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-rw-r--r--src/server/scripts/Kalimdor/moonglade.cpp146
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp70
-rw-r--r--src/server/scripts/World/npcs_special.cpp281
3 files changed, 496 insertions, 1 deletions
diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp
index 595a72ec2bf..f9e4bce34d0 100644
--- a/src/server/scripts/Kalimdor/moonglade.cpp
+++ b/src/server/scripts/Kalimdor/moonglade.cpp
@@ -573,9 +573,151 @@ public:
};
/*####
-#
+# npc_omen
####*/
+enum Omen
+{
+ NPC_OMEN = 15467,
+
+ SPELL_OMEN_CLEAVE = 15284,
+ SPELL_OMEN_STARFALL = 26540,
+ SPELL_OMEN_SUMMON_SPOTLIGHT = 26392,
+ SPELL_ELUNE_CANDLE = 26374,
+
+ GO_ELUNE_TRAP_1 = 180876,
+ GO_ELUNE_TRAP_2 = 180877,
+
+ EVENT_CAST_CLEAVE = 1,
+ EVENT_CAST_STARFALL = 2,
+ EVENT_DESPAWN = 3,
+};
+
+class npc_omen : public CreatureScript
+{
+public:
+ npc_omen() : CreatureScript("npc_omen") { }
+
+ struct npc_omenAI : public ScriptedAI
+ {
+ npc_omenAI(Creature* creature) : ScriptedAI(creature)
+ {
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
+ }
+
+ EventMap events;
+
+ void MovementInform(uint32 type, uint32 pointId)
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ if (pointId == 1)
+ {
+ me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
+ if (Player* player = me->SelectNearestPlayer(40.0f))
+ AttackStart(player);
+ }
+ }
+
+ void EnterCombat(Unit* /*attacker*/)
+ {
+ events.Reset();
+ events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(3000, 5000));
+ events.ScheduleEvent(EVENT_CAST_STARFALL, urand(8000, 10000));
+ }
+
+ void JustDied(Unit* /*killer*/)
+ {
+ DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
+ }
+
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
+ {
+ if (spell->Id == SPELL_ELUNE_CANDLE)
+ {
+ if (me->HasAura(SPELL_OMEN_STARFALL))
+ me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
+
+ events.RescheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ events.Update(diff);
+
+ switch (events.ExecuteEvent())
+ {
+ case EVENT_CAST_CLEAVE:
+ DoCastVictim(SPELL_OMEN_CLEAVE);
+ events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(8000, 10000));
+ break;
+ case EVENT_CAST_STARFALL:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_OMEN_STARFALL);
+ events.ScheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
+ break;
+ }
+
+ DoMeleeAttackIfReady();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_omenAI(creature);
+ }
+};
+
+class npc_giant_spotlight : public CreatureScript
+{
+public:
+ npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { }
+
+ struct npc_giant_spotlightAI : public ScriptedAI
+ {
+ npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) {}
+
+ EventMap events;
+
+ void Reset()
+ {
+ events.Reset();
+ events.ScheduleEvent(EVENT_DESPAWN, 5*MINUTE*IN_MILLISECONDS);
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ events.Update(diff);
+
+ if (events.ExecuteEvent() == EVENT_DESPAWN)
+ {
+ if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
+ trap->RemoveFromWorld();
+
+ if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
+ trap->RemoveFromWorld();
+
+ if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
+ omen->DespawnOrUnsummon();
+
+ me->DespawnOrUnsummon();
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_giant_spotlightAI(creature);
+ }
+};
+
void AddSC_moonglade()
{
new npc_bunthen_plainswind();
@@ -583,4 +725,6 @@ void AddSC_moonglade()
new npc_silva_filnaveth();
new npc_clintar_dreamwalker();
new npc_clintar_spirit();
+ new npc_omen();
+ new npc_giant_spotlight();
}
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 2b31a50510d..d0307966795 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -412,6 +412,75 @@ class spell_gen_leeching_swarm : public SpellScriptLoader
}
};
+enum EluneCandle
+{
+ NPC_OMEN = 15467,
+
+ SPELL_ELUNE_CANDLE_OMEN_HEAD = 26622,
+ SPELL_ELUNE_CANDLE_OMEN_CHEST = 26624,
+ SPELL_ELUNE_CANDLE_OMEN_HAND_R = 26625,
+ SPELL_ELUNE_CANDLE_OMEN_HAND_L = 26649,
+ SPELL_ELUNE_CANDLE_NORMAL = 26636,
+};
+
+class spell_gen_elune_candle : public SpellScriptLoader
+{
+ public:
+ spell_gen_elune_candle() : SpellScriptLoader("spell_gen_elune_candle") {}
+
+ class spell_gen_elune_candle_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_elune_candle_SpellScript);
+ bool Validate(SpellInfo const* /*spellEntry*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HEAD))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_CHEST))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_R))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_OMEN_HAND_L))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_ELUNE_CANDLE_NORMAL))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ {
+ uint32 spellId = 0;
+
+ if (target->GetEntry() == NPC_OMEN)
+ {
+ switch (urand(0, 3))
+ {
+ case 0: spellId = SPELL_ELUNE_CANDLE_OMEN_HEAD; break;
+ case 1: spellId = SPELL_ELUNE_CANDLE_OMEN_CHEST; break;
+ case 2: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_R; break;
+ case 3: spellId = SPELL_ELUNE_CANDLE_OMEN_HAND_L; break;
+ }
+ }
+ else
+ spellId = SPELL_ELUNE_CANDLE_NORMAL;
+
+ GetCaster()->CastSpell(target, spellId, true, NULL);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_elune_candle_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_elune_candle_SpellScript();
+ }
+};
+
// 24750 Trick
enum eTrickSpells
{
@@ -1592,4 +1661,5 @@ void AddSC_generic_spell_scripts()
new spell_gen_luck_of_the_draw();
new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
+ new spell_gen_elune_candle();
}
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 21e4fe6a3a0..9227c0c1138 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -40,6 +40,7 @@ npc_sayge 100% Darkmoon event fortune teller, buff player based
npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap
npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage
npc_locksmith 75% list of keys needs to be confirmed
+npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual
EndContentData */
#include "ScriptPCH.h"
@@ -2764,6 +2765,285 @@ public:
}
};
+enum Fireworks
+{
+ NPC_OMEN = 15467,
+ NPC_MINION_OF_OMEN = 15466,
+ NPC_FIREWORK_BLUE = 15879,
+ NPC_FIREWORK_GREEN = 15880,
+ NPC_FIREWORK_PURPLE = 15881,
+ NPC_FIREWORK_RED = 15882,
+ NPC_FIREWORK_YELLOW = 15883,
+ NPC_FIREWORK_WHITE = 15884,
+ NPC_FIREWORK_BIG_BLUE = 15885,
+ NPC_FIREWORK_BIG_GREEN = 15886,
+ NPC_FIREWORK_BIG_PURPLE = 15887,
+ NPC_FIREWORK_BIG_RED = 15888,
+ NPC_FIREWORK_BIG_YELLOW = 15889,
+ NPC_FIREWORK_BIG_WHITE = 15890,
+
+ NPC_CLUSTER_BLUE = 15872,
+ NPC_CLUSTER_RED = 15873,
+ NPC_CLUSTER_GREEN = 15874,
+ NPC_CLUSTER_PURPLE = 15875,
+ NPC_CLUSTER_WHITE = 15876,
+ NPC_CLUSTER_YELLOW = 15877,
+ NPC_CLUSTER_BIG_BLUE = 15911,
+ NPC_CLUSTER_BIG_GREEN = 15912,
+ NPC_CLUSTER_BIG_PURPLE = 15913,
+ NPC_CLUSTER_BIG_RED = 15914,
+ NPC_CLUSTER_BIG_WHITE = 15915,
+ NPC_CLUSTER_BIG_YELLOW = 15916,
+ NPC_CLUSTER_ELUNE = 15918,
+
+ GO_FIREWORK_LAUNCHER_1 = 180771,
+ GO_FIREWORK_LAUNCHER_2 = 180868,
+ GO_FIREWORK_LAUNCHER_3 = 180850,
+ GO_CLUSTER_LAUNCHER_1 = 180772,
+ GO_CLUSTER_LAUNCHER_2 = 180859,
+ GO_CLUSTER_LAUNCHER_3 = 180869,
+ GO_CLUSTER_LAUNCHER_4 = 180874,
+
+ SPELL_ROCKET_BLUE = 26344,
+ SPELL_ROCKET_GREEN = 26345,
+ SPELL_ROCKET_PURPLE = 26346,
+ SPELL_ROCKET_RED = 26347,
+ SPELL_ROCKET_WHITE = 26348,
+ SPELL_ROCKET_YELLOW = 26349,
+ SPELL_ROCKET_BIG_BLUE = 26351,
+ SPELL_ROCKET_BIG_GREEN = 26352,
+ SPELL_ROCKET_BIG_PURPLE = 26353,
+ SPELL_ROCKET_BIG_RED = 26354,
+ SPELL_ROCKET_BIG_WHITE = 26355,
+ SPELL_ROCKET_BIG_YELLOW = 26356,
+ SPELL_LUNAR_FORTUNE = 26522,
+
+ ANIM_GO_LAUNCH_FIREWORK = 3,
+ ZONE_MOONGLADE = 493,
+};
+
+Position omenSummonPos = {7558.993f, -2839.999f, 450.0214f, 4.46f};
+
+class npc_firework : public CreatureScript
+{
+public:
+ npc_firework() : CreatureScript("npc_firework") { }
+
+ struct npc_fireworkAI : public ScriptedAI
+ {
+ npc_fireworkAI(Creature* creature) : ScriptedAI(creature) {}
+
+ bool isCluster()
+ {
+ switch (me->GetEntry())
+ {
+ case NPC_FIREWORK_BLUE:
+ case NPC_FIREWORK_GREEN:
+ case NPC_FIREWORK_PURPLE:
+ case NPC_FIREWORK_RED:
+ case NPC_FIREWORK_YELLOW:
+ case NPC_FIREWORK_WHITE:
+ case NPC_FIREWORK_BIG_BLUE:
+ case NPC_FIREWORK_BIG_GREEN:
+ case NPC_FIREWORK_BIG_PURPLE:
+ case NPC_FIREWORK_BIG_RED:
+ case NPC_FIREWORK_BIG_YELLOW:
+ case NPC_FIREWORK_BIG_WHITE:
+ return false;
+ case NPC_CLUSTER_BLUE:
+ case NPC_CLUSTER_GREEN:
+ case NPC_CLUSTER_PURPLE:
+ case NPC_CLUSTER_RED:
+ case NPC_CLUSTER_YELLOW:
+ case NPC_CLUSTER_WHITE:
+ case NPC_CLUSTER_BIG_BLUE:
+ case NPC_CLUSTER_BIG_GREEN:
+ case NPC_CLUSTER_BIG_PURPLE:
+ case NPC_CLUSTER_BIG_RED:
+ case NPC_CLUSTER_BIG_YELLOW:
+ case NPC_CLUSTER_BIG_WHITE:
+ case NPC_CLUSTER_ELUNE:
+ default:
+ return true;
+ }
+ }
+
+ GameObject* FindNearestLauncher()
+ {
+ GameObject* launcher = NULL;
+
+ if (isCluster())
+ {
+ GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_1, 0.5f);
+ GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_2, 0.5f);
+ GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_3, 0.5f);
+ GameObject* launcher4 = GetClosestGameObjectWithEntry(me, GO_CLUSTER_LAUNCHER_4, 0.5f);
+
+ if (launcher1)
+ launcher = launcher1;
+ else if (launcher2)
+ launcher = launcher2;
+ else if (launcher3)
+ launcher = launcher3;
+ else if (launcher4)
+ launcher = launcher4;
+ }
+ else
+ {
+ GameObject* launcher1 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_1, 0.5f);
+ GameObject* launcher2 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_2, 0.5f);
+ GameObject* launcher3 = GetClosestGameObjectWithEntry(me, GO_FIREWORK_LAUNCHER_3, 0.5f);
+
+ if (launcher1)
+ launcher = launcher1;
+ else if (launcher2)
+ launcher = launcher2;
+ else if (launcher3)
+ launcher = launcher3;
+ }
+
+ return launcher;
+ }
+
+ uint32 GetFireworkSpell(uint32 entry)
+ {
+ switch (entry)
+ {
+ case NPC_FIREWORK_BLUE:
+ return SPELL_ROCKET_BLUE;
+ case NPC_FIREWORK_GREEN:
+ return SPELL_ROCKET_GREEN;
+ case NPC_FIREWORK_PURPLE:
+ return SPELL_ROCKET_PURPLE;
+ case NPC_FIREWORK_RED:
+ return SPELL_ROCKET_RED;
+ case NPC_FIREWORK_YELLOW:
+ return SPELL_ROCKET_YELLOW;
+ case NPC_FIREWORK_WHITE:
+ return SPELL_ROCKET_WHITE;
+ case NPC_FIREWORK_BIG_BLUE:
+ return SPELL_ROCKET_BIG_BLUE;
+ case NPC_FIREWORK_BIG_GREEN:
+ return SPELL_ROCKET_BIG_GREEN;
+ case NPC_FIREWORK_BIG_PURPLE:
+ return SPELL_ROCKET_BIG_PURPLE;
+ case NPC_FIREWORK_BIG_RED:
+ return SPELL_ROCKET_BIG_RED;
+ case NPC_FIREWORK_BIG_YELLOW:
+ return SPELL_ROCKET_BIG_YELLOW;
+ case NPC_FIREWORK_BIG_WHITE:
+ return SPELL_ROCKET_BIG_WHITE;
+ default:
+ return 0;
+ }
+ }
+
+ uint32 GetFireworkGameObjectId()
+ {
+ uint32 spellId = 0;
+
+ switch (me->GetEntry())
+ {
+ case NPC_CLUSTER_BLUE:
+ spellId = GetFireworkSpell(NPC_FIREWORK_BLUE);
+ break;
+ case NPC_CLUSTER_GREEN:
+ spellId = GetFireworkSpell(NPC_FIREWORK_GREEN);
+ break;
+ case NPC_CLUSTER_PURPLE:
+ spellId = GetFireworkSpell(NPC_FIREWORK_PURPLE);
+ break;
+ case NPC_CLUSTER_RED:
+ spellId = GetFireworkSpell(NPC_FIREWORK_RED);
+ break;
+ case NPC_CLUSTER_YELLOW:
+ spellId = GetFireworkSpell(NPC_FIREWORK_YELLOW);
+ break;
+ case NPC_CLUSTER_WHITE:
+ spellId = GetFireworkSpell(NPC_FIREWORK_WHITE);
+ break;
+ case NPC_CLUSTER_BIG_BLUE:
+ spellId = GetFireworkSpell(NPC_FIREWORK_BIG_BLUE);
+ break;
+ case NPC_CLUSTER_BIG_GREEN:
+ spellId = GetFireworkSpell(NPC_FIREWORK_BIG_GREEN);
+ break;
+ case NPC_CLUSTER_BIG_PURPLE:
+ spellId = GetFireworkSpell(NPC_FIREWORK_BIG_PURPLE);
+ break;
+ case NPC_CLUSTER_BIG_RED:
+ spellId = GetFireworkSpell(NPC_FIREWORK_BIG_RED);
+ break;
+ case NPC_CLUSTER_BIG_YELLOW:
+ spellId = GetFireworkSpell(NPC_FIREWORK_BIG_YELLOW);
+ break;
+ case NPC_CLUSTER_BIG_WHITE:
+ spellId = GetFireworkSpell(NPC_FIREWORK_BIG_WHITE);
+ break;
+ case NPC_CLUSTER_ELUNE:
+ spellId = GetFireworkSpell(urand(NPC_FIREWORK_BLUE, NPC_FIREWORK_WHITE));
+ break;
+ }
+
+ const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+
+ if (spellInfo && spellInfo->Effects[0].Effect == SPELL_EFFECT_SUMMON_OBJECT_WILD)
+ return spellInfo->Effects[0].MiscValue;
+
+ return 0;
+ }
+
+ void Reset()
+ {
+ if (GameObject* launcher = FindNearestLauncher())
+ {
+ launcher->SendCustomAnim(ANIM_GO_LAUNCH_FIREWORK);
+ me->SetOrientation(launcher->GetOrientation() + M_PI/2);
+ }
+ else
+ return;
+
+ if (isCluster())
+ {
+ // Check if we are near Elune'ara lake south, if so try to summon Omen or a minion
+ if (me->GetZoneId() == ZONE_MOONGLADE)
+ {
+ if (!me->FindNearestCreature(NPC_OMEN, 100.0f, false) && me->GetDistance2d(omenSummonPos.GetPositionX(), omenSummonPos.GetPositionY()) <= 100.0f)
+ {
+ switch (urand(0,9))
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ if (Creature* minion = me->SummonCreature(NPC_MINION_OF_OMEN, me->GetPositionX()+frand(-5.0f, 5.0f), me->GetPositionY()+frand(-5.0f, 5.0f), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
+ minion->AI()->AttackStart(me->SelectNearestPlayer(20.0f));
+ break;
+ case 9:
+ me->SummonCreature(NPC_OMEN, omenSummonPos);
+ break;
+ }
+ }
+ }
+ if (me->GetEntry() == NPC_CLUSTER_ELUNE)
+ DoCast(SPELL_LUNAR_FORTUNE);
+
+ float displacement = 0.7f;
+ for (uint8 i = 0; i < 4; i++)
+ me->SummonGameObject(GetFireworkGameObjectId(), me->GetPositionX() + (i%2 == 0 ? displacement : -displacement), me->GetPositionY() + (i > 1 ? displacement : -displacement), me->GetPositionZ() + 4.0f, me->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 1);
+ }
+ else
+ //me->CastSpell(me, GetFireworkSpell(me->GetEntry()), true);
+ me->CastSpell(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), GetFireworkSpell(me->GetEntry()), true);
+ }
+ };
+
+ CreatureAI *GetAI(Creature* creature) const
+ {
+ return new npc_fireworkAI(creature);
+ }
+};
+
void AddSC_npcs_special()
{
new npc_air_force_bots;
@@ -2796,5 +3076,6 @@ void AddSC_npcs_special()
new npc_experience;
new npc_fire_elemental;
new npc_earth_elemental;
+ new npc_firework;
}