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-rw-r--r--src/game/GridStates.cpp3
-rw-r--r--src/game/Map.cpp4
2 files changed, 5 insertions, 2 deletions
diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp
index fa1c0a2b534..36092fbdc29 100644
--- a/src/game/GridStates.cpp
+++ b/src/game/GridStates.cpp
@@ -40,6 +40,7 @@ ActiveState::Update(Map &m, NGridType &grid, GridInfo & info, const uint32 &x, c
ObjectGridStoper stoper(grid);
stoper.StopN();
grid.SetGridState(GRID_STATE_IDLE);
+ sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
}
else
{
@@ -53,7 +54,7 @@ IdleState::Update(Map &m, NGridType &grid, GridInfo &, const uint32 &x, const ui
{
m.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
- sLog.outDebug("Grid[%u,%u] on map %u moved to IDLE state", x, y, m.GetId());
+ sLog.outDebug("Grid[%u,%u] on map %u moved to REMOVAL state", x, y, m.GetId());
}
void
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index b7e0fd59f61..b12c7b477c0 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -410,6 +410,8 @@ Map::EnsureGridCreated(const GridPair &p)
Guard guard(*this);
if(!getNGrid(p.x_coord, p.y_coord))
{
+ sLog.outDebug("Loading grid[%u,%u] for map %u", p.x_coord, p.y_coord, i_id);
+
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld.getConfig(CONFIG_GRID_UNLOAD)),
p.x_coord, p.y_coord);
@@ -1139,7 +1141,7 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
if(!unloadAll && ActiveObjectsNearGrid(x, y) )
return false;
- DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
+ sLog.outDebug("Unloading grid[%u,%u] for map %u", x,y, i_id);
ObjectGridUnloader unloader(*grid);