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-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index c0938eacd37..8f459432d01 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -289,10 +289,11 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
itr = m_QueuedPlayers.find(guid);
if (itr == m_QueuedPlayers.end())
{
+ //This happens if a player logs out while in a bg because WorldSession::LogoutPlayer() notifies the bg twice
std::string playerName = "Unknown";
if (Player* player = ObjectAccessor::FindPlayer(guid))
playerName = player->GetName();
- TC_LOG_ERROR("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str());
+ TC_LOG_DEBUG("bg.battleground", "BattlegroundQueue: couldn't find player %s (%s)", playerName.c_str(), guid.ToString().c_str());
return;
}