diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 5 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 6 | ||||
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 3 |
5 files changed, 14 insertions, 12 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 70c932da272..08236fb70b5 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -724,16 +724,16 @@ bool Creature::AIM_Initialize(CreatureAI* ai) void Creature::Motion_Initialize() { if (!m_formation) - i_motionMaster.Initialize(); + GetMotionMaster()->Initialize(); else if (m_formation->getLeader() == this) { m_formation->FormationReset(false); - i_motionMaster.Initialize(); + GetMotionMaster()->Initialize(); } else if (m_formation->isFormed()) - i_motionMaster.MoveIdle(); //wait the order of leader + GetMotionMaster()->MoveIdle(); //wait the order of leader else - i_motionMaster.Initialize(); + GetMotionMaster()->Initialize(); } bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data) @@ -1468,7 +1468,7 @@ void Creature::setDeathState(DeathState s) m_formation->FormationReset(true); if ((CanFly() || IsFlying())) - i_motionMaster.MoveFall(); + GetMotionMaster()->MoveFall(); Unit::setDeathState(CORPSE); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index d0d287237d5..09a7b9ff7da 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5228,7 +5228,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) void Player::KillPlayer() { if (IsFlying() && !GetTransport()) - i_motionMaster.MoveFall(); + GetMotionMaster()->MoveFall(); SetRooted(true); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 18732984559..0911a5e99e3 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -165,7 +165,7 @@ Unit::Unit(bool isWorldObject) : IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(0), m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()), i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0), - m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this), + m_removedAurasCount(0), i_motionMaster(new MotionMaster(this)), m_ThreatManager(this), m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE), m_HostileRefManager(this), _lastDamagedTime(0) { @@ -292,6 +292,7 @@ Unit::~Unit() _DeleteRemovedAuras(); + delete i_motionMaster; delete m_charmInfo; delete movespline; @@ -361,7 +362,7 @@ void Unit::Update(uint32 p_time) } UpdateSplineMovement(p_time); - i_motionMaster.UpdateMotion(p_time); + i_motionMaster->UpdateMotion(p_time); } bool Unit::haveOffhandWeapon() const diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 416a2257b92..8411b282402 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -2014,8 +2014,8 @@ class Unit : public WorldObject static Player* GetPlayer(WorldObject& object, uint64 guid); static Creature* GetCreature(WorldObject& object, uint64 guid); - MotionMaster* GetMotionMaster() { return &i_motionMaster; } - const MotionMaster* GetMotionMaster() const { return &i_motionMaster; } + MotionMaster* GetMotionMaster() { return i_motionMaster; } + const MotionMaster* GetMotionMaster() const { return i_motionMaster; } bool IsStopped() const { return !(HasUnitState(UNIT_STATE_MOVING)); } void StopMoving(); @@ -2197,7 +2197,7 @@ class Unit : public WorldObject virtual SpellSchoolMask GetMeleeDamageSchoolMask() const; - MotionMaster i_motionMaster; + MotionMaster* i_motionMaster; uint32 m_reactiveTimer[MAX_REACTIVE]; uint32 m_regenTimer; diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index e4694dae91c..6b45d5cf09c 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -72,7 +72,8 @@ MotionMaster::~MotionMaster() { MovementGenerator *curr = top(); pop(); - if (curr) DirectDelete(curr); + if (curr && !isStatic(curr)) + delete curr; // Skip finalizing on delete, it might launch new movement } } |