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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp20
-rw-r--r--src/server/game/Entities/Creature/Creature.h4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
-rw-r--r--src/server/game/Entities/Unit/Unit.h5
4 files changed, 24 insertions, 8 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 55c6365d109..d7b72571aa5 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3103,6 +3103,26 @@ void Creature::ReleaseFocus(Spell const* focusSpell, bool withDelay)
m_focusDelay = (!IsPet() && withDelay) ? GameTime::GetGameTimeMS() : 0; // don't allow re-target right away to prevent visual bugs
}
+bool Creature::IsMovementPreventedByCasting() const
+{
+ // first check if currently a movement allowed channel is active and we're not casting
+ if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
+ {
+ if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive())
+ if (spell->GetSpellInfo()->IsMoveAllowedChannel())
+ if (HasUnitState(UNIT_STATE_CASTING))
+ return true;
+ }
+
+ if (const_cast<Creature*>(this)->IsFocusing(nullptr, true))
+ return true;
+
+ if (HasUnitState(UNIT_STATE_CASTING))
+ return true;
+
+ return false;
+}
+
void Creature::StartPickPocketRefillTimer()
{
_pickpocketLootRestore = time(nullptr) + sWorld->getIntConfig(CONFIG_CREATURE_PICKPOCKET_REFILL);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index f5cbf4c46c4..c70b6bb40b7 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -714,9 +714,11 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void MustReacquireTarget() { m_shouldReacquireTarget = true; } // flags the Creature for forced (client displayed) target reacquisition in the next ::Update call
void DoNotReacquireTarget() { m_shouldReacquireTarget = false; m_suppressedTarget = ObjectGuid::Empty; m_suppressedOrientation = 0.0f; }
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
- bool IsFocusing(Spell const* focusSpell = nullptr, bool withDelay = false) override;
+ bool IsFocusing(Spell const* focusSpell = nullptr, bool withDelay = false);
void ReleaseFocus(Spell const* focusSpell = nullptr, bool withDelay = true);
+ bool IsMovementPreventedByCasting() const override;
+
// Part of Evade mechanics
time_t GetLastDamagedTime() const { return _lastDamagedTime; }
void SetLastDamagedTime(time_t val) { _lastDamagedTime = val; }
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9856d018388..f5026a8c799 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3325,9 +3325,6 @@ bool Unit::IsMovementPreventedByCasting() const
if (spell->GetSpellInfo()->IsMoveAllowedChannel())
return false;
- if (const_cast<Unit*>(this)->IsFocusing(nullptr, true))
- return false;
-
// prohibit movement for all other spell casts
return true;
}
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 3b139180d2f..32788df4569 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1902,10 +1902,7 @@ class TC_GAME_API Unit : public WorldObject
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
int32 GetCurrentSpellCastTime(uint32 spell_id) const;
- virtual bool IsFocusing(Spell const* /*focusSpell*/ = nullptr, bool /*withDelay*/ = false) { return false; }
-
- // Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
- bool IsMovementPreventedByCasting() const;
+ virtual bool IsMovementPreventedByCasting() const;
SpellHistory* GetSpellHistory() { return m_spellHistory; }
SpellHistory const* GetSpellHistory() const { return m_spellHistory; }