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-rw-r--r--src/server/game/Entities/Player/Player.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7afe0a1be88..1b6d515d623 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -11397,8 +11397,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
{
// Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
if (pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM)
- return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT;
-
+ return EQUIP_ERR_2HSKILLNOTFOUND;
else if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND)
{
if (!CanDualWield())