diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/AuctionHouseBot.cpp | 6 | ||||
-rw-r--r-- | src/game/ObjectAccessor.h | 48 |
2 files changed, 27 insertions, 27 deletions
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index fe948d1f4e4..e4bd532e0ac 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -4,8 +4,8 @@ #include "Database/DatabaseEnv.h" #include "Item.h" #include "Log.h" -#include "AuctionHouseMgr.h" #include "ObjectMgr.h" +#include "AuctionHouseMgr.h" #include "Player.h" #include "World.h" #include "WorldSession.h" @@ -816,8 +816,8 @@ void AuctionHouseBot() /////////////////////////////////////////////////////////////////////////////// void AuctionHouseBotInit() { - AHBSeller = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false); - AHBBuyer = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false); + sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false); + sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false); No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", true); Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", false); Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", true); diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index 218d1d91995..d1549712f30 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -154,30 +154,30 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor Player* FindPlayerByName(const char *name) ; - HashMapHolder<Player>::MapType& GetPlayers()
- {
- return HashMapHolder<Player>::GetContainer();
- }
-
- HashMapHolder<Creature>::MapType& GetCreatures()
- {
- return HashMapHolder<Creature>::GetContainer();
- }
-
- HashMapHolder<Unit>::MapType& GetUnits()
- {
- return HashMapHolder<Unit>::GetContainer();
- }
-
- HashMapHolder<GameObject>::MapType& GetGameObjects()
- {
- return HashMapHolder<GameObject>::GetContainer();
- }
-
- // note: possibly very heavy
- HashMapHolder<WorldObject>::MapType& GetWorldObjects()
- {
- return HashMapHolder<WorldObject>::GetContainer();
+ HashMapHolder<Player>::MapType& GetPlayers() + { + return HashMapHolder<Player>::GetContainer(); + } + + HashMapHolder<Creature>::MapType& GetCreatures() + { + return HashMapHolder<Creature>::GetContainer(); + } + + HashMapHolder<Unit>::MapType& GetUnits() + { + return HashMapHolder<Unit>::GetContainer(); + } + + HashMapHolder<GameObject>::MapType& GetGameObjects() + { + return HashMapHolder<GameObject>::GetContainer(); + } + + // note: possibly very heavy + HashMapHolder<WorldObject>::MapType& GetWorldObjects() + { + return HashMapHolder<WorldObject>::GetContainer(); } template<class T> void AddObject(T *object) |