diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 8977521159d..aa56c361f00 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1233,7 +1233,8 @@ void GameEventMgr::GameEventSpawn(int16 event_id) sObjectMgr->AddCreatureToGrid(*itr, data); // Spawn if necessary (loaded grids only) - Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0); + Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); + map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr); // We use spawn coords to spawn if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint)) Creature::CreateCreatureFromDB(*itr, map); @@ -1255,7 +1256,8 @@ void GameEventMgr::GameEventSpawn(int16 event_id) sObjectMgr->AddGameobjectToGrid(*itr, data); // Spawn if necessary (loaded grids only) // this base map checked as non-instanced and then only existed - Map* map = sMapMgr->FindMap(data->spawnPoint.GetMapId(), 0); + Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); + map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr); // We use current coords to unspawn, not spawn coords since creature can have changed grid if (map && !map->Instanceable() && map->IsGridLoaded(data->spawnPoint)) { @@ -1306,6 +1308,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map) { + map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr); auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(*itr); for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second;) { @@ -1336,6 +1339,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map) { + map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr); auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(*itr); for (auto itr2 = gameobjectBounds.first; itr2 != gameobjectBounds.second;) { |