +75,7 @@ void AzeriteEmpoweredItem::LoadAzeriteEmpoweredItemData(Player const* owner, Aze for (int32 i = MAX_AZERITE_EMPOWERED_TIER; --i >= 0; ) { int32 selection = azeriteEmpoweredItem.SelectedAzeritePowers[i]; - if (GetTierForAzeritePower(Classes(owner->getClass()), selection) != i) + if (GetTierForAzeritePower(Classes(owner->GetClass()), selection) != i) { needSave = true; break; diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 7c2e0a817c8..16a041cc118 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -2181,7 +2181,7 @@ uint32 Item::GetItemLevel(Player const* owner) const uint32 azeriteLevel = 0; if (AzeriteItem const* azeriteItem = ToAzeriteItem()) azeriteLevel = azeriteItem->GetEffectiveLevel(); - return Item::GetItemLevel(itemTemplate, _bonusData, owner->getLevel(), GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL), + return Item::GetItemLevel(itemTemplate, _bonusData, owner->GetLevel(), GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL), minItemLevel, minItemLevelCutoff, maxItemLevel, pvpBonus, azeriteLevel); } diff --git a/src/server/game/Entities/Item/ItemTemplate.cpp b/src/server/game/Entities/Item/ItemTemplate.cpp index d0e21fc6ecf..ecc7be78f20 100644 --- a/src/server/game/Entities/Item/ItemTemplate.cpp +++ b/src/server/game/Entities/Item/ItemTemplate.cpp @@ -264,9 +264,9 @@ bool ItemTemplate::IsUsableByLootSpecialization(Player const* player, bool alway return false; std::size_t levelIndex = 0; - if (player->getLevel() >= 110) + if (player->GetLevel() >= 110) levelIndex = 2; - else if (player->getLevel() > 40) + else if (player->GetLevel() > 40) levelIndex = 1; return Specializations[levelIndex].test(CalculateItemSpecBit(chrSpecialization)); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index cdcfe9b2ae4..ec118399324 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1909,7 +1909,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 if (GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT) { summon->SetFaction(((Unit*)this)->GetFaction()); - summon->SetLevel(((Unit*)this)->getLevel()); + summon->SetLevel(((Unit*)this)->GetLevel()); } if (GetAI) diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index c54cf3612f6..a89d015f317 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -221,7 +221,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c switch (getPetType()) { case SUMMON_PET: - petlevel = owner->getLevel(); + petlevel = owner->GetLevel(); SetClass(CLASS_MAGE); SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel) break; @@ -464,7 +464,7 @@ void Pet::SavePetToDB(PetSaveMode mode) stmt->setUInt32(1, GetEntry()); stmt->setUInt64(2, ownerLowGUID); stmt->setUInt32(3, GetNativeDisplayId()); - stmt->setUInt8(4, getLevel()); + stmt->setUInt8(4, GetLevel()); stmt->setUInt32(5, m_unitData->PetExperience); stmt->setUInt8(6, GetReactState()); stmt->setInt16(7, mode); @@ -654,8 +654,8 @@ void Pet::GivePetXP(uint32 xp) if (!IsAlive()) return; - uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel()); - uint8 petlevel = getLevel(); + uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->GetLevel()); + uint8 petlevel = GetLevel(); // If pet is detected to be at, or above(?) the players level, don't hand out XP if (petlevel >= maxlevel) @@ -682,7 +682,7 @@ void Pet::GivePetXP(uint32 xp) void Pet::GivePetLevel(uint8 level) { - if (!level || level == getLevel()) + if (!level || level == GetLevel()) return; if (getPetType() == HUNTER_PET) @@ -749,7 +749,7 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map) SetPetNameTimestamp(0); SetPetExperience(0); - SetPetNextLevelExperience(uint32(sObjectMgr->GetXPForLevel(getLevel() + 1) * PET_XP_FACTOR)); + SetPetNextLevelExperience(uint32(sObjectMgr->GetXPForLevel(GetLevel() + 1) * PET_XP_FACTOR)); SetNpcFlags(UNIT_NPC_FLAG_NONE); SetNpcFlags2(UNIT_NPC_FLAG_2_NONE); @@ -777,13 +777,13 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) PetType petType = MAX_PET_TYPE; if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER) { - if (GetOwner()->getClass() == CLASS_WARLOCK - || GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental - || GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul + if (GetOwner()->GetClass() == CLASS_WARLOCK + || GetOwner()->GetClass() == CLASS_SHAMAN // Fire Elemental + || GetOwner()->GetClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul { petType = SUMMON_PET; } - else if (GetOwner()->getClass() == CLASS_HUNTER) + else if (GetOwner()->GetClass() == CLASS_HUNTER) { petType = HUNTER_PET; m_unitTypeMask |= UNIT_MASK_HUNTER_PET; @@ -791,7 +791,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) else { TC_LOG_ERROR("entities.pet", "Unknown type pet %u is summoned by player class %u", - GetEntry(), GetOwner()->getClass()); + GetEntry(), GetOwner()->GetClass()); } } @@ -810,12 +810,12 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) if (cFamily && cFamily->MinScale > 0.0f && petType == HUNTER_PET) { float scale; - if (getLevel() >= cFamily->MaxScaleLevel) + if (GetLevel() >= cFamily->MaxScaleLevel) scale = cFamily->MaxScale; - else if (getLevel() <= cFamily->MinScaleLevel) + else if (GetLevel() <= cFamily->MinScaleLevel) scale = cFamily->MinScale; else - scale = cFamily->MinScale + float(getLevel() - cFamily->MinScaleLevel) / cFamily->MaxScaleLevel * (cFamily->MaxScale - cFamily->MinScale); + scale = cFamily->MinScale + float(GetLevel() - cFamily->MinScaleLevel) / cFamily->MaxScaleLevel * (cFamily->MaxScale - cFamily->MinScale); SetObjectScale(scale); } @@ -1431,7 +1431,7 @@ void Pet::learnSpells(std::vector<uint32> const& spellIds) void Pet::InitLevelupSpellsForLevel() { - uint8 level = getLevel(); + uint8 level = GetLevel(); if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr) { @@ -1606,7 +1606,7 @@ bool Pet::IsPermanentPetFor(Player* owner) const switch (getPetType()) { case SUMMON_PET: - switch (owner->getClass()) + switch (owner->GetClass()) { case CLASS_WARLOCK: return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON; @@ -1738,7 +1738,7 @@ void Pet::SynchronizeLevelWithOwner() // always same level case SUMMON_PET: case HUNTER_PET: - GivePetLevel(owner->getLevel()); + GivePetLevel(owner->GetLevel()); break; default: break; @@ -1786,7 +1786,7 @@ void Pet::LearnSpecializationSpells() { SpecializationSpellsEntry const* specSpell = specSpells->at(j); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(specSpell->SpellID, DIFFICULTY_NONE); - if (!spellInfo || spellInfo->SpellLevel > getLevel()) + if (!spellInfo || spellInfo->SpellLevel > GetLevel()) continue; learnedSpells.push_back(specSpell->SpellID); diff --git a/src/server/game/Entities/Player/CollectionMgr.cpp b/src/server/game/Entities/Player/CollectionMgr.cpp index cd5a7a147d8..7d9660cc4fc 100644 --- a/src/server/game/Entities/Player/CollectionMgr.cpp +++ b/src/server/game/Entities/Player/CollectionMgr.cpp @@ -754,7 +754,7 @@ bool CollectionMgr::CanAddAppearance(ItemModifiedAppearanceEntry const* itemModi return false; } if (itemTemplate->GetInventoryType() != INVTYPE_CLOAK) - if (!(PlayerClassByArmorSubclass[itemTemplate->GetSubClass()] & _owner->GetPlayer()->getClassMask())) + if (!(PlayerClassByArmorSubclass[itemTemplate->GetSubClass()] & _owner->GetPlayer()->GetClassMask())) return false; break; } diff --git a/src/server/game/Entities/Player/KillRewarder.cpp b/src/server/game/Entities/Player/KillRewarder.cpp index 4cf0befcaa0..959eec55961 100644 --- a/src/server/game/Entities/Player/KillRewarder.cpp +++ b/src/server/game/Entities/Player/KillRewarder.cpp @@ -96,7 +96,7 @@ inline void KillRewarder::_InitGroupData() if (Player* member = itr->GetSource()) if (_killer == member || (member->IsAtGroupRewardDistance(_victim) && member->IsAlive())) { - const uint8 lvl = member->getLevel(); + const uint8 lvl = member->GetLevel(); // 2.1. _count - number of alive group members within reward distance; ++_count; // 2.2. _sumLevel - sum of levels of alive group members within reward distance; @@ -107,12 +107,12 @@ inline void KillRewarder::_InitGroupData() // 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance, // for whom victim is not gray; uint32 grayLevel = Trinity::XP::GetGrayLevel(lvl); - if (_victim->GetLevelForTarget(member) > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl)) + if (_victim->GetLevelForTarget(member) > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->GetLevel() < lvl)) _maxNotGrayMember = member; } // 2.5. _isFullXP - flag identifying that for all group members victim is not gray, // so 100% XP will be rewarded (50% otherwise). - _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel()); + _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->GetLevel()); } else _count = 1; @@ -145,7 +145,7 @@ inline void KillRewarder::_RewardXP(Player* player, float rate) // * set to 0 if player's level is more than maximum level of not gray member; // * cut XP in half if _isFullXP is false. if (_maxNotGrayMember && player->IsAlive() && - _maxNotGrayMember->getLevel() >= player->getLevel()) + _maxNotGrayMember->GetLevel() >= player->GetLevel()) xp = _isFullXP ? uint32(xp * rate) : // Reward FULL XP if all group members are not gray. uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray. @@ -200,7 +200,7 @@ void KillRewarder::_RewardPlayer(Player* player, bool isDungeon) if (!_isPvP || _isBattleGround) { float const rate = _group ? - _groupRate * float(player->getLevel()) / _sumLevel : // Group rate depends on summary level. + _groupRate * float(player->GetLevel()) / _sumLevel : // Group rate depends on summary level. 1.0f; // Personal rate is 100%. if (_xp) // 4.2. Give XP. diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index a0ad2eca89a..5f71d79df29 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -579,7 +579,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac } // all item positions resolved - if (ChrSpecializationEntry const* defaultSpec = sDB2Manager.GetDefaultChrSpecializationForClass(getClass())) + if (ChrSpecializationEntry const* defaultSpec = sDB2Manager.GetDefaultChrSpecializationForClass(GetClass())) { SetActiveTalentGroup(defaultSpec->OrderIndex); SetPrimarySpecialization(defaultSpec->ID); @@ -623,7 +623,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) // item can't be added TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '%s' (%s) can't equip or store initial item (ItemID: %u, Race: %u, Class: %u, InventoryResult: %u)", - GetName().c_str(), GetGUID().ToString().c_str(), titem_id, getRace(), getClass(), msg); + GetName().c_str(), GetGUID().ToString().c_str(), titem_id, GetRace(), GetClass(), msg); return false; } @@ -774,7 +774,7 @@ void Player::HandleDrowning(uint32 time_diff) m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS; // Calculate and deal damage /// @todo Check this formula - uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1); + uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1); EnvironmentalDamage(DAMAGE_DROWNING, damage); } else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need @@ -810,7 +810,7 @@ void Player::HandleDrowning(uint32 time_diff) m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS; if (IsAlive()) // Calculate and deal damage { - uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel() - 1); + uint32 damage = GetMaxHealth() / 5 + urand(0, GetLevel() - 1); EnvironmentalDamage(DAMAGE_EXHAUSTED, damage); } else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard @@ -1427,7 +1427,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati } else { - if (getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977)) + if (GetClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977)) return false; // far teleport to another map @@ -1695,7 +1695,7 @@ void Player::RegenerateAll() Regenerate(power); // Runes act as cooldowns, and they don't need to send any data - if (getClass() == CLASS_DEATH_KNIGHT) + if (GetClass() == CLASS_DEATH_KNIGHT) { uint32 regeneratedRunes = 0; uint32 regenIndex = 0; @@ -1923,8 +1923,8 @@ void Player::RegenerateHealth() if (!IsInCombat()) { - if (getLevel() < 15) - addValue = (0.20f * ((float)GetMaxHealth()) / getLevel() * HealthIncreaseRate); + if (GetLevel() < 15) + addValue = (0.20f * ((float)GetMaxHealth()) / GetLevel() * HealthIncreaseRate); else addValue = 0.015f * ((float)GetMaxHealth()) * HealthIncreaseRate; @@ -2157,7 +2157,7 @@ void Player::SetGameMaster(bool on) PhasingHandler::SetAlwaysVisible(this, HasAuraType(SPELL_AURA_PHASE_ALWAYS_VISIBLE), false); m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON; - setFactionForRace(getRace()); + setFactionForRace(GetRace()); RemovePlayerFlag(PLAYER_FLAGS_GM); RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS); @@ -2265,7 +2265,7 @@ void Player::SetXP(uint32 xp) int32 playerLevelDelta = 0; // If XP < 50%, player should see scaling creature with -1 level except for level max - if (getLevel() < MAX_LEVEL && xp < uint32(*m_activePlayerData->NextLevelXP / 2)) + if (GetLevel() < MAX_LEVEL && xp < uint32(*m_activePlayerData->NextLevelXP / 2)) playerLevelDelta = -1; SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ScalingPlayerLevelDelta), playerLevelDelta); @@ -2285,7 +2285,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient()) return; - uint8 level = getLevel(); + uint8 level = GetLevel(); sScriptMgr->OnGivePlayerXP(this, xp, victim); @@ -2322,7 +2322,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) if (level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) GiveLevel(level + 1); - level = getLevel(); + level = GetLevel(); nextLvlXP = m_activePlayerData->NextLevelXP; } @@ -2333,7 +2333,7 @@ void Player::GiveXP(uint32 xp, Unit* victim, float group_rate) // Current player experience not update (must be update by caller) void Player::GiveLevel(uint8 level) { - uint8 oldLevel = getLevel(); + uint8 oldLevel = GetLevel(); if (level == oldLevel) return; @@ -2341,10 +2341,10 @@ void Player::GiveLevel(uint8 level) guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level); PlayerLevelInfo info; - sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), level, &info); + sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), level, &info); uint32 basemana = 0; - sObjectMgr->GetPlayerClassLevelInfo(getClass(), level, basemana); + sObjectMgr->GetPlayerClassLevelInfo(GetClass(), level, basemana); WorldPackets::Misc::LevelUpInfo packet; packet.Level = level; @@ -2363,8 +2363,8 @@ void Player::GiveLevel(uint8 level) for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) packet.StatDelta[i] = int32(info.stats[i]) - GetCreateStat(Stats(i)); - packet.NumNewTalents = DB2Manager::GetNumTalentsAtLevel(level, Classes(getClass())) - DB2Manager::GetNumTalentsAtLevel(oldLevel, Classes(getClass())); - packet.NumNewPvpTalentSlots = sDB2Manager.GetPvpTalentNumSlotsAtLevel(level, Classes(getClass())) - sDB2Manager.GetPvpTalentNumSlotsAtLevel(oldLevel, Classes(getClass())); + packet.NumNewTalents = DB2Manager::GetNumTalentsAtLevel(level, Classes(GetClass())) - DB2Manager::GetNumTalentsAtLevel(oldLevel, Classes(GetClass())); + packet.NumNewPvpTalentSlots = sDB2Manager.GetPvpTalentNumSlotsAtLevel(level, Classes(GetClass())) - sDB2Manager.GetPvpTalentNumSlotsAtLevel(oldLevel, Classes(GetClass())); SendDirectMessage(packet.Write()); @@ -2410,7 +2410,7 @@ void Player::GiveLevel(uint8 level) if (Pet* pet = GetPet()) pet->SynchronizeLevelWithOwner(); - if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, getRace())) + if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, GetRace())) { /// @todo Poor design of mail system CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); @@ -2428,12 +2428,12 @@ void Player::GiveLevel(uint8 level) void Player::InitTalentForLevel() { - uint8 level = getLevel(); + uint8 level = GetLevel(); // talents base at level diff (talents = level - 9 but some can be used already) if (level < MIN_SPECIALIZATION_LEVEL) ResetTalentSpecialization(); - int32 talentTiers = DB2Manager::GetNumTalentsAtLevel(level, Classes(getClass())); + int32 talentTiers = DB2Manager::GetNumTalentsAtLevel(level, Classes(GetClass())); if (level < 15) { // Remove all talent points @@ -2444,7 +2444,7 @@ void Player::InitTalentForLevel() if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED)) for (int32 t = talentTiers; t < MAX_TALENT_TIERS; ++t) for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c) - for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(getClass(), t, c)) + for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), t, c)) RemoveTalent(talent); } @@ -2460,13 +2460,13 @@ void Player::InitStatsForLevel(bool reapplyMods) _RemoveAllStatBonuses(); uint32 basemana = 0; - sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basemana); + sObjectMgr->GetPlayerClassLevelInfo(GetClass(), GetLevel(), basemana); PlayerLevelInfo info; - sObjectMgr->GetPlayerLevelInfo(getRace(), getClass(), getLevel(), &info); + sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), GetLevel(), &info); SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MaxLevel), sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)); - SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NextLevelXP), sObjectMgr->GetXPForLevel(getLevel())); + SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NextLevelXP), sObjectMgr->GetXPForLevel(GetLevel())); if (m_activePlayerData->XP >= m_activePlayerData->NextLevelXP) SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::XP), m_activePlayerData->NextLevelXP - 1); @@ -3073,7 +3073,7 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent // Runeforging special case if ((_spell_idx->second->AcquireMethod == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN && !HasSkill(_spell_idx->second->SkillLine)) || ((_spell_idx->second->SkillLine == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0)) - if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, getRace(), getClass())) + if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, GetRace(), GetClass())) LearnDefaultSkill(rcInfo); } } @@ -3473,7 +3473,7 @@ bool Player::ResetTalents(bool noCost) // unlearn only talents for character class // some spell learned by one class as normal spells or know at creation but another class learn it as talent, // to prevent unexpected lost normal learned spell skip another class talents - if (talentInfo->ClassID != getClass()) + if (talentInfo->ClassID != GetClass()) continue; // skip non-existent talent ranks @@ -4406,15 +4406,15 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) //Characters level 20 and up suffer from ten minutes of sickness. int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL); - if (int32(getLevel()) >= startLevel) + if (int32(GetLevel()) >= startLevel) { // set resurrection sickness CastSpell(this, 15007, true); // not full duration - if (int32(getLevel()) < startLevel+9) + if (int32(GetLevel()) < startLevel+9) { - int32 delta = (int32(getLevel()) - startLevel + 1)*MINUTE; + int32 delta = (int32(GetLevel()) - startLevel + 1)*MINUTE; if (Aura* aur = GetAura(15007, GetGUID())) { @@ -4491,13 +4491,13 @@ Corpse* Player::CreateCorpse() if (*m_unitData->PvpFlags & UNIT_BYTE2_FLAG_FFA_PVP) flags |= CORPSE_FLAG_FFA_PVP; - corpse->SetRace(getRace()); + corpse->SetRace(GetRace()); corpse->SetSex(GetNativeSex()); - corpse->SetClass(getClass()); + corpse->SetClass(GetClass()); corpse->SetCustomizations(Trinity::Containers::MakeIteratorPair(m_playerData->Customizations.begin(), m_playerData->Customizations.end())); corpse->SetFlags(flags); corpse->SetDisplayId(GetNativeDisplayId()); - corpse->SetFactionTemplate(sChrRacesStore.AssertEntry(getRace())->FactionID); + corpse->SetFactionTemplate(sChrRacesStore.AssertEntry(GetRace())->FactionID); for (uint8 i = 0; i < EQUIPMENT_SLOT_END; i++) { @@ -5020,7 +5020,7 @@ void Player::UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchant amount += enchantmentEntry->EffectScalingPoints[i]; break; case ITEM_ENCHANTMENT_TYPE_TOTEM: - if (getClass() == CLASS_SHAMAN) + if (GetClass() == CLASS_SHAMAN) amount += enchantmentEntry->EffectScalingPoints[i] * item->GetTemplate()->GetDelay() / 1000.0f; break; default: @@ -5200,7 +5200,7 @@ inline float GetGameTableColumnForCombatRating(GtCombatRatingsEntry const* row, float Player::GetRatingMultiplier(CombatRating cr) const { - GtCombatRatingsEntry const* Rating = sCombatRatingsGameTable.GetRow(getLevel()); + GtCombatRatingsEntry const* Rating = sCombatRatingsGameTable.GetRow(GetLevel()); if (!Rating) return 1.0f; @@ -5384,7 +5384,7 @@ void Player::UpdateRating(CombatRating cr) ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false); ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true); ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true); - if (getClass() == CLASS_DEATH_KNIGHT) + if (GetClass() == CLASS_DEATH_KNIGHT) UpdateAllRunesRegen(); break; case CR_HASTE_RANGED: @@ -5668,7 +5668,7 @@ void Player::UpdateSkillsForLevel() continue; uint32 pskill = itr->first; - SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, getRace(), getClass()); + SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, GetRace(), GetClass()); if (!rcEntry) continue; @@ -5692,7 +5692,7 @@ void Player::InitializeSkillFields() uint32 i = 0; for (SkillLineEntry const* skillLine : sSkillLineStore) { - if (sDB2Manager.GetSkillRaceClassInfo(skillLine->ID, getRace(), getClass())) + if (sDB2Manager.GetSkillRaceClassInfo(skillLine->ID, GetRace(), GetClass())) { SetSkillLineId(i, skillLine->ID); SetSkillStartingRank(i, 1); @@ -5819,7 +5819,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) { if (skillEntry->ParentTierIndex > 0) { - if (SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillEntry->ParentSkillLineID, getRace(), getClass())) + if (SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillEntry->ParentSkillLineID, GetRace(), GetClass())) { if (SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcEntry->SkillTierID)) { @@ -6240,18 +6240,18 @@ void Player::CheckAreaExploreAndOutdoor() if (Optional<ContentTuningLevels> areaLevels = sDB2Manager.GetContentTuningData(areaEntry->ContentTuningID, m_playerData->CtrOptions->ContentTuningConditionMask)) { - if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { SendExplorationExperience(areaId, 0); } else { - int16 areaLevel = std::min(std::max(int16(getLevel()), areaLevels->MinLevel), areaLevels->MaxLevel); - int32 diff = int32(getLevel()) - areaLevel; + int16 areaLevel = std::min(std::max(int16(GetLevel()), areaLevels->MinLevel), areaLevels->MaxLevel); + int32 diff = int32(GetLevel()) - areaLevel; uint32 XP; if (diff < -5) { - XP = uint32(sObjectMgr->GetBaseXP(getLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE)); + XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE)); } else if (diff > 5) { @@ -6361,7 +6361,7 @@ int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOr break; } - if (rate != 1.0f && creatureOrQuestLevel < Trinity::XP::GetGrayLevel(getLevel())) + if (rate != 1.0f && creatureOrQuestLevel < Trinity::XP::GetGrayLevel(GetLevel())) percent *= rate; if (percent <= 0.0f) @@ -6586,7 +6586,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm()) return false; - uint8 k_level = getLevel(); + uint8 k_level = GetLevel(); uint8 k_grey = Trinity::XP::GetGrayLevel(k_level); uint8 v_level = victim->GetLevelForTarget(this); @@ -6622,8 +6622,8 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto // and those in a lifetime ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LifetimeHonorableKills), 1, true); UpdateCriteria(CriteriaType::HonorableKills); - UpdateCriteria(CriteriaType::DeliverKillingBlowToClass, victim->getClass()); - UpdateCriteria(CriteriaType::DeliverKillingBlowToRace, victim->getRace()); + UpdateCriteria(CriteriaType::DeliverKillingBlowToClass, victim->GetClass()); + UpdateCriteria(CriteriaType::DeliverKillingBlowToRace, victim->GetRace()); UpdateCriteria(CriteriaType::PVPKillInArea, GetAreaId()); UpdateCriteria(CriteriaType::EarnHonorableKill, 1, 0, 0, victim); } @@ -6744,7 +6744,7 @@ void Player::AddHonorXP(uint32 xp) uint32 newHonorXP = currentHonorXP + xp; uint32 honorLevel = GetHonorLevel(); - if (xp < 1 || getLevel() < PLAYER_LEVEL_MIN_HONOR || IsMaxHonorLevel()) + if (xp < 1 || GetLevel() < PLAYER_LEVEL_MIN_HONOR || IsMaxHonorLevel()) return; while (newHonorXP >= nextHonorLevelXP) @@ -7480,7 +7480,7 @@ void Player::DuelComplete(DuelCompleteType type) opponent->UpdateCriteria(CriteriaType::WinDuel, 1); // Credit for quest Death's Challenge - if (getClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE) + if (GetClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE) opponent->CastSpell(opponent, 52994, true); // Honor points after duel (the winner) - ImpConfig @@ -8021,7 +8021,7 @@ void Player::ApplyItemEquipSpell(Item* item, bool apply, bool formChange /*= fal continue; if (spellproto->HasAura(SPELL_AURA_MOD_XP_PCT) - && !GetSession()->GetCollectionMgr()->CanApplyHeirloomXpBonus(item->GetEntry(), getLevel()) + && !GetSession()->GetCollectionMgr()->CanApplyHeirloomXpBonus(item->GetEntry(), GetLevel()) && sDB2Manager.GetHeirloomByItemId(item->GetEntry())) continue; @@ -8729,7 +8729,7 @@ void Player::RemovedInsignia(Player* looterPlr) // We store the level of our player in the gold field // We retrieve this information at Player::SendLoot() - bones->loot.gold = getLevel(); + bones->loot.gold = GetLevel(); bones->lootRecipient = looterPlr; looterPlr->SendLoot(bones->GetGUID(), LOOT_INSIGNIA); } @@ -8997,8 +8997,8 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, true); // Generate extra money for pick pocket loot - const uint32 a = urand(0, creature->getLevel() / 2); - const uint32 b = urand(0, getLevel() / 2); + const uint32 a = urand(0, creature->GetLevel() / 2); + const uint32 b = urand(0, GetLevel() / 2); loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY)); permission = OWNER_PERMISSION; } @@ -11504,7 +11504,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool if (pItem->GetQuality() == ITEM_QUALITY_HEIRLOOM) requiredLevels = sDB2Manager.GetContentTuningData(pItem->GetScalingContentTuningId(), 0, true); - if (requiredLevels && requiredLevels->MaxLevel < DEFAULT_MAX_LEVEL && requiredLevels->MaxLevel < getLevel() && !sDB2Manager.GetHeirloomByItemId(pProto->GetId())) + if (requiredLevels && requiredLevels->MaxLevel < DEFAULT_MAX_LEVEL && requiredLevels->MaxLevel < GetLevel() && !sDB2Manager.GetHeirloomByItemId(pProto->GetId())) return EQUIP_ERR_NOT_EQUIPPABLE; uint8 eslot = FindEquipSlot(pItem, slot, swap); @@ -11911,7 +11911,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const if (pItem->IsBindedNotWith(this)) return EQUIP_ERR_NOT_OWNER; - if (getLevel() < pItem->GetRequiredLevel()) + if (GetLevel() < pItem->GetRequiredLevel()) return EQUIP_ERR_CANT_EQUIP_LEVEL_I; InventoryResult res = CanUseItem(pProto, true); @@ -11929,7 +11929,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const // In fact it's a visual bug, everything works properly... I need sniffs of operations with // binded to account items from off server. - switch (getClass()) + switch (GetClass()) { case CLASS_HUNTER: case CLASS_SHAMAN: @@ -11967,7 +11967,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto, bool skipRequiredL if ((proto->GetFlags2() & ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE) return EQUIP_ERR_CANT_EQUIP_EVER; - if ((proto->GetAllowableClass() & getClassMask()) == 0 || !proto->GetAllowableRace().HasRace(getRace())) + if ((proto->GetAllowableClass() & GetClassMask()) == 0 || !proto->GetAllowableRace().HasRace(GetRace())) return EQUIP_ERR_CANT_EQUIP_EVER; if (proto->GetRequiredSkill() != 0) @@ -11981,7 +11981,7 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto, bool skipRequiredL if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell())) return EQUIP_ERR_PROFICIENCY_NEEDED; - if (!skipRequiredLevelCheck && getLevel() < proto->GetBaseRequiredLevel()) + if (!skipRequiredLevelCheck && GetLevel() < proto->GetBaseRequiredLevel()) return EQUIP_ERR_CANT_EQUIP_LEVEL_I; // If World Event is not active, prevent using event dependant items @@ -12018,7 +12018,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje return EQUIP_ERR_ITEM_NOT_FOUND; // Used by group, function GroupLoot, to know if a prototype can be used by a player - if ((proto->GetAllowableClass() & getClassMask()) == 0 || !proto->GetAllowableRace().HasRace(getRace())) + if ((proto->GetAllowableClass() & GetClassMask()) == 0 || !proto->GetAllowableRace().HasRace(GetRace())) return EQUIP_ERR_CANT_EQUIP_EVER; if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell())) @@ -12032,7 +12032,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje return EQUIP_ERR_CANT_EQUIP_SKILL; } - uint8 _class = getClass(); + uint8 _class = GetClass(); if (proto->GetClass() == ITEM_CLASS_WEAPON && GetSkillValue(proto->GetSkill()) == 0) return EQUIP_ERR_PROFICIENCY_NEEDED; @@ -12041,7 +12041,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje { if (_class == CLASS_WARRIOR || _class == CLASS_PALADIN || _class == CLASS_DEATH_KNIGHT) { - if (getLevel() < 40) + if (GetLevel() < 40) { if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_MAIL) return EQUIP_ERR_CLIENT_LOCKED_OUT; @@ -12051,7 +12051,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje } else if (_class == CLASS_HUNTER || _class == CLASS_SHAMAN) { - if (getLevel() < 40) + if (GetLevel() < 40) { if (proto->GetSubClass() != ITEM_SUBCLASS_ARMOR_LEATHER) return EQUIP_ERR_CLIENT_LOCKED_OUT; @@ -12093,7 +12093,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool updat item = StoreItem(pos, item, update); - item->SetFixedLevel(getLevel()); + item->SetFixedLevel(GetLevel()); item->SetItemRandomBonusList(randomBonusListId); if (allowedLooters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound()) @@ -12307,7 +12307,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update) if (pProto && IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer == 0) { - uint32 cooldownSpell = getClass() == CLASS_ROGUE ? 6123 : 6119; + uint32 cooldownSpell = GetClass() == CLASS_ROGUE ? 6123 : 6119; SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell, DIFFICULTY_NONE); if (!spellProto) @@ -14100,7 +14100,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool if (!ignore_condition && pEnchant->ConditionID && !EnchantmentFitsRequirements(pEnchant->ConditionID, -1)) return; - if (pEnchant->MinLevel > getLevel()) + if (pEnchant->MinLevel > GetLevel()) return; if (pEnchant->RequiredSkillID > 0 && pEnchant->RequiredSkillRank > GetSkillValue(pEnchant->RequiredSkillID)) @@ -14165,12 +14165,12 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool scalingClass = pEnchant->ScalingClassRestricted; uint8 minLevel = pEnchant->Flags & 0x20 ? 1 : 60; - uint8 scalingLevel = getLevel(); + uint8 scalingLevel = GetLevel(); uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1); - if (minLevel > getLevel()) + if (minLevel > GetLevel()) scalingLevel = minLevel; - else if (maxLevel < getLevel()) + else if (maxLevel < GetLevel()) scalingLevel = maxLevel; if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel)) @@ -14188,12 +14188,12 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool scalingClass = pEnchant->ScalingClassRestricted; uint8 minLevel = pEnchant->Flags & 0x20 ? 1 : 60; - uint8 scalingLevel = getLevel(); + uint8 scalingLevel = GetLevel(); uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1); - if (minLevel > getLevel()) + if (minLevel > GetLevel()) scalingLevel = minLevel; - else if (maxLevel < getLevel()) + else if (maxLevel < GetLevel()) scalingLevel = maxLevel; if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel)) @@ -14597,7 +14597,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool canTalk = false; break; case GOSSIP_OPTION_STABLEPET: - if (getClass() != CLASS_HUNTER) + if (GetClass() != CLASS_HUNTER) canTalk = false; break; case GOSSIP_OPTION_QUESTGIVER: @@ -14646,12 +14646,12 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex(); if (optionBroadcastText) - strOptionText = DB2Manager::GetBroadcastTextValue(optionBroadcastText, locale, getGender()); + strOptionText = DB2Manager::GetBroadcastTextValue(optionBroadcastText, locale, GetGender()); else strOptionText = itr->second.OptionText; if (boxBroadcastText) - strBoxText = DB2Manager::GetBroadcastTextValue(boxBroadcastText, locale, getGender()); + strBoxText = DB2Manager::GetBroadcastTextValue(boxBroadcastText, locale, GetGender()); else strBoxText = itr->second.BoxText; @@ -14879,7 +14879,7 @@ int32 Player::GetQuestMinLevel(Quest const* quest) const { if (Optional<ContentTuningLevels> questLevels = sDB2Manager.GetContentTuningData(quest->GetContentTuningId(), m_playerData->CtrOptions->ContentTuningConditionMask)) { - ChrRacesEntry const* race = sChrRacesStore.AssertEntry(getRace()); + ChrRacesEntry const* race = sChrRacesStore.AssertEntry(GetRace()); FactionTemplateEntry const* raceFaction = sFactionTemplateStore.AssertEntry(race->FactionID); int32 questFactionGroup = sContentTuningStore.AssertEntry(quest->GetContentTuningId())->GetScalingFactionGroup(); if (questFactionGroup && raceFaction->FactionGroup != questFactionGroup) @@ -14900,7 +14900,7 @@ int32 Player::GetQuestLevel(Quest const* quest) const { int32 minLevel = GetQuestMinLevel(quest); int32 maxLevel = questLevels->MaxLevel; - int32 level = getLevel(); + int32 level = GetLevel(); if (level >= minLevel) return std::min(level, maxLevel); @@ -15068,7 +15068,7 @@ bool Player::CanSeeStartQuest(Quest const* quest) const SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) && SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false) && SatisfyQuestExpansion(quest, false)) { - return int32(getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF)) >= GetQuestMinLevel(quest); + return int32(GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF)) >= GetQuestMinLevel(quest); } return false; @@ -15556,7 +15556,7 @@ bool Player::CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackage case QUEST_PACKAGE_FILTER_LOOT_SPECIALIZATION: return rewardProto->IsUsableByLootSpecialization(this, true); case QUEST_PACKAGE_FILTER_CLASS: - return !rewardProto->ItemSpecClassMask || (rewardProto->ItemSpecClassMask & getClassMask()) != 0; + return !rewardProto->ItemSpecClassMask || (rewardProto->ItemSpecClassMask & GetClassMask()) != 0; case QUEST_PACKAGE_FILTER_EVERYONE: return true; default: @@ -15717,7 +15717,7 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew uint32 XP = GetQuestXPReward(quest); int32 moneyRew = 0; - if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) GiveXP(XP, nullptr); else moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)); @@ -15733,7 +15733,7 @@ void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rew } // honor reward - if (uint32 honor = quest->CalculateHonorGain(getLevel())) + if (uint32 honor = quest->CalculateHonorGain(GetLevel())) RewardHonor(nullptr, 0, honor); // title reward @@ -15941,7 +15941,7 @@ bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const bool Player::SatisfyQuestMinLevel(Quest const* qInfo, bool msg) const { - if (getLevel() < GetQuestMinLevel(qInfo)) + if (GetLevel() < GetQuestMinLevel(qInfo)) { if (msg) { @@ -15956,7 +15956,7 @@ bool Player::SatisfyQuestMinLevel(Quest const* qInfo, bool msg) const bool Player::SatisfyQuestMaxLevel(Quest const* qInfo, bool msg) const { - if (qInfo->GetMaxLevel() > 0 && getLevel() > qInfo->GetMaxLevel()) + if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel()) { if (msg) { @@ -16126,7 +16126,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const if (reqClass == 0) return true; - if ((reqClass & getClassMask()) == 0) + if ((reqClass & GetClassMask()) == 0) { if (msg) { @@ -16143,7 +16143,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const { - if (!qInfo->GetAllowableRaces().HasRace(getRace())) + if (!qInfo->GetAllowableRaces().HasRace(GetRace())) { if (msg) { @@ -16612,7 +16612,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver) if (quest->IsAutoComplete() && CanTakeQuest(quest, false) && quest->IsRepeatable() && !quest->IsDailyOrWeekly()) { - if (getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) + if (GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) result |= QuestGiverStatus::RepeatableTurnin; else result |= QuestGiverStatus::TrivialRepeatableTurnin; @@ -16635,7 +16635,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver) { if (SatisfyQuestLevel(quest, false)) { - if (getLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) + if (GetLevel() <= (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF))) { if (quest->GetQuestTag() == QuestTagType::CovenantCalling) result |= QuestGiverStatus::CovenantCallingQuest; @@ -17357,7 +17357,7 @@ void Player::SendQuestReward(Quest const* quest, Creature const* questGiver, uin uint32 moneyReward; - if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (GetLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) { moneyReward = GetQuestMoneyReward(quest); } @@ -17971,10 +17971,10 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder) SetGender(fields.gender); // check if race/class combination is valid - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass()); if (!info) { - TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), getRace(), getClass()); + TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong race/class (%u/%u), can't load.", guid.ToString().c_str(), GetRace(), GetClass()); return false; } @@ -18029,7 +18029,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder) m_atLoginFlags = fields.at_login; - if (!GetSession()->ValidateAppearance(Races(getRace()), Classes(getClass()), fields.gender, MakeChrCustomizationChoiceRange(customizations))) + if (!GetSession()->ValidateAppearance(Races(GetRace()), Classes(GetClass()), fields.gender, MakeChrCustomizationChoiceRange(customizations))) { TC_LOG_ERROR("entities.player", "Player::LoadFromDB: Player (%s) has wrong Appearance values (Hair/Skin/Color), can't load.", guid.ToString().c_str()); return false; @@ -18057,7 +18057,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder) //Need to call it to initialize m_team (m_team can be calculated from race) //Other way is to saves m_team into characters table. - setFactionForRace(getRace()); + setFactionForRace(GetRace()); // load home bind and check in same time class/race pair, it used later for restore broken positions if (!_LoadHomeBind(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND))) @@ -18421,12 +18421,12 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder) SetPrimarySpecialization(fields.primarySpecialization); SetActiveTalentGroup(fields.activeTalentGroup); ChrSpecializationEntry const* primarySpec = sChrSpecializationStore.LookupEntry(GetPrimarySpecialization()); - if (!primarySpec || primarySpec->ClassID != getClass() || GetActiveTalentGroup() >= MAX_SPECIALIZATIONS) + if (!primarySpec || primarySpec->ClassID != GetClass() || GetActiveTalentGroup() >= MAX_SPECIALIZATIONS) ResetTalentSpecialization(); uint32 lootSpecId = fields.lootSpecId; if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(lootSpecId)) - if (chrSpec->ClassID == getClass()) + if (chrSpec->ClassID == GetClass()) SetLootSpecId(lootSpecId); UpdateDisplayPower(); @@ -18464,7 +18464,7 @@ bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder* holder) InitTalentForLevel(); LearnDefaultSkills(); LearnCustomSpells(); - if (getLevel() < PLAYER_LEVEL_MIN_HONOR) + if (GetLevel() < PLAYER_LEVEL_MIN_HONOR) ResetPvpTalents(); // must be before inventory (some items required reputation check) @@ -19627,7 +19627,7 @@ void Player::_LoadQuestStatusRewarded(PreparedQueryResult result) if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID())) for (QuestPackageItemEntry const* questPackageItem : *questPackageItems) if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID)) - if (rewardProto->ItemSpecClassMask & getClassMask()) + if (rewardProto->ItemSpecClassMask & GetClassMask()) GetSession()->GetCollectionMgr()->AddItemAppearance(questPackageItem->ItemID); if (quest->CanIncreaseRewardedQuestCounters()) @@ -20162,9 +20162,9 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report { if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL)) { - if (ar->levelMin && getLevel() < ar->levelMin) + if (ar->levelMin && GetLevel() < ar->levelMin) LevelMin = ar->levelMin; - if (ar->levelMax && getLevel() > ar->levelMax) + if (ar->levelMax && GetLevel() > ar->levelMax) LevelMax = ar->levelMax; } @@ -20296,11 +20296,11 @@ void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime) bool Player::_LoadHomeBind(PreparedQueryResult result) { - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass()); if (!info) { TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '%s' (%s) has incorrect race/class (%u/%u) pair. Can't load.", - GetGUID().ToString().c_str(), GetName().c_str(), uint32(getRace()), uint32(getClass())); + GetGUID().ToString().c_str(), GetName().c_str(), uint32(GetRace()), uint32(GetClass())); return false; } @@ -20365,7 +20365,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) if (!ok) { WorldSafeLocsEntry const* loc = sObjectMgr->GetDefaultGraveyard(GetTeam()); - if (!loc && getRace() == RACE_PANDAREN_NEUTRAL) + if (!loc && GetRace() == RACE_PANDAREN_NEUTRAL) loc = sObjectMgr->GetWorldSafeLoc(3295); // The Wandering Isle, Starting Area GY ASSERT(loc, "Missing fallback graveyard location for faction %u", uint32(GetTeamId())); @@ -20435,10 +20435,10 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba stmt->setUInt64(index++, GetGUID().GetCounter()); stmt->setUInt32(index++, GetSession()->GetAccountId()); stmt->setString(index++, GetName()); - stmt->setUInt8(index++, getRace()); - stmt->setUInt8(index++, getClass()); + stmt->setUInt8(index++, GetRace()); + stmt->setUInt8(index++, GetClass()); stmt->setUInt8(index++, GetNativeSex()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect - stmt->setUInt8(index++, getLevel()); + stmt->setUInt8(index++, GetLevel()); stmt->setUInt32(index++, m_activePlayerData->XP); stmt->setUInt64(index++, GetMoney()); stmt->setUInt8(index++, GetInventorySlotCount()); @@ -20563,10 +20563,10 @@ void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDataba // Update query stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER); stmt->setString(index++, GetName()); - stmt->setUInt8(index++, getRace()); - stmt->setUInt8(index++, getClass()); + stmt->setUInt8(index++, GetRace()); + stmt->setUInt8(index++, GetClass()); stmt->setUInt8(index++, GetNativeSex()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect - stmt->setUInt8(index++, getLevel()); + stmt->setUInt8(index++, GetLevel()); stmt->setUInt32(index++, m_activePlayerData->XP); stmt->setUInt64(index++, GetMoney()); stmt->setUInt8(index++, GetInventorySlotCount()); @@ -21555,7 +21555,7 @@ void Player::_SaveStoredAuraTeleportLocations(CharacterDatabaseTransaction& tran void Player::_SaveStats(CharacterDatabaseTransaction& trans) const { // check if stat saving is enabled and if char level is high enough - if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) + if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE)) return; CharacterDatabasePreparedStatement* stmt; @@ -22159,7 +22159,7 @@ void Player::Whisper(uint32 textId, Player* target, bool /*isBossWhisper = false LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex(); WorldPackets::Chat::Chat packet; - packet.Initialize(CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, getGender())); + packet.Initialize(CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, GetGender())); target->SendDirectMessage(packet.Write()); } @@ -22880,7 +22880,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc if (node->Flags & TAXI_NODE_FLAG_USE_FAVORITE_MOUNT && preferredMountDisplay) mount_display_id = preferredMountDisplay; else - mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && getClass() == CLASS_DEATH_KNIGHT)); + mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && GetClass() == CLASS_DEATH_KNIGHT)); // in spell case allow 0 model if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0) @@ -23042,7 +23042,7 @@ void Player::InitDataForForm(bool reapplyMods) void Player::InitDisplayIds() { - ChrModelEntry const* model = sDB2Manager.GetChrModel(getRace(), GetNativeSex()); + ChrModelEntry const* model = sDB2Manager.GetChrModel(GetRace(), GetNativeSex()); if (!model) { TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '%s' (%s) has incorrect race/gender pair. Can't init display ids.", GetName().c_str(), GetGUID().ToString().c_str()); @@ -23298,7 +23298,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin return false; } - if (!(pProto->GetAllowableClass() & getClassMask()) && pProto->GetBonding() == BIND_ON_ACQUIRE && !IsGameMaster()) + if (!(pProto->GetAllowableClass() & GetClassMask()) && pProto->GetBonding() == BIND_ON_ACQUIRE && !IsGameMaster()) { SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0); return false; @@ -24651,7 +24651,7 @@ void Player::ResetSpells(bool myClassOnly) if (myClassOnly) { - ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(getClass()); + ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(GetClass()); if (!clsEntry) return; family = clsEntry->SpellClassSet; @@ -24694,13 +24694,13 @@ void Player::LearnCustomSpells() return; // learn default race/class spells - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass()); ASSERT(info); for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr) { uint32 tspell = *itr; TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '%s' (%s, Class: %u Race: %u): Adding initial spell (SpellID: %u)", - GetName().c_str(), GetGUID().ToString().c_str(), uint32(getClass()), uint32(getRace()), tspell); + GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetClass()), uint32(GetRace()), tspell); if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add AddSpell(tspell, true, true, true, false); else // but send in normal spell in game learn case @@ -24711,7 +24711,7 @@ void Player::LearnCustomSpells() void Player::LearnDefaultSkills() { // learn default race/class skills - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass()); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass()); ASSERT(info); for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr) { @@ -24719,7 +24719,7 @@ void Player::LearnDefaultSkills() if (HasSkill(rcInfo->SkillID)) continue; - if (rcInfo->MinLevel > getLevel()) + if (rcInfo->MinLevel > GetLevel()) continue; LearnDefaultSkill(rcInfo); @@ -24740,8 +24740,8 @@ void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo) uint16 maxValue = GetMaxSkillValueForLevel(); if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE) skillValue = maxValue; - else if (getClass() == CLASS_DEATH_KNIGHT) - skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue); + else if (GetClass() == CLASS_DEATH_KNIGHT) + skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue); SetSkill(skillId, 0, skillValue, maxValue); break; @@ -24756,8 +24756,8 @@ void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo) uint16 skillValue = 1; if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE) skillValue = maxValue; - else if (getClass() == CLASS_DEATH_KNIGHT) - skillValue = std::min(std::max(uint16(1), uint16((getLevel() - 1) * 5)), maxValue); + else if (GetClass() == CLASS_DEATH_KNIGHT) + skillValue = std::min(std::max(uint16(1), uint16((GetLevel() - 1) * 5)), maxValue); SetSkill(skillId, 1, skillValue, maxValue); break; @@ -24842,8 +24842,8 @@ void Player::LearnQuestRewardedSpells() void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue) { - uint8 race = getRace(); - uint32 classMask = getClassMask(); + uint8 race = GetRace(); + uint32 classMask = GetClassMask(); std::vector<SkillLineAbilityEntry const*> const* skillLineAbilities = sDB2Manager.GetSkillLineAbilitiesBySkill(skillId); if (!skillLineAbilities) return; @@ -24881,7 +24881,7 @@ void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue) continue; // check level, skip class spells if not high enough - if (getLevel() < spellInfo->SpellLevel) + if (GetLevel() < spellInfo->SpellLevel) continue; // need unlearn spell @@ -25174,7 +25174,7 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const return false; // limit check leel to dbc compatible level range - uint32 level = getLevel(); + uint32 level = GetLevel(); if (level > DEFAULT_MAX_LEVEL) level = DEFAULT_MAX_LEVEL; @@ -25208,8 +25208,8 @@ Player* Player::GetTrader() const bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const { - uint8 race = getRace(); - uint32 classmask = getClassMask(); + uint8 race = GetRace(); + uint32 classmask = GetClassMask(); SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id); if (bounds.first == bounds.second) @@ -25226,7 +25226,7 @@ bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const continue; // skip wrong class and race skill saved in SkillRaceClassInfo.dbc - if (!sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, getRace(), getClass())) + if (!sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, GetRace(), GetClass())) continue; return true; @@ -25594,7 +25594,7 @@ void Player::InitializeSelfResurrectionSpells() bool Player::isHonorOrXPTarget(Unit const* victim) const { uint8 v_level = victim->GetLevelForTarget(this); - uint8 k_grey = Trinity::XP::GetGrayLevel(getLevel()); + uint8 k_grey = Trinity::XP::GetGrayLevel(GetLevel()); // Victim level less gray level if (v_level < k_grey && !sWorld->getIntConfig(CONFIG_MIN_CREATURE_SCALED_XP_RATIO)) @@ -25611,7 +25611,7 @@ bool Player::isHonorOrXPTarget(Unit const* victim) const bool Player::GetsRecruitAFriendBonus(bool forXP) { bool recruitAFriend = false; - if (getLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP) + if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP) { if (Group* group = GetGroup()) { @@ -25627,12 +25627,12 @@ bool Player::GetsRecruitAFriendBonus(bool forXP) if (forXP) { // level must be allowed to get RaF bonus - if (player->getLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) + if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL)) continue; // level difference must be small enough to get RaF bonus, UNLESS we are lower level - if (player->getLevel() < getLevel()) - if (uint8(getLevel() - player->getLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE)) + if (player->GetLevel() < GetLevel()) + if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE)) continue; } @@ -26234,7 +26234,7 @@ int64 Player::GetBarberShopCost(Trinity::IteratorPair<UF::ChrCustomizationChoice if (HasAuraType(SPELL_AURA_REMOVE_BARBER_SHOP_COST)) return 0; - GtBarberShopCostBaseEntry const* bsc = sBarberShopCostBaseGameTable.GetRow(getLevel()); + GtBarberShopCostBaseEntry const* bsc = sBarberShopCostBaseGameTable.GetRow(GetLevel()); if (!bsc) // shouldn't happen return 0; @@ -26378,7 +26378,7 @@ void Player::ResyncRunes() const void Player::InitRunes() { - if (getClass() != CLASS_DEATH_KNIGHT) + if (GetClass() != CLASS_DEATH_KNIGHT) return; uint32 runeIndex = GetPowerIndex(POWER_RUNES); @@ -26549,11 +26549,11 @@ void Player::_LoadSkills(PreparedQueryResult result) uint16 value = fields[1].GetUInt16(); uint16 max = fields[2].GetUInt16(); - SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skill, getRace(), getClass()); + SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skill, GetRace(), GetClass()); if (!rcEntry) { TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '%s' (%s, Race: %u, Class: %u) has forbidden skill %u for his race/class combination", - GetName().c_str(), GetGUID().ToString().c_str(), uint32(getRace()), uint32(getClass()), skill); + GetName().c_str(), GetGUID().ToString().c_str(), uint32(GetRace()), uint32(GetClass()), skill); mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(0, SKILL_DELETED))); continue; @@ -26838,7 +26838,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown) return TALENT_FAILED_UNKNOWN; // prevent learn talent for different class (cheating) - if (talentInfo->ClassID != getClass()) + if (talentInfo->ClassID != GetClass()) return TALENT_FAILED_UNKNOWN; // check if we have enough talent points @@ -26854,7 +26854,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown) // but only 2 out of 3 have SpecID != 0 // We need to make sure that if player is in one of these defined specs he will not learn the other choice TalentEntry const* bestSlotMatch = nullptr; - for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(getClass(), talentInfo->TierID, talentInfo->ColumnIndex)) + for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), talentInfo->TierID, talentInfo->ColumnIndex)) { if (!talent->SpecID) bestSlotMatch = talent; @@ -26871,7 +26871,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown) // Check if player doesn't have any talent in current tier for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c) { - for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(getClass(), talentInfo->TierID, c)) + for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), talentInfo->TierID, c)) { if (!HasTalent(talent->ID, GetActiveTalentGroup())) continue; @@ -26914,7 +26914,7 @@ TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown) void Player::ResetTalentSpecialization() { // Reset only talents that have different spells for each spec - uint32 class_ = getClass(); + uint32 class_ = GetClass(); for (uint32 t = 0; t < MAX_TALENT_TIERS; ++t) for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c) if (sDB2Manager.GetTalentsByPosition(class_, t, c).size() > 1) @@ -26923,7 +26923,7 @@ void Player::ResetTalentSpecialization() RemoveSpecializationSpells(); - ChrSpecializationEntry const* defaultSpec = ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(getClass())); + ChrSpecializationEntry const* defaultSpec = ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(GetClass())); SetPrimarySpecialization(defaultSpec->ID); SetActiveTalentGroup(defaultSpec->OrderIndex); @@ -26951,10 +26951,10 @@ TalentLearnResult Player::LearnPvpTalent(uint32 talentID, uint8 slot, int32* spe if (talentInfo->SpecID != int32(GetPrimarySpecialization())) return TALENT_FAILED_UNKNOWN; - if (talentInfo->LevelRequired > getLevel()) + if (talentInfo->LevelRequired > GetLevel()) return TALENT_FAILED_UNKNOWN; - if (sDB2Manager.GetRequiredLevelForPvpTalentSlot(slot, Classes(getClass())) > getLevel()) + if (sDB2Manager.GetRequiredLevelForPvpTalentSlot(slot, Classes(GetClass())) > GetLevel()) return TALENT_FAILED_UNKNOWN; if (PvpTalentCategoryEntry const* talentCategory = sPvpTalentCategoryStore.LookupEntry(talentInfo->PvpTalentCategoryID)) @@ -27200,7 +27200,7 @@ void Player::SendTalentsInfoData() for (uint8 i = 0; i < MAX_SPECIALIZATIONS; ++i) { - ChrSpecializationEntry const* spec = sDB2Manager.GetChrSpecializationByIndex(getClass(), i); + ChrSpecializationEntry const* spec = sDB2Manager.GetChrSpecializationByIndex(GetClass(), i); if (!spec) continue; @@ -27494,7 +27494,7 @@ void Player::_LoadGlyphs(PreparedQueryResult result) Field* fields = result->Fetch(); uint8 spec = fields[0].GetUInt8(); - if (spec >= MAX_SPECIALIZATIONS || !sDB2Manager.GetChrSpecializationByIndex(getClass(), spec)) + if (spec >= MAX_SPECIALIZATIONS || !sDB2Manager.GetChrSpecializationByIndex(GetClass(), spec)) continue; uint16 glyphId = fields[1].GetUInt16(); @@ -27650,7 +27650,7 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec) // unlearn only talents for character class // some spell learned by one class as normal spells or know at creation but another class learn it as talent, // to prevent unexpected lost normal learned spell skip another class talents - if (talentInfo->ClassID != getClass()) + if (talentInfo->ClassID != GetClass()) continue; if (talentInfo->SpellID == 0) @@ -27708,7 +27708,7 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec) continue; // learn only talents for character class - if (talentInfo->ClassID != getClass()) + if (talentInfo->ClassID != GetClass()) continue; if (!talentInfo->SpellID) @@ -28500,7 +28500,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetNpcFlags(UNIT_NPC_FLAG_NONE); pet->SetNpcFlags2(UNIT_NPC_FLAG_2_NONE); - pet->InitStatsForLevel(getLevel()); + pet->InitStatsForLevel(GetLevel()); SetMinion(pet, true); @@ -28741,7 +28741,7 @@ void Player::LearnSpecializationSpells() { SpecializationSpellsEntry const* specSpell = (*specSpells)[j]; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(specSpell->SpellID, DIFFICULTY_NONE); - if (!spellInfo || spellInfo->SpellLevel > getLevel()) + if (!spellInfo || spellInfo->SpellLevel > GetLevel()) continue; LearnSpell(specSpell->SpellID, false); @@ -28755,7 +28755,7 @@ void Player::RemoveSpecializationSpells() { for (uint32 i = 0; i < MAX_SPECIALIZATIONS; ++i) { - if (ChrSpecializationEntry const* specialization = sDB2Manager.GetChrSpecializationByIndex(getClass(), i)) + if (ChrSpecializationEntry const* specialization = sDB2Manager.GetChrSpecializationByIndex(GetClass(), i)) { if (std::vector<SpecializationSpellsEntry const*> const* specSpells = sDB2Manager.GetSpecializationSpells(specialization->ID)) { @@ -28783,7 +28783,7 @@ void Player::RemoveSocial() uint32 Player::GetDefaultSpecId() const { - return ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(getClass()))->ID; + return ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(GetClass()))->ID; } void Player::SendSpellCategoryCooldowns() const diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index f20fe6c3704..2f2925dffe9 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1149,7 +1149,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void RemoveSocial(); PlayerTaxi m_taxi; - void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); } + void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(GetRace(), GetClass(), GetLevel()); } bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0, uint32 preferredMountDisplay = 0); bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0); void FinishTaxiFlight(); diff --git a/src/server/game/Entities/Player/RestMgr.cpp b/src/server/game/Entities/Player/RestMgr.cpp index 8d7efea8be9..3c23a9310c0 100644 --- a/src/server/game/Entities/Player/RestMgr.cpp +++ b/src/server/game/Entities/Player/RestMgr.cpp @@ -38,7 +38,7 @@ void RestMgr::SetRestBonus(RestTypes restType, float restBonus) { case REST_TYPE_XP: // Reset restBonus (XP only) for max level players - if (_player->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (_player->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) restBonus = 0; next_level_xp = _player->m_activePlayerData->NextLevelXP; @@ -87,7 +87,7 @@ void RestMgr::SetRestBonus(RestTypes restType, float restBonus) void RestMgr::AddRestBonus(RestTypes restType, float restBonus) { // Don't add extra rest bonus to max level players. Note: Might need different condition in next expansion for honor XP (PLAYER_LEVEL_MIN_HONOR perhaps). - if (_player->getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + if (_player->GetLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) restBonus = 0; float totalRestBonus = GetRestBonus(restType) + restBonus; diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index dbdefe080a7..ecf60f20302 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -241,8 +241,8 @@ void SocialMgr::GetFriendInfo(Player* player, ObjectGuid const& friendGUID, Frie } friendInfo.Area = target->GetZoneId(); - friendInfo.Level = target->getLevel(); - friendInfo.Class = target->getClass(); + friendInfo.Level = target->GetLevel(); + friendInfo.Class = target->GetClass(); } } diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index a5271ed9378..2f2c9b354bf 100644 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -66,7 +66,7 @@ void Totem::InitStats(uint32 duration) } // set display id depending on caster's race - if (uint32 totemDisplayId = sSpellMgr->GetModelForTotem(m_unitData->CreatedBySpell, owner->getRace())) + if (uint32 totemDisplayId = sSpellMgr->GetModelForTotem(m_unitData->CreatedBySpell, owner->GetRace())) SetDisplayId(totemDisplayId); } @@ -79,7 +79,7 @@ void Totem::InitStats(uint32 duration) m_duration = duration; - SetLevel(GetOwner()->getLevel()); + SetLevel(GetOwner()->GetLevel()); } void Totem::InitSummon() diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index c85f50f8692..f86e2740df3 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -268,7 +268,7 @@ float Player::GetHealthBonusFromStamina() const { // Taken from PaperDollFrame.lua - 6.0.3.19085 float ratio = 10.0f; - if (GtHpPerStaEntry const* hpBase = sHpPerStaGameTable.GetRow(getLevel())) + if (GtHpPerStaEntry const* hpBase = sHpPerStaGameTable.GetRow(GetLevel())) ratio = hpBase->Health; float stamina = GetStat(STAT_STAMINA); @@ -283,7 +283,7 @@ Stats Player::GetPrimaryStat() const if (ChrSpecializationEntry const* specialization = sChrSpecializationStore.LookupEntry(GetPrimarySpecialization())) return specialization->PrimaryStatPriority; - return sChrClassesStore.AssertEntry(getClass())->PrimaryStatPriority; + return sChrClassesStore.AssertEntry(GetClass())->PrimaryStatPriority; }(); if (primaryStatPriority >= 4) @@ -309,7 +309,7 @@ void Player::UpdateMaxHealth() uint32 Player::GetPowerIndex(Powers power) const { - return sDB2Manager.GetPowerIndexByClass(power, getClass()); + return sDB2Manager.GetPowerIndexByClass(power, GetClass()); } void Player::UpdateMaxPower(Powers power) @@ -331,9 +331,9 @@ void Player::UpdateMaxPower(Powers power) void Player::UpdateAttackPowerAndDamage(bool ranged) { float val2 = 0.0f; - float level = float(getLevel()); + float level = float(GetLevel()); - ChrClassesEntry const* entry = sChrClassesStore.AssertEntry(getClass()); + ChrClassesEntry const* entry = sChrClassesStore.AssertEntry(GetClass()); UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; if (!HasAuraType(SPELL_AURA_OVERRIDE_ATTACK_POWER_BY_SP_PCT)) @@ -562,7 +562,7 @@ void Player::UpdateVersatilityDamageDone() // No proof that CR_VERSATILITY_DAMAGE_DONE is allways = ActivePlayerData::Versatility SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Versatility), m_activePlayerData->CombatRatings[CR_VERSATILITY_DAMAGE_DONE]); - if (getClass() == CLASS_HUNTER) + if (GetClass() == CLASS_HUNTER) UpdateDamagePhysical(RANGED_ATTACK); else UpdateDamagePhysical(BASE_ATTACK); @@ -640,7 +640,7 @@ void Player::UpdateParryPercentage() { // No parry float value = 0.0f; - uint32 pclass = getClass() - 1; + uint32 pclass = GetClass() - 1; if (CanParry() && parry_cap[pclass] > 0.0f) { float nondiminishing = 5.0f; @@ -650,7 +650,7 @@ void Player::UpdateParryPercentage() nondiminishing += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); // apply diminishing formula to diminishing parry chance - value = CalculateDiminishingReturns(parry_cap, getClass(), nondiminishing, diminishing); + value = CalculateDiminishingReturns(parry_cap, GetClass(), nondiminishing, diminishing); if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE)) value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_PARRY) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_PARRY) : value; @@ -685,7 +685,7 @@ void Player::UpdateDodgePercentage() diminishing += GetRatingBonusValue(CR_DODGE); // apply diminishing formula to diminishing dodge chance - float value = CalculateDiminishingReturns(dodge_cap, getClass(), nondiminishing, diminishing); + float value = CalculateDiminishingReturns(dodge_cap, GetClass(), nondiminishing, diminishing); if (sWorld->getBoolConfig(CONFIG_STATS_LIMITS_ENABLE)) value = value > sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) ? sWorld->getFloatConfig(CONFIG_STATS_LIMITS_DODGE) : value; @@ -804,7 +804,7 @@ void Player::UpdateManaRegen() // Get base of Mana Pool in sBaseMPGameTable uint32 basemana = 0; - sObjectMgr->GetPlayerClassLevelInfo(getClass(), getLevel(), basemana); + sObjectMgr->GetPlayerClassLevelInfo(GetClass(), GetLevel(), basemana); float base_regen = basemana / 100.f; base_regen += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA); @@ -821,7 +821,7 @@ void Player::UpdateManaRegen() void Player::UpdateAllRunesRegen() { - if (getClass() != CLASS_DEATH_KNIGHT) + if (GetClass() != CLASS_DEATH_KNIGHT) return; uint32 runeIndex = GetPowerIndex(POWER_RUNES); @@ -1047,7 +1047,7 @@ bool Guardian::UpdateStats(Stats stat) //warlock's and mage's pets gain 30% of owner's intellect else if (stat == STAT_INTELLECT) { - if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) + if (owner->GetClass() == CLASS_WARLOCK || owner->GetClass() == CLASS_MAGE) { ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ebb7d809331..cd09b420779 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1075,7 +1075,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama if (blocked) { // double blocked amount if block is critical - uint32 value = victim->GetBlockPercent(getLevel()); + uint32 value = victim->GetBlockPercent(GetLevel()); if (victim->isBlockCritical()) value *= 2; // double blocked percent damageInfo->blocked = CalculatePct(damage, value); @@ -1290,7 +1290,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon damageInfo->TargetState = VICTIMSTATE_HIT; damageInfo->HitInfo |= HITINFO_BLOCK; // 30% damage blocked, double blocked amount if block is critical - damageInfo->Blocked = CalculatePct(damageInfo->Damage, damageInfo->Target->GetBlockPercent(getLevel())); + damageInfo->Blocked = CalculatePct(damageInfo->Damage, damageInfo->Target->GetBlockPercent(GetLevel())); if (damageInfo->Target->isBlockCritical()) damageInfo->Blocked *= 2; @@ -1302,7 +1302,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, CalcDamageInfo* damageInfo, Weapon { damageInfo->HitInfo |= HITINFO_GLANCING; damageInfo->TargetState = VICTIMSTATE_HIT; - int32 leveldif = int32(victim->getLevel()) - int32(getLevel()); + int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel()); if (leveldif > 3) leveldif = 3; @@ -1410,7 +1410,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) float chance = 20.0f; // there is a newbie protection, at level 10 just 7% base chance; assuming linear function - if (victim->getLevel() < 30) + if (victim->GetLevel() < 30) chance = 0.65f * victim->GetLevelForTarget(this) + 0.5f; uint32 const victimDefense = victim->GetMaxSkillValueForLevel(this); @@ -1568,7 +1568,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trini if (attacker) { attackerLevel = attacker->GetLevelForTarget(victim); - attackerClass = Classes(attacker->getClass()); + attackerClass = Classes(attacker->GetClass()); } // Expansion and ContentTuningID necessary? Does Player get a ContentTuningID too ? @@ -1678,7 +1678,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id, Player* target /*=nullptr*/, Trini static uint32 const bossLevel = 83; static float const bossResistanceConstant = 510.0f; - uint32 level = caster ? victim->GetLevelForTarget(caster) : victim->getLevel(); + uint32 level = caster ? victim->GetLevelForTarget(caster) : victim->GetLevel(); float resistanceConstant = 0.0f; if (level == bossLevel) @@ -5282,7 +5282,7 @@ void Unit::UpdateDisplayPower() } else if (GetTypeId() == TYPEID_PLAYER) { - ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(getClass()); + ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(GetClass()); if (cEntry && cEntry->DisplayPower < MAX_POWERS) displayPower = Powers(cEntry->DisplayPower); } @@ -5292,7 +5292,7 @@ void Unit::UpdateDisplayPower() { if (PowerDisplayEntry const* powerDisplay = sPowerDisplayStore.LookupEntry(vehicle->GetVehicleInfo()->PowerDisplayID[0])) displayPower = Powers(powerDisplay->ActualType); - else if (getClass() == CLASS_ROGUE) + else if (GetClass() == CLASS_ROGUE) displayPower = POWER_ENERGY; } else if (Pet* pet = ToPet()) @@ -6667,7 +6667,7 @@ float Unit::SpellCritChanceTaken(Unit const* caster, Spell* spell, AuraEffect co // Spell crit suppression if (GetTypeId() == TYPEID_UNIT) { - int32 const levelDiff = static_cast<int32>(GetLevelForTarget(caster)) - caster->getLevel(); + int32 const levelDiff = static_cast<int32>(GetLevelForTarget(caster)) - caster->GetLevel(); crit_chance -= levelDiff * 1.0f; } } @@ -9581,7 +9581,7 @@ void Unit::ProcSkillsAndReactives(bool isVictim, Unit* procTarget, uint32 typeMa if (hitMask & PROC_HIT_DODGE) { // Update AURA_STATE on dodge - if (getClass() != CLASS_ROGUE) // skip Rogue Riposte + if (GetClass() != CLASS_ROGUE) // skip Rogue Riposte { ModifyAuraState(AURA_STATE_DEFENSIVE, true); StartReactiveTimer(REACTIVE_DEFENSE); @@ -10170,7 +10170,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget, uint32 spell_id) return nullptr; } - uint8 level = creatureTarget->GetLevelForTarget(this) + 5 < getLevel() ? (getLevel() - 5) : creatureTarget->GetLevelForTarget(this); + uint8 level = creatureTarget->GetLevelForTarget(this) + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevelForTarget(this); InitTamedPet(pet, level, spell_id); @@ -10188,7 +10188,7 @@ Pet* Unit::CreateTamedPetFrom(uint32 creatureEntry, uint32 spell_id) Pet* pet = new Pet(ToPlayer(), HUNTER_PET); - if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, getLevel(), spell_id)) + if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id)) { delete pet; return nullptr; @@ -10932,7 +10932,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au AddUnitState(UNIT_STATE_POSSESSED); break; case CHARM_TYPE_CHARM: - if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) + if (GetTypeId() == TYPEID_UNIT && charmer->GetClass() == CLASS_WARLOCK) { CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate(); if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) @@ -11030,7 +11030,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) RemoveUnitFlag(UNIT_FLAG_POSSESSED); break; case CHARM_TYPE_CHARM: - if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK) + if (GetTypeId() == TYPEID_UNIT && charmer->GetClass() == CLASS_WARLOCK) { CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate(); if (cinfo && cinfo->type == CREATURE_TYPE_DEMON) @@ -11073,7 +11073,7 @@ void Unit::RemoveCharmedBy(Unit* charmer) void Unit::RestoreFaction() { if (GetTypeId() == TYPEID_PLAYER) - ToPlayer()->setFactionForRace(getRace()); + ToPlayer()->setFactionForRace(GetRace()); else { if (HasUnitTypeMask(UNIT_MASK_MINION)) @@ -11499,7 +11499,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const if (ShapeshiftForm(artifactAppearance->OverrideShapeshiftFormID) == form) return artifactAppearance->OverrideShapeshiftDisplayID; - if (ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(getRace(), thisPlayer->GetNativeSex(), form)) + if (ShapeshiftFormModelData const* formModelData = sDB2Manager.GetShapeshiftFormModelData(GetRace(), thisPlayer->GetNativeSex(), form)) { bool useRandom = false; switch (form) @@ -11524,7 +11524,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const if (ChrCustomizationDisplayInfoEntry const* displayInfo = formModelData->Displays[i]) { ChrCustomizationReqEntry const* choiceReq = sChrCustomizationReqStore.LookupEntry((*formModelData->Choices)[i]->ChrCustomizationReqID); - if (!choiceReq || thisPlayer->GetSession()->MeetsChrCustomizationReq(choiceReq, Classes(getClass()), false, + if (!choiceReq || thisPlayer->GetSession()->MeetsChrCustomizationReq(choiceReq, Classes(GetClass()), false, MakeChrCustomizationChoiceRange(thisPlayer->m_playerData->Customizations))) displayIds.push_back(displayInfo->DisplayID); } @@ -11569,13 +11569,13 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form, uint32 spellId) const return formEntry->CreatureDisplayID[0]; else { - if (Player::TeamForRace(getRace()) == ALLIANCE) + if (Player::TeamForRace(GetRace()) == ALLIANCE) modelid = formEntry->CreatureDisplayID[0]; else modelid = formEntry->CreatureDisplayID[1]; // If the player is horde but there are no values for the horde modelid - take the alliance modelid - if (!modelid && Player::TeamForRace(getRace()) == HORDE) + if (!modelid && Player::TeamForRace(GetRace()) == HORDE) modelid = formEntry->CreatureDisplayID[0]; } } @@ -13029,7 +13029,7 @@ void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject con return; } - Trinity::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target); + Trinity::BroadcastTextBuilder builder(this, msgType, textId, GetGender(), target); Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> localizer(builder); Trinity::PlayerDistWorker<Trinity::LocalizedDo<Trinity::BroadcastTextBuilder> > worker(this, textRange, localizer); Cell::VisitWorldObjects(this, worker, textRange); @@ -13064,7 +13064,7 @@ void Unit::Whisper(uint32 textId, Player* target, bool isBossWhisper /*= false*/ LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex(); WorldPackets::Chat::Chat packet; - packet.Initialize(isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, getGender()), 0, "", locale); + packet.Initialize(isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, GetGender()), 0, "", locale); target->SendDirectMessage(packet.Write()); } @@ -13149,6 +13149,6 @@ std::string Unit::GetDebugInfo() const << std::boolalpha << "IsAIEnabled: " << IsAIEnabled() << " DeathState: " << std::to_string(getDeathState()) << " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags() - << " Class: " << std::to_string(getClass()); + << " Class: " << std::to_string(GetClass()); return sstr.str(); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index ba205ddec2a..0c7fc42742b 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -851,16 +851,16 @@ class TC_GAME_API Unit : public WorldObject bool IsTotem() const { return (m_unitTypeMask & UNIT_MASK_TOTEM) != 0; } bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; } - uint8 getLevel() const { return uint8(m_unitData->Level); } - uint8 GetLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); } + uint8 GetLevel() const { return uint8(m_unitData->Level); } + uint8 GetLevelForTarget(WorldObject const* /*target*/) const override { return GetLevel(); } void SetLevel(uint8 lvl); - uint8 getRace() const { return m_unitData->Race; } + uint8 GetRace() const { return m_unitData->Race; } void SetRace(uint8 race) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Race), race); } - uint64 getRaceMask() const { return UI64LIT(1) << (getRace() - 1); } - uint8 getClass() const { return m_unitData->ClassId; } + uint64 GetRaceMask() const { return UI64LIT(1) << (GetRace() - 1); } + uint8 GetClass() const { return m_unitData->ClassId; } void SetClass(uint8 classId) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ClassId), classId); } - uint32 getClassMask() const { return 1 << (getClass()-1); } - uint8 getGender() const { return m_unitData->Sex; } + uint32 GetClassMask() const { return 1 << (GetClass()-1); } + uint8 GetGender() const { return m_unitData->Sex; } void SetGender(uint8 sex) { SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Sex), sex); } float GetStat(Stats stat) const { return float(m_unitData->Stats[stat]); } @@ -1011,7 +1011,7 @@ class TC_GAME_API Unit : public WorldObject void SetMeleeAnimKitId(uint16 animKitId); uint16 GetMeleeAnimKitId() const override { return _meleeAnimKitId; } - uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? GetLevelForTarget(target) : getLevel()) * 5; } + uint16 GetMaxSkillValueForLevel(Unit const* target = nullptr) const { return (target ? GetLevelForTarget(target) : GetLevel()) * 5; } static void DealDamageMods(Unit const* attacker, Unit const* victim, uint32& damage, uint32* absorb); static uint32 DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage const* cleanDamage = nullptr, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* spellProto = nullptr, bool durabilityLoss = true); static void Kill(Unit* attacker, Unit* victim, bool durabilityLoss = true, bool skipSettingDeathState = false); diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 9a2fc7be82d..a78d02fb27a 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -452,7 +452,7 @@ bool Group::AddMember(Player* player) MemberSlot member; member.guid = player->GetGUID(); member.name = player->GetName(); - member._class = player->getClass(); + member._class = player->GetClass(); member.group = subGroup; member.flags = 0; member.roles = 0; @@ -1591,7 +1591,7 @@ void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot) partyUpdate.LfgInfos->MyPartialClear = 0; partyUpdate.LfgInfos->MyGearDiff = 0.0f; partyUpdate.LfgInfos->MyFirstReward = false; - if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(partyUpdate.LfgInfos->MyRandomSlot, player->getLevel())) + if (lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(partyUpdate.LfgInfos->MyRandomSlot, player->GetLevel())) if (Quest const* quest = sObjectMgr->GetQuestTemplate(reward->firstQuest)) partyUpdate.LfgInfos->MyFirstReward = player->CanRewardQuest(quest, false); @@ -1885,7 +1885,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* if (!reference) return ERR_BATTLEGROUND_JOIN_FAILED; - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->getLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(), reference->GetLevel()); if (!bracketEntry) return ERR_BATTLEGROUND_JOIN_FAILED; @@ -1907,7 +1907,7 @@ GroupJoinBattlegroundResult Group::CanJoinBattlegroundQueue(Battleground const* return ERR_BATTLEGROUND_JOIN_TIMED_OUT; } // not in the same battleground level braket, don't let join - PVPDifficultyEntry const* memberBracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bracketEntry->MapID, member->getLevel()); + PVPDifficultyEntry const* memberBracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bracketEntry->MapID, member->GetLevel()); if (memberBracketEntry != bracketEntry) return ERR_BATTLEGROUND_JOIN_RANGE_INDEX; // don't let join rated matches if the arena team id doesn't match @@ -1980,7 +1980,7 @@ ItemDisenchantLootEntry const* Roll::GetItemDisenchantLoot(Player const* player) return nullptr; ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemid); - uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->getLevel(), 0, 0, 0, 0, false, 0); + uint32 itemLevel = Item::GetItemLevel(itemTemplate, bonusData, player->GetLevel(), 0, 0, 0, 0, false, 0); return Item::GetDisenchantLoot(itemTemplate, bonusData.Quality, itemLevel); } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 6ee5aaf7ae2..c71ccdf050b 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -535,8 +535,8 @@ Guild::Member::Member(ObjectGuid::LowType guildId, ObjectGuid guid, uint8 rankId void Guild::Member::SetStats(Player* player) { m_name = player->GetName(); - m_level = player->getLevel(); - m_class = player->getClass(); + m_level = player->GetLevel(); + m_class = player->GetClass(); _gender = player->GetNativeSex(); m_zoneId = player->GetZoneId(); m_accountId = player->GetSession()->GetAccountId(); diff --git a/src/server/game/Handlers/AdventureJournalHandler.cpp b/src/server/game/Handlers/AdventureJournalHandler.cpp index 7d8fffcf87f..86c01d95074 100644 --- a/src/server/game/Handlers/AdventureJournalHandler.cpp +++ b/src/server/game/Handlers/AdventureJournalHandler.cpp @@ -24,7 +24,7 @@ void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest)
{
- if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->getClass())))
+ if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
return;
@@ -45,7 +45,7 @@ void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJourna void WorldSession::HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions)
{
- if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->getClass())))
+ if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass())))
if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID))
return;
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 5c3e155132a..4d46f52846a 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -966,7 +966,7 @@ void WorldSession::HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::Auct //this void causes that auction window is opened void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit) { - if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ)) + if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ)); return; diff --git a/src/server/game/Handlers/AzeriteHandler.cpp b/src/server/game/Handlers/AzeriteHandler.cpp index 3fa3a32fe83..6b7d1e027fe 100644 --- a/src/server/game/Handlers/AzeriteHandler.cpp +++ b/src/server/game/Handlers/AzeriteHandler.cpp @@ -195,7 +195,7 @@ void WorldSession::HandleAzeriteEmpoweredItemSelectPower(WorldPackets::Azerite:: return; // Validate tier - int32 actualTier = azeriteEmpoweredItem->GetTierForAzeritePower(Classes(_player->getClass()), azeriteEmpoweredItemSelectPower.AzeritePowerID); + int32 actualTier = azeriteEmpoweredItem->GetTierForAzeritePower(Classes(_player->GetClass()), azeriteEmpoweredItemSelectPower.AzeritePowerID); if (azeriteEmpoweredItemSelectPower.Tier > MAX_AZERITE_EMPOWERED_TIER || azeriteEmpoweredItemSelectPower.Tier != actualTier) return; diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 8d13e4e2195..a01b18116f1 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -99,7 +99,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt return; // expected bracket entry - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel()); if (!bracketEntry) return; @@ -318,7 +318,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl bgTypeId = bg->GetTypeID(); // expected bracket entry - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel()); if (!bracketEntry) return; @@ -336,10 +336,10 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPackets::Battleground::Battl TC_LOG_DEBUG("bg.battleground", "Player %s (%s) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue - if (_player->getLevel() > bg->GetMaxLevel()) + if (_player->GetLevel() > bg->GetMaxLevel()) { TC_LOG_DEBUG("network", "Player %s (%s) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!", - _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID()); + _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), bg->GetMaxLevel(), bg->GetTypeID()); battlefieldPort.AcceptedInvite = false; } } @@ -476,7 +476,7 @@ void WorldSession::HandleRequestBattlefieldStatusOpcode(WorldPackets::Battlegrou continue; // expected bracket entry - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel()); if (!bracketEntry) continue; @@ -512,7 +512,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPackets::Battleground::Battl BattlegroundTypeId bgTypeId = bg->GetTypeID(); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, BattlegroundQueueIdType::Arena, true, arenatype); - PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->getLevel()); + PVPDifficultyEntry const* bracketEntry = DB2Manager::GetBattlegroundBracketByLevel(bg->GetMapId(), _player->GetLevel()); if (!bracketEntry) return; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 772f961cb95..ab2988ec982 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -880,7 +880,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharact { TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Create Character: %s %s", GetAccountId(), GetRemoteAddress().c_str(), newChar->GetName().c_str(), newChar->GetGUID().ToString().c_str()); sScriptMgr->OnPlayerCreate(newChar.get()); - sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeSex(), newChar->getRace(), newChar->getClass(), newChar->getLevel(), false); + sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeSex(), newChar->GetRace(), newChar->GetClass(), newChar->GetLevel(), false); SendCharCreate(CHAR_CREATE_SUCCESS, newChar->GetGUID()); } @@ -1117,7 +1117,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { pCurrChar->setCinematic(1); - if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass())) + if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass())) { switch (pCurrChar->GetCreateMode()) { @@ -1126,10 +1126,10 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) pCurrChar->SendMovieStart(playerInfo->introMovieId.get()); else if (playerInfo->introSceneId) pCurrChar->GetSceneMgr().PlayScene(*playerInfo->introSceneId); - else if (sChrClassesStore.AssertEntry(pCurrChar->getClass())->CinematicSequenceID) - pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->getClass())->CinematicSequenceID); - else if (sChrRacesStore.AssertEntry(pCurrChar->getRace())->CinematicSequenceID) - pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->getRace())->CinematicSequenceID); + else if (sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID) + pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID); + else if (sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID) + pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID); break; case PlayerCreateMode::NPE: if (playerInfo->introSceneIdNPE) @@ -1232,7 +1232,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) if (pCurrChar->m_deathState == DEAD) { // not blizz like, we must correctly save and load player instead... - if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584)) + if (pCurrChar->GetRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584)) pCurrChar->CastSpell(pCurrChar, 20584, true);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) if (!pCurrChar->HasAura(8326)) @@ -1287,7 +1287,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass()); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass()); for (uint32 spellId : info->castSpells) pCurrChar->CastSpell(pCurrChar, spellId, true); @@ -1374,7 +1374,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) SendNotification(LANG_GM_ON); TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d, XP: %u/%u (%u left)", - GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel(), + GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetLevel(), _player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP())); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) @@ -1682,7 +1682,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlay void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet) { - if (!ValidateAppearance(Races(_player->getRace()), Classes(_player->getClass()), Gender(packet.NewSex), MakeChrCustomizationChoiceRange(packet.Customizations))) + if (!ValidateAppearance(Races(_player->GetRace()), Classes(_player->GetClass()), Gender(packet.NewSex), MakeChrCustomizationChoiceRange(packet.Customizations))) return; GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f); @@ -1927,7 +1927,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipm if (!sConditionMgr->IsPlayerMeetingCondition(_player, condition)) return false; - if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->getClass()) + if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->GetClass()) return false; return true; @@ -2579,11 +2579,11 @@ void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& if (*_player->m_activePlayerData->XP) return; - if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->getClass())) + if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->GetClass())) { if (classEntry->CinematicSequenceID) _player->SendCinematicStart(classEntry->CinematicSequenceID); - else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->getRace())) + else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->GetRace())) _player->SendCinematicStart(raceEntry->CinematicSequenceID); } } diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index 3aa3545bdfc..bbf607bfe5b 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -249,7 +249,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms if (!sender->IsAlive()) return; - if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) + if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; @@ -264,7 +264,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms if (!sender->IsAlive()) return; - if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ)) + if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ)); return; @@ -279,7 +279,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms if (!sender->IsAlive()) return; - if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ)) + if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ)); return; @@ -309,7 +309,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms // Apply checks only if receiver is not already in whitelist and if receiver is not a GM with ".whisper on" if (!receiver->IsInWhisperWhiteList(sender->GetGUID()) && !receiver->IsGameMasterAcceptingWhispers()) { - if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)) + if (!sender->IsGameMaster() && sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; @@ -330,7 +330,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. - if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || + if (receiver->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); @@ -418,7 +418,7 @@ void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string ms { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { - if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) + if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 18e4552d163..d48a04a4352 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -107,7 +107,7 @@ void WorldSession::HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClien return; } - if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ)) + if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ)) { SendPartyResult(PARTY_OP_INVITE, invitedPlayer->GetName(), ERR_INVITE_RESTRICTED); return; diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 920f09cd8d4..9ad6f9a3740 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -641,7 +641,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid) if (!_player->IsGameMaster()) // ignore conditions if GM on { // Respect allowed class - if (!(itemTemplate->GetAllowableClass() & _player->getClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE) + if (!(itemTemplate->GetAllowableClass() & _player->GetClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE) continue; // Only display items in vendor lists for the team the player is on @@ -1086,7 +1086,7 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems) { if (gems[i]) { - uint32 gemScalingLevel = _player->getLevel(); + uint32 gemScalingLevel = _player->GetLevel(); if (uint32 fixedLevel = gems[i]->GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL)) gemScalingLevel = fixedLevel; diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 0b75b20a555..f5e3cf7c3ff 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -145,7 +145,7 @@ void WorldSession::SendLfgPlayerLockInfo() TC_LOG_DEBUG("lfg", "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str()); // Get Random dungeons that can be done at a certain level and expansion - uint8 level = GetPlayer()->getLevel(); + uint8 level = GetPlayer()->GetLevel(); uint32 contentTuningReplacementConditionMask = GetPlayer()->m_playerData->CtrOptions->ContentTuningConditionMask; lfg::LfgDungeonSet const& randomDungeons = sLFGMgr->GetRandomAndSeasonalDungeons(level, GetExpansion(), contentTuningReplacementConditionMask); diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 562403933a6..72eef168d83 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -113,7 +113,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p { Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); + bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance)) { player->SendLootError(req.Object, lguid, lootAllowed ? LOOT_ERROR_TOO_FAR : LOOT_ERROR_DIDNT_KILL); @@ -188,7 +188,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet case HighGuid::Vehicle: { Creature* creature = player->GetMap()->GetCreature(guid); - bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); + bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); if (lootAllowed && creature->IsWithinDistInMap(player, AELootCreatureCheck::LootDistance)) { loot = &creature->loot; @@ -411,7 +411,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid); - bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); + bool lootAllowed = creature && creature->IsAlive() == (player->GetClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING); if (!lootAllowed || !creature->IsWithinDistInMap(_player, AELootCreatureCheck::LootDistance)) return; @@ -555,7 +555,7 @@ void WorldSession::HandleSetLootSpecialization(WorldPackets::Loot::SetLootSpecia if (packet.SpecID) { if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(packet.SpecID)) - if (chrSpec->ClassID == GetPlayer()->getClass()) + if (chrSpec->ClassID == GetPlayer()->GetClass()) GetPlayer()->SetLootSpecId(packet.SpecID); } else diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 784ddd23f92..67c89e153d8 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -79,7 +79,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet) Player* player = _player; - if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)) + if (player->GetLevel() < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_MAIL_SENDER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)); return; @@ -155,7 +155,7 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& packet) { receiverTeam = receiver->GetTeam(); mailsCount = receiver->GetMailSize(); - receiverLevel = receiver->getLevel(); + receiverLevel = receiver->GetLevel(); receiverAccountId = receiver->GetSession()->GetAccountId(); receiverBnetAccountId = receiver->GetSession()->GetBattlenetAccountId(); } diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp index b3522d1a18d..cd4956f3df7 100644 --- a/src/server/game/Handlers/NPCHandler.cpp +++ b/src/server/game/Handlers/NPCHandler.cpp @@ -392,7 +392,7 @@ void WorldSession::SendStablePetCallback(ObjectGuid guid, PreparedQueryResult re stableEntry.PetNumber = pet->GetCharmInfo()->GetPetNumber(); stableEntry.CreatureID = pet->GetEntry(); stableEntry.DisplayID = pet->GetDisplayId(); - stableEntry.ExperienceLevel = pet->getLevel(); + stableEntry.ExperienceLevel = pet->GetLevel(); stableEntry.PetFlags = PET_STABLE_ACTIVE; stableEntry.PetName = pet->GetName(); ++petSlot; diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp index bf921e4e7e0..6079ed8c757 100644 --- a/src/server/game/Handlers/SkillHandler.cpp +++ b/src/server/game/Handlers/SkillHandler.cpp @@ -111,7 +111,7 @@ void WorldSession::HandleConfirmRespecWipeOpcode(WorldPackets::Talent::ConfirmRe void WorldSession::HandleUnlearnSkillOpcode(WorldPackets::Spells::UnlearnSkill& packet) { - SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(packet.SkillLine, GetPlayer()->getRace(), GetPlayer()->getClass()); + SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(packet.SkillLine, GetPlayer()->GetRace(), GetPlayer()->GetClass()); if (!rcEntry || !(rcEntry->Flags & SKILL_FLAG_UNLEARNABLE)) return; diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index fd1fbf56d9e..4f38b11d328 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -558,9 +558,9 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPackets::Spells::GetMirrorI WorldPackets::Spells::MirrorImageComponentedData mirrorImageComponentedData; mirrorImageComponentedData.UnitGUID = guid; mirrorImageComponentedData.DisplayID = creator->GetDisplayId(); - mirrorImageComponentedData.RaceID = creator->getRace(); - mirrorImageComponentedData.Gender = creator->getGender(); - mirrorImageComponentedData.ClassID = creator->getClass(); + mirrorImageComponentedData.RaceID = creator->GetRace(); + mirrorImageComponentedData.Gender = creator->GetGender(); + mirrorImageComponentedData.ClassID = creator->GetClass(); for (UF::ChrCustomizationChoice const& customization : player->m_playerData->Customizations) diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 2bb7d4a27e6..94ee9fe9531 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -610,7 +610,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPackets::Trade::InitiateTrade& return; } - if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) + if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_TRADE_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; @@ -684,7 +684,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPackets::Trade::InitiateTrade& return; } - if (pOther->getLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) + if (pOther->GetLevel() < sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_TRADE_OTHER_REQ), sWorld->getIntConfig(CONFIG_TRADE_LEVEL_REQ)); return; diff --git a/src/server/game/Handlers/TransmogrificationHandler.cpp b/src/server/game/Handlers/TransmogrificationHandler.cpp index a82d85182bf..5c75c4670fa 100644 --- a/src/server/game/Handlers/TransmogrificationHandler.cpp +++ b/src/server/game/Handlers/TransmogrificationHandler.cpp @@ -150,7 +150,7 @@ void WorldSession::HandleTransmogrifyItems(WorldPackets::Transmogrification::Tra } } - if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != player->getClass()) + if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != player->GetClass()) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s, Name: %s tried to transmogrify illusion using not allowed class enchant (%d).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), transmogItem.SpellItemEnchantmentID); return; diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h index aad2bc5c4f0..77f0c64f93a 100644 --- a/src/server/game/Miscellaneous/Formulas.h +++ b/src/server/game/Miscellaneous/Formulas.h @@ -183,12 +183,12 @@ namespace Trinity { float xpMod = 1.0f; - gain = BaseGain(player->getLevel(), u->GetLevelForTarget(player)); + gain = BaseGain(player->GetLevel(), u->GetLevelForTarget(player)); if (gain && creature) { // Players get only 10% xp for killing creatures of lower expansion levels than himself - if ((uint32(creature->GetCreatureTemplate()->GetHealthScalingExpansion()) < GetExpansionForLevel(player->getLevel()))) + if ((uint32(creature->GetCreatureTemplate()->GetHealthScalingExpansion()) < GetExpansionForLevel(player->GetLevel()))) gain = uint32(round(gain / 10.0f)); if (creature->isElite()) diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index ad918fe67d6..8f2a01dae38 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -284,14 +284,14 @@ uint32 Quest::XPValue(Player const* player) const if (!questXp || _rewardXPDifficulty >= 10) return 0; - int32 diffFactor = 2 * (questLevel - player->getLevel()) + 12; + int32 diffFactor = 2 * (questLevel - player->GetLevel()) + 12; if (diffFactor < 1) diffFactor = 1; else if (diffFactor > 10) diffFactor = 10; uint32 xp = diffFactor * questXp->Difficulty[_rewardXPDifficulty] * _rewardXPMultiplier / 10; - if (player->getLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && _expansion < CURRENT_EXPANSION) + if (player->GetLevel() >= GetMaxLevelForExpansion(CURRENT_EXPANSION - 1) && player->GetSession()->GetExpansion() == CURRENT_EXPANSION && _expansion < CURRENT_EXPANSION) xp = uint32(xp / 9.0f); xp = RoundXPValue(xp); diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp index 89078dd3f6f..bdef5a3c38b 100644 --- a/src/server/game/Reputation/ReputationMgr.cpp +++ b/src/server/game/Reputation/ReputationMgr.cpp @@ -513,7 +513,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry) if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction)) // Never show factions of the opposing team - if (!(factionEntry->ReputationRaceMask[1].HasRace(_player->getRace()) && factionEntry->ReputationBase[1] == Reputation_Bottom)) + if (!(factionEntry->ReputationRaceMask[1].HasRace(_player->GetRace()) && factionEntry->ReputationBase[1] == Reputation_Bottom)) SetVisible(factionEntry); } @@ -722,8 +722,8 @@ int32 ReputationMgr::GetFactionDataIndexForRaceAndClass(FactionEntry const* fact if (!factionEntry) return -1; - uint8 race = _player->getRace(); - uint32 classMask = _player->getClassMask(); + uint8 race = _player->GetRace(); + uint32 classMask = _player->GetClassMask(); for (int32 i = 0; i < 4; i++) { if ((factionEntry->ReputationRaceMask[i].HasRace(race) || (!factionEntry->ReputationRaceMask[i] && factionEntry->ReputationClassMask[i] != 0)) @@ -751,5 +751,5 @@ bool ReputationMgr::CanGainParagonReputationForFaction(FactionEntry const* facti if (!quest) return false; - return _player->getLevel() >= _player->GetQuestMinLevel(quest); + return _player->GetLevel() >= _player->GetQuestMinLevel(quest); } diff --git a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp index a065e619e98..ec0162d20f9 100644 --- a/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp +++ b/src/server/game/Server/Packets/CombatLogPacketsCommon.cpp @@ -30,7 +30,7 @@ namespace Spells void SpellCastLogData::Initialize(Unit const* unit) { Health = unit->GetHealth(); - AttackPower = unit->GetTotalAttackPowerValue(unit->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK); + AttackPower = unit->GetTotalAttackPowerValue(unit->GetClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK); SpellPower = unit->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL); Armor = unit->GetArmor(); PowerData.emplace_back(int32(unit->GetPowerType()), unit->GetPower(unit->GetPowerType()), int32(0)); @@ -41,7 +41,7 @@ void SpellCastLogData::Initialize(Spell const* spell) if (Unit const* unitCaster = spell->GetCaster()->ToUnit()) { Health = unitCaster->GetHealth(); - AttackPower = unitCaster->GetTotalAttackPowerValue(unitCaster->getClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK); + AttackPower = unitCaster->GetTotalAttackPowerValue(unitCaster->GetClass() == CLASS_HUNTER ? RANGED_ATTACK : BASE_ATTACK); SpellPower = unitCaster->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL); Armor = unitCaster->GetArmor(); Powers primaryPowerType = unitCaster->GetPowerType(); @@ -75,7 +75,7 @@ bool ContentTuningParams::GenerateDataForUnits<Creature, Player>(Creature* attac PlayerItemLevel = target->GetAverageItemLevel(); TargetItemLevel = 0; ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID; - TargetLevel = target->getLevel(); + TargetLevel = target->GetLevel(); Expansion = creatureTemplate->HealthScalingExpansion; TargetScalingLevelDelta = int8(attacker->m_unitData->ScalingLevelDelta); TargetContentTuningID = creatureScaling->ContentTuningID; @@ -93,7 +93,7 @@ bool ContentTuningParams::GenerateDataForUnits<Player, Creature>(Player* attacke PlayerItemLevel = attacker->GetAverageItemLevel(); TargetItemLevel = 0; ScalingHealthItemLevelCurveID = target->m_unitData->ScalingHealthItemLevelCurveID; - TargetLevel = target->getLevel(); + TargetLevel = target->GetLevel(); Expansion = creatureTemplate->HealthScalingExpansion; TargetScalingLevelDelta = int8(target->m_unitData->ScalingLevelDelta); TargetContentTuningID = creatureScaling->ContentTuningID; @@ -110,7 +110,7 @@ bool ContentTuningParams::GenerateDataForUnits<Creature, Creature>(Creature* att Type = TYPE_CREATURE_TO_CREATURE_DAMAGE; PlayerLevelDelta = 0; PlayerItemLevel = 0; - TargetLevel = target->getLevel(); + TargetLevel = target->GetLevel(); Expansion = creatureTemplate->HealthScalingExpansion; TargetScalingLevelDelta = int8(accessor->m_unitData->ScalingLevelDelta); TargetContentTuningID = creatureScaling->ContentTuningID; diff --git a/src/server/game/Server/Packets/InspectPackets.cpp b/src/server/game/Server/Packets/InspectPackets.cpp index 4939d7c95b0..02c5b5cb9cb 100644 --- a/src/server/game/Server/Packets/InspectPackets.cpp +++ b/src/server/game/Server/Packets/InspectPackets.cpp @@ -78,8 +78,8 @@ void WorldPackets::Inspect::PlayerModelDisplayInfo::Initialize(Player const* pla SpecializationID = player->GetPrimarySpecialization(); Name = player->GetName(); GenderID = player->GetNativeSex(); - Race = player->getRace(); - ClassID = player->getClass(); + Race = player->GetRace(); + ClassID = player->GetClass(); for (UF::ChrCustomizationChoice const& customization : player->m_playerData->Customizations) Customizations.push_back(customization); diff --git a/src/server/game/Server/Packets/PartyPackets.cpp b/src/server/game/Server/Packets/PartyPackets.cpp index 77a5342ab21..b7aed8c385a 100644 --- a/src/server/game/Server/Packets/PartyPackets.cpp +++ b/src/server/game/Server/Packets/PartyPackets.cpp @@ -580,7 +580,7 @@ void WorldPackets::Party::PartyMemberFullState::Initialize(Player const* player) MemberStats.Status |= MEMBER_STATUS_VEHICLE; // Level - MemberStats.Level = player->getLevel(); + MemberStats.Level = player->GetLevel(); // Health MemberStats.CurrentHealth = player->GetHealth(); diff --git a/src/server/game/Server/Packets/QueryPackets.cpp b/src/server/game/Server/Packets/QueryPackets.cpp index 15314ab3221..7aa2ea07f4b 100644 --- a/src/server/game/Server/Packets/QueryPackets.cpp +++ b/src/server/game/Server/Packets/QueryPackets.cpp @@ -133,10 +133,10 @@ bool WorldPackets::Query::PlayerGuidLookupData::Initialize(ObjectGuid const& gui AccountID = player->GetSession()->GetAccountGUID(); BnetAccountID = player->GetSession()->GetBattlenetAccountGUID(); Name = player->GetName(); - Race = player->getRace(); + Race = player->GetRace(); Sex = player->GetNativeSex(); - ClassID = player->getClass(); - Level = player->getLevel(); + ClassID = player->GetClass(); + Level = player->GetLevel(); if (DeclinedName const* names = player->GetDeclinedNames()) DeclinedNames = *names; diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 3c5206e6c27..fc3ad6e0e8b 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -631,7 +631,7 @@ void WorldSession::LogoutPlayer(bool save) // calls to GetMap in this case may cause crashes _player->CleanupsBeforeDelete(); TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Logout Character:[%s] (%s) Level: %d, XP: %u/%u (%u left)", - GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->getLevel(), + GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetLevel(), _player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP())); if (Map* _map = _player->FindMap()) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index bc7d4907586..e41713cba15 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1751,7 +1751,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo if (!target->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) { target->SetShapeshiftForm(FORM_NONE); - if (target->getClass() == CLASS_DRUID) + if (target->GetClass() == CLASS_DRUID) { // Remove movement impairing effects also when shifting out target->RemoveAurasByShapeShift(); @@ -1790,7 +1790,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo else target->UpdateDisplayPower(); - if (target->getClass() == CLASS_DRUID) + if (target->GetClass() == CLASS_DRUID) { // Dash if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, flag128(0, 0, 0x8))) @@ -1850,47 +1850,47 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode, if (target->GetTypeId() != TYPEID_PLAYER) return; - switch (target->getRace()) + switch (target->GetRace()) { // Blood Elf case RACE_BLOODELF: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17830 : 17829); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 17830 : 17829); break; // Orc case RACE_ORC: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10140 : 10139); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10140 : 10139); break; // Troll case RACE_TROLL: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10134 : 10135); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10134 : 10135); break; // Tauren case RACE_TAUREN: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10147 : 10136); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10147 : 10136); break; // Undead case RACE_UNDEAD_PLAYER: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10145 : 10146); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10145 : 10146); break; // Draenei case RACE_DRAENEI: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17828 : 17827); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 17828 : 17827); break; // Dwarf case RACE_DWARF: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10142 : 10141); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10142 : 10141); break; // Gnome case RACE_GNOME: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10149 : 10148); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10149 : 10148); break; // Human case RACE_HUMAN: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10138 : 10137); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10138 : 10137); break; // Night Elf case RACE_NIGHTELF: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10144 : 10143); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 10144 : 10143); break; default: break; @@ -1909,47 +1909,47 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode, if (target->GetTypeId() != TYPEID_PLAYER) return; - switch (target->getRace()) + switch (target->GetRace()) { // Blood Elf case RACE_BLOODELF: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25043 : 25032); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25043 : 25032); break; // Orc case RACE_ORC: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25050 : 25039); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25050 : 25039); break; // Troll case RACE_TROLL: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25052 : 25041); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25052 : 25041); break; // Tauren case RACE_TAUREN: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25051 : 25040); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25051 : 25040); break; // Undead case RACE_UNDEAD_PLAYER: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25053 : 25042); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25053 : 25042); break; // Draenei case RACE_DRAENEI: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25044 : 25033); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25044 : 25033); break; // Dwarf case RACE_DWARF: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25045 : 25034); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25045 : 25034); break; // Gnome case RACE_GNOME: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25035 : 25046); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25035 : 25046); break; // Human case RACE_HUMAN: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25037 : 25048); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25037 : 25048); break; // Night Elf case RACE_NIGHTELF: - target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 25038 : 25049); + target->SetDisplayId(target->GetGender() == GENDER_FEMALE ? 25038 : 25049); break; default: break; @@ -1963,15 +1963,15 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode, // Honor the Dead case 65386: case 65495: - target->SetDisplayId(target->getGender() == GENDER_MALE ? 29203 : 29204); + target->SetDisplayId(target->GetGender() == GENDER_MALE ? 29203 : 29204); break; // Darkspear Pride case 75532: - target->SetDisplayId(target->getGender() == GENDER_MALE ? 31737 : 31738); + target->SetDisplayId(target->GetGender() == GENDER_MALE ? 31737 : 31738); break; // Gnomeregan Pride case 75531: - target->SetDisplayId(target->getGender() == GENDER_MALE ? 31654 : 31655); + target->SetDisplayId(target->GetGender() == GENDER_MALE ? 31654 : 31655); break; default: break; @@ -4184,7 +4184,7 @@ void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const* aurApp, u Unit* target = aurApp->GetTarget(); - if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0) + if ((target->GetClassMask() & CLASSMASK_WAND_USERS) != 0) return; target->HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply); @@ -4214,7 +4214,7 @@ void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* au Unit* target = aurApp->GetTarget(); - if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0) + if ((target->GetClassMask() & CLASSMASK_WAND_USERS) != 0) return; //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1 @@ -4447,7 +4447,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool { if (caster) { - if (caster->getGender() == GENDER_FEMALE) + if (caster->GetGender() == GENDER_FEMALE) caster->CastSpell(target, 37095, this); // Blood Elf Disguise else caster->CastSpell(target, 37093, this); @@ -4464,7 +4464,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool case 46354: // Blood Elf Illusion if (caster) { - if (caster->getGender() == GENDER_FEMALE) + if (caster->GetGender() == GENDER_FEMALE) caster->CastSpell(target, 46356, this); else caster->CastSpell(target, 46355, this); @@ -5819,7 +5819,7 @@ void AuraEffect::HandleOverridePetSpecs(AuraApplication const* aurApp, uint8 mod if (!player) return; - if (player->getClass() != CLASS_HUNTER) + if (player->GetClass() != CLASS_HUNTER) return; Pet* pet = player->GetPet(); diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 2bf12a82313..bf2dfcdb102 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -451,7 +451,7 @@ m_spellInfo(createInfo._spellInfo), m_castDifficulty(createInfo._castDifficulty) m_castItemGuid(createInfo.CastItemGUID), m_castItemId(createInfo.CastItemId), m_castItemLevel(createInfo.CastItemLevel), m_spellVisual({ createInfo.Caster ? createInfo.Caster->GetCastSpellXSpellVisualId(createInfo._spellInfo) : createInfo._spellInfo->GetSpellXSpellVisualId(), 0 }), m_applyTime(GameTime::GetGameTime()), m_owner(createInfo._owner), m_timeCla(0), m_updateTargetMapInterval(0), -m_casterLevel(createInfo.Caster ? createInfo.Caster->getLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1), +m_casterLevel(createInfo.Caster ? createInfo.Caster->GetLevel() : m_spellInfo->SpellLevel), m_procCharges(0), m_stackAmount(1), m_isRemoved(false), m_isSingleTarget(false), m_isUsingCharges(false), m_dropEvent(nullptr), m_procCooldown(std::chrono::steady_clock::time_point::min()), m_lastProcAttemptTime(std::chrono::steady_clock::now() - Seconds(10)), m_lastProcSuccessTime(std::chrono::steady_clock::now() - Seconds(120)) @@ -1889,8 +1889,8 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event } // proc chance is reduced by an additional 3.333% per level past 60 - if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->getLevel() > 60) - chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->getLevel() - 60) * 1.f / 30.f)) * chance); + if ((procEntry.AttributesMask & PROC_ATTR_REDUCE_PROC_60) && eventInfo.GetActor()->GetLevel() > 60) + chance = std::max(0.f, (1.f - ((eventInfo.GetActor()->GetLevel() - 60) * 1.f / 30.f)) * chance); return chance; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3bc60f66b3c..de2957d25b2 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -528,7 +528,7 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) { // wand case if (m_attackType == RANGED_ATTACK) - if ((playerCaster->getClassMask() & CLASSMASK_WAND_USERS) != 0) + if ((playerCaster->GetClassMask() & CLASSMASK_WAND_USERS) != 0) if (Item* pItem = playerCaster->GetWeaponForAttack(RANGED_ATTACK)) m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->GetDamageType()); } @@ -4392,7 +4392,7 @@ void Spell::SendSpellGo() castFlags |= CAST_FLAG_POWER_LEFT_SELF; if ((m_caster->GetTypeId() == TYPEID_PLAYER) - && (m_caster->ToPlayer()->getClass() == CLASS_DEATH_KNIGHT) + && (m_caster->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT) && HasPowerTypeCost(POWER_RUNES) && !(_triggeredCastFlags & TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)) { @@ -4957,7 +4957,7 @@ SpellCastResult Spell::CheckRuneCost() const if (!player) return SPELL_CAST_OK; - if (player->getClass() != CLASS_DEATH_KNIGHT) + if (player->GetClass() != CLASS_DEATH_KNIGHT) return SPELL_CAST_OK; int32 readyRunes = 0; @@ -4973,7 +4973,7 @@ SpellCastResult Spell::CheckRuneCost() const void Spell::TakeRunePower(bool didHit) { - if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT) + if (m_caster->GetTypeId() != TYPEID_PLAYER || m_caster->ToPlayer()->GetClass() != CLASS_DEATH_KNIGHT) return; Player* player = m_caster->ToPlayer(); @@ -5156,12 +5156,12 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 && !m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && !m_spellInfo->HasEffect(SPELL_EFFECT_ATTACK) && !m_spellInfo->HasAttribute(SPELL_ATTR12_IGNORE_CASTING_DISABLED) - && !playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->getClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags)) + && !playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->GetClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags)) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; if (playerCaster->HasAuraType(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES)) { - if (!playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->getClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags)) + if (!playerCaster->HasAuraTypeWithFamilyFlags(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES, sChrClassesStore.AssertEntry(playerCaster->GetClass())->SpellClassSet, m_spellInfo->SpellFamilyFlags)) { if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) || m_spellInfo->IsNextMeleeSwingSpell() @@ -5534,7 +5534,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if (m_spellInfo->SpellLevel > pet->getLevel()) + if (m_spellInfo->SpellLevel > pet->GetLevel()) return SPELL_FAILED_LOWLEVEL; break; @@ -5565,7 +5565,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if (m_spellInfo->SpellLevel > pet->getLevel()) + if (m_spellInfo->SpellLevel > pet->GetLevel()) return SPELL_FAILED_LOWLEVEL; } break; @@ -5644,7 +5644,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (!pet->HaveInDiet(foodItem->GetTemplate())) return SPELL_FAILED_WRONG_PET_FOOD; - if (foodItem->GetTemplate()->GetBaseItemLevel() + 30 <= pet->getLevel()) + if (foodItem->GetTemplate()->GetBaseItemLevel() + 30 <= pet->GetLevel()) return SPELL_FAILED_FOOD_LOWLEVEL; if (m_caster->ToPlayer()->IsInCombat() || pet->IsInCombat()) @@ -5943,7 +5943,7 @@ SpellCastResult Spell::CheckCast(bool strict, int32* param1 /*= nullptr*/, int32 if (!player) return SPELL_FAILED_TARGET_NOT_PLAYER; - if (!spec || (spec->ClassID != player->getClass() && !spec->IsPetSpecialization())) + if (!spec || (spec->ClassID != player->GetClass() && !spec->IsPetSpecialization())) return SPELL_FAILED_NO_SPEC; if (spec->IsPetSpecialization()) @@ -7794,7 +7794,7 @@ SpellCastResult Spell::CanOpenLock(SpellEffectInfo const& effect, uint32 lockId, if (!m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER) skillValue = unitCaster->ToPlayer()->GetSkillValue(skillId); else if (lockInfo->Index[j] == LOCKTYPE_LOCKPICKING) - skillValue = unitCaster->getLevel() * 5; + skillValue = unitCaster->GetLevel() * 5; // skill bonus provided by casting spell (mostly item spells) // add the effect base points modifier from the spell cast (cheat lock / skeleton key etc.) @@ -8308,7 +8308,7 @@ bool WorldObjectSpellTargetCheck::operator()(WorldObject* target) const case TARGET_CHECK_RAID_CLASS: if (!refUnit) return false; - if (refUnit->getClass() != unitTarget->getClass()) + if (refUnit->GetClass() != unitTarget->GetClass()) return false; /* fallthrough */ case TARGET_CHECK_RAID: diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index c6659ea56cd..6a77c858e89 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1442,11 +1442,11 @@ void Spell::EffectEnergize() { case 24571: // Blood Fury // Instantly increases your rage by ${(300-10*$max(0,$PL-60))/10}. - damage -= 10 * std::max(0, std::min(30, unitCaster->getLevel() - 60)); + damage -= 10 * std::max(0, std::min(30, unitCaster->GetLevel() - 60)); break; case 24532: // Burst of Energy // Instantly increases your energy by ${60-4*$max(0,$min(15,$PL-60))}. - damage -= 4 * std::max(0, std::min(15, unitCaster->getLevel() - 60)); + damage -= 4 * std::max(0, std::min(15, unitCaster->GetLevel() - 60)); break; case 67490: // Runic Mana Injector (mana gain increased by 25% for engineers - 3.2.0 patch change) { @@ -2276,7 +2276,7 @@ void Spell::EffectLearnSkill() return; uint32 skillid = effectInfo->MiscValue; - SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, unitTarget->getRace(), unitTarget->getClass()); + SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillid, unitTarget->GetRace(), unitTarget->GetClass()); if (!rcEntry) return; @@ -2538,7 +2538,7 @@ void Spell::EffectTameCreature() if (creatureTarget->IsPet()) return; - if (unitCaster->getClass() != CLASS_HUNTER) + if (unitCaster->GetClass() != CLASS_HUNTER) return; // cast finish successfully @@ -3213,7 +3213,7 @@ void Spell::EffectDuel() PhasingHandler::InheritPhaseShift(go, caster); go->SetFaction(caster->GetFaction()); - go->SetLevel(caster->getLevel() + 1); + go->SetLevel(caster->GetLevel() + 1); int32 duration = m_spellInfo->CalcDuration(caster); go->SetRespawnTime(duration > 0 ? duration/IN_MILLISECONDS : 0); go->SetSpellId(m_spellInfo->Id); @@ -3474,7 +3474,7 @@ void Spell::EffectFeedPet() ExecuteLogEffectDestroyItem(SpellEffectName(effectInfo->Effect), foodItem->GetEntry()); int32 pct; - int32 levelDiff = int32(pet->getLevel()) - int32(foodItem->GetTemplate()->GetBaseItemLevel()); + int32 levelDiff = int32(pet->GetLevel()) - int32(foodItem->GetTemplate()->GetBaseItemLevel()); if (levelDiff >= 30) return; else if (levelDiff >= 20) @@ -3549,7 +3549,7 @@ void Spell::EffectSummonObject() PhasingHandler::InheritPhaseShift(go, m_caster); go->SetFaction(unitCaster->GetFaction()); - go->SetLevel(unitCaster->getLevel()); + go->SetLevel(unitCaster->GetLevel()); int32 duration = m_spellInfo->CalcDuration(m_caster); go->SetRespawnTime(duration > 0 ? duration / IN_MILLISECONDS : 0); go->SetSpellId(m_spellInfo->Id); @@ -4667,7 +4667,7 @@ void Spell::EffectCreateTamedPet() if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET) return; - if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || !unitTarget->GetPetGUID().IsEmpty() || unitTarget->getClass() != CLASS_HUNTER) + if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER || !unitTarget->GetPetGUID().IsEmpty() || unitTarget->GetClass() != CLASS_HUNTER) return; uint32 creatureEntry = effectInfo->MiscValue; @@ -4772,7 +4772,7 @@ void Spell::SummonGuardian(SpellEffectInfo const* effect, uint32 entry, SummonPr unitCaster = unitCaster->ToTotem()->GetOwner(); // in another case summon new - uint8 level = unitCaster->getLevel(); + uint8 level = unitCaster->GetLevel(); // level of pet summoned using engineering item based at engineering skill level if (m_CastItem && unitCaster->GetTypeId() == TYPEID_PLAYER) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 4b1db88eb4f..21fab92e836 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -485,7 +485,7 @@ int32 SpellEffectInfo::CalcValue(WorldObject const* caster /*= nullptr*/, int32 { if (casterUnit && basePointsPerLevel != 0.0f) { - int32 level = int32(casterUnit->getLevel()); + int32 level = int32(casterUnit->GetLevel()); if (level > int32(_spellInfo->MaxLevel) && _spellInfo->MaxLevel > 0) level = int32(_spellInfo->MaxLevel); @@ -518,9 +518,9 @@ int32 SpellEffectInfo::CalcBaseValue(WorldObject const* caster, Unit const* targ { uint32 level = _spellInfo->SpellLevel; if (target && _spellInfo->IsPositiveEffect(EffectIndex) && (Effect == SPELL_EFFECT_APPLY_AURA)) - level = target->getLevel(); + level = target->GetLevel(); else if (caster && caster->IsUnit()) - level = caster->ToUnit()->getLevel(); + level = caster->ToUnit()->GetLevel(); if (_spellInfo->BaseLevel && !_spellInfo->HasAttribute(SPELL_ATTR11_SCALES_WITH_ITEM_LEVEL) && _spellInfo->HasAttribute(SPELL_ATTR10_USE_SPELL_BASE_LEVEL_FOR_SCALING)) level = _spellInfo->BaseLevel; @@ -589,7 +589,7 @@ int32 SpellEffectInfo::CalcBaseValue(WorldObject const* caster, Unit const* targ if (ContentTuningEntry const* contentTuning = sContentTuningStore.LookupEntry(contentTuningId)) expansion = contentTuning->ExpansionID; - int32 level = caster && caster->IsUnit() ? int32(caster->ToUnit()->getLevel()) : 1; + int32 level = caster && caster->IsUnit() ? int32(caster->ToUnit()->GetLevel()) : 1; value = sDB2Manager.EvaluateExpectedStat(stat, level, expansion, 0, CLASS_NONE) * BasePoints / 100.0f; } @@ -641,7 +641,7 @@ float SpellEffectInfo::CalcRadius(WorldObject* caster /*= nullptr*/, Spell* spel if (caster) { if (Unit* casterUnit = caster->ToUnit()) - radius += entry->RadiusPerLevel * casterUnit->getLevel(); + radius += entry->RadiusPerLevel * casterUnit->GetLevel(); radius = std::min(radius, entry->RadiusMax); @@ -3977,7 +3977,7 @@ Optional<SpellPowerCost> SpellInfo::CalcPowerCost(SpellPowerEntry const* power, if (HasAttribute(SPELL_ATTR0_LEVEL_DAMAGE_CALCULATION)) { GtNpcManaCostScalerEntry const* spellScaler = sNpcManaCostScalerGameTable.GetRow(SpellLevel); - GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(unitCaster->getLevel()); + GtNpcManaCostScalerEntry const* casterScaler = sNpcManaCostScalerGameTable.GetRow(unitCaster->GetLevel()); if (spellScaler && casterScaler) powerCost *= casterScaler->Scaler / spellScaler->Scaler; } @@ -4128,7 +4128,7 @@ float SpellInfo::CalcProcPPM(Unit* caster, int32 itemLevel) const } case SPELL_PPM_MOD_CLASS: { - if (caster->getClassMask() & mod->Param) + if (caster->GetClassMask() & mod->Param) ppm *= 1.0f + mod->Coeff; break; } @@ -4141,7 +4141,7 @@ float SpellInfo::CalcProcPPM(Unit* caster, int32 itemLevel) const } case SPELL_PPM_MOD_RACE: { - if (caster->getRaceMask() & mod->Param) + if (caster->GetRaceMask() & mod->Param) ppm *= 1.0f + mod->Coeff; break; } diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 0cac85d1bf4..0f70ee71673 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -731,11 +731,11 @@ void SpellMgr::ForEachSpellInfoDifficulty(uint32 spellId, std::function<void(Spe bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const { if (gender != GENDER_NONE) // is not expected gender - if (!player || gender != player->getGender()) + if (!player || gender != player->GetGender()) return false; if (raceMask) // is not expected race - if (!player || !raceMask.HasRace(player->getRace())) + if (!player || !raceMask.HasRace(player->GetRace())) return false; if (areaId) // is not in expected zone diff --git a/src/server/game/Storages/WhoListStorage.cpp b/src/server/game/Storages/WhoListStorage.cpp index 7638d9c19ac..a32403391a0 100644 --- a/src/server/game/Storages/WhoListStorage.cpp +++ b/src/server/game/Storages/WhoListStorage.cpp @@ -61,8 +61,8 @@ void WhoListStorageMgr::Update() if (guild) guildGuid = guild->GetGUID(); - _whoListStorage.emplace_back(itr->second->GetGUID(), itr->second->GetTeam(), itr->second->GetSession()->GetSecurity(), itr->second->getLevel(), - itr->second->getClass(), itr->second->getRace(), itr->second->GetZoneId(), itr->second->GetNativeSex(), itr->second->IsVisible(), + _whoListStorage.emplace_back(itr->second->GetGUID(), itr->second->GetTeam(), itr->second->GetSession()->GetSecurity(), itr->second->GetLevel(), + itr->second->GetClass(), itr->second->GetRace(), itr->second->GetZoneId(), itr->second->GetNativeSex(), itr->second->IsVisible(), itr->second->IsGameMaster(), widePlayerName, wideGuildName, playerName, guildName, guildGuid); } } diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp index 9c80391d551..4d554b9232c 100644 --- a/src/server/game/Texts/CreatureTextMgr.cpp +++ b/src/server/game/Texts/CreatureTextMgr.cpp @@ -215,7 +215,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject finalPlayType = playType; } else if (BroadcastTextEntry const* bct = sBroadcastTextStore.LookupEntry(iter->BroadcastTextId)) - if (uint32 broadcastTextSoundId = bct->SoundKitID[source->getGender() == GENDER_FEMALE ? 1 : 0]) + if (uint32 broadcastTextSoundId = bct->SoundKitID[source->GetGender() == GENDER_FEMALE ? 1 : 0]) finalSound = broadcastTextSoundId; if (range == TEXT_RANGE_NORMAL) @@ -233,12 +233,12 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject if (srcPlr) { - Trinity::CreatureTextTextBuilder builder(source, finalSource, finalSource->getGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget); + Trinity::CreatureTextTextBuilder builder(source, finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget); SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly); } else { - Trinity::CreatureTextTextBuilder builder(finalSource, finalSource, finalSource->getGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget); + Trinity::CreatureTextTextBuilder builder(finalSource, finalSource, finalSource->GetGender(), finalType, iter->groupId, iter->id, finalLang, whisperTarget); SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly); } diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index 5420077bc6d..a00e96e82d0 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -279,7 +279,7 @@ public: if (titleInfo && target->HasTitle(titleInfo)) { - std::string name = (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()]; + std::string name = (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()]; if (name.empty()) continue; @@ -450,7 +450,7 @@ public: if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) return false; - int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid); + int32 oldlevel = target ? target->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid); int32 newlevel = levelStr ? atoi(levelStr) : oldlevel; if (newlevel < 1) @@ -903,7 +903,7 @@ public: if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName)) return false; - int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid); + int32 oldlevel = target ? target->GetLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid); int32 addlevel = levelStr ? atoi(levelStr) : 1; int32 newlevel = oldlevel + addlevel; diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp index 4b86ff544cf..3a5699cdcd0 100644 --- a/src/server/scripts/Commands/cs_learn.cpp +++ b/src/server/scripts/Commands/cs_learn.cpp @@ -143,7 +143,7 @@ public: static bool HandleLearnAllMySpellsCommand(ChatHandler* handler, char const* /*args*/) { - ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->getClass()); + ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(handler->GetSession()->GetPlayer()->GetClass()); if (!classEntry) return true; uint32 family = classEntry->SpellClassSet; @@ -184,7 +184,7 @@ public: static bool HandleLearnAllMyTalentsCommand(ChatHandler* handler, char const* /*args*/) { Player* player = handler->GetSession()->GetPlayer(); - uint32 playerClass = player->getClass(); + uint32 playerClass = player->GetClass(); for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { @@ -417,7 +417,7 @@ public: static void HandleLearnSkillRecipesHelper(Player* player, uint32 skillId) { - uint32 classmask = player->getClassMask(); + uint32 classmask = player->GetClassMask(); for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) { diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index 9bc96553784..6a3721dc86e 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -621,7 +621,7 @@ public: { uint32 color = ItemQualityColors[itemTemplate->GetQuality()]; std::ostringstream itemStr; - itemStr << "|c" << std::hex << color << "|Hitem:" << item_entry << ":0:0:0:0:0:0:0:" << handler->GetSession()->GetPlayer()->getLevel() + itemStr << "|c" << std::hex << color << "|Hitem:" << item_entry << ":0:0:0:0:0:0:0:" << handler->GetSession()->GetPlayer()->GetLevel() << ":0:0:0:0:0|h[" << itemTemplate->GetName(handler->GetSessionDbcLocale()) << "]|h|r"; handler->PSendSysMessage(LANG_LIST_MAIL_INFO_ITEM, itemStr.str().c_str(), item_entry, item_guid, item_count); } diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp index 55cc08587c8..1b287cb585d 100644 --- a/src/server/scripts/Commands/cs_lookup.cpp +++ b/src/server/scripts/Commands/cs_lookup.cpp @@ -1263,7 +1263,7 @@ public: { for (uint8 gender = GENDER_MALE; gender <= GENDER_FEMALE; ++gender) { - if (target && target->getGender() != gender) + if (target && target->GetGender() != gender) continue; LocaleConstant locale = handler->GetSessionDbcLocale(); diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 7f1175a4503..aa90509e128 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1698,10 +1698,10 @@ public: accId = target->GetSession()->GetAccountId(); money = target->GetMoney(); totalPlayerTime = target->GetTotalPlayedTime(); - level = target->getLevel(); + level = target->GetLevel(); latency = target->GetSession()->GetLatency(); - raceid = target->getRace(); - classid = target->getClass(); + raceid = target->GetRace(); + classid = target->GetClass(); muteTime = target->GetSession()->m_muteTime; mapId = target->GetMapId(); areaId = target->GetAreaId(); diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 4b4de0fa107..85db49ba75f 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -868,7 +868,7 @@ public: return false; } - PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->getRace(), target->getClass()); + PlayerInfo const* info = sObjectMgr->GetPlayerInfo(target->GetRace(), target->GetClass()); if (!info) return false; @@ -879,14 +879,14 @@ public: if (!strncmp(gender_str, "male", gender_len)) // MALE { - if (target->getGender() == GENDER_MALE) + if (target->GetGender() == GENDER_MALE) return true; gender = GENDER_MALE; } else if (!strncmp(gender_str, "female", gender_len)) // FEMALE { - if (target->getGender() == GENDER_FEMALE) + if (target->GetGender() == GENDER_FEMALE) return true; gender = GENDER_FEMALE; @@ -911,8 +911,8 @@ public: // Generate random customizations std::vector<UF::ChrCustomizationChoice> customizations; - Classes playerClass = Classes(target->getClass()); - std::vector<ChrCustomizationOptionEntry const*> const* options = sDB2Manager.GetCustomiztionOptions(target->getRace(), gender); + Classes playerClass = Classes(target->GetClass()); + std::vector<ChrCustomizationOptionEntry const*> const* options = sDB2Manager.GetCustomiztionOptions(target->GetRace(), gender); WorldSession const* worldSession = target->GetSession(); for (ChrCustomizationOptionEntry const* option : *options) { diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index e38cbf25613..64330b8aa64 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -676,7 +676,7 @@ public: handler->PSendSysMessage(LANG_SPAWNINFO_GROUP_ID, groupData->name.c_str(), groupData->groupId, groupData->flags, target->GetMap()->IsSpawnGroupActive(groupData->groupId)); } handler->PSendSysMessage(LANG_SPAWNINFO_COMPATIBILITY_MODE, target->GetRespawnCompatibilityMode()); - handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); + handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->GetLevel()); handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId()); handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), std::to_string(target->GetMaxHealth()).c_str(), std::to_string(target->GetHealth()).c_str()); handler->PSendSysMessage(LANG_NPCINFO_MOVEMENT_DATA, target->GetMovementTemplate().ToString().c_str()); @@ -1401,7 +1401,7 @@ public: pet->SetReactState(REACT_DEFENSIVE); // calculate proper level - uint8 level = std::max<uint8>(player->getLevel()-5, creatureTarget->getLevel()); + uint8 level = std::max<uint8>(player->GetLevel()-5, creatureTarget->GetLevel()); // prepare visual effect for levelup pet->SetLevel(level - 1); diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp index b282a1a5497..7ca9de2c249 100644 --- a/src/server/scripts/Commands/cs_pet.cpp +++ b/src/server/scripts/Commands/cs_pet.cpp @@ -105,7 +105,7 @@ public: pet->SetCreatorGUID(player->GetGUID()); pet->SetFaction(player->GetFaction()); - if (!pet->InitStatsForLevel(creatureTarget->getLevel())) + if (!pet->InitStatsForLevel(creatureTarget->GetLevel())) { TC_LOG_ERROR("misc", "InitStatsForLevel() in EffectTameCreature failed! Pet deleted."); handler->PSendSysMessage("Error 2"); @@ -114,7 +114,7 @@ public: } // prepare visual effect for levelup - pet->SetLevel(creatureTarget->getLevel() - 1); + pet->SetLevel(creatureTarget->GetLevel() - 1); pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true); // this enables pet details window (Shift+P) @@ -124,7 +124,7 @@ public: pet->GetMap()->AddToMap(pet->ToCreature()); // visual effect for levelup - pet->SetLevel(creatureTarget->getLevel()); + pet->SetLevel(creatureTarget->GetLevel()); player->SetMinion(pet, true); pet->SavePetToDB(PET_SAVE_AS_CURRENT); @@ -211,7 +211,7 @@ public: int32 level = args ? atoi(args) : 0; if (level == 0) - level = owner->getLevel() - pet->getLevel(); + level = owner->GetLevel() - pet->GetLevel(); if (level == 0 || level < -STRONG_MAX_LEVEL || level > STRONG_MAX_LEVEL) { handler->SendSysMessage(LANG_BAD_VALUE); @@ -219,11 +219,11 @@ public: return false; } - int32 newLevel = pet->getLevel() + level; + int32 newLevel = pet->GetLevel() + level; if (newLevel < 1) newLevel = 1; - else if (newLevel > owner->getLevel()) - newLevel = owner->getLevel(); + else if (newLevel > owner->GetLevel()) + newLevel = owner->GetLevel(); pet->GivePetLevel(newLevel); return true; diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index e168681fee2..a3f6dda4870 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -91,10 +91,10 @@ public: static bool HandleResetStatsOrLevelHelper(Player* player) { - ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass()); + ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->GetClass()); if (!classEntry) { - TC_LOG_ERROR("misc", "Class %u not found in DBC (Wrong DBC files?)", player->getClass()); + TC_LOG_ERROR("misc", "Class %u not found in DBC (Wrong DBC files?)", player->GetClass()); return false; } @@ -104,7 +104,7 @@ public: if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) player->SetShapeshiftForm(FORM_NONE); - player->setFactionForRace(player->getRace()); + player->setFactionForRace(player->GetRace()); player->SetPowerType(Powers(powerType)); // reset only if player not in some form; @@ -129,10 +129,10 @@ public: if (!HandleResetStatsOrLevelHelper(target)) return false; - uint8 oldLevel = target->getLevel(); + uint8 oldLevel = target->GetLevel(); // set starting level - uint8 startLevel = target->GetStartLevel(target->getRace(), target->getClass(), {}); + uint8 startLevel = target->GetStartLevel(target->GetRace(), target->GetClass(), {}); target->_ApplyAllLevelScaleItemMods(false); target->SetLevel(startLevel); diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp index 392ed03f37f..db69ce78f47 100644 --- a/src/server/scripts/Commands/cs_titles.cpp +++ b/src/server/scripts/Commands/cs_titles.cpp @@ -95,7 +95,7 @@ public: target->SetChosenTitle(titleInfo->MaskID); handler->PSendSysMessage(LANG_TITLE_CURRENT_RES, id, - (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()], + (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()], tNameLink.c_str()); return true; } @@ -138,7 +138,7 @@ public: std::string tNameLink = handler->GetNameLink(target); std::string titleNameStr = Trinity::StringFormat( - (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()], + (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()], target->GetName().c_str() ); @@ -188,7 +188,7 @@ public: std::string tNameLink = handler->GetNameLink(target); std::string titleNameStr = Trinity::StringFormat( - (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()], + (target->GetGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)[handler->GetSessionDbcLocale()], target->GetName().c_str() ); diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp index fcfeb69fa0c..c642be5f59c 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockSpire/instance_blackrock_spire.cpp @@ -593,7 +593,7 @@ public: { if (Creature* infiltrator = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_SCARSHIELD_INFILTRATOR))) { - if (player->getLevel() >= 57) + if (player->GetLevel() >= 57) infiltrator->AI()->SetData(1, 1); else if (infiltrator->GetEntry() == NPC_SCARSHIELD_INFILTRATOR) infiltrator->AI()->Talk(0, player); diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp index 742b76f3913..7681f1a0cb6 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp @@ -513,7 +513,7 @@ public: break; case EVENT_CLASSCALL: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true)) - switch (target->getClass()) + switch (target->GetClass()) { case CLASS_MAGE: Talk(SAY_MAGE); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index fb2d4f28b24..002b7703a99 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -624,7 +624,7 @@ public: // summoned->SetVisibility(VISIBILITY_OFF); //with this we cant see the armageddon visuals } else - summoned->SetLevel(me->getLevel()); + summoned->SetLevel(me->GetLevel()); summoned->SetFaction(me->GetFaction()); summons.Summon(summoned); @@ -953,7 +953,7 @@ public: void JustSummoned(Creature* summoned) override { summoned->SetFaction(me->GetFaction()); - summoned->SetLevel(me->getLevel()); + summoned->SetLevel(me->GetLevel()); } void JustEngagedWith(Unit* who) override @@ -1046,7 +1046,7 @@ public: void JustSummoned(Creature* summoned) override { summoned->SetFaction(me->GetFaction()); - summoned->SetLevel(me->getLevel()); + summoned->SetLevel(me->GetLevel()); } void UpdateAI(uint32 diff) override @@ -1327,7 +1327,7 @@ public: if ((victimClass == 0) && me->GetVictim()) { - victimClass = me->EnsureVictim()->getClass(); + victimClass = me->EnsureVictim()->GetClass(); switch (victimClass) { case CLASS_DRUID: diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp index ab6d48a4ed1..76f070187c6 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp @@ -424,7 +424,7 @@ public: if (victim->GetTypeId() == TYPEID_PLAYER) { - switch (victim->getClass()) + switch (victim->GetClass()) { case CLASS_PRIEST: case CLASS_PALADIN: diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp index 7dd82f416f7..cdce3694680 100644 --- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp +++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp @@ -283,7 +283,7 @@ public: soulmodel = target->GetDisplayId(); soulholder = target->GetGUID(); - soulclass = target->getClass(); + soulclass = target->GetClass(); DoCast(target, SPELL_STOLEN_SOUL); me->SummonCreature(ENTRY_STOLEN_SOUL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp index c8dd0f21c32..6978dd0ac5d 100644 --- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp +++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp @@ -97,7 +97,7 @@ public: { summoned->CastSpell(summoned, SPELL_FOCUS_FIRE_VISUAL, false); summoned->SetFaction(me->GetFaction()); - summoned->SetLevel(me->getLevel()); + summoned->SetLevel(me->GetLevel()); summoned->AddUnitState(UNIT_STATE_ROOT); if (Unit* pFocusedTarget = ObjectAccessor::GetUnit(*me, FocusedTargetGUID)) diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 1769436a3c5..d6c6256dd59 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -103,7 +103,7 @@ class boss_nazan : public CreatureScript { if (summoned && summoned->GetEntry() == NPC_LIQUID_FIRE) { - summoned->SetLevel(me->getLevel()); + summoned->SetLevel(me->GetLevel()); summoned->SetFaction(me->GetFaction()); summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_SUMMON_LIQUID_FIRE, SPELL_SUMMON_LIQUID_FIRE_H), true); summoned->CastSpell(summoned, SPELL_FIRE_NOVA_VISUAL, true); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index 366de0b1ad1..e02f98e0b0e 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -440,7 +440,7 @@ class boss_alar : public CreatureScript Summoned->SetObjectScale(Summoned->GetObjectScale() * 2.5f); Summoned->SetDisplayId(11686); Summoned->SetFaction(me->GetFaction()); - Summoned->SetLevel(me->getLevel()); + Summoned->SetLevel(me->GetLevel()); Summoned->CastSpell(Summoned, SPELL_FLAME_PATCH, false); } } diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp index b3ebdcd45d1..ae96e8c9da2 100644 --- a/src/server/scripts/Pet/pet_hunter.cpp +++ b/src/server/scripts/Pet/pet_hunter.cpp @@ -52,7 +52,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript { _isViper = me->GetEntry() == NPC_HUNTER_VIPER ? true : false; - me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f)); + me->SetMaxHealth(uint32(107 * (me->GetLevel() - 40) * 0.025f)); // Add delta to make them not all hit the same time me->SetBaseAttackTime(BASE_ATTACK, me->GetBaseAttackTime(BASE_ATTACK) + urandms(0,6)); diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index bff1d8a1ba3..e22b5386e24 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -88,7 +88,7 @@ class spell_dk_advantage_t10_4p : public AuraScript if (Unit* caster = eventInfo.GetActor()) { Player* player = caster->ToPlayer(); - if (!player || caster->getClass() != CLASS_DEATH_KNIGHT) + if (!player || caster->GetClass() != CLASS_DEATH_KNIGHT) return false; for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i) @@ -367,7 +367,7 @@ class spell_dk_death_gate : public SpellScript SpellCastResult CheckClass() { - if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT) + if (GetCaster()->GetClass() != CLASS_DEATH_KNIGHT) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT); return SPELL_FAILED_CUSTOM_ERROR; diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index bad3932c032..68bdcfe8696 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -415,7 +415,7 @@ class spell_gen_aura_service_uniform : public AuraScript Unit* target = GetTarget(); if (target->GetTypeId() == TYPEID_PLAYER) { - if (target->getGender() == GENDER_MALE) + if (target->GetGender() == GENDER_MALE) target->SetDisplayId(MODEL_GOBLIN_MALE); else target->SetDisplayId(MODEL_GOBLIN_FEMALE); @@ -1154,7 +1154,7 @@ class spell_gen_dalaran_disguise : public SpellScriptLoader { if (Player* player = GetHitPlayer()) { - uint8 gender = player->getGender(); + uint8 gender = player->GetGender(); uint32 spellId = GetSpellInfo()->Id; @@ -1567,7 +1567,7 @@ class spell_ethereal_pet_aura : public AuraScript bool CheckProc(ProcEventInfo& eventInfo) { - uint32 levelDiff = std::abs(GetTarget()->getLevel() - eventInfo.GetProcTarget()->getLevel()); + uint32 levelDiff = std::abs(GetTarget()->GetLevel() - eventInfo.GetProcTarget()->GetLevel()); return levelDiff <= 9; } @@ -2382,7 +2382,7 @@ class spell_gen_orc_disguise : public SpellScript Unit* caster = GetCaster(); if (Player* target = GetHitPlayer()) { - uint8 gender = target->getGender(); + uint8 gender = target->GetGender(); if (!gender) caster->CastSpell(target, SPELL_ORC_DISGUISE_MALE, true); else @@ -2532,7 +2532,7 @@ class spell_gen_pet_summoned : public SpellScript Player* player = GetCaster()->ToPlayer(); if (player->GetLastPetNumber()) { - PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; + PetType newPetType = (player->GetClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; Pet* newPet = new Pet(player, newPetType); if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true)) { @@ -3671,7 +3671,7 @@ class spell_gen_gm_freeze : public AuraScript player->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // if player class = hunter || warlock remove pet if alive - if ((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK)) + if ((player->GetClass() == CLASS_HUNTER) || (player->GetClass() == CLASS_WARLOCK)) { if (Pet* pet = player->GetPet()) { @@ -3690,7 +3690,7 @@ class spell_gen_gm_freeze : public AuraScript if (Player* player = GetTarget()->ToPlayer()) { // Reset player faction + allow combat + allow duels - player->setFactionForRace(player->getRace()); + player->setFactionForRace(player->GetRace()); player->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // save player player->SaveToDB(); diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp index ec1f16c27ec..1cc0abe6b46 100644 --- a/src/server/scripts/Spells/spell_holiday.cpp +++ b/src/server/scripts/Spells/spell_holiday.cpp @@ -189,13 +189,13 @@ class spell_hallow_end_candy_pirate : public SpellScriptLoader void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - uint32 spell = GetTarget()->getGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE; + uint32 spell = GetTarget()->GetGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE; GetTarget()->CastSpell(GetTarget(), spell, true); } void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - uint32 spell = GetTarget()->getGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE; + uint32 spell = GetTarget()->GetGender() == GENDER_FEMALE ? SPELL_HALLOWS_END_CANDY_FEMALE_DEFIAS_PIRATE : SPELL_HALLOWS_END_CANDY_MALE_DEFIAS_PIRATE; GetTarget()->RemoveAurasDueToSpell(spell); } @@ -258,7 +258,7 @@ class spell_hallow_end_trick : public SpellScriptLoader Unit* caster = GetCaster(); if (Player* target = GetHitPlayer()) { - uint8 gender = target->getGender(); + uint8 gender = target->GetGender(); uint32 spellId = SPELL_TRICK_BUFF; switch (urand(0, 5)) { @@ -426,7 +426,7 @@ public: Unit* target = GetHitUnit(); uint32 spellId = 0; - uint8 gender = target->getGender(); + uint8 gender = target->GetGender(); switch (GetSpellInfo()->Id) { diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index d8c880cb827..dae411c3046 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -579,7 +579,7 @@ class spell_hun_tame_beast : public SpellScriptLoader if (Creature* target = GetExplTargetUnit()->ToCreature()) { - if (target->getLevel() > caster->getLevel()) + if (target->GetLevel() > caster->GetLevel()) return SPELL_FAILED_HIGHLEVEL; // use SMSG_PET_TAME_FAILURE? diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 9471cedc4c8..2e7f034eefd 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -283,7 +283,7 @@ class spell_item_arcane_shroud : public AuraScript void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { - int32 diff = GetUnitOwner()->getLevel() - 60; + int32 diff = GetUnitOwner()->GetLevel() - 60; if (diff > 0) amount += 2 * diff; } @@ -366,7 +366,7 @@ class spell_item_aura_of_madness : public AuraScript PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); - uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->getClass()]); + uint32 spellId = Trinity::Containers::SelectRandomContainerElement(triggeredSpells[caster->GetClass()]); caster->CastSpell(caster, spellId, aurEff); if (roll_chance_i(10)) @@ -594,7 +594,7 @@ class spell_item_deathbringers_will : public SpellScriptLoader PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); - std::vector<uint32> const& randomSpells = triggeredSpells[caster->getClass()]; + std::vector<uint32> const& randomSpells = triggeredSpells[caster->GetClass()]; if (randomSpells.empty()) return; @@ -932,7 +932,7 @@ class spell_item_flask_of_the_north : public SpellScript { Unit* caster = GetCaster(); std::vector<uint32> possibleSpells; - switch (caster->getClass()) + switch (caster->GetClass()) { case CLASS_WARLOCK: case CLASS_MAGE: @@ -960,7 +960,7 @@ class spell_item_flask_of_the_north : public SpellScript if (possibleSpells.empty()) { - TC_LOG_WARN("spells", "Missing spells for class %u in script spell_item_flask_of_the_north", caster->getClass()); + TC_LOG_WARN("spells", "Missing spells for class %u in script spell_item_flask_of_the_north", caster->GetClass()); return; } @@ -1636,9 +1636,9 @@ class spell_item_savory_deviate_delight : public SpellScript switch (urand(1, 2)) { // Flip Out - ninja - case 1: spellId = (caster->getGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break; + case 1: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_FLIP_OUT_MALE : SPELL_FLIP_OUT_FEMALE); break; // Yaaarrrr - pirate - case 2: spellId = (caster->getGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break; + case 2: spellId = (caster->GetGender() == GENDER_MALE ? SPELL_YAAARRRR_MALE : SPELL_YAAARRRR_FEMALE); break; } caster->CastSpell(caster, spellId, true); } @@ -1690,7 +1690,7 @@ class spell_item_scroll_of_recall : public SpellScript break; } - if (caster->getLevel() > maxSafeLevel) + if (caster->GetLevel() > maxSafeLevel) { caster->CastSpell(caster, SPELL_LOST, true); @@ -2157,7 +2157,7 @@ class spell_item_the_eye_of_diminution : public AuraScript void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { - int32 diff = GetUnitOwner()->getLevel() - 60; + int32 diff = GetUnitOwner()->GetLevel() - 60; if (diff > 0) amount += diff; } @@ -3401,7 +3401,7 @@ class spell_item_soul_preserver : public AuraScript Unit* caster = eventInfo.GetActor(); - switch (caster->getClass()) + switch (caster->GetClass()) { case CLASS_DRUID: caster->CastSpell(caster, SPELL_SOUL_PRESERVER_DRUID, aurEff); @@ -3516,7 +3516,7 @@ class spell_item_toy_train_set_pulse : public SpellScript if (Player* target = GetHitUnit()->ToPlayer()) { target->HandleEmoteCommand(EMOTE_ONESHOT_TRAIN); - if (EmotesTextSoundEntry const* soundEntry = sDB2Manager.GetTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->getRace(), target->getGender(), target->getClass())) + if (EmotesTextSoundEntry const* soundEntry = sDB2Manager.GetTextSoundEmoteFor(TEXT_EMOTE_TRAIN, target->GetRace(), target->GetGender(), target->GetClass())) target->PlayDistanceSound(soundEntry->SoundID); } } diff --git a/src/server/scripts/Spells/spell_monk.cpp b/src/server/scripts/Spells/spell_monk.cpp index 07072cbff43..06e06da66cf 100644 --- a/src/server/scripts/Spells/spell_monk.cpp +++ b/src/server/scripts/Spells/spell_monk.cpp @@ -223,7 +223,7 @@ class spell_monk_stagger : public AuraScript Unit* target = GetTarget(); float agility = target->GetStat(STAT_AGILITY); float base = CalculatePct(agility, float(effect->GetAmount())); - float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->getLevel(), -2, 0, Classes(target->getClass())); + float K = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, target->GetLevel(), -2, 0, Classes(target->GetClass())); float newAmount = (base / (base + K)); newAmount *= multiplier; diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index d6e7c02f53a..89eff75fb1f 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -198,7 +198,7 @@ class spell_pal_blessing_of_faith : public SpellScript if (Unit* unitTarget = GetHitUnit()) { uint32 spell_id = 0; - switch (unitTarget->getClass()) + switch (unitTarget->GetClass()) { case CLASS_DRUID: spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID; @@ -438,7 +438,7 @@ class spell_pal_divine_steed : public SpellScript Unit* caster = GetCaster(); uint32 spellId = SPELL_PALADIN_DIVINE_STEED_HUMAN; - switch (caster->getRace()) + switch (caster->GetRace()) { case RACE_HUMAN: spellId = SPELL_PALADIN_DIVINE_STEED_HUMAN; @@ -1073,7 +1073,7 @@ class spell_pal_t3_6p_bonus : public SpellScriptLoader Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetProcTarget(); - switch (target->getClass()) + switch (target->GetClass()) { case CLASS_PALADIN: case CLASS_PRIEST: diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp index fa9acf4087f..dc9d588a6a4 100644 --- a/src/server/scripts/Spells/spell_pet.cpp +++ b/src/server/scripts/Spells/spell_pet.cpp @@ -256,7 +256,7 @@ public: if (Unit* pet = GetUnitOwner()) if (_tempBonus) { - PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel()); uint32 healthMod = 0; uint32 baseHealth = pInfo->health; switch (pet->GetEntry()) @@ -288,7 +288,7 @@ public: if (Unit* pet = GetUnitOwner()) if (pet->IsPet()) { - PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel()); pet->ToPet()->SetCreateHealth(pInfo->health); } } @@ -400,7 +400,7 @@ public: if (Unit* pet = GetUnitOwner()) if (_tempBonus) { - PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel()); uint32 manaMod = 0; uint32 baseMana = pInfo->mana; switch (pet->GetEntry()) @@ -428,7 +428,7 @@ public: if (Unit* pet = GetUnitOwner()) if (pet->IsPet()) { - PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->GetLevel()); pet->ToPet()->SetCreateMana(pInfo->mana); } } diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index a29ea36c040..b0c62f349f0 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -829,7 +829,7 @@ class spell_q10041_q10040_who_are_they : public SpellScriptLoader PreventHitDefaultEffect(effIndex); if (Player* target = GetHitPlayer()) { - target->CastSpell(target, target->getGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true); + target->CastSpell(target, target->GetGender() == GENDER_MALE ? SPELL_MALE_DISGUISE : SPELL_FEMALE_DISGUISE, true); target->CastSpell(target, SPELL_GENERIC_DISGUISE, true); } } diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index 24bc8a45b6c..5cbd0706e87 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -1146,7 +1146,7 @@ class spell_sha_t3_6p_bonus : public SpellScriptLoader Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetProcTarget(); - switch (target->getClass()) + switch (target->GetClass()) { case CLASS_PALADIN: case CLASS_PRIEST: diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp index 7246abc8377..d5d4a9a0de7 100644 --- a/src/server/scripts/World/duel_reset.cpp +++ b/src/server/scripts/World/duel_reset.cpp @@ -78,11 +78,11 @@ class DuelResetScript : public PlayerScript loser->RestoreHealthAfterDuel(); // check if player1 class uses mana - if (winner->GetPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID) + if (winner->GetPowerType() == POWER_MANA || winner->GetClass() == CLASS_DRUID) winner->RestoreManaAfterDuel(); // check if player2 class uses mana - if (loser->GetPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID) + if (loser->GetPowerType() == POWER_MANA || loser->GetClass() == CLASS_DRUID) loser->RestoreManaAfterDuel(); } } diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index 4f1b0c433c4..178f3248a4e 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -1170,7 +1170,7 @@ public: Creature* target = GetClosestCreatureWithEntry(player, NPC_OUTHOUSE_BUNNY, 3.0f); if (target) { - target->AI()->SetData(1, player->getGender()); + target->AI()->SetData(1, player->GetGender()); me->CastSpell(target, SPELL_INDISPOSED_III); } me->CastSpell(player, SPELL_INDISPOSED); diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index 2979c83bf6d..f0e3c207b16 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -397,7 +397,7 @@ class item_generic_limit_chance_above_60 : public ItemScript bool OnCastItemCombatSpell(Player* player, Unit* victim, SpellInfo const* /*spellInfo*/, Item* /*item*/) override { // spell proc chance gets severely reduced on victims > 60 (formula unknown) - if (victim->getLevel() > 60) + if (victim->GetLevel() > 60) { // gives ~0.1% proc chance at lvl 70 float const lvlPenaltyFactor = 9.93f; diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp index 729afef7455..eb4ede9bad9 100644 --- a/src/server/scripts/World/npc_professions.cpp +++ b/src/server/scripts/World/npc_professions.cpp @@ -246,7 +246,7 @@ int32 DoHighUnlearnCost(Player* /*player*/) //tailor, alchemy int32 DoMedUnlearnCost(Player* player) //blacksmith, leatherwork { - uint8 level = player->getLevel(); + uint8 level = player->GetLevel(); if (level < 51) return 250000; else if (level < 66) @@ -257,7 +257,7 @@ int32 DoMedUnlearnCost(Player* player) //blacksmith, leather int32 DoLowUnlearnCost(Player* player) //blacksmith { - uint8 level = player->getLevel(); + uint8 level = player->GetLevel(); if (level < 66) return 50000; else @@ -449,7 +449,7 @@ public: if (me->IsTrainer()) AddGossipItemFor(player, GossipOptionIcon::Trainer, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67) + if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->GetLevel() > 67) { if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION)) { @@ -652,7 +652,7 @@ public: } } //WEAPONSMITH SPEC - if (player->HasSpell(S_WEAPON) && player->getLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250) + if (player->HasSpell(S_WEAPON) && player->GetLevel() > 49 && player->GetBaseSkillValue(SKILL_BLACKSMITHING) >= 250) { switch (creatureId) { @@ -989,7 +989,7 @@ public: if (me->IsTrainer()) AddGossipItemFor(player, GossipOptionIcon::Trainer, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); - if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->getLevel() > 49) + if (player->HasSkill(SKILL_LEATHERWORKING) && player->GetBaseSkillValue(SKILL_LEATHERWORKING) >= 250 && player->GetLevel() > 49) { switch (me->GetEntry()) { @@ -1125,7 +1125,7 @@ public: AddGossipItemFor(player, GossipOptionIcon::Trainer, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN); //TAILORING SPEC - if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->getLevel() > 59) + if (player->HasSkill(SKILL_TAILORING) && player->GetBaseSkillValue(SKILL_TAILORING) >= 350 && player->GetLevel() > 59) { if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833)) { diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 08e54e4602e..0138914cb4c 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1699,11 +1699,11 @@ enum TournamentPennantSpells case NPC_ARGENT_WARHORSE: { if (player->HasAchieved(ACHIEVEMENT_CHAMPION_ALLIANCE) || player->HasAchieved(ACHIEVEMENT_CHAMPION_HORDE)) - return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION; + return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_CHAMPION : SPELL_PENNANT_ARGENT_CRUSADE_CHAMPION; else if (player->HasAchieved(ACHIEVEMENT_ARGENT_VALOR)) - return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT; + return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_VALIANT : SPELL_PENNANT_ARGENT_CRUSADE_VALIANT; else - return player->getClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT; + return player->GetClass() == CLASS_DEATH_KNIGHT ? SPELL_PENNANT_EBON_BLADE_ASPIRANT : SPELL_PENNANT_ARGENT_CRUSADE_ASPIRANT; } default: return 0; |