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-rw-r--r--src/server/game/Handlers/ChatHandler.cpp3
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp4
2 files changed, 7 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index 50f5cefe9eb..c6e0d7e2fc8 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -649,6 +649,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
+ case EMOTE_STATE_DANCE:
+ GetPlayer()->SetEmoteState(emote);
+ break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 8064c73d622..8df75eb2e67 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -303,6 +303,10 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvPacket)
if (!mover->movespline->Finalized())
return;
+ // stop some emotes at player move
+ if (plrMover && (plrMover->GetEmoteState() != 0))
+ plrMover->SetEmoteState(EMOTE_ONESHOT_NONE);
+
/* handle special cases */
if (movementInfo.HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT))
{